• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Rainbow Six Vegas 2 |OT| of no auto shotguns

industrian

will gently cradle you as time slowly ticks away.
Raide said:
Well, Vegas 2 seems to have really quietened down. What are peoples thoughts now the game has been out a while?

I just started playing it (PS3) recently after completing R6: Vegas. I'm enjoying myself. I'll probably go online after I complete the single player, but I'm enjoying myself so far (even if there are quite a few bugs/imperfections).
 

DCharlie

And even i am moderately surprised
here is my rant.

I've not really touched the single player (2 player coop? why the drop :( ) as i've always thought the game was more about the Terrorist hunt.

Up until the week of the launch of V2, me and the Missus were still playing this every couple of days.

So, we were both pretty excited about V2TH.

But man - what a disaster! What happened?
Was the AI basically thrown out or was the whole thing always just better at hiding the illusion in 1?

bugs / annoyances witnessed.

1) Shotgun sniper - killed by a shotgun from the other end of a map/long distance. SPAS i hate you.
2) the Carl Lewis - enemy doesn't just run, or sprint, he almost hits warp speed to get in a "lol , i killed you!" position
3) the telefrag - enter room, clear, look around and boom! Suddenly someone is there.
4) Keller killer - i guess he just knew it wasn't bob on the way back from the toilet and decided to shoot whoever is coming through the door.
5) The Gift of 1 - yes,a head shot is 1 point no matter if it's done from the other end of the map (that would have been a 3 if you'd plugged him in the neck)
6) Don't stand so... - go up the stairs in the villa, 2 people spawn in the court yard. Check out the court yard, two people rapel down from the 1st floor window :/
7) My car is still broken - so i will stand be hind it in the villa every map cycle. Please randomise more.
8) Il s'appel rappel- "i can see you below, but i'm going to rapel down to shoot you rahter than do it from here... you can stand there and kill a bunch of us cheaply if you like though"
9) The ID factor. Go up stairs, look round the corner. No one there. Throw a grenade in - BANG - that should be clear , it's a small room. Edge forward POOF! guy literally appears, 3 other guys run out from the right. Trigger point spawn shockingness :(
10) Cover me in love - yes, someone 20 meters below a set of stairs can hit me no problem, yet with me 10 inches from the stairs, i can't reciprocate! With the shooting through cover one of the big new differences, this is disappointing.

this game, despite i'm still plugging away at getting Elite after clearing the maps on Vet, is the biggest disappointment for me this gen.

I hope to good god someone patches this game, but after the awesomeness of the first (which i admittedly missed out from the gafcast games of the year as i was LTTP - it would have been my GOTY by the way, no question) this really sucks big time. I pray that someone somewhere will patch the darn thing, but given the (i assume somehow different) AI was the fundamentally the core linch pin of the game, if the implementation has been borked, then i weep.

The move to UT3 has brought nothing and if anything it's taken away from the game (loading of textures is somewhat horrific at times too).

Sigh - please , god above, let them fix some of this :(
 
You know? I'm really tired of hearing people bitch about this game. DCharlie, not to discredit you or anything bud, but I'm having a completely different experience with this. All the stuff that you listed, I have had happen less times than I can count on one hand. I've finished the game a couple times now, and even completed Terrorist Hunt with friends on realistic.

I'm just not having the problems you and others are complaining about. It makes me think one of the following has to be true:

1) I'm a better gamer than most people, or at least a better FPS player. People bitching about Army of Two being "too hard" has me thinking this might be the most probable explanation since Army of Two felt just right to me. Add in the complaints about R6V2 and I'm starting to wonder...

2) There's a large number of people out there who suck at the game and can't comprehend that its their own fault they died, so they cry about the AI being cheap and are very vocal about it on message boards and stuff. I don't want to think this is the case, but my friends and I (about a dozen or so of us) have all been playing TH together and we just don't have the issues a lot of the complainers are having.

3) R6V2 is totally messed up and different versions of the game at various stages of completion accidently shipped. I am lucky and have the 100% complete version, while people like DCharlie got the 65% complete version. This is probably the most unlikely scenario.

So which is it then? It just seems to strange to me that you've got really negative experiences in one corner, and then in the other corner you've got people who think the game is totally awesome.
 

DCharlie

And even i am moderately surprised
lol - well i don't know how to respond to that.

Either i agree you are super great at games, drive an F1 car, live in a gold house, are dead hard and get all the best lasses and i'm a shandy drinking gaming light weight or we have some set of weird glitches only in certain games.:lol

I've completed the game on realistic. I don't need to prove myself on this game at all.

The biggest OTHER disappointment is that realistic is MUCH easier in Vegas 2 compared to vegas 1 (despite the faults)

I'm still playing the game, and to some extent the problems are masked in 4 players somewhat. However, it's a step down from V1. And that , for me , is the kicker.

Hmmm, I really don't know what to say - this was my most anticipated game this year. I don't think i have to defend my record on R6V love, and i really don't see what i'd gain from making up issues that aren't there (other than to mask my crapness at the game apparently nyuk nyuk nyuuuul).

*shrug*

I can only say it has to scenario 3 because these problems are bright lights in the FACE obvious.
 
Hey man, I never said I live in a gold house. Its mostly just gold bricks on the front of the house. The sides and back are actually siding in order to save some money. Its a great tactic and most people just assume the whole house is gold brick. And for the record, its not a F1 car its a "rocket car". :lol

Seriously though, I'm not suggesting that I'm some uber player or whatever, but I've been with R6 series since R63 on Xbox 1 and have played all of them since. I think maybe I'm just more well-versed than a lot of people. Maybe not, but I'd think all that previous experience would have to count for something.

I'll agree with you about a couple of things though. Realistic IS easier than it was in V1. And also, some of the problems may very well be masked when you have four people playing THunt. I'm probably just having too much fun to notice, or maybe even care. I can think of a couple of times when guys spawned in the same room as me, but I just kinda laughed it off and told my surviving friends to hold it down a second until I could get back in.

I wasn't really trying to say you're a troll or that you suck, so don't feel like you need to prove yourself or anything. I was just stating my finishes on realistic so that readers can get an idea of how much time I've spent with a game. Anybody can come in and say "Hey man, I've had no problems AT ALL! This is the best game and y'all suck!" But then if somebody says "How far are you?" and the guy replies "Mission 1 actually, but I've been really busy and am going to play more really soon" or whatever, suddenly his word becomes a bit suspect.

Anyway, sorry to hear you're not digging it as much as me and my crew.
 

DuckRacer

Member
Cipher said:
Looks like they fixed the Private First Class achievement.
Really? Is a patch up?


Also, re: the game and the complaints against it... the game is very YMMV. DCharlie mentioned a ton of problems up there... and I'll have to admit to seeing several of those thing occur. In terrorist hunt anyway.

But even still, I'm playing it far more than anything else ('cept maybe Professor Layton since I got that the other day). I love it, and (imo, at least) for the most part in multiplayer it's a fair game. Sure, sometimes the shotguns can be overpowered, and occasionally host advantage becomes a bother, but that doesn't compare to everyone in CoD4 having an M16 with their 3x frag, Martyrdom, and their helicopters. Not to say that CoD4 isn't a good game, it's a spectacular game... but I'm weary of its type of gameplay at this point in time.

But yeah, I think we can all admit to the game having a decent amount of flaws that turn people like Doc Evils off the game, flaws that should've never existed in the first game, let alone transfer from the first game to the second game. It's not a polished package, but what it does have is really fun as long as you willing to turn a blind eye towards some of its problems.
 

Raide

Member
Actually there is a 360 update that fixes a good few things (PS3 soon!)

****

A Title Update is now available for XBOX 360 fixing many of the issues communicated by you, the community, and includes many gameplay tweaks based on your feedback. Major props to everyone who has been communicating directly to me and posting on the forums with community feedback! It was YOU who helped us deliver.

PS3 & PC users have received optimizations and stability fixes in a patch available on launch day. An update for the PS3 with the same game tweaks is currently in the works as well.

Here is a list of what comes in the XBOX 360 Title Update:



>>> IMPROVEMENTS <<<


Weapon Switch

Swapping to & from Pistols are now faster in Multiplayer.

Sound Loops
Optimized sound bank to improve weapon firing and helicopter sound clips that loop over and over.

Pings
Servers now update their pings more often so that players have a more accurate value of server performance.

Team Leader Respawn Modification
Spawn Shield is shorter when respawning with the Leader.

XP Modifiers
When there are more people on a team than the other, there is an overall XP modifier applied to all XP gained during the game.

Outfitting
By pressing the start button, players now have access to the outfitting menu in observer mode.

Team Deathmatch Respawn Modification
Respawning in Team Deathmatch now work like regular Deathmatch (random points throughout the map) which intensifies gameplay and minimizes spawn camping/trapping.

Faster Respawns
Faster respawns for Deathmatch and Team Deathmatch. You no longer have to wait a full 10 seconds!

Custom Search

Players who enter a room using custom search then exit will be brought back to an automatic search with the same criteria.





>>> FIXES <<<

Rank Reset Glitch
Fixed. Players will be able to use their Xbox guide during the game loading without risk of losing their rank.

Private First Class - Achievement
If you are ranked Private First Class or above, you will automatically get the achievement after the title update is complete and you load your gamer profile.

Freedom Shall Prevail - Achievement
If you’ve passed all checkpoints on Story Mode on Realistic and finished the game, you will automatically get the achievement after the title update is complete and you load your gamer profile.

That Wasn’t So Hard - Ribbon
Your ribbon now unlocks when you get the achievement.

Light Machinegun Sound Glitch

When firing continuously with any light machinegun, the sound of the weapon will no longer get cut off.

Civilians & Hostages on Tactical Map
No longer are displayed as terrorists.

Shield Teleport Glitch
Players can no longer teleport when trying to take cover with a shield

Out of Map Glitch
Players can no longer cover-peek into each other to raise a team mate above their heads that allows them to walk into areas outside the designated map.

Friend Invite in Ranked Matches
Inviting friends in Ranked Matches now work correctly.

Custom Face
Previously, Custom faces were sometimes copied over to another player’s face. This is no longer the case. Custom faces will display the proper faces.

Radar Jammer
Radar Jammer now work for clients, not just hosts.

XP Farming
That one famous area in ACT 1 “Ambush” will no longer allow XP Farming.

Observer Mode
Players will no longer be stuck in the respawn screen at 0 seconds while in observer mode.

Weapon Restriction
The weapon restriction configuration is no longer kept in Terrorist Hunt, Story and Co-op Story.

Custom Camo 3 Save
The colour and pattern of Custom Camo 3 now saves correctly.

Ubi.LevelUp - Community Developer

****

Source http://forums.ubi.com/eve/forums/a/tpc/f/1991064316/m/5001001456
 

DuckRacer

Member
Raide said:
>>> IMPROVEMENTS <<<

Weapon Switch
Swapping to & from Pistols are now faster in Multiplayer.

Team Deathmatch Respawn Modification
Respawning in Team Deathmatch now work like regular Deathmatch (random points throughout the map) which intensifies gameplay and minimizes spawn camping/trapping.

Faster Respawns
Faster respawns for Deathmatch and Team Deathmatch. You no longer have to wait a full 10 seconds!

Custom Search
Players who enter a room using custom search then exit will be brought back to an automatic search with the same criteria.


>>> FIXES <<<

Private First Class - Achievement
If you are ranked Private First Class or above, you will automatically get the achievement after the title update is complete and you load your gamer profile.

Light Machinegun Sound Glitch
When firing continuously with any light machinegun, the sound of the weapon will no longer get cut off.
emot-dance.gif
 

DCharlie

And even i am moderately surprised
Anyway, sorry to hear you're not digging it as much as me and my crew.

well, i'm still playing it and enjoying it but yeah - i still feel disappointed. Conversely i'm happy you are having fun.

I dunno - maybe my expectations were a little to high for the game too, but yeah - i'll live :) and with the patch above that gives me some hope.

(i slipped in gold house, but i was actually going the Vic Reeves (still, i think that was "drive the fastest racing car" rather than F1) routine rather than Simpsons :) )
 

DuckRacer

Member
...

They just ruined Vegas 2's multiplayer. Team Deathmatch, at least, which is the only mode I'm touching with a 10-foot-pole.

The new spawns are TERRIBLE. It's literally Call of Rainbow now. You spawn at random points on the map, usually never by your teammates, and the cover system is completely useless because if you're in one place for over five seconds, you're dead because an opponent spawned right behind you.

Thank God I got my 100 sniper kill achievements yesterday because it'd be impossible now.


I didn't play the first game's MP that much, but Calypso Casino supported two spawn points. They should've done something similar with Vegas 2 in the patch, but no, gotta use random points! It's akin to CoD4 'cept it's broken in its implementation plus it doesn't suit the gameplay at all.

I mean, the fix for the Private First Class achievement is welcome, and so are the shorter respawn times, but they just butchered what made the game great and why I was playing it instead of, y'know, CoD4. It's quite messed up, really, and it makes me wonder if Ubi even playtested the patch.

But oh well. I guess I'm going to be playing one less game.
 

DCharlie

And even i am moderately surprised
i just want to give some feedback following the patch as , as i had a whole laundry list of complaints, i think i should update on how things are now.

Companies often take a lot of flack and it's always good when problems get resolved, and i feel - whilst some niggles are left - the patch has fixed a lot of the problems :

(X360 Version - obviously)

1) Shotgun sniper - killed by a shotgun from the other end of a map/long distance. SPAS i hate you. FIXED

2) the Carl Lewis - enemy doesn't just run, or sprint, he almost hits warp speed to get in a "lol , i killed you!" position. PARTIAL FIX. some randomisation on maps.
3) the telefrag - enter room, clear, look around and boom! Suddenly someone is there. FIXED
4) Keller killer - i guess he just knew it wasn't bob on the way back from the toilet and decided to shoot whoever is coming through the door. FIXED
5) The Gift of 1 - yes,a head shot is 1 point no matter if it's done from the other end of the map (that would have been a 3 if you'd plugged him in the neck) FIXED - you now get the distance kill.
6) Don't stand so... - go up the stairs in the villa, 2 people spawn in the court yard. Check out the court yard, two people rapel down from the 1st floor window :/ FIXED
7) My car is still broken - so i will stand be hind it in the villa every map cycle. Please randomise more. NOT FIXED. Fixed spawn spots are still there on certain maps.
8) Il s'appel rappel- "i can see you below, but i'm going to rapel down to shoot you rahter than do it from here... you can stand there and kill a bunch of us cheaply if you like though" FIXED!! enemies will shoot you with out dropping down first.
9) The ID factor. Go up stairs, look round the corner. No one there. Throw a grenade in - BANG - that should be clear , it's a small room. Edge forward POOF! guy literally appears, 3 other guys run out from the right. Trigger point spawn shockingness :( FIXED - enemies are there from the start - not triggered at the top.
10) Cover me in love - yes, someone 20 meters below a set of stairs can hit me no problem, yet with me 10 inches from the stairs, i can't reciprocate! With the shooting through cover one of the big new differences, this is disappointing. NOT FIXED - still having trouble

The patch has made a huge difference - the game is now back where it should be, still some problems, but vast improvement and my enjoyment of this title has gone screaming back up.

It's good when stuff gets address relatively quickly, and i'm now a lot happier with this release. It would have been nice to have it like this from the get go, but this is a much better experience as a result of the fix.

excellent stuff.
 

Troidal

Member
Did they really fix all that? 0_0
I played after the new patch, still felt like a lot of random enemies popping up in T-hunt.

Dcharlie, I also thought the game was a disappointment but the problems you mentioned are, for the most part, the same problems that plagued the first one. For me its the SP campaign, that I was even more disappointed. Story is utter shit.
 

DuckRacer

Member
Troidal said:
For me its the SP campaign, that I was even more disappointed. Story is utter shit.
What's even more ridiculous is that the game's called "Vegas 2". Half the game isn't even in Vegas! One level's in France, another in some desert, another in Costa Rica (I think?), etc. And all the other levels could've been in Phoenix or CA for all we know since they were so bland.

Also: http://www.gamefaqs.com/console/xbox360/code/944073.html

Anyone try these codes? Apparently one of them turns your bullets into neon colors or something when you fire them.
 
I'm literally two seconds away from trading this in and just getting the first one for ps3.

I had the "please wait" glitch that I can't get rid of in single player, making it unplayable.

I hate the maps compared to the originals.

The whole feel of the game just makes it seem so mainstreamed, not very niche and playing by it's own rules like the original did, kind of like the way COD 3 felt.

I dunno. How much is the original now? There's no required install for the first, right?

Just seems like a better deal for me, am I missing something?
 

comrade

Member
Did they actually fix the spawning in THunt? That's the only mode I like but with only 2 people playing enemies literally spawn all around you including rooms you've just cleared or are still inside.
 

Concept17

Member
Edag Plata said:
I'm literally two seconds away from trading this in and just getting the first one for ps3.

I had the "please wait" glitch that I can't get rid of in single player, making it unplayable.

I hate the maps compared to the originals.

The whole feel of the game just makes it seem so mainstreamed, not very niche and playing by it's own rules like the original did, kind of like the way COD 3 felt.

I dunno. How much is the original now? There's no required install for the first, right?

Just seems like a better deal for me, am I missing something?

The original is awful. It was a terrible port. Every map is dark and bland, and not enjoyable at all. The gameplay is still there, but thats about it. Two is much better imo.
 
Concept17 said:
The original is awful. It was a terrible port. Every map is dark and bland, and not enjoyable at all. The gameplay is still there, but thats about it. Two is much better imo.

So it's just a little darker and not as pretty, is that the only problem?

Also, did we already discuss the "Please wait" problem the ps3 version has in this thread?
 

methane47

Member
Edag Plata said:
So was there ever a reason why the "please wait..." screen comes up and gets stuck in the ps3 version.

that happened to me once..

I then started a co-op thunt... then after that was done attempted single play again and it worked fine.
 

madmook

Member
Ubi really fails at PS3 games.

Vegas 1... sluggish/floaty controls coupled with the bad framerate killed the fun, the loadtimes were longer, and for some seemingly random reason there's no brightness adjustment. Then to top it all off mp was matchmaking only, whereas the 360 version let you choose from a list of servers to connect to.

Vegas 2... slightly sluggish/floaty controls also coupled with a lower-than-360-version framerate dampens the experience, and the loadtimes are also longer (even though there's a 2.5 gig mandatory install and a 100+ mb patch). The mp is the same as the 360 version, letting you choose from a list of servers, at least that was fixed. And for some seemingly random reason there's STILL no brightness adjustment for the PS3 version.

I liked the maps better overall in Vegas1, but the sprint function, jump-in-anytime mp, respawns in terrorist hunt, and much faster loading times (360 version) make me favor Vegas2 overall.
 

DCharlie

And even i am moderately surprised
Dcharlie, I also thought the game was a disappointment but the problems you mentioned are, for the most part, the same problems that plagued the first one.

huh, really?
I played the first one every second day since it came out - and never saw those problems in the first one.

Were you playing X360 or Ps3 version of the first one?
 

Troidal

Member
DCharlie said:
huh, really?
I played the first one every second day since it came out - and never saw those problems in the first one.

Were you playing X360 or Ps3 version of the first one?

360.

The "sniper" shotgun was there in Vegas 1, which pissed me to no end. The random spawning behind your ass was in T-hunt Vegas 1, just not as crazy as Vegas 2 but it was still there.

In fact, Vegas 2 just made things even worse imo. I still play it semi-regularly, but total downgrade disappointmentathon for me.
 

Nizz

Member
madmook said:
Ubi really fails at PS3 games.

Vegas 1... sluggish/floaty controls coupled with the bad framerate killed the fun, the loadtimes were longer, and for some seemingly random reason there's no brightness adjustment. Then to top it all off mp was matchmaking only, whereas the 360 version let you choose from a list of servers to connect to.


Vegas 2... slightly sluggish/floaty controls also coupled with a lower-than-360-version framerate dampens the experience, and the loadtimes are also longer (even though there's a 2.5 gig mandatory install and a 100+ mb patch). The mp is the same as the 360 version, letting you choose from a list of servers, at least that was fixed. And for some seemingly random reason there's STILL no brightness adjustment for the PS3 version.

I liked the maps better overall in Vegas1, but the sprint function, jump-in-anytime mp, respawns in terrorist hunt, and much faster loading times (360 version) make me favor Vegas2 overall.
I had to bold that right there. I bought RS:V 1 for PS3 because I enjoyed the game when I had a 360. Big mistake. I was so excited thinking that Ubisoft had learned from their experiences and RS:V 2 would be much improved. But judging by the impressions of the sequel for PS3, it sounds just as bad. I've traded my copy of RS:V 1 and refuse to buy any more Ubisoft products on PS3 till they get their shit sorted out. Which is a shame cause Far Cry 2 is coming this Fall and I really want to play that game, but I have no faith in Ubisoft's capability of developing on PS3 :(
 
methane47 said:
that happened to me once..

I then started a co-op thunt... then after that was done attempted single play again and it worked fine.

Nice!! That worked!! You just saved my Vegas playing life!!
 

DCharlie

And even i am moderately surprised
The "sniper" shotgun was there in Vegas 1, which pissed me to no end. The random spawning behind your ass was in T-hunt Vegas 1, just not as crazy as Vegas 2 but it was still there.

wow - i never noticed.

the problems in V2 must have been more pronounced though for me to be utterly shocked by them.

The biggest problem was the bounded box triggering of spawns. I mean - you could literally look at certain places, throw grenades into a small room, no one hurt. Step forward and you see 3 or so people pop into existance. :/

Anyways, if you fancy shooting some "tourists", Elly and I are always up for it :)
 

Troidal

Member
fps fanatic said:
I had to bold that right there. I bought RS:V 1 for PS3 because I enjoyed the game when I had a 360. Big mistake. I was so excited thinking that Ubisoft had learned from their experiences and RS:V 2 would be much improved. But judging by the impressions of the sequel for PS3, it sounds just as bad. I've traded my copy of RS:V 1 and refuse to buy any more Ubisoft products on PS3 till they get their shit sorted out. Which is a shame cause Far Cry 2 is coming this Fall and I really want to play that game, but I have no faith in Ubisoft's capability of developing on PS3 :(

I like Ubisoft's design philosophy, they seem to have a strong foundation in their game concepts, but unfortunately in the end, the deadline seems to haunt them...they talk big in interviews and almost half of what they talk about never makes it in the final product. Plus the bugs, all those bugs, WTF QA department!!!

Vegas, Assassins...they all fall short of perfection, its quite a shame.

I don't have much hope from Far Cry 2. The interviews make it sound cool and intereting, but I know I'm setting up for a disappointment if I expect everything they mentioned to be in there.
 

Troidal

Member
DCharlie said:
wow - i never noticed.

the problems in V2 must have been more pronounced though for me to be utterly shocked by them.

The biggest problem was the bounded box triggering of spawns. I mean - you could literally look at certain places, throw grenades into a small room, no one hurt. Step forward and you see 3 or so people pop into existance. :/

Anyways, if you fancy shooting some "tourists", Elly and I are always up for it :)

Definitely need to get a game going!

But yeah, in Vegas 2, its really that much worse, like you said, they suddenly just appear in front (or behind mostly hehe) of you! At least in Vegas 1, they pop up from the other room, not the same room, so you have time to brace yourself ;-D
 

DCharlie

And even i am moderately surprised
But yeah, in Vegas 2, its really that much worse, like you said, they suddenly just appear in front (or behind mostly hehe) of you! At least in Vegas 1, they pop up from the other room, not the same room, so you have time to brace yourself ;-D

the comcast center has some crazy fun pop ups.

i had one spawn where i walked into a section and looked left then right. I was then shot and killed from the left.

At first Elly though i was moaning because i suck - but then after a while she noticed it more and more.

Anyways, get the patch on, it makes a massive difference.
 

mr stroke

Member
LTTP on this...
anyone Gafers still playing online? Having a shit load of fun with it, picked it up on Uno Ill Nino's recomendation of it playing more like old R6 then Vegas did. Just please Ubi let me play Ranked games and stay in the same loby :(

most R6 games stay populated on Live for awhile hopefully this stays popular and doens't end up like GRAW2(empty online)
 

madmook

Member
I only play terrorist hunt and yes there are always plenty of games to be found.

I also just finished the campaign last night (realistic), and I will never be touching that again. I didn't even bother listening to any of the story, I just went through the maps blasting all the terrorists. Why Ubisoft couldn't put in subtitles is beyond me, pretty much every game has subtitles nowadays.

And I don't know why this is a trend with Rainbow Six games, but STOP PUTTING IN A LEVEL WHERE I HAVE TO GO AT IT ALONE. I doubt anybody likes these sections in Rainbow Six games, but for some reason they always follow this template.

It feels like I have a love-hate relationship with this game.
 

bigswords

Member
Does anyone have stuttering or slight pausing with the single player portion of this game? PS3 version here.

No issues with other games though.
 

Deepblue

Banned
Just got this game and I have to say, the Highschool level is FREAKING AWESOME. Also - Thunt remains the best part of the game. Maybe it's because I got it after the patch hit, but I'm having a ton of fun.
 

Eriatarka

Banned
I just remembered that I did the whole single player on realistic and never got my achievement. I'm sad now. :(

[edit]

Freedom Shall Prevail - Achievement
If you’ve passed all checkpoints on Story Mode on Realistic and finished the game, you will automatically get the achievement after the title update is complete and you load your gamer profile.

Looks like I need to update V2. :D
 

DuckRacer

Member
Deepblue said:
Just got this game and I have to say, the Highschool level is FREAKING AWESOME. Also - Thunt remains the best part of the game. Maybe it's because I got it after the patch hit, but I'm having a ton of fun.
What? You're talking about LVU, right? It's not on my copy of the game. How'd you get it?
 

madmook

Member
Duck said:
What? You're talking about LVU, right? It's not on my copy of the game. How'd you get it?
That level is in the SP campaign. I vaguely remember running through an empty basketball court/gymnasium.
 

CrunchinJelly

formerly cjelly
DeadCell said:
I'd like to get back into it but I was bored to tears with the current maps and can't be bothered to toss it back into my 360.
Yeah, some of the maps are pretty shitty.

What killed it for me was the shotguns.
 

DuckRacer

Member
madmook said:
That level is in the SP campaign. I vaguely remember running through an empty basketball court/gymnasium.
Oh, that. My experience with that level was marred with a terrible framerate at the beginning so I didn't enjoy it that much.
 
I bought RV1 and had never played the SP in a rainbow game before. After complete the SP game I actually really enjoyed it and found it the entire experience to be better then most SP FPS games





but my god how much things have changed. I gave RV2 a rent and the SP was TRASH. LMAO @ Ubi calling this game Vegas 2, you could have told me the game was in Alberta and I would have believed it. The SP was incredibly boring and enviroments could not have been more generic. Story was predictable trash again, but that was to be expected. MP was more of the game



and SMH @ Ubi using the SAME FUCKING MUSIC and almost identical presentation/menus


score: 6/10
 

bigswords

Member
I seriously love T-hunt and the co-op story. But the looping machine gun noise is driving me mad. This is with the "latest" 1.2 patch on the PS3. FIX it UBI!
 

jobber

Would let Tony Parker sleep with his wife
I have no idea what's going on storyline wise, but the
the guy screaming in chapter 2
is awesome. If I can get the hang of the controls, I might enjoy it.
 
Top Bottom