Ray Gigant |OT| - Slash Beat Mania

Parakeetman

No one wants a throne you've been sitting on!
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Title: Ray Gigant
Platform: PlayStation Vita / PlayStation Vita TV Compatible
Release Date: 07-30-2015 (JPN)
Genre: Story Dungeon RPG
Developer: Experience Inc
Publisher: Bandai Namco
Player(s): 1
CERO: B (12 and up)
Price: 6,170 JPY + Tax
FIRST PRINT BONUS
  1. Digital Original Soundtrack - 41 songs from the game. (click for 4 samples)
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  2. In Game Item 3 bottle set of diet drinks.
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  3. Original Vita Theme containing 10 different character artwork screens + BGM
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Near future, June 20XX. In every city throughout the world, giant monsters known as Gigants appear.

Military resistance from each nation ends in wasted effort, but in Tokyo, one boy is able to defeat a monster. His name is Ichiya Amakaze. To do this, the boy used an unknown power called “Yorigami.”

But after defeating the Gigant, the boy’s power runs wild—and in the end, the city is destroyed and the boy loses consciousness. But one young man saves him and transfers him to a safety zone.
*Credits to Gematsu

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  • Story consists of 3 main protagonists each with their own chapter in the game.
  • Narrative focused Dungeon RPG. Expect lots of story bits and events.
  • Active Point (AP) system, where in combat all actions costs AP to perform. Overall remaining AP carries over after battle also, therefore more thought is required with ones actions in game. AP can be gained or lost from traps or events in game.
  • Slash Beat Mode (SBM) is a rhythm minigame that the player can activate which allows for them to perform a powerful attack. The higher the combo in SBM the more damage is dealt. SBM is activated when the main protagonists SBM gauge reaches either 50 or 100. The difference is length of time for the SBM mode allowing for more damage to be dealt.
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  • Weight system. This game has a weight system where when the player consumes food items in game or from events their weight can either increase or decrease. Being heavier adds to the characters Atttack and Defense stats, while being lighter adds to their Weapon Accuracy and Dodge rating. Food items have a calorie value, higher calories = faster weight gain. Also weight is lost by performing actions in battle. Characters who do nothing in battle will have no change to their weight it seems. So basically if you want to keep your weight up for the attack & defense bonus just constantly eat food items every now and then in battle.
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  • Parasite System is a feature that kicks in when the players "Drive" meter in the lower right side of the screen reaches 100%. This is raised by fighting long battles and taking damage. When it reaches 100% all of the skills used in battle take HP from the player instead of TP. This can be deactivated during battle by using the SBM attack or spending 30 SP from the SBM meter with pressing L1. Outside of battle the percentage of the Drive meter can be reset to 0% when a Yellow Seed gem is used.
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  • Gigant fights are something unique to this game, as it splits your party of 3 up into 3 different ranges, close, mid, long. Each of the characters will have a different vantage point on the boss. Will need more game time to see what other kind of features exists for the gigant fights outside of that.
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  • Leveling in this game is done through upgrades to your characters Evolve Tree which is broken up into 3 sub categories, Physical / Item / Command. Resources found in the dungeon or obtained by defeating monsters is what is used to power up the various categories of the evolve tree. The higher the level of the skills in the Physical Tree (Yellow Top) the higher level your character becomes.
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  • New equipment is also gained through the evolve tree in the Item Tree (Red Left). With the proper resource, by pressing the square button you are able to obtain new items / equipment for that level.
  • New skills & passives are learned from the Command Tree (Blue Right).
  • Enemy encounters are not random. They are static icons on the map represented in 3 colors. Blue, Yellow, Red. These colors represent the difficulty of said fights. Blue (Easy) will be 1/2 AP cost for actions, Yellow (Standard) nothing special in particular about this, Red (Hard) will be double AP cost for actions.
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  • Auto-navigation system in dungeons. By opening the map and plotting a course you can set your character to auto-navigate through the dungeon. Useful for backtracking.
  • In the dungeons there will be a Jamming Point when unlocked, you will be able to save and have all of the gigants respawn in their previous locations. This is important for collecting resources.

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  • Ichiya Amakaze (voiced by Atsushi Abe) – A 15 year-old Japanese boy who stands at 175cm in height. He’s a wholesome and fine young man who grew up in an ordinary suburban family. But when Tokyo is destroyed, he has his awakening.
  • Kyle Griffin (voiced by Wataru Hatano) – A 17 year-old British boy who stands at 180cm in height. He was born to a distinguished family and is very intelligent. But he was not blessed with the love of his mother, and grew up to have a twisted personality.
  • Nil Phineas (voiced by Yoshino Nanjo) – A 16 year-old girl of unknown nationality and who stands at 165cm in height. She is naive and simplistic, but is also trained in Gigant warfare. She works each day almost as a vigilante to protect the various islands of the Caribbean Sea from the Gigants.
    *Credits to Gematsu for Character Descriptions
    *Click the images to watch the characters opening movie w/ theme song.

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2nd Ray Gigant PV
3rd Ray Gigant PV
7 Minutes of Gameplay from Nil's chapter
Dengeki Online + Ray Gigant Dev Team commentary + gameplay (JP language only, no subtitles)
More Dengeki Online + Ray Gigant Dev Team & Riona's VA + gameplay (JP language only, no subtitles
*Opening movies for the 3 main characters can be found in the Main Character section by clicking on any of the 3 images.

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Ray Gigant PSVTV - 1st Dungeon Gameplay
Ray Gigant PSVTV - 1st Dungeon Gigant Fight + Slash Beat Mode (End section of video above)
Ray Gigant PSVTV - Ichiya scenario - Large Gigant fight + Parasite mode & full SBM activation.
Ray Gigant PSVTV - Kyle scenario - Large Gigant fight + Parasite mode & SBM activation.

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#0:
Q: Any word on localization for the West?
A: Honestly, this just came out in Japan so what do you think?

Now that the obvious is out of the way, lets give a serious answer. There are 2 potential ways this can go.

#1 is Bandai Namco does it themselves, seeing how they are more into localizing things these days compared to the past.
#2 is NISA does the localization, similar to how they have done localization / publishing for Bandai Namco in the past.

Hard to say which way it will go really.

#1:
Q: What type of game is this?
A: Its a first person dungeon crawler with an emphasis on story. Though the gameplay mechanics are slightly different from the usual dungeon crawlers with things such as the AP system, how commands are issued, leveling system, enemy encounters, etc. So one would have to go in with a bit of an open mind and not expect the exact same experience as other DRPGs.

#2:
Q: Im new to dungeon crawlers should I buy this game?
A: This title is a little different from the usual "dungeon crawlers" though the general design of the game was made so that a more broad audience could play and enjoy the genre. So it is worth checking out if you are one who normally imports Japanese titles. Also since this is more narrative based, you will have a solid story to go along with the dungeon crawling.

#3:
Q: Does this work on a "Western" VITA?
A: Yep the physical version should work just fine. Digital also as long as you have a JPSN account to download with. Though you will need JPSN point cards also if you do plan on doing a digital purchase through the JPSN.

#4:
Q: Do I need to know Japanese to play this game?
A: Not exactly, but at the same time it would help or else you wouldnt know what the skill / item effects are. On top of missing out on the story. Considering that this game is more narrative based, it would be quite a shame to miss out on that content. Though if you still really want to import this title, the game system is not overly complex, so regular importers should be able to manage.

#5:
Q: I'm not too good at rhythm games, so the Slash Beat Mode is a bit daunting, is it possible to still beat the game without using the SBM?
A: Yes it is possible, although it will make fights with the Gigants for example more difficult due to the lowered damage output and prolonged battle. This was something said by Chikami-san from Experience Inc. during a live stream. One thing is that you will miss out on some trophies though by not using SBM.

#6:
Q: Do you have a list of trophies for the game?
A: Yes right here, click on this text to go to the HP with the trophies list.

#7:
Q: From videos, since you can see your characters during the action selection phase and they are animated, does that mean you can see their attack animations too?
A: Unfortunately not. The animated character avatars being visible is only during the command selection screen. When attacks are performed it is the usual DRPG first person type of view with attack effect.

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AmiAmi
Nippon-Yasan
CD Japan
HMV Japan
*Disclaimer: Neither GAF nor myself has any sort of affiliation with the following sites above. These are just the most common ones members frequently speak of when it comes to online import shops and these links are for the convenience of the members who are still interested in importing the Japanese version of the game. Mods if you feel this is inappropriate let me know and will remove this section.

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*Disclaimer: I have no official affiliation to Bandai Namco, dafont or Experience Inc.
 
nice OT!
Watched hamayama stream the game on twitch for a while, looked really good.

I would import it but got enough games to play at the moment already and there's a chance it might get localized so I'll be waiting a bit.
 
nice OT!
Watched hamayama stream the game on twitch for a while, looked really good.

I would import it but got enough games to play at the moment already and there's a chance it might get localized so I'll be waiting a bit.

Thanks!

Yeah am sure you got a ton of stuff to keep yourself busy with currently haha. Including both SAO games on the PS4 :D Well LS also when it comes out that is D:
 
Informative OT; good job. I've of course seen equipment weight systems before, but I've never seen a character weight system. Fascinating ideas going on here. Hopefully it gets localized.
 
Nice OT! Hope the story is solid, since the setting seems cool.



This portrait is lovely and should be accompanied by some tasty food porn.

Thanks, yeah I think it will be interesting considering that there are 3 different main characters and want to see how everything ties together. The voice actress for Riona really liked this status screen picture of the character she voices lol

Informative OT; good job. I've of course seen equipment weight systems before, but I've never seen a character weight system. Fascinating ideas going on here. Hopefully it gets localized.

Thanks!

The funny thing is the devs at Exp Inc said that originally they actually have visible changes to the characters weight, but then it got scrapped by a committee vote or something lol. They were a little saddened by that since they thought it was awesome
 
OT looks great!

Paid for my Amiami order, should be here next week sometime. Going to have to download the soundtrack right away.
 
Still super-cool enemies looking down to fuck up our shit.

Informative OT; good job. I've of course seen equipment weight systems before, but I've never seen a character weight system. Fascinating ideas going on here. Hopefully it gets localized.

Like boxers and wrestlers leading up to weigh-ins. It's great; I like the concept of food-based systems in a blobber like this.
 
I can't wait to read your impressions of the game, Parakeetman. :)

Should be pretty good, since did enjoy the demo and such. The gameplay with the AP system is interesting, since it stops you from just holding down the attack button.

Also the Gigant fights should provide an interesting challenge.

OT looks great!

Paid for my Amiami order, should be here next week sometime. Going to have to download the soundtrack right away.

Thanks! Yeah the soundtrack is pretty fantastic am quite happy with it. Do recall Chikami-san saying the same thing also about being a huge fan of the soundtrack plus theme songs. He mentioned that he listens to the TM Revolution album while driving lol
 
OT looks great!

Paid for my Amiami order, should be here next week sometime. Going to have to download the soundtrack right away.

hehe same for me, Cdjapan shipped it this morning, will probably get it next week.
you can download the soundtrack right away?

Nice OT btw Parakeetman
 
hehe same for me, Cdjapan shipped it this morning, will probably get it next week.
you can download the soundtrack right away?

Nice OT btw Parakeetman

Thanks!

I need to check on the OST thing have not tried it yet. Even forgot to input the codes for the first print bonus stuff lol

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This game most def is story heavy after having played a bit yesterday before sleeping. Which is cool to see for those who wanted more of a story. Apparently there are choices in the dialog at times too. Going to be continuing more today with the title.
 
Parakeet, after you finish this, I'd be interested in how it places in a ranking of EXP games and if you'd consider it EXP GOAT.
 
Parakeet, after you finish this, I'd be interested in how it places in a ranking of EXP games and if you'd consider it EXP GOAT.

Honestly I hate stupid terms like GOAT. There is no real ranking with this title as its different from the other DRPG titles they have done, in terms of a lot of the basic mechanics that fans of the company are accustomed to. Overall am sure Ill enjoy my time with the game as the story / characters so far seem interesting. But in terms of ranking not going to bother with that, as stated this is a totally different title. Will be interesting to see how things go with the fanbase / new fans once folks have a fair amount of game time put in.

With their games in general, over ranking its more what type of things are people looking for in said title from their own likes / dislikes suggestions can be made.

So far though this most def seems like it will be a solid addition to titles under their belt to me.

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Just made it through the first dungeon and am uploading footage. Might be a few hours though due to the size.

Overall so far pretty good stuff. This game indeed does put more of an emphasis on story which is good to see for those who wanted more narrative in these types of games. Combat so far is not too bad which is expected since this still is at the very start.

Am actually resetting the data from the savepoint, just to go back to harvest more resources. Did not want to do too much while recording or else Id wind up making the movie file size even larger. But from that it seems like, its generally a good idea to collect as much resources as you can while you have the chance to hang around in the dungeon.
 
On the fence on this. Probably will pick up today though.

Solid OT as usual!

Thanks man! Since I know you are big on music, do think you will most def enjoy this games soundtrack.

Im really looking forward to hearing what kind of crazy shit Jimbo Naoaki has in store for us later in the game.
 
Should have this and IA/VT Colorful next week.

Artistically and technically, this looks to succeed where Time and Eternity failed oh so miserably.
I love the style and execution.
Having full attack animations would have been amazing, but I'm willing to let that slide.
 
Should have this and IA/VT Colorful next week.

Artistically and technically, this looks to succeed where Time and Eternity failed oh so miserably.
I love the style and execution.
Having full attack animations would have been amazing, but I'm willing to let that slide.

So far am enjoying it due to the story and characters. Dungeon exploration is the usual combat is more interesting with the AP system and upgrading my characters with the resources is amusing. So will be grinding out more resources in a bit lol.

Wonder how that IA/VT Colorful will be. Need to go watch some footage of that.

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Seems like amazon sold through their initial stock as the next restock is on the 1st of August (Sat)

2015年8月1日に入荷予定です。
 
Got some gameplay recorded.

Quality still might be a bit low due to it having just finished processing. Its of the very first "tutorial" dungeon and type 2 gigant fight.

https://youtu.be/qGr_6nlYYoU

Footage is pretty long though about an hour.

For those that just want to see the Slash Beat Mode and the boss get roflstomped
https://youtu.be/qGr_6nlYYoU?t=3618

In the SBM mode, while the icons look like Xs you actually need to press circle.

*Also added these to the OP with its own "Recorded Gameplay" section.
 
Yay, there's finally an OP. I have to go to the monthly game dev drinkup, but I'll pick the game up on my way home tonight.
 
Yay, there's finally an OP. I have to go to the monthly game dev drinkup, but I'll pick the game up on my way home tonight.

Yeah if the power didnt blow out in my town for whatever reason, would have been up earlier last night lol. D:
 
Hopefully I don't have issues finding a copy! I don't foresee it destroying the charts, so it shouldn't be hard for me to find a copy.
 
Hopefully I don't have issues finding a copy! I don't foresee it destroying the charts, so it shouldn't be hard for me to find a copy.

Chikami-san was saying he is not sure if lots of copies sold or if it was just low stock with Amazon. Let us know here if you do manage to find a copy tonight though!
 
Chikami-san was saying he is not sure if lots of copies sold or if it was just low stock with Amazon. Let us know here if you do manage to find a copy tonight though!

Will do! I really wish there was just ONE game store in the area where my office is. I would've gotten it done during my lunch hour.
 
Great OT, can't wait for this to be localized.

His expression is awesome lol!
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While her expression is really lame, why couldn't she get a similar expression instead of the one of a pure victim?
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Will do! I really wish there was just ONE game store in the area where my office is. I would've gotten it done during my lunch hour.

Yeah I know how that is as there was nothing around the old workplace haha. Rushing to a different part of town is not exactly cost effective either during lunch haha
 
Great OT, can't wait for this to be localized.

His expression is awesome lol!
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While her expression is really lame, why couldn't she get a similar expression instead of the one of a pure victim?
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Yeah, I thought that was super lame. Hopefully at least some of the females get hot blooded.
 
Yeah, I thought that was super lame. Hopefully at least some of the females get hot blooded.

Considering she has the best design out of the 3 which looks like the total opposite of her personality in the game, dont really see an issue honestly.

http://raygigant.bngames.net/system/sy14_3.html

Since its looking like Nil, her personality is the sheltered type, that is taken care of by her other 2 companions in her story. Raidne in particular the one with the hammer.

Where we have Ichiya, who is worried about going berserk due to his power
http://raygigant.bngames.net/system/sy14_1.html

And then Kyle who has issues with his personality which is shown with the text that appears in that screenshot combined with his backstory.
http://raygigant.bngames.net/system/sy14_2.html

All 3 of the designs of the combined form were done by different artists, which is why they look quite different appearance wise, outside of the general color scheme used.
 
Considering she has the best design out of the 3 which looks like the total opposite of her personality in the game, dont really see an issue honestly.

It's just deflating. She should be getting pumped, not looking all weak.

It's a shame. It's just boring pandering instead of doing something badass with the character.
 
After playing more it seems like there does not really appear to be any merit to attacking the different colored enemy icons outside of the AP cost bonus. Since with how resources are being dropped does not appear that Red for example gives more or better resources vs. Blue.

Went and spent a bunch of time early on in the dungeon collecting resources just so I would not have to bother as much so can focus on story progression. Should have enough junk to keep me going for a while now haha. The auto navigate feature is great for loot hunting just because I can set it to take me to specific points or all the way back to the reset point on a map. Speeds up movement too when you use it. On the Vita TV setting and activating is both done with the circle button. The Vita has the option to use the touch screen.

Was recording the first real Gigant fight but HDMI cable fucked up in between and cut out the video halfway. So will have to try again later. Or Ill just record the next fight. Went by pretty quick due to being highly over upgraded with Ichiya so my SBM does a huge amount of damage asides from my normal attacks.
 
Picked up my copy last night after getting back from drinking, and managed to play a bit before falling asleep. Man, the start is pretty dialogue heavy, but at least it's pretty interesting.

JUST got into the first dungeon, but had to put my Vita on sleep and head to work.

I'm really looking forward to actually playing the game lol.
 
After playing more it seems like there does not really appear to be any merit to attacking the different colored enemy icons outside of the AP cost bonus. Since with how resources are being dropped does not appear that Red for example gives more or better resources vs. Blue.

Went and spent a bunch of time early on in the dungeon collecting resources just so I would not have to bother as much so can focus on story progression. Should have enough junk to keep me going for a while now haha. The auto navigate feature is great for loot hunting just because I can set it to take me to specific points or all the way back to the reset point on a map. Speeds up movement too when you use it. On the Vita TV setting and activating is both done with the circle button. The Vita has the option to use the touch screen.

Was recording the first real Gigant fight but HDMI cable fucked up in between and cut out the video halfway. So will have to try again later. Or Ill just record the next fight. Went by pretty quick due to being highly over upgraded with Ichiya so my SBM does a huge amount of damage asides from my normal attacks.

I tend to verlevel in RPGs when given the opportunity, so I'll probably do the same lol.

BTW, didn't have trouble getting a copy last night, but it's definitely a low key release. No advertising in the store, low visibility, not many copies behind the counter. I went into the store at 11pm, so I'm sure I was one of the last to pick up a copy last night.
 
Picked up my copy last night after getting back from drinking, and managed to play a bit before falling asleep. Man, the start is pretty dialogue heavy, but at least it's pretty interesting.

JUST got into the first dungeon, but had to put my Vita on sleep and head to work.

I'm really looking forward to actually playing the game lol.

Yeah the intro is pretty long with all the dialog. Haha cool so you made it at least to the first dungeon then. The auto travel is great too when you gotta go far distances once you have areas opened up / found the jamming point to reset the gigants in the dungeon. Am sure you will see what I mean once you start your exploration lol

I tend to verlevel in RPGs when given the opportunity, so I'll probably do the same lol.

BTW, didn't have trouble getting a copy last night, but it's definitely a low key release. No advertising in the store, low visibility, not many copies behind the counter. I went into the store at 11pm, so I'm sure I was one of the last to pick up a copy last night.

Nice glad to hear you grabbed a copy! Seems like Ryouga managed to find one also I think?

Whats odd too is didnt see any posters for the game around. I wonder if Bandai Namco sent it only to large stores or something?

Yeah the over leveling stuff in this game will be kinda funny. Since its about hitting all the same points where the enemy icons are and grabbing all the treasure points for the resources.

Does most def help with progressing faster if you take a little time out to do that lol

Great OP! I still can't get over how gorgeous the battle animations are.

Thanks!

Yeah its nice how the animations are for when selecting actions, perhaps the next game they will consider doing actual attack animations too.
 
In regards to the weight system and stuff, seems like the more actions a character takes in battle the more their weight will drop. Ones who dont do anything has no change to their weight.

You can raise it at any time since you can set a food item command to all of the characters if you want. Also the food item command will show how many calories said item has. Better food items can be obtained by raising the skill in the item tree. Then spending a breed gem to obtain it.
 
My store had a lot of posters for big stuff only. MGSV, Heavensward, etc.

The central display in front of the door was all Sengoku Basara 4 Sumeragi.
 
My store had a lot of posters for big stuff only. MGSV, Heavensward, etc.

The central display in front of the door was all Sengoku Basara 4 Sumeragi.

Im surprised they still have Heavensward posters out haha. Though it is a nice poster.

The local place had to print their own ray gigant stuff it seemed.

Gonna look at some larger shops later on. Ive been checking the auction sites too and no signs of Ray Gigant posters yet. D:

I remember seeing a few in Akiba though before had attended the demo event.
 
I'll probably swing by Yodobashi or Den Den this weekend. Curious to see if there's any Ray Gigant signage. It's unfortunate it's getting such a low key release.

I was at that game dev drinkup last night, and I was like "well, I have to get going." Everyone was like "wait, why are you leaving so early?" (It was 10:30 lol)

I was like "Ray Gigant came out. I'm going to go pick it up and get a few drinks back home." One guy replied "Oh, that's out? Shit, I need to pick that up" and the other replied "Oh, you're getting a game. I can accept that. If you'd said you needed to get some sleep, I wouldn't have accepted it." lol
 
I'll probably swing by Yodobashi or Den Den this weekend. Curious to see if there's any Ray Gigant signage. It's unfortunate it's getting such a low key release.

I was at that game dev drinkup last night, and I was like "well, I have to get going." Everyone was like "wait, why are you leaving so early?" (It was 10:30 lol)

I was like "Ray Gigant came out. I'm going to go pick it up and get a few drinks back home." One guy replied "Oh, that's out? Shit, I need to pick that up" and the other replied "Oh, you're getting a game. I can accept that. If you'd said you needed to get some sleep, I wouldn't have accepted it." lol

lol Sounds like a game dev drinkup alright very cool stuff! But man this weather just makes it a chore to go wandering around to bars and stuff. Love drinking more in the winter :D

Yeah its kinda weird, thankfully those demo events they did seemed to help some. And the live streams. But in terms of Bandai Namco pushing for more marketing seems a bit low key. Though lots of JP news sites ran constant articles on it.

As much as I want to drag the game with me this evening, Ive been playing on the PSVTV with a different mem card and such, too much of a hassle to transfer everything over so will have to go without gaming on the train for a bit D:

I think the only trophy thats going to drive me crazy is the one which requires
you to get a perfect in the SBM. Though am not sure if it means do not miss any notes or that you have to get Slash for everything. D:
 
Will get soon before Tokyo Xanadu.

First ever Experience RPG. What should I look out for or will dungeon crawl basics just apply okay? Going in blind, didn't expect CERO B considering the art style thought it would be C, not that it matters.
 
Will get soon before Tokyo Xanadu.

First ever Experience RPG. What should I look out for or will dungeon crawl basics just apply okay? Going in blind, didn't expect CERO B considering the art style.

In this game its a bit different from the usual DRPG with the combat system / leveling and monster placement.

But since you have the general basics down all you will have to watch out for is just your AP management.

With this game also, be sure to check equipment stats with the triangle button as it will show the enemy types its weak / strong against plus the other stats bonuses and such.

Outside of that things should not be too difficult and would imagine you will do fine. Lots of story bits too.
 
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