Raspberry Pi Gaming thread - Cheap emulation and gaming projects

Which will give me better performance: vWii or the latest Raspberry pi? Mainly want to emulate NES, SNES, Genesis and GBA. Maybe some PS1 or N64.

If the Raspberry pi, which model?
 
Which will give me better performance: vWii or the latest Raspberry pi? Mainly want to emulate NES, SNES, Genesis and GBA. Maybe some PS1 or N64.

If the Raspberry pi, which model?

Retro pie emulates all those consoles well, except N64.

And definitely get the Raspberry Pi 2 Model B (there's only one RPi2).
 
I really want to work another Raspbery Pi project, but I'm pretty broke right now lol.I've got a ton of ideas I want to try out, just deciding on what I want to do next.

either:

1. A 'portable' handheld (Very hard,)
2. A Raspberry Pi arcade stick with HDMI out, so you just connect to the TV
3. A super mini arcade cabinet that does not mains power to run.
4.. A hybrid of all of the above.
 
What would I need to connect a Raspberry Pi to a laptop screen? I have a broken laptop, and I was thinking of buying another Raspberyy Pi to use as a laptop for light web browsing a movies/shows machine, using the casing of this broken laptop and the screen (which works fine)
 
What would I need to connect a Raspberry Pi to a laptop screen? I have a broken laptop, and I was thinking of buying another Raspberyy Pi to use as a laptop for light web browsing a movies/shows machine, using the casing of this broken laptop and the screen (which works fine)

You will need a driver board for the LCD.

There is a chinese company that will make the driverboard for you if you can find the model of the laptop screen. usually this info is found on the back of the LCD panel once you remove it from the laptop.
 
Anyone else had any problems with Recalbox and horrible input lag for SNES?
Honestly have no clue what to do about it but it's bad enough to the point of being unplayable.
 
So what would be the process in starting to make a handheld Pi. I've been looking at screens and battery packs, just trying to figure out how I would go about the buttons
 
Quick question, hopefully someone here knows what's up.

I recently updated my Retropie to version 3.0 and that added overscan during emulation station and games, but not in the Linux menus. It also broke a few other things, so I went ahead and decided to start from scratch. Got everything up and running, then chose to update my apt packages and the overscan comes back. I've tried everything I've found online and nothing seems to affect emulation station, just the Linux prompt. Any idea what is going on here? When I do it regularly, there's a bit of underscan on emulation station, but the linux screens are still fine.
 
I really want to work another Raspbery Pi project, but I'm pretty broke right now lol.I've got a ton of ideas I want to try out, just deciding on what I want to do next.

either:

1. A 'portable' handheld (Very hard,)
2. A Raspberry Pi arcade stick with HDMI out, so you just connect to the TV
3. A super mini arcade cabinet that does not mains power to run.
4.. A hybrid of all of the above.

For option 2 you could look at using these acrylic casings...

http://tek-innovations.com/arthobbies/?loc=products&cat=12
 
What would I need to connect a Raspberry Pi to a laptop screen? I have a broken laptop, and I was thinking of buying another Raspberyy Pi to use as a laptop for light web browsing a movies/shows machine, using the casing of this broken laptop and the screen (which works fine)

Have a look for an "lvds inverter" on Google for your particular screen.
 
I have copied across a SNES rom, but it's picking up two versions of the same game. Does anyone know how to prevent this from happening?
 
Godamn Rich!, you was right, this 8bitdopad is bliss - the build quality and packaging is amazing, I might be getting another one, I really want to see a hybrid with some R2/L2 bumpers and some analog sticks like they did for the famicom pad.

6zwfAKr.jpg
 
Godamn Rich!, you was right, this 8bitdopad is bliss - the build quality and packaging is amazing, I might be getting another one, I really want to see a hybrid with some R2/L2 bumpers and some analog sticks like they did for the famicom pad.
I know they have one that has twin joysticks but doesn't look quite as good as the SNES pad. I just wish that four face buttons never became a thing... why can't they take a leaf out of the SMD 6-button/Saturn instead? :(
 
I know they have one that has twin joysticks but doesn't look quite as good as the SNES pad. I just wish that four face buttons never became a thing... why can't they take a leaf out of the SMD 6-button/Saturn instead? :(

...You do realize 3 and 4 face button controllers predated six button controllers. To be frank, they both predate the need for six face buttons, which was with the advent of SF2.
 
...You do realize 3 and 4 face button controllers predated six button controllers. To be frank, they both predate the need for six face buttons, which was with the advent of SF2.
What came first has nothing to do with it though, unless you're referring to how 8bitdo seem to be releasing homage controllers in chronological order (completely ignoring their twin-stick efforts, however).
 
What came first has nothing to do with it though, unless you're referring to how 8bitdo seem to be releasing homage controllers in chronological order (completely ignoring their twin-stick efforts, however).

I was responding to your comment about four face button controllers becoming a thing. It's a natural progression from two/three, which was a natural progression from one. Six was an outlier and still something of a special fit.
 
I was responding to your comment about four face button controllers becoming a thing. It's a natural progression from two/three, which was a natural progression from one. Six was an outlier and still something of a special fit.
When I said "thing", I was referring to them being a standard, in that everything has to have four buttons and all others need to go elsewhere. Much happier with 6 because you can emulate most arcade controller layouts with it (from SF2 to Neo-Geo) whereas with 4, converting those is always wonky and tends to be unintuitive (like having HP/HK on shoulders but the other punch/kick buttons on the face).

And different games always number the buttons differently. Sometimes it's 1-2-3-4 clockwise from the left, but sometimes it's 1-2-4-3. With six buttons, it's always A-B-C-X-Y-Z as 1 through 6. Makes configuring a pain, IMO.
 
Does anyone here have any preference they can share when it comes to RetroPie vs Recalbox? If one wants to add scan lines and such things to the games, will Recalbox handle this as well?
 
MRORANGE; in the Arcade Cabinet you made, would a 20" screen fit inside using those plans? If the dimensions, with the bezel, was 44,5cm x 36,5cm? Thinking of building one myself, but all plans are for max 19" monitors and those are a bit hard to find here with good quality picture it seems.
 
Hey guys, I'm getting around to setting up my RetroPi. Rather than buy a case though, a friend from work suggested to laser-cut me a case... Does any of you know where can I find some nice Pi2 files? I mostly find design for the Pi1, will those work?
 
MRORANGE; in the Arcade Cabinet you made, would a 20" screen fit inside using those plans? If the dimensions, with the bezel, was 44,5cm x 36,5cm? Thinking of building one myself, but all plans are for max 19" monitors and those are a bit hard to find here with good quality picture it seems.



Alas the design I made was made for a particular screen, however in theory if you increase the ratio size of the drawings to fit the 20" drawing then it should fit - bear in mind you will need to do a bit of tweaking with resizing buttons and so forth. I'll give you the .DXF file I used for the drawings

LINK TO FILE - File is under the Attribution-NonCommercial-ShareAlike license.

I'm not an expert at CAD so apologies if you notice any glaring issues.

Preview (lines are thicker than normal for this preview):


This would be awesome if the screen was recessed and if it was painted. Are there any similar small arcade setups that are plug and play with the Rpi?

The actual mdf casing for that probably costs less than £15 lol, I could probably make some drawings that resembles an arcade station and make it public to use and create, but I would need to get more buttons and that particular screen and I really don;t have the money to waste :(
 
Anyone use Recalbox? I recently switched over from Retropie, I tried to upgrade to 3.0 and it would never boot so I just happened to try Recalbox and really like it so far, the addition of Kodi being there by default is nice too.
 
I didn't realise Retropie 3.1 is out

3.1 (06.10.2015):

  • Workaround for lr-snes9x-next crashes for certain games.
  • New theme installation script and excellent new theme “Carbon” which is lighter on memory than the Simple theme (no more white screen of death! – works with all systems).
  • Initial bluetooth module for pairing keyboards.
  • We now provide images for use with Berryboot.
  • Moved Super Mario War out of experimental.
  • New default lr-fba-next emulator for rpi2 owners.
  • Added lr-mame2003 (based on MAME 0.78) emulator.
  • Minor Emulation Station tweaks, reduced time to skip buttons, and improved parsing with brackets in gamelists.
  • New experimental modules – sselph’s scraper and lr-mame2010 (based on MAME 0.139) Improved ps3 controller pairing.
  • Initial support for installing RetroPie manually on Raspbian Jessie and OSMC (via source only – consider this experimental for now).
  • Splashscreen improvements- can be added from samba shares, splash videos play all the way through without emulationstation cutting them off.
  • Lots of bugfixes, and improvements to the RetroPie Wiki.

Whats the best way to update? or is doing a clean install the safest way?
 
"The Raspberry Pi 2 has an identical form factor to the previous (Pi 1) Model B+" - https://www.raspberrypi.org/products/raspberry-pi-2-model-b/

So you need to look for designs that are at least developed for the Pi1 model b+

Thanks, I ended up using this: https://github.com/diy-electronics/raspberrypi-b-plus-case

I have another question - I can't decide on wether to go with RetroPi or Recalbox, beside the former shipping with Kodi, is there a major difference between the two?

If not, then I guess I'd go with Recalbox.
 
Heyo,

Is there an updated form of the instructions on the first page? Or is that still relevant?

Relevant, I updated it for 3.0. The original instructions required a whole section on setting up controllers. Now it's got a Wizard, is plug and play and works across all emulators with ease.
 
There's some seriously inspiring stuff in here. Good work everyone!

I've decided to jump in - I've just ordered a Pi 2 to try out RetroPie as a project. I'm just aiming to make a tidy little transportable retro machine. Something that I can take to a mates place and play some co-op on.

This thread has a tonne of info that I've already found useful, so hopefully I'll be able to contribute in some way soon.
 
Alas the design I made was made for a particular screen, however in theory if you increase the ratio size of the drawings to fit the 20" drawing then it should fit - bear in mind you will need to do a bit of tweaking with resizing buttons and so forth. I'll give you the .DXF file I used for the drawings

LINK TO FILE - File is under the Attribution-NonCommercial-ShareAlike license.

I'm not an expert at CAD so apologies if you notice any glaring issues.

Preview (lines are thicker than normal for this preview):





The actual mdf casing for that probably costs less than £15 lol, I could probably make some drawings that resembles an arcade station and make it public to use and create, but I would need to get more buttons and that particular screen and I really don;t have the money to waste :(


The finished product is awesome.
 
Small issue here that has been driving me crazy for awhile. When I first set up my retropie, everything worked great, but after putting newer builds on it, I've been having issue with overscan during retropie.

eNo29ob.jpg


Everything looks fine in the Linuxy parts, but once Retropie starts up, I get a small part of the edge chopped off. Anyone know what to do here. I've tried looking for help, but nothing is coming up that seems to work.
 
Small issue here that has been driving me crazy for awhile. When I first set up my retropie, everything worked great, but after putting newer builds on it, I've been having issue with overscan during retropie.

eNo29ob.jpg


Everything looks fine in the Linuxy parts, but once Retropie starts up, I get a small part of the edge chopped off. Anyone know what to do here. I've tried looking for help, but nothing is coming up that seems to work.

I had the same problem, and couldn't solve it. I just reverted to the previous version and now it doesn't cut off the bottom of the screen.
 
Hey, has anyone put together a Picade?

I've already got Emulation Station running on a Pi with the Tekken 5 wireless stick but wanted to work on a mini standalone before moving on to something bigger but when I boot it the stick & buttons don't seem to be recognised and I can't seem to find any useful information about troubleshooting this as the Picade instructions stop after building the hardware. I've got the screen working, and the Picade PCB is alive but I have no activity on RX or TX.
 
Hey, has anyone put together a Picade?

I've already got Emulation Station running on a Pi with the Tekken 5 wireless stick but wanted to work on a mini standalone before moving on to something bigger but when I boot it the stick & buttons don't seem to be recognised and I can't seem to find any useful information about troubleshooting this as the Picade instructions stop after building the hardware. I've got the screen working, and the Picade PCB is alive but I have no activity on RX or TX.

I have. Did you double check that you got all the right cables in the right little pin holes? Did you screw them all down tightly? Did you make sure your grounding cables are all in as marked?

Also, are you not using RetroPie? My card was preflashed with the latest RetroPie build and it all worked without any hiccup. The inputs are detected as a keyboard.
 
I have. Did you double check that you got all the right cables in the right little pin holes? Did you screw them all down tightly? Did you make sure your grounding cables are all in as marked?

Also, are you not using RetroPie? My card was preflashed with the latest RetroPie build and it all worked without any hiccup. The inputs are detected as a keyboard.

Yeah, removed and reseated them just in case I had a bad connection. I flashed Retropie 3.2.1 to the SD, and it boots but doesn't see any input from the PCB. I'll follow up with Pimoroni tomorrow but was just wondering if I'd missed something obvious.
 
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