S0ULZB0URNE
Member
B
Biggest overstatement I have ever seen on these forums.. Congratulations.Probably the best State of Play ever, PS5 is going to have a stunning 2024, DS2 just won the 2025 GOTY, plus free+shadow dropped Silent Hill combined with "new" IP from Kojima (MGS+Syphon Filter) are megatons. Most games look great, several of them GOTY candidates.
A+
If you didn't like this you hate videogames.
I would rate it a low C. If I’m being honest most of the games looked pretty rough. Definitely not what I’ve come to expect from PlayStation. Death Standing 2 easily took the show, however it looks pretty silly. Kinda of hard to take it seriously.
I can’t take folks like this guy seriously praising the direct and shitting on SoP.I would rate it a low C. If I’m being honest most of the games looked pretty rough. Definitely not what I’ve come to expect from PlayStation. Death Standing 2 easily took the show, however it looks pretty silly. Kinda of hard to take it seriously.
I said Avowed looked like a VR game, I guess it came true, lol. We are getting Legendary Tales.Honest question: aside maybe Rise of the Ronin, what games actually looked rough, and how? I hope games like Stellar Blade aren't in that convo because that game looked buttery-smooth and quite gorgeous. Other games like Foamstars look exactly as you'd expect: fun smaller games without $100 million budgets but still polished enough. Dave the Diver's the type of game that's always been at a SOP, so it can't be that what you're talking about.
I'm just curious when people are throwing claims like "most of the games looked rough" out there, but then don't quantify what they mean and how what they felt fit the description. Like I can point to a game such as Avowed and say that looked a bit janky, but I've explained why multiple times, and even then that isn't to say it won't be a fun game. It's in the ballpark certain mid-tier games during the 6th gen would've fit in, for me: not particularly polished (rough transition animations, not the best lip sync to speech, random NPC pop-in, AI-sounding VA work etc.), but probably still worth a playthrough.
For me the only thing at the SOP that seemed in a similar ballpark to, say, Avowed in the "jank" department was maybe Rise of the Ronin. Actually a better way to describe both games would maybe be they're titles where you can feel the constraints of budget, time & resources at the seams in parts (more so with Avowed), but at least they're trying to do something solid with their scope. But nothing else at the SOP gave me that type of feel, everything else was more or less quite polished IMO and some clearly notches above (Stellar Blade, Death Stranding 2 etc.).
Didn't want to draw any Xbox Direct comparisons ITT but I only did it because on the topic of games looking rough or whatever, Avowed was one of the immediate titles that came to my mind. In terms of one I'd say fits the bill, and I feel I explained my reasons as to why. But seeing people say the same about games at the SOP outside maybe Ronin (and again, for that one it's mostly a visual thing), it's just 100% not tracking with me. Did they watch the stream on a phone at 160p with network drops or something?
Hey, can you update the OP with a rundown of what was there, so that there's a reminder of what to talk about?
- Stellar Blade | New Trailer and Release Date set for April 26, 2024
- Sonic x Shadow Generations | Announced + Trailer
- Foamstars | Season Information Trailer
- Dave the Diver | PS4&PS5 Versions Announced for April 2024 + Godzilla DLC (no GAF thread yet)
- V Rising | PS5 Version Announced + Trailer
- Zenless Zone Zero | PS5 Version Announced + Trailer
- Silent Hill: Short Message Available Today to Play | Launch Trailer & Shadow Drop Release
- Silent Hill 2 Remake | New Trailer (No Release Date)
- Judas | New Trailer
- Metro Awakening VR | PSVR2 Announcement + Trailer + 2024 Timeframe
- Legendary Tales | PSVR2 Version Announced for 2024 (no GAF thread yet)
- Dragon's Dogma 2 | New Gameplay Trailer
- Rise of The Ronin | New Gameplay
- Until Dawn | PS5 and PC Revealed | First Trailer of Remaster
- Death Stranding 2: On The Beach | New Trailer
- PHYSINT | PlayStation Studios and Kojima Announce Tactical Espionage New IP | Short news announcement
Also the next State of Play was announced, which is an unusual heads-up: February 6 (Extended Look on FFVIi Rebirth).
No. It was just under 10 minutes of DS2, and then maybe 3 on the new IP.Haven't watched it but is it true that they spent 30 minutes on Kojima?
D. It's clear Sony just doesn't understand these direct-style events. Not only do they feature very few impactful announcements, the time they dedicate to each one is baffling. There is a complete lack of energy and excitement. The big question is: where are the big Sony exclusives? This is supposed to be primetime for the PS5, and it feels like every big game from the past couple years has been a crossgen title that we won't see a sequel to until the end of the PS5's life cycle (probably crossgen with PS6).
Take note Microsoft- less fucking talk by devs to show how virtuous you are and more fucking games/gameplay, much like what Sony did today! Loved this State of Play and am excited to play many of these games!
Take note Microsoft- less fucking talk by devs to show how virtuous you are and more fucking games/gameplay, much like what Sony did today! Loved this State of Play and am excited to play many of these games!
Thats the way game shows should be. But often times the video game workers have a knack of trying to be chummy with gamers acting like their best friend, getting face time trying to be popular, or trying to talk over some bad footage or cut to them doing office life in hopes you dont focus too much on the sketchy game video.Yeah......no doubt that I much prefer just letting the games doing the talking instead of a bunch of random developers reading some bullshit script.
Even though I liked some stuff shown, it sure does looks like the days of old PlayStation E3 days are never coming back.E
Pretty weak showcase, future doesn't look bright for Playstation
Did we not just get like 5min of Kojima rubbing his balls at the end?Take note Microsoft- less fucking talk by devs to show how virtuous you are and more fucking games/gameplay, much like what Sony did today! Loved this State of Play and am excited to play many of these games!
B b bbb but how will they show how diverse their staff is?Take note Microsoft- less fucking talk by devs to show how virtuous you are
I agree that he should have saved this game announcement for when they had trailer footage ready, as an actual surprise reveal.No. I need more than words to get excited for something.
Games like that always have the problem of being compared to their closest equivalent, and you can't compare a trailer with a full game that had years to be played by millions of gamers. Ghost of Tsuchima and Assasin's creed both lack some of what had been shown here, but they are known quantity, and this game is not. It is like all Souls game clone, regardless of how good they are, why use a substitute when you can go to the original? Maybe a demo or a deeper look closer to launch will help the game. I was not interested on Ghost at first but the State of play made me interested when we got a full gameplay session of it.Sad to see most people didn't like Ronin, for me it was the highlight.
I see a lot of hype for Death Stranding 2, did people really enjoy the first one?
Honest question: aside maybe Rise of the Ronin, what games actually looked rough, and how? I hope games like Stellar Blade aren't in that convo because that game looked buttery-smooth and quite gorgeous. Other games like Foamstars look exactly as you'd expect: fun smaller games without $100 million budgets but still polished enough. Dave the Diver's the type of game that's always been at a SOP, so it can't be that what you're talking about.
I'm just curious when people are throwing claims like "most of the games looked rough" out there, but then don't quantify what they mean and how what they felt fit the description. Like I can point to a game such as Avowed and say that looked a bit janky, but I've explained why multiple times, and even then that isn't to say it won't be a fun game. It's in the ballpark certain mid-tier games during the 6th gen would've fit in, for me: not particularly polished (rough transition animations, not the best lip sync to speech, random NPC pop-in, AI-sounding VA work etc.), but probably still worth a playthrough.
For me the only thing at the SOP that seemed in a similar ballpark to, say, Avowed in the "jank" department was maybe Rise of the Ronin. Actually a better way to describe both games would maybe be they're titles where you can feel the constraints of budget, time & resources at the seams in parts (more so with Avowed), but at least they're trying to do something solid with their scope. But nothing else at the SOP gave me that type of feel, everything else was more or less quite polished IMO and some clearly notches above (Stellar Blade, Death Stranding 2 etc.).
Didn't want to draw any Xbox Direct comparisons ITT but I only did it because on the topic of games looking rough or whatever, Avowed was one of the immediate titles that came to my mind. In terms of one I'd say fits the bill, and I feel I explained my reasons as to why. But seeing people say the same about games at the SOP outside maybe Ronin (and again, for that one it's mostly a visual thing), it's just 100% not tracking with me. Did they watch the stream on a phone at 160p with network drops or something?
They probably feel the need to not rush any first party games when they are so dominant in the console space already. Makes perfect sense but is also a bit frustrating as a player. They’re relying heavily on 2nd party partnerships this half of the generation, that is clear.The games looked decent, but where the hell is Sony‘s first party?
Are they asleep?
I see a lot of hype for Death Stranding 2, did people really enjoy the first one?