I wish IQ get the ability to martk electronics so your team can see them too or IQ being able to use her pistol to destroy them through walls.
It feel pointless to see all their wares and do nothing because indestructible walls prevents IQ to do something but hey 5+ points
It still wouldnt be enough when you have someone like thatcher
No one wants incredible lightning in this game because it hinders you from seeing things. The lower you set all this shit, the better you see. Why would the defenders NOT kill all the lights so they can camp in the pitch black darkness of the rooms? Ok, peeps have night vision, but so what. If you end up using night vision all times, what's the fucking point?
Same thing with destructability. We had that in the alpha, they removed it. Do you know why? Because no one actually wants something that's completely destructable. Because defenders are fucked.
I am not opposed to the ideas themselves, they sound great. But they will not happen if Siege is foremost a mainstream competitive MP shooter because they will always have to relent to making things balanced. Cool and realistic stuff is never balanced.
I dont want full destruction, obviously it needs to be propelry balanced
Doesnt mean its not possible
The lighting is a hardware limitation. If they could make it dynamic they would. It would be a huge upgrade for a sequel and they can absolutely balance around it
Not all lights need to be destructible, but adding it adds a new dynamic to the game.
Night vision can play a role like having to toggle it when getting into dark rooms. An entire room gets darkened and suddenly everyone is turning on night vision or using operators to create back up lights, etc
It absolutely adds to the competitive nature and tactics of the game.
I dont know what you expect in a sequel without the game turning into a recycled product that just looks nicer
Dynamic lighting, weather, better destruction (creating craters on concrete for cover for example), etc are all sequel worthy.
The game largely relies on new operator mechanics, and we'll never have certain operators until a proper sequel