Hero of Legend
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We have a thread focusing on Rare's SLUMP since the buyout by Microsoft.
But let us journey to the years 2001-2002 and focus on what Rare actually had in their creative minds for the GameCube and the Game Boy Advance, a lot of which was uncovered over the years. Some were changed post-buyout, others never came to be at all.
Let us look at the list of games we at the moment know, from that came out unchanged, became another, or never came out period.
We all know that Star Fox Adventures was the only game from rare to actually make it to GC, in fact it was rushed to when the buyout happened, casualties of this included the shortening of the General Scales fight near the end.
Let's start with the GameCube, the juicier of the two:
1. Donkey Kong Racing.
Oh yes, the MOST famous of the list, this was only shown as a single video back in I believe at Spaceworld:
http://www.youtube.com/watch?v=0ThbbN3o5yw
This was going to feature Donkey Kong. Shocking, right? Anyway, here's an article from IGN from way back when:
http://ca.ign.com/articles/2001/08/22/donkey-kong-racing
Contrary to popular belief, David Wise did NOT work on the music:
http://www.squareenixmusic.com/features/interviews/davidwise.shtml
When the buyout happened, the game was transformed in Sabreman Stampede for the Xbox, a LONG article of this was made by the great, recently closed MundoRare:
http://mundorare.com/features/stampedes-sorrowful-swan-song
This bit in the article tells of something shocking:
WHAT? Might be unintended context, but who knows.
I also recall an article (don't remember where) where it was reported that when the trailer was made, there wasn't much done at that point. A lot of the assets were pre-rendered (you can see that Taj looks way too good to be a real-time model).
Edit: I just found some new info! It's from the leader of the project, and context shows it was Lee Musgrave, who provided some interesting bits:
http://www.notenoughshaders.com/2012/10/01/crash-lab-life-after-rareware-and-free-radical/
Let's move on to another game.
2. Grabbed by the Ghoulies.
Indeed, this was conceived for the GameCube, not only that, but a VIDEO exists of it, apparently it was an unlockable in the final Xbox version. Have a look!
http://www.youtube.com/watch?v=7Uxj_j4wokw
Grant Kirkhope (composer, also of the Banjo games and is now pretty much a freelancer) commented on this on his website:
http://grantkirkhope.com/grabbedbytheghoulies.html
Other than that, not a while lot is known.
3. Kameo: Elements of Power.
Again. This was for GameCube before the buyout. Lots of stuff exists like videos and previews, but it looked pretty early, it was set for 2002, but considering I don't recall footage from 2002, it likely could've been in 2003 had things not happened like they did.
IGN has lots of information:
http://ca.ign.com/articles/2001/07/03/kameo-elements-of-power-3
I remember it being said that Kameo was a FairyType before, and MS thought it wouldn't be a good idea so they made her into an Elf.
Don't know of any other notable bits at the moment.
4. Perfect Dark Zero.
Originally a GameCube game, sound familiar?
Unseen64 has some shots of Joanna's model and a small clip of it:
http://www.unseen64.net/2008/04/08/perfect-dark-zero-gc-tech-demo/
Don't know of any other assets.
5. Banjo-Kazooie.
All that was ever shown was the Spaceworld "tech demo":
http://www.youtube.com/watch?v=uGHHUO5cmhE
Pretty certain it was confirmed they didn't have any concrete ideas at the time. They went on to make concepts like Banjo X, Banjo-Kazoomie, Banjo Karting, etc. We all know what happened then.
6. Quest.
The final mystery GameCube game is the most enigmatic. This was Rare's TOP SECRET project, originally an MMO, then it became a Space Shooter, before moving to the Xbox.
http://www.unseen64.net/2009/04/07/quest-rareware-mmo-xbox-cancelled/
This would've been huge considering both are very rare (ahem) on GC.
7. Your Garden
This new one I found is actually the prototype for Viva Pinata in its earliest stage. What's ultra bizarre is that it started out as a Pocket PC game, how the hell would that have been legal? Anywho, they had a three-person team move it to GC, and naturally then to Xbox and so on and so forth.
http://www.raregamer.co.uk/?games=viva-pinata-tepid-seat
Now let's move to the GBA, the canned list is much shorter, only two games officially survived the buyout unscathed; Banjo-Kazooie: Grunty's Revenge (only published by THQ as it was just after the buyout, in fact, this pre-dated Ghoulies on Xbox!). The other was Sabre Wulf!
1. Diddy Kong Pilot.
http://www.unseen64.net/2008/04/07/diddy-kong-pilot-banjo-pilot-beta/
Some vids:
http://www.youtube.com/watch?v=Ug5EwTSFt10 (2003 version)
http://www.youtube.com/watch?v=uY-iwQeVYLs (2001 version)
Became Banjo Pilot, but surprisingly, two ROMs of betas were leaked a bit ago.
One of which even included MARIO characters, go figure, it's MK in reverse!
Thanks Sponge!
2. Donkey Kong's Coconut Crackers.
Became it's Mr. Pants. Not a whole lot known sadly.
Only clip ever:
http://www.youtube.com/watch?v=Wl0D01uA_lM
That's pretty much it IIRC for canned GBA games, I think.
Sabre Wulf was actually at Spaceworld 2001 so that counts as unscathed (unless changes happened that I didn't know about). And as for the DKC trilogy, I have no clue if it was conceived before or after the buyout (the GBC version of DKC1 was prior though). Here's a vid of it and DKP:
http://www.youtube.com/watch?v=-DRAqj__5eA
So really the only true games from this era that lived on as intended pre-MS are the following:
So for now, there you have it. Hope you enjoyed this look at what could have been.
We have a thread focusing on Rare's SLUMP since the buyout by Microsoft.
But let us journey to the years 2001-2002 and focus on what Rare actually had in their creative minds for the GameCube and the Game Boy Advance, a lot of which was uncovered over the years. Some were changed post-buyout, others never came to be at all.
Let us look at the list of games we at the moment know, from that came out unchanged, became another, or never came out period.
We all know that Star Fox Adventures was the only game from rare to actually make it to GC, in fact it was rushed to when the buyout happened, casualties of this included the shortening of the General Scales fight near the end.
Let's start with the GameCube, the juicier of the two:
1. Donkey Kong Racing.
Oh yes, the MOST famous of the list, this was only shown as a single video back in I believe at Spaceworld:
http://www.youtube.com/watch?v=0ThbbN3o5yw
This was going to feature Donkey Kong. Shocking, right? Anyway, here's an article from IGN from way back when:
http://ca.ign.com/articles/2001/08/22/donkey-kong-racing
Features
- Choose to play as one of your favorite monkeys: Donkey Kong, Diddy Kong, Tiny Kong and more
- Saddle up and brave the tropical landscape with a rhino, piranha, or ostrich in high-action races
- Take to the sky, sea, or land for numerous amounts of strategic routes
- Ride through blooming jungle scenery, teeming with wildlife of all kinds
- Turn you animal(s) of choice into true thoroughbreds by collecting food and prizes during races
- Hear a fully orchestrated soundtrack and pristine sound effects in Dolby Surround
- Experience "real-world phenomena" such as fading sunlight, shifting shadows, swaying trees, etc
- One to four players
- Available in 2002
Contrary to popular belief, David Wise did NOT work on the music:
You mention Donkey Kong Racing, but I wasn't given the opportunity to work on this title.
http://www.squareenixmusic.com/features/interviews/davidwise.shtml
When the buyout happened, the game was transformed in Sabreman Stampede for the Xbox, a LONG article of this was made by the great, recently closed MundoRare:
http://mundorare.com/features/stampedes-sorrowful-swan-song
This bit in the article tells of something shocking:
As we all know, the game started as Donkey Kong Racing, but it apparently never got farther than the E3 2001 promo video before it became Sabreman Stampede. In the beginning, Sabreman Stampede, like its former incarnation, was a racing game involving jumping from one animal to another, and racing towards the screen.
WHAT? Might be unintended context, but who knows.
I also recall an article (don't remember where) where it was reported that when the trailer was made, there wasn't much done at that point. A lot of the assets were pre-rendered (you can see that Taj looks way too good to be a real-time model).
Edit: I just found some new info! It's from the leader of the project, and context shows it was Lee Musgrave, who provided some interesting bits:
http://www.notenoughshaders.com/2012/10/01/crash-lab-life-after-rareware-and-free-radical/
Ha! – yes, I made that video! . . . Donkey Kong Racing was obviously pretty heavily tied to Nintendo as a franchise, and as Rare approached the finalization of a buyout deal with Microsoft it was clear that the game had no future, at least with the ape’s as characters. We switched it around to be a Sabreman game, and there was a great early Xbox prototype – but someone, somewhere decreed that it was a little too old-school for the kind of ‘revolutionary gaming experiences’ that the Xbox was capable of delivering, and so it started down a path of meandering changes, updates and ‘evolution’ that finally saw it run out of steam and fall over. There were some great ideas in the game as it developed though, and I still look back to the early racing game design and think we could have done something great with that.
On Donkey Kong Racing’s gameplay:
It was a pure racing game, the underlying software mechanics were actually based on car physics, but it also incorporated the idea of riders jumping between different animals mid-race, to always be riding the ones that were bigger or faster . . . we had some awesome gameplay in place, and it was lots of fun – we even had a multiplayer version working – and when you fell off, you had to tap-tap-tap (HyperSports style) to run on foot and catch up with an animal. Fun, but it lost some appeal without the DK universe around it, and Microsoft were unsure of its potential with Xbox gamers I think.
Let's move on to another game.
2. Grabbed by the Ghoulies.
Indeed, this was conceived for the GameCube, not only that, but a VIDEO exists of it, apparently it was an unlockable in the final Xbox version. Have a look!
http://www.youtube.com/watch?v=7Uxj_j4wokw
Grant Kirkhope (composer, also of the Banjo games and is now pretty much a freelancer) commented on this on his website:
http://grantkirkhope.com/grabbedbytheghoulies.html
This was a busy time at Rare. We had started Grabbed by the Ghoulies straight after Banjo Tooie and we were developing it for the Gamecube. Right around this time the option for Nintendo to buy Rare outright (they owned 49%) was up, they had to buy us or sell their shares to someone else. As you all now know they decided against owning us entirely and Microsoft stepped in and bought us. There was other interested parties at the time but the MS deal looked like the best. So we had to switch Grabbed by the Ghoulies from Gamecube to XBOX pretty fast.
Other than that, not a while lot is known.
3. Kameo: Elements of Power.
Again. This was for GameCube before the buyout. Lots of stuff exists like videos and previews, but it looked pretty early, it was set for 2002, but considering I don't recall footage from 2002, it likely could've been in 2003 had things not happened like they did.
IGN has lots of information:
http://ca.ign.com/articles/2001/07/03/kameo-elements-of-power-3
I remember it being said that Kameo was a Fairy
Don't know of any other notable bits at the moment.
4. Perfect Dark Zero.
Originally a GameCube game, sound familiar?
Unseen64 has some shots of Joanna's model and a small clip of it:
http://www.unseen64.net/2008/04/08/perfect-dark-zero-gc-tech-demo/
Don't know of any other assets.
5. Banjo-Kazooie.
All that was ever shown was the Spaceworld "tech demo":
http://www.youtube.com/watch?v=uGHHUO5cmhE
Pretty certain it was confirmed they didn't have any concrete ideas at the time. They went on to make concepts like Banjo X, Banjo-Kazoomie, Banjo Karting, etc. We all know what happened then.
6. Quest.
The final mystery GameCube game is the most enigmatic. This was Rare's TOP SECRET project, originally an MMO, then it became a Space Shooter, before moving to the Xbox.
http://www.unseen64.net/2009/04/07/quest-rareware-mmo-xbox-cancelled/
Quest started around 2000 after Perfect Dark N64 as a mixed fantasy MMO. One name it had for a while was Elements of 3 Powers but it wasn’t related to Kameo (the other team probably took over the name when it was abandoned). Around 2001 Quest was a space shooter for the Gamecube and in 2002 it was converted to the Xbox and shortly thereafter put on hold. After Perfect Dark Zero a fantasy MMO version came back, this time titled Cascade. It was however cancelled in 2007 when the team did GoldenEye 007 for the XBLA instead. As you all know, the latter was finished but never released.
This would've been huge considering both are very rare (ahem) on GC.
7. Your Garden
This new one I found is actually the prototype for Viva Pinata in its earliest stage. What's ultra bizarre is that it started out as a Pocket PC game, how the hell would that have been legal? Anywho, they had a three-person team move it to GC, and naturally then to Xbox and so on and so forth.
http://www.raregamer.co.uk/?games=viva-pinata-tepid-seat
Viva Piñata started life as a game for the Pocket PC called Your Garden. A team of three people worked on the prototype and expanded it into a playable game from Pocket PC to GameCube then Xbox. We knew that the game was unusual and thought it needed a strong graphical style to represent it. Ryan came up with the Piñata theme which fed back into the design of the game.
From that point the game moved to the PC, then onto the Xbox 360. The team grew as the project went into full production. Microsoft were very supportive, and seemed to recognise the need to have different game types on their console. As part of their support they approached 4Kids about the animated show. This seemed to be a good match and we welcomed the chance to work with 4Kids.
Throughout all the changes we stuck pretty closely to the original design and enjoyed Microsoft’s support through production. I guess that makes us unusual and very lucky!
Now let's move to the GBA, the canned list is much shorter, only two games officially survived the buyout unscathed; Banjo-Kazooie: Grunty's Revenge (only published by THQ as it was just after the buyout, in fact, this pre-dated Ghoulies on Xbox!). The other was Sabre Wulf!
1. Diddy Kong Pilot.
http://www.unseen64.net/2008/04/07/diddy-kong-pilot-banjo-pilot-beta/
Some vids:
http://www.youtube.com/watch?v=Ug5EwTSFt10 (2003 version)
http://www.youtube.com/watch?v=uY-iwQeVYLs (2001 version)
Became Banjo Pilot, but surprisingly, two ROMs of betas were leaked a bit ago.
One of which even included MARIO characters, go figure, it's MK in reverse!
Thanks Sponge!
2. Donkey Kong's Coconut Crackers.
Became it's Mr. Pants. Not a whole lot known sadly.
Only clip ever:
http://www.youtube.com/watch?v=Wl0D01uA_lM
That's pretty much it IIRC for canned GBA games, I think.
Sabre Wulf was actually at Spaceworld 2001 so that counts as unscathed (unless changes happened that I didn't know about). And as for the DKC trilogy, I have no clue if it was conceived before or after the buyout (the GBC version of DKC1 was prior though). Here's a vid of it and DKP:
http://www.youtube.com/watch?v=-DRAqj__5eA
So really the only true games from this era that lived on as intended pre-MS are the following:
So for now, there you have it. Hope you enjoyed this look at what could have been.