Which will give me better performance: vWii or the latest Raspberry pi? Mainly want to emulate NES, SNES, Genesis and GBA. Maybe some PS1 or N64.
If the Raspberry pi, which model?
What would I need to connect a Raspberry Pi to a laptop screen? I have a broken laptop, and I was thinking of buying another Raspberyy Pi to use as a laptop for light web browsing a movies/shows machine, using the casing of this broken laptop and the screen (which works fine)
Also, the Retropie doesn't show up in "Network" on my computer (Windows 10) any more.
I really want to work another Raspbery Pi project, but I'm pretty broke right now lol.I've got a ton of ideas I want to try out, just deciding on what I want to do next.
either:
1. A 'portable' handheld (Very hard,)
2. A Raspberry Pi arcade stick with HDMI out, so you just connect to the TV
3. A super mini arcade cabinet that does not mains power to run.
4.. A hybrid of all of the above.
What would I need to connect a Raspberry Pi to a laptop screen? I have a broken laptop, and I was thinking of buying another Raspberyy Pi to use as a laptop for light web browsing a movies/shows machine, using the casing of this broken laptop and the screen (which works fine)
I have copied across a SNES rom, but it's picking up two versions of the same game. Does anyone know how to prevent this from happening?
Did you copy the raw Rom itself or a .zip file that it's in? As those tend to have multiple versions of a game.
I know they have one that has twin joysticks but doesn't look quite as good as the SNES pad. I just wish that four face buttons never became a thing... why can't they take a leaf out of the SMD 6-button/Saturn instead?Godamn Rich!, you was right, this 8bitdopad is bliss - the build quality and packaging is amazing, I might be getting another one, I really want to see a hybrid with some R2/L2 bumpers and some analog sticks like they did for the famicom pad.
I know they have one that has twin joysticks but doesn't look quite as good as the SNES pad. I just wish that four face buttons never became a thing... why can't they take a leaf out of the SMD 6-button/Saturn instead?![]()
What came first has nothing to do with it though, unless you're referring to how 8bitdo seem to be releasing homage controllers in chronological order (completely ignoring their twin-stick efforts, however)....You do realize 3 and 4 face button controllers predated six button controllers. To be frank, they both predate the need for six face buttons, which was with the advent of SF2.
What came first has nothing to do with it though, unless you're referring to how 8bitdo seem to be releasing homage controllers in chronological order (completely ignoring their twin-stick efforts, however).
When I said "thing", I was referring to them being a standard, in that everything has to have four buttons and all others need to go elsewhere. Much happier with 6 because you can emulate most arcade controller layouts with it (from SF2 to Neo-Geo) whereas with 4, converting those is always wonky and tends to be unintuitive (like having HP/HK on shoulders but the other punch/kick buttons on the face).I was responding to your comment about four face button controllers becoming a thing. It's a natural progression from two/three, which was a natural progression from one. Six was an outlier and still something of a special fit.
It got popular for being symmetrical to the digital cross. Outliers have a hard time in the market since. *looks at the excellent GC pad*I just wish that four face buttons never became a thing...
I mostly find design for the Pi1, will those work?
The guy behind PiPlay OS is making a Kickstarter for his PiPlay DeskCade.
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While not the prettiest or practical, it's good that low cost options are staring to make the market.
MRORANGE; in the Arcade Cabinet you made, would a 20" screen fit inside using those plans? If the dimensions, with the bezel, was 44,5cm x 36,5cm? Thinking of building one myself, but all plans are for max 19" monitors and those are a bit hard to find here with good quality picture it seems.
This would be awesome if the screen was recessed and if it was painted. Are there any similar small arcade setups that are plug and play with the Rpi?
3.1 (06.10.2015):
- Workaround for lr-snes9x-next crashes for certain games.
- New theme installation script and excellent new theme Carbon which is lighter on memory than the Simple theme (no more white screen of death! works with all systems).
- Initial bluetooth module for pairing keyboards.
- We now provide images for use with Berryboot.
- Moved Super Mario War out of experimental.
- New default lr-fba-next emulator for rpi2 owners.
- Added lr-mame2003 (based on MAME 0.78) emulator.
- Minor Emulation Station tweaks, reduced time to skip buttons, and improved parsing with brackets in gamelists.
- New experimental modules sselphs scraper and lr-mame2010 (based on MAME 0.139) Improved ps3 controller pairing.
- Initial support for installing RetroPie manually on Raspbian Jessie and OSMC (via source only consider this experimental for now).
- Splashscreen improvements- can be added from samba shares, splash videos play all the way through without emulationstation cutting them off.
- Lots of bugfixes, and improvements to the RetroPie Wiki.
"The Raspberry Pi 2 has an identical form factor to the previous (Pi 1) Model B+" - https://www.raspberrypi.org/products/raspberry-pi-2-model-b/
So you need to look for designs that are at least developed for the Pi1 model b+
Heyo,
Is there an updated form of the instructions on the first page? Or is that still relevant?
Heyo,
Is there an updated form of the instructions on the first page? Or is that still relevant?
If I don't have a keyboard hooked up how do I properly turn it off?
Alas the design I made was made for a particular screen, however in theory if you increase the ratio size of the drawings to fit the 20" drawing then it should fit - bear in mind you will need to do a bit of tweaking with resizing buttons and so forth. I'll give you the .DXF file I used for the drawings
LINK TO FILE - File is under the Attribution-NonCommercial-ShareAlike license.
I'm not an expert at CAD so apologies if you notice any glaring issues.
Preview (lines are thicker than normal for this preview):
The actual mdf casing for that probably costs less than £15 lol, I could probably make some drawings that resembles an arcade station and make it public to use and create, but I would need to get more buttons and that particular screen and I really don;t have the money to waste![]()
The finished product is awesome.
Small issue here that has been driving me crazy for awhile. When I first set up my retropie, everything worked great, but after putting newer builds on it, I've been having issue with overscan during retropie.
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Everything looks fine in the Linuxy parts, but once Retropie starts up, I get a small part of the edge chopped off. Anyone know what to do here. I've tried looking for help, but nothing is coming up that seems to work.
Hey, has anyone put together a Picade?
I've already got Emulation Station running on a Pi with the Tekken 5 wireless stick but wanted to work on a mini standalone before moving on to something bigger but when I boot it the stick & buttons don't seem to be recognised and I can't seem to find any useful information about troubleshooting this as the Picade instructions stop after building the hardware. I've got the screen working, and the Picade PCB is alive but I have no activity on RX or TX.
I have. Did you double check that you got all the right cables in the right little pin holes? Did you screw them all down tightly? Did you make sure your grounding cables are all in as marked?
Also, are you not using RetroPie? My card was preflashed with the latest RetroPie build and it all worked without any hiccup. The inputs are detected as a keyboard.