Men_in_Boxes
Snake Oil Salesman
The last two AAA (maybe that's my problem) single player games I played were Horizon Forbidden West and Far Cry 6. I can't stand them for one crucial reason...
Death is a minor annoyance rather than a compelling motivator.
Scared? Me neither. There's an infinite number of Aloys and only one of this guy.
These games want you to sneak around, take in the environment, and feel some drama from the enemies / story, but their fatal flaw prevents that. It's a complete waste of time to play with a sense of caution when running full steam ahead gives you much more knowledge about how to advance. Sure, you'll die once or twice but you'll get to see your opponents proverbial cards, and adjust accordingly after your 10 second respawn. Why do people put up with this?
TLDR: Can you recommend a SP game that makes death/failure a compelling or harrowing experience?
Thread Updated w/ list of suggested games...
- Hitman
- Frost Punk
- VN428
- Patholigic 2
- XCom
- Witcher 2
- Fire Emblem
- David Cage games
- Sifu
- Returnal
- Zombie U
- Far Cry 2
- Prey
- Wario Land 2 + 3
Death is a minor annoyance rather than a compelling motivator.
Scared? Me neither. There's an infinite number of Aloys and only one of this guy.
These games want you to sneak around, take in the environment, and feel some drama from the enemies / story, but their fatal flaw prevents that. It's a complete waste of time to play with a sense of caution when running full steam ahead gives you much more knowledge about how to advance. Sure, you'll die once or twice but you'll get to see your opponents proverbial cards, and adjust accordingly after your 10 second respawn. Why do people put up with this?
TLDR: Can you recommend a SP game that makes death/failure a compelling or harrowing experience?
Thread Updated w/ list of suggested games...
- Hitman
- Frost Punk
- VN428
- Patholigic 2
- XCom
- Witcher 2
- Fire Emblem
- David Cage games
- Sifu
- Returnal
- Zombie U
- Far Cry 2
- Prey
- Wario Land 2 + 3
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