Ready or Not Sells 1 Million Units on Console in Under 4 Days

Pretty much this. The success of this game, hopefully gets Ubisoft to get their heads out of their asses or other studios to make more games like this.
Exactly, right now they have two good rumors circulating...

1) A new Far Cry rumor where the premise is that you have 48 hours to save your family

2) A "back to basics" first person Ghost Recon rumor

The problem is that they are just rumors. Anything can happen or be cancelled.
 
What slack? The game has sold 9M copies on PC... lmao


What, we're supposed to care that all the consoles together reached some arbitrary number faster, after the game's been out and known for a long time on PC already?
The game was released in early access on PC in December 2021. It got a full release in December 2023 and that's where they counted the 36 days to reach 1 million. It was probably at way more than that including early access.
 
They did though. "Voting with your wallet" doesn't only count when it's a choice you agree with.

People decided they didn't care and wanted to play it anyways. That still counts as voting with their wallet.

Also, I'm guessing 99.9% of that 1 million do not even know about changes that were made for the console version, and wouldn't care if they found out.

The developers could have voted with their wallet and not released a console version/get console money if they thought the changes would infringe on their artistic expression/liberties. They also voted with their wallets and decided they didn't care enough about the changes or that it didn't matter if they made those changes.

Everyone involved voted with their wallets here, and we ended up with 1 million copies sold on console. Democracy in action, if you ask me.
I've been following the game since it was announced for PC early access and have been waiting for it to come to console. I'm not pleased with censorship but there was no previous version on console. There's nothing to miss unlike the PC players.

I think it was weak to censor the girl convulsing on the bed and I think removing post-mortem dismemberment is really, really, really fucking stupid. Head-up-ass-stupid. ESRB should be shut down level stupid. The other changes I personally don't care about.
 
This game wouldn't exist without Swat 4, but this subgenre would also be just about dead without Ready or Not, because Swat was not coming back, Bodycam didn't have a campaign, and Ubisoft had abandoned old-school Ghost Recon and old-school Rainbow Six.

Not exactly, there a bunch of Indies trying in the genre.

Arma 3 is leagues ahead of the OG Ghost Recon and completely playable today (+ Reforger and future Arma 4)
Ground Branch is receiving a campaign.
Six Days in Fallujah is an interesting small game.

To clarify further, sourced from multiple articles, these were the names of the missions and the changes:

  1. Twisted Nerve: The depiction of a young girl who was previously shown convulsing is now altered to show her sleeping instead.
  2. A Lethal Obsession: Adjustments were made to the nudity of a suspect in a ghillie suit.
  3. Hide and Seek: All female hostages now wear undergarments, which were previously not depicted.
  4. Narcos: The police informant hostage now wears underwear, changing the previous depiction.
  5. 23 Megabytes a Second: The "Photo of Minors" objective model was revised to better connect with the narrative of the later mission "Sinuous Trail."
  6. Post-mortem Dismemberment: This feature has been disabled, meaning players can no longer dismember characters after they are dead (post-mortem mutilation), although dismemberment for living characters remains unchanged.

I'm playing this game since the Kickstarter.
It's a "bad" situation but this definitely isn't something that would me make skip this game. It's nothing like the developers are caving to SJW and if you're going to play expecting this, you guys are going to have one hell of a surprise.
RON still is a more transgressive game than Swat 4 ever was.
 
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Ready or Not is an immersive first-person tactical shooter that follows a group of SWAT operators who need to resolve a crime wave hitting the fictional city of Los Sueños.
Crimes include robberies, mass shootings, drug busts, and more. The game can be played in single-player or in multiplayer with friends.

what the fuck, this sounds awesome. never heard of this in my life. im going in blind
 
The "problem" is that Ready or Not begun exactly like the games that i mentioned.
Again, yes, but Ready or Not was the one that sold multiple millions of copies. I know exactly what your initial post is trying to point out. It's the 'but actually' comment while listing more games.

However, there will always be the one or two games that skyrockets above the other ones in sales, even if they do the same but better and even if they came first (since you edited your post, Arma 3 can be the second game discussed since it's also popular enough). I never stated 'Ready or Not was the only game to exist at the time to do this' because instead I am pointing out that it is finding an audience much larger than usual, which helps the genre.

I didn't add all of these qualifiers in my original post you quoted because I felt like that point should already be very clear.
 
yels6PSpcol75NEI.jpeg
 
Rainbow six vegas was one of my favourite games on 360 back in the day. This is giving me those vibes, I'm going to have to get this once I clear some games from my backlog, looks very fun.
 
They did though. "Voting with your wallet" doesn't only count when it's a choice you agree with.

People decided they didn't care and wanted to play it anyways. That still counts as voting with their wallet.

Also, I'm guessing 99.9% of that 1 million do not even know about changes that were made for the console version, and wouldn't care if they found out.

The developers could have voted with their wallet and not released a console version/get console money if they thought the changes would infringe on their artistic expression/liberties. They also voted with their wallets and decided they didn't care enough about the changes or that it didn't matter if they made those changes.

Everyone involved voted with their wallets here, and we ended up with 1 million copies sold on console. Democracy in action, if you ask me.
Or it could have sold 2 or 3 million copies on console if it didn't have the censorship, lower quality graphics, forced PC changes, and all the bad press to go along with it. There's really no way to know.
 
Are games like this big on some streams or something?
This doesn't look interesting to me at all.
I mean, I finished whole swat 4 back in the day, so maybe it's that to gen z nowadays
Ready or Not has come out at a point where that genre has essentially been abandoned. There is a market for these games too, regardless of whether or not you find them interesting.

The last time we saw something even similar to this on this kind of budget was Rainbow Six 3 and Vegas to a lesser extent.
 
played the first level gas station, holy shit when i saw the headless store manager, with a ringing mobile phone (a femalr picture which is probably his gf or wife?) beside him.

game is dark
 
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played the first level gas station, holy shit when i saw the headless store manager, with a ringing mobile phone (a femalr picture which is probably his gf or wife?) beside him.

game is dark

first time GIF


You are not even at the beginning.

This game deserves exploration because half of the "plot" is in the environment. Hear the environmental audios, look at the photos, hear the briefings, etc.
 
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Pretty much this. The success of this game, hopefully gets Ubisoft to get their heads out of their asses or other studios to make more games like this.
Looking to Ubisoft to do anything serious at this point is folly. They're nobody's "last hope." We don't need Ubisoft to make a proper Ghost Recon-esque game. They seriously do not know how.

Last I checked, it was in development purgatory, but you might want to check on Ground Branch. The lead dev worked with Red Storm on the OG Ghost Recon. I'm pretty ambivalent about such games these days, so I kind of let it fall off my radar. But maybe it's still coming along.
 
People decided they didn't care and wanted to play it anyways. That still counts as voting with their wallet.
You say that as if they all knew what they were getting into right? Like what % of console players actually knew the game was censored when they bought it?
I would bet that they would have sold less if they had a big popup saying "censored version" :D
 
You say that as if they all knew what they were getting into right? Like what % of console players actually knew the game was censored when they bought it?
I would bet that they would have sold less if they had a big popup saying "censored version" :D

Literally the next line in the post you quoted says this:
Also, I'm guessing 99.9% of that 1 million do not even know about changes that were made for the console version, and wouldn't care if they found out.

And I will stand by that last part. If the patch notes on console highlighted the changes Void outlined -
  • Twisted Nerve: The girl is now depicted as sleeping instead of convulsing
  • A Lethal Obsession: Nudity involving the ghillie suit suspect has been adjusted
  • Hide and Seek: Female hostages now wear underwear
  • Narcos: Police informant hostage now wears underwear
  • 23 Megabytes a Second: 'Photo of Minors' objective model was revised, also to better connect narratively with the later 'Sinuous Trail' mission
  • Post-mortem dismemberment has been disabled (note: dismemberment for living characters remains unchanged).
Most people would look at that and think "no nudity and photos of minors? Sounds like a good time to me"

Having said all that, I do agree that it's a tricky situation on PC, and they probably could have looked at different assets for the different platforms, but that sounds like a nightmare to manage.
 
I think the PC crowd is overreacting a bit about this censorship
As always, people on the internet only know the far ends, the extremes. One slight change to the game, and people promote canceling the whole thing, ignoring all the good about the game. The very thing woke people do as well as soon as you take slight misstep.
 
As always, people on the internet only know the far ends, the extremes. One slight change to the game, and people promote canceling the whole thing, ignoring all the good about the game. The very thing woke people do as well as soon as you take slight misstep.
It's not really about the change itself - it's the principle. This content was in the PC version for years. Now, because of a release on another platform, content is being changed in their version? Not to mention the graphical downgrade? All for something they never asked for?

Imagine if you went into a McDonald's and they said "sorry, no more cheese on the burgers. We wanted to expand our customer market to include vegans and they don't like that. Try our new veggie burger though!"

Sure, it's not the end of the world. Nobody's gonna die. You can still have a burger. But you'd still be pissed too.

They also feel like this is a big stab in the back, the PC community supported this game in Early Access for years from a no-name dev and this is the thank you they got. VOID's handling it on the Steam forums didn't help either - after the initial outcry they basically just doubled down and said "well we want that console money, so too fuckin' bad"
 
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They can go and fuck themselves with the censorship. Unfortunately I played a lot of hours so I can't refund it

Game is absolutely wicked though so enjoy
 
I know the big Hoo Haa about the censorship was utter poo that it happend, but I do like the game..

Nothing hits the same (Apart from Swat 4)

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This is the fastest I have ever bought a game on console and I didn't know it was censored. I was hoping it would be released on the PS5.

That said after playing 3 missions, the game has serious issues when it comes to performance and the way it looks. There is no reason it has to be this way, it is just a lazy port. I hope they patch this soon considering the good sales response on consoles.

I don't mind supporting the developers because this is something I have been wanting to desperately play. I hate that we have to capture all the suspects alive for the S rank when using lethal force is so MUCH fun. IT IS A FUN ASS GAME.

Despite the problems, I think you should give this a shot on console. The last time there was something like this on console was on the 360 (Vegas, Vegas 2).
 
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You say that as if they all knew what they were getting into right? Like what % of console players actually knew the game was censored when they bought it?
I would bet that they would have sold less if they had a big popup saying "censored version" :D
Steam players can inform themselves of the censorship by simply clicking on the bold red words "Mostly Negative" in recent reviews. And yet, the game has still been a Top Seller for several weeks now.

Yesterday, it even hit its highest player count since launch.

PC players voted with their wallets like you suggested - you just don't like the results.
 
principle
Unfortunately in a capitalistic world this only gets you so far. I understand people's frustration and that they feel, especially as early supporters, a special bond. But from the business side of things, you can't live on forever from the money someone gave you years ago. The console market is just too huge to be ignored.

Of course they now have to deal with the consequences but it's also a purely economical question for them: what do we gain, what do we lose. Net, it's a plus most probably, especially looking at the numbers. An optimist would say this surplus of income guarantees further support and/or the next project, which is also a good thing for both players and developers considering how fragile this industry is and how easily people are laid-off.

What people, again, learn from it is that companies, once big enough, aren't your friends. They won't miss out on a lot of money just because it pisses you off. In fact, there are probably some people you'd call friends who will betray your principles and hurt you if the price is just ridiculously high enough.
 
So, with this Swat spiritual successful having these sales on consoles...where are all those claims in seventh gen about the "necessary" dumbing down of an entire subgenre because" it would be too much inaccesible"? It looks like it was just a convenient lie and those "grumpy" pc gamers weren't bullshiting about it. Again. And people keep falling on that over and over again with other genres/franchises even nowadays. Until it happens with their own sacred cow, of course.

One more reason of many why I'll never buy the "modernization" narrative. Specially when it uses the people's lack of knowledge and/or availability as an advantage.

About the censorship, most of console players probably don't know about it. And the PC version has been censored too, so...well, in a way we have the same old story again in the other hand.
 
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Unfortunately in a capitalistic world this only gets you so far. I understand people's frustration and that they feel, especially as early supporters, a special bond. But from the business side of things, you can't live on forever from the money someone gave you years ago. The console market is just too huge to be ignored.

Of course they now have to deal with the consequences but it's also a purely economical question for them: what do we gain, what do we lose. Net, it's a plus most probably, especially looking at the numbers. An optimist would say this surplus of income guarantees further support and/or the next project, which is also a good thing for both players and developers considering how fragile this industry is and how easily people are laid-off.

What people, again, learn from it is that companies, once big enough, aren't your friends. They won't miss out on a lot of money just because it pisses you off. In fact, there are probably some people you'd call friends who will betray your principles and hurt you if the price is just ridiculously high enough.

All true, but I'll add this: I never said they shouldn't release on console. PC Players aren't upset because the game came out on another platform, nor are they even mad that the console version was censored. They're upset because the 'requirements' of the console version caused negative changes in their version of the game. No one likes it when you cater or dumb down your product to the lowest common denominator.

Further, the dev in the steam forums straight up admitted that yeah, they could've made a toggle in the settings, but just letting modders do it was easier/free. To me, that's pure disrespect of your audience.
 
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This is my friend group's main game right now. Tons of fun and hilarious when shit goes wrong.

Going full non-lethal and trying not to run out of stuff always ends badly on certain missions.
 
Played a bit of the new maps the other day with a friend. It's still a fun game, all things considered. My biggest issue with it right now is the poor quality of the NPCs, if you take a moment to really look, you'll see what I mean. Hopefully with the extra money they're making, they'll be able to improve that part.
 
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