In the new IGN mailbag, an oddity appears out of Matt's mouth again:
So it's not "true" widescreen mode. That sucks for us folks who were planning on running in 16x9.
RE4's "Widescreen" Mode
does resident evil 4 run in widescreen?
Matt responds: Well, here's the thing. It does and it doesn't. Capcom's initial claim that the game would support true anamorphic widescreen is false. In fact, the title runs in a letterboxed mode similar to the one in Beyond Good & Evil. However, gamers who own 16x9 televisions can use the zoom option to literally zoom in the picture, which cuts off the "black bars" and simulates an anamorphic experience. The downside is that you are just zooming the screen, which means that some of the detail is sacrificed. I checked out the demo on my plasma at home and the zoom function worked fine with only minimal blurriness, but still, this is not what I would deem a true widescreen mode.
My guess is that Capcom wouldn't have been able to get the game running with a decent framerate if it employed a true widescreen mode.
So it's not "true" widescreen mode. That sucks for us folks who were planning on running in 16x9.