Shig said:The anticipation is already killing me, and it was only announced like 2 days ago.
This is going to be a LOOOONG 12+ months.
don't you mean 36-60 months?
Shig said:The anticipation is already killing me, and it was only announced like 2 days ago.
This is going to be a LOOOONG 12+ months.
anthony said:yeah oli, the lava room was fuckin amazing! man i love RE4 cause it's filled with moment of genius like that. Thats why i'm anxious to see this title play well.
the director of RE2 is no slouch though.
I'd understand if this was filmed at a conference or something, but this looks like direct feed.
dark10x said:It WAS filmed at a conference...
RE4 vs. SH4 said:Hmm, IGN had their camera perfectly centered then, and the crowd was perfectly quiet except for the cougher. Not saying I don't believe you, but that's odd.
Anoop got video of everything - he drew the center position in the filming lottery and it looks great, so check for it on IGN later.
dark10x said:From the conference thread...
golduck342 said:Am I the only one that noticed the fixed camera angles? or are we assuming they'll be gone by the time the game is done?
golduck342 said:Am I the only one that noticed the fixed camera angles? or are we assuming they'll be gone by the time the game is done?
C- Warrior said:Having fixed camera angles isn't bad in actual gameplay.
It allows for a cinematic experiences as well as not forcing the gamer to babysit the camera view.
C- Warrior said:Having fixed camera angles isn't bad in actual gameplay.
It allows for a cinematic experiences as well as not forcing the gamer to babysit the camera view.
golduck342 said:Am I the only one that noticed the fixed camera angles? or are we assuming they'll be gone by the time the game is done?
Ponn01 said:Seeing that in motion gives me more comfort in the whole "next gen" thing. Yes, there are better graphics and such. More importantly though i'm looking at the overall character models. The way they are moving now, not so robotic but with seemingly fluid almost human movements. That was pretty cool, more please.
miyuru said:True but remember this is a teaser trailer, with all animation created specifically for it, and perhaps it'll be a cutscene too. But yeah let's hope!![]()
Ponn01 said:Seeing that in motion gives me more comfort in the whole "next gen" thing. Yes, there are better graphics and such. More importantly though i'm looking at the overall character models. The way they are moving now, not so robotic but with seemingly fluid almost human movements. That was pretty cool, more please.
Ponn01 said:Yes its a trailer, but I haven't seen anything this generation with as fluid almost human movement as this, cut scenes or otherwise. That's my point really, its a good sign of what's too come.
Ponn01 said:Yes its a trailer, but I haven't seen anything this generation with as fluid almost human movement as this, cut scenes or otherwise. That's my point really, its a good sign of what's too come.
Laurent said:Doesn't he look like the spanish guy that helped Jill in Nemesis? Or did he end up dead? This cannot be Chris, he look way too different than in REmake... And I think Capcom can base their old character on those that were made for that remake, since they look so damn well real...
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EDIT: ...or does it?
SolidSnakex said:The MGS this generation are still the standard for real time animation in a cutscene. It's above this I think.
Laurent said:EDIT: ...or does it?
Ash Housewares said:hmm, I see slow shuffling and fast running, I don't know what to think just yet
D-X said:It's probably just two types of enemies, the faster ones appearing later in the game.
D-X said:It's probably just two types of enemies, the faster ones appearing later in the game.
TTP said:Or maybe the enter in some kind of berzerk mode when you shot them to the genitals.
Shogmaster said:Running Zombies + RE4's dodgy controls = alot of thrown controllers.
Shogmaster said:Running Zombies + RE4's dodgy controls = alot of thrown controllers.