Razgriz-Specter
Member
I would use the word tactical not realistic.
"tacticool"
I would use the word tactical not realistic.
"Realistic" is one of the last words that I would use to describe this game. And that's fine.
I think some maps favor the spawn campers because of the way cover is set up. Like on Bartlett the trees let defenders see the attackers lower halves while covering the windows from attackers. The plane also has similar problems. Everyone is single file so if the lead guy isn't paying attention, the whole row is going to get mowed down.
green hair is not something wrong at all, in fact it would probably help in many real life combat situatins
Man, I just played against someone on PS4 who was so blatantly using one of those mouse converters. Dude could head shot you across the map with an SMG.
Fuck that shit.
Quite common these days and it's super frustrating in a game like this where the advantage of KB/M is immense.
Who knows, the release of cosmetics is usually a drip feed but occasionallyand I by occasionally, I mean a few timesa significant amount has been released at once. I wouldn't count on it.Quick question for you guys that closely followed the release of all the previous content,
im tempted to buy some stuff(Frost ProLeague, Ash engineer kit, among other things)
But im wondering when this next update is out will stuff like new headgear, uniforms, etc likely be in it or does that stuff trickle in later?
Who knows, the release of cosmetics is usually a drip feed but occasionally—and I by occasionally, I mean a few times—a significant amount has been released at once. I wouldn't count on it.
The new ops will come with some kind of exclusive headgear and uniforms for season pass holders, and there will be the seasonal (shitty) headgear, of course.
If you want Frost's Pro League set, I'd get it ASAP. Those are limited time, after all. It could be gone with the arrival of S3.
Man, I just played against someone on PS4 who was so blatantly using one of those mouse converters. Dude could head shot you across the map with an SMG.
Fuck that shit.
It's suppose to balance it out otherwise operators can rush or aim immediately after blowing up with not much risk (since whoever that caused the explosion is already in position to shoot and stuff by the time it blows open). It's annoying yea and I think they increased the duration the smoke persists on screen but I think it's justified, although I wouldn't mind a reduction in the time the smoke persists.What the hell is wrong with explosions and them leaving a thick smoke cloud behind that makes you see nothing through it. I just lost a match because a Pulse threw a C4 and that explosion left that cloud behind and I couldn't see shit. I blind-fired like an idiot and hit nothing and then the timer ran out.
Edit: Screw this game. I'm doing my ******* best today, always getting MVP in my team, but I'm losing every time!
Frustrating as hell.
Tbf the random headshots, like the non ADS shield ones are not really game's problem. It's just blind luck. It's makes you salty but is also funny. beside I've killed plenty of people with a stray bullet during blind wallbanging and grenade throws.
I remember I once threw this grenade from near the helicopter landing pad at this castle wall on library in Chalet, I cooked it just enough so that it explodes on contact with the wall. I didn't even know anyone was there and turns out I got a kill..lol
I want to believe the higher rank you get you get more renown points? I dont think I am able to get 25k for the new operator
Welcome to my world. Try playing with Nooblet and Auctopus.Edit: Screw this game. I'm doing my ******* best today, always getting MVP in my team, but I'm losing every time!
Frustrating as hell.
I had a few ideas for ops and see what you think
people love to peek and while cams are nice why not something that lets you see around corners that is an attachment for a gun, a screen, yes. so it's similar to val that she has cams but you don't have to change anything to actually see. It sounds powerful but isn't too hard to nerf, for the player to be using it will have to attach a cam on a wall that can also be a little more easily retracted than vals but not too easily. It can be shot of course but the main catch is that is sends a laser beam of light that is decently seen by the attackers and also needs to be a straight shot for it to work, so anything such as a wall will cut it by interference.
of course the idea would need work and testing but it would seem like the ability I always want while playing.
I don't see anything in that idea that seems impossible to implement in terms of tech.Unfortunately, technical limitations will make that idea impossible.
They seem to crazily think the game will last until Year 10. They want 100 operators in the game.
I think by the time next gen hits, they need to launch a sequel with lighting, effects, and destruction taken to the appropriate level.
Welcome to my world. Try playing with Nooblet and Auctopus.
It feels like it never disappears.It's suppose to balance it out otherwise operators can rush or aim immediately after blowing up with not much risk (since whoever that caused the explosion is already in position to shoot and stuff by the time it blows open). It's annoying yea and I think they increased the duration the smoke persists on screen but I think it's justified, although I wouldn't mind a reduction in the time the smoke persists.
On Xbox?Welcome to my world. Try playing with Nooblet and Auctopus.
Atleast my PS4 stays connected to the game.Welcome to my world. Try playing with Nooblet and Auctopus.
It does after I think 6-7 seconds.It feels like it never disappears.
PS4, but I play on Xbox as well.On Xbox?
I'm sure that it didn't disappear after that timeframe.It does after I think 6-7 seconds.
I could picture something likeI had a few ideas for ops and see what you think
people love to peek and while cams are nice why not something that lets you see around corners that is an attachment for a gun, a screen, yes. so it's similar to val that she has cams but you don't have to change anything to actually see. It sounds powerful but isn't too hard to nerf, for the player to be using it will have to attach a cam on a wall that can also be a little more easily retracted than vals but not too easily. It can be shot of course but the main catch is that is sends a laser beam of light that is decently seen by the attackers and also needs to be a straight shot for it to work, so anything such as a wall will cut it by interference.
of course the idea would need work and testing but it would seem like the ability I always want while playing.
Unfortunately, technical limitations will make that idea impossible.
They seem to crazily think the game will last until Year 10. They want 100 operators in the game.
I think by the time next gen hits, they need to launch a sequel with lighting, effects, and destruction taken to the appropriate level.
Lmao I did that because you're so shite.Yeah... fuck me, right?
We already have that with pulse and it's even called heartbeat sensor. Shooting while using it is a bit OP and why pulse doesn't have itHonestly see many complaining about them running out of ideas for Operators but im perfectly fine with it as long as we continue getting a wide selection of characters.
I could picture something like
R1+U,D,L,R pivots a camera attached to the barrel
That and it is on some kind of gun that is long enough to make it useful.
We already have that with pulse and it's even called heartbeat sensor. Shooting while using it is a bit OP and why pulse doesn't have it
I had a few ideas for ops and see what you think
people love to peek and while cams are nice why not something that lets you see around corners that is an attachment for a gun, a screen, yes. so it's similar to val that she has cams but you don't have to change anything to actually see. It sounds powerful but isn't too hard to nerf, for the player to be using it will have to attach a cam on a wall that can also be a little more easily retracted than vals but not too easily. It can be shot of course but the main catch is that is sends a laser beam of light that is decently seen by the attackers and also needs to be a straight shot for it to work, so anything such as a wall will cut it by interference.
of course the idea would need work and testing but it would seem like the ability I always want while playing.
Yeah I don't think we see a sequel until proper next gen is out. Until they don't have to support base PS4 and Xbone.Unfortunately, technical limitations will make that idea impossible.
They seem to crazily think the game will last until Year 10. They want 100 operators in the game.
I think by the time next gen hits, they need to launch a sequel with lighting, effects, and destruction taken to the appropriate level.
What FOV do you guys play at?
I used to play at 90, but I'm trying out 74 and I feel that the game plays better for me
I'm not the best at aiming, but this feels like an improvement
Honestly the easiest way to improve IQ's gadget would be to make the scanner a Head mounted device like Jackal's visor.
I started using Jackal more often and his rifle is very good, but I rarely get to use his gadget.
http://xboxdvr.com/gamer/TheKeyPit/video/35310188
I'm sure that it didn't disappear after that timeframe.
Lol at lightning, effects and destruction. They reduced everything to shit because MUH BALANCE and most people turn down effects as much as possible to see better.
Yeah I don't think we see a sequel until proper next gen is out. Until they don't have to support base PS4 and Xbone.
We already have that with pulse and it's even called heartbeat sensor. Shooting while using it is a bit OP and why pulse doesn't have it
Heartbeat Sensor is just a visual example,
but im talking a shitty quality camera on the tip of the gun and that display can't be zoomed in on.
Also while holding the button for it you can't shoot and the feed turns off when letting go.
For example you punch a window in, stick the gun in and can then rotate the camera in any direction below the barrel.
or example the hole under a door.
I don't think its that much as you would be incredibly open while trying to use it.
Kinda but without the shooting around corners, just a regular gun with a mounted camera and screen.So basically, a Cornershot?