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Really LTTP: Super Metroid

If I was trapped on an island and only could have 1 game with me until the end of time, it would be Super Metroid.

For me, the greatest Metroidvanias are:
1) Super Metroid
2) Ori Will of the Wisps
3) Castlevania SotN

I hear that people who hate Super Metroid dont get into heaven btw.
For a fucking idiot your taste is pretty legit tho 🧐

Maybe bloodstained should replace ori but eh
 
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For what it's worth, I thought Fusion was fantastic, but I haven't played it since GBA SP 20 years ago. I also love SOTN, but I really thought Dread was really meh. The map design and EMMIs were trash TBH
 
Let's look at Chrono Trigger or Super Mario World or A Link to the Past as games from that era to play today. They simply haven't aged and are just as good to play today as its counterparts in the genre.

Super Metroid doesn't hold the test of time in the Metroidvania department…
It's hard to divorce my feelings on Super Metroid from nostalgia because I remember how amazing and groundbreaking it was when it first came out. I've got an SNES in my garage and I still boot up those games you mentioned from time to time, and I have to agree that Metroid doesn't hold up as well. Still a great game, still fun to play, but I don't think it's a contender for "best game in its genre" in the way that Super Mario World, Chrono Trigger or A Link to the Past are. Cheers
 
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I generally don't replay Metroidvanias except symphony of the night.

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Just started playing this and got through Kraid's boss fight for the first time ever. Thought about making an LTTP but saw this thread.

The good:
-Impressive presentation for a 1994 SNES game: the atmosphere, cutscenes, map/inventory UI especially
-It is satisfying to unlock new abilities and new paths through an open-to-explore map
-Running while holding the left/right triggers to shoot up/down at angles is dope
-The environment/level design teaching you how to use mechanics is masterful

The mixed:
-Some tracks are bangers, most (so far) are pretty meh

The bad:
-The jump mechanics suck. Samus will jump straight up + two inches over, or she jumps at a 45-degree angle.
-Wall-jumps are seemingly integral but also like a hidden mechanic, and are painful to execute. Imagine having to time a Sekiro/Lies of P parry every time you want to do a wall-jump
-Without a guide, how in the world are you supposed to know where some hidden paths are without trying every combination of resource on every piece of the environment?

I'm glad I played this far, but I think I've had my fill, and won't play any further.

Might give Metroid Prime a go. I hear that's aged better.
 
This game is heralded as one of the best games of all time. Often in top 10 lists.

I was a scrub growing up who never had his own Super Nintendo. So oddly enough my Metroid playing has been regulated to prime and dread. I've tried to get into super a few times in the past but I never committed.

I completed dread recently which I adored. THIS was peak gaming for me. So I figured people still consider SM better than this so it must be even better than Dread. Right? Right!?

Fuck no. Lmao. 😂 what is this over hyped nostalgia bait you mother fuckers glaze this atrocious game for?

It starts off good. All the usual goodies, exploring, teleporters, bosses, new tools, etc. Then it falls deep off a cliff with inconsistent shit jump mechanics galore. Paths so stupidly hidden it forces you to look up a guide unless you want to beat your brains into oblivion trying to figure it out on your own.

I cannot stress how shit space jump or wall jump is in this game. Imagine if Mario was this clunky lol that a simple double jump mechanic or wall jump was regulated to this retarded system. Thank god for Megaman X showing how wall jumps should work.

Before I subject myself to more nostalgia bait is Fusion better or am I going to get baited again?

Super Metroid is a 6/10. Dread is a 9/10. Prime is a 9/10. Change my mind.
Hey don't blame your shitty childhood leading you to becoming a miserable adult on GAF.
 
-Without a guide, how in the world are you supposed to know where some hidden paths are without trying every combination of resource on every piece of the environment?
Spoiler you can get the x-ray scope later on to find hidden paths and items , also alot of movement issues easily go away when you get items like high jump, speed boots and screw attack which is basically flying and a bunch of hidden mechanics which are hinted at in the preview at an idled start screen or the creatures in game . You should keep going , the way Samus gets faster and more powerful from start to finish is such a great experience that the problems you expressed are easily elevated through progression
 
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