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My PS4 copy was despatched from Asda yesterday and should be here in the next day or two. Excited!
so which one to take?
wiiu @ 25$ or PS4 @ 40$? how load times are better? gfx wise its really the same? both have "remote" play so....
so which one to take?
wiiu @ 25$ or PS4 @ 40$? how load times are better? gfx wise its really the same? both have "remote" play so....
so which one to take?
wiiu @ 25$ or PS4 @ 40$? how load times are better? gfx wise its really the same? both have "remote" play so....
Rayman Legend's load screens are probably the one of the best examples of load screens done right. You can get a heart before a level in the load screen and you have full control of your character if you want to just warm up or something. Based on the Eurogamer article, it doesn't seem like the graphics are much different, so it's really up to price IMO
That Digital Foundry recommends the Wii U version even above the PS4 and Xbox One offerings is something to behold.
That Digital Foundry recommends the Wii U version even above the PS4 and Xbox One offerings is something to behold.
The load times on 360 installed were so short you couldn't always get that extra heart. I don't see any reason these versions exist at all.
EDIT: or rather I don't see any reason why I'd want to buy them again. At least they priced them lower.
I just read the DF article and noticed that the Wii U version has higher res. textures than the PSBone versions. How can that be if Ubisoft used uncompressed textures?
http://i.imgur.com/apysmQH.jpg[IMG]
Very weird.[/QUOTE]
Are you talking about the grass in the foreground? May just be that screen grab perhaps.
The article makes no mention of the Wii U's textures looking better.
And isn't that grass a sprite anyway?
An enhanced edition of a game I don't already have and wanted to check out? Sold.
If I read that correctly, they're comparing to PS360 in that article.I just read the DF article and noticed that the Wii U version has higher res. textures than the PSBone versions. How can that be if Ubisoft used uncompressed textures?
![]()
Very weird.
An enhanced edition of a game I don't already have and wanted to check out? Sold.
That Digital Foundry recommends the Wii U version even above the PS4 and Xbox One offerings is something to behold.
I think this is a little misleading, how many games rendering like Rayman Origins/Legends are there on PS4 and Xbone.It's also one of the few games to deliver native 1080p visuals running at a smooth 60fps - an impressive feat rarely seen on the previous generation of consoles, and something which both the PS4 and Xbox One are struggling to achieve in an era where pushing prettier pixels on screen is still considered to be more important than targeting high frame-rates.
This is fucking bullshit though.First impressions reveal that the basic rendering set-up doesn't appear to have changed from the last-gen versions of the game, with Rayman Legends adopting a native 1080p framebuffer on both PS4 and Xbox One without any anti-aliasing on its 3D elements.
Interesting.Instead, the varying gamma set-up and contrast settings between platforms have a more noticeable effect with regards to the amount of sharpness and visible detail in any given scene, with the 360 subtly crushing the darkest details on screen. The difference in install sizes between the two platforms is also interesting (4.3GB on Xbox One and 9GB on PS4) and we can't help but wonder whether the Xbox One version features the uncompressed assets at all. Regardless, whatever the explanation may be, the visual differences across all the versions we've tested to date are minimal to non-existent.
Is the word 'not' supposed to be there? They were short before, but cutting down to nothing is still a dramatic change.All versions of the game are very closely matched on raw visual terms, but loading times are not dramatically improved over last-gen console and PC, being virtually non-existent on the PS4 and Xbox One. As a result, the interactive loading screens found in the other versions of Rayman Legends are removed entirely and the distinct lack of any breaks in moving in between the hub world and individual levels delivers a more seamless experience than before without any momentary distractions away from the core gameplay.
They choose Wii U because of the controls which is fair enough.
Are you talking about the grass in the foreground? May just be that screen grab perhaps.
The article makes no mention of the Wii U's textures looking better.
And isn't that grass a sprite anyway?
I just read the DF article and noticed that the Wii U version has higher res. textures than the PSBone versions. How can that be if Ubisoft used uncompressed textures?
![]()
Very weird.
It'll hit that price shortly after release.Make it £25-30 and it's bought.
It's a taaaaaad bit more screwed up gamma and 69wpm's picture is double-JPEG-compressed (at high compression) so pretty awful for comparison.Is it me or the XBO version looks just a taaaaaaaaaaaad cleaner than the PS4?
OMG
It's a taaaaaad bit more screwed up gamma and 69wpm's picture is double-JPEG-compressed (at high compression) so pretty awful for comparison.
So yeah, the better textures, faster loading times plus the convinence of starting the game simply by saying its name (Xbox One) is enough for me to want the next gen version even though I already had it/played it on the Xbox 360. I like the game that much.
I'm surprised this hasn't become a meme by now.You've probably realized by now that you can launch it on PS4 by saying the name of the game as well.
All three of them look identical.I just read the DF article and noticed that the Wii U version has higher res. textures than the PSBone versions. How can that be if Ubisoft used uncompressed textures?
![]()
Very weird.
Am I correct in making the assumption that due to the Murfy touch-screen levels NOT being implemented as a second screen feature for the PS4 version of this game (using the Vita as the second screen ala Deus Ex: HR Director's Cut on PS3) that I should be rolling with the Vita version of this title instead of the "barely improved visually, Wii U actually looks better, load times are gone though" PS4 port?It's a different experience. The Murphy levels are touch screen rhythm based challenges on the Wii U and just button presses on the others.
£27 on Amazon right now. Happy buying.Make it £25-30 and it's bought.
I'm on my phone so it's difficult to see, but the textures look better on the Wii U? But... But how?
Xbox One version might be pre-patch with the sharpening filter? The colours are totally off.
The lifetime sales across ALL platforms for this platforming masterpiece is just criminal!!!
Not sure it will get anymore love on the next gen consoles.