Not to sound confrontational but pray tell what new moves and abilities would you have added that would enhance gameplay and also not obfusticate the already balanced, free flowing abilities present in the game
The way I see it there's no way to add new abilities without a) doing that old video game trope of convieniently forgetting all your moves and having to relearn them, i.e., redoing everything you just did in Origins, or b) introduce new mechanics in the form of gimmicks, which in this games case came in the form of Murfy, the chicken levels and the Wizard glove shooting power up.
I'm not saying it isn't possible to add new moves to the repetoire, just that Rayman's movepool for Legends (and Origins) seems completely adequate for all situations the game can present you with, adding more would be gimmicky in itself.
That's kind of the point, no? Adding new moves would open up design possibilities, so that the game presents you with
new situations, and not the exact same situations you had in Origins.
Obviously I'm no game designer, but there is a kind of pseudo slide-move in Legends when you press down on the d-pad whilst running. For some reason this move was never required by any level's design. Other things like maybe a quick 180 turn / jump (a la Mario 64) I feel could have been useful and actually made some game scenarios flow even better.
I do take your point about there only being so far you can go when adding moves in sequels, but they could have also done more with the "power-ups" and gimmicks. I don't believe there was a single new or well thought out one:
- I'm pretty sure the wizard glove appeared in one Origins level. Although it was only one bizarrely
-The chicken made no sense and added nothing
- I've given my thoughts on Murphy
Something like the miniaturization in Origins was extremely well developed and utilized (and even changed your move-set significantly), and there was no equivalent new ability or scenario in Legends.