So the game felt awesome from the demo, but I'm a BIT worried about the bits I've heard and read regarding collecting cores around the world. It sounds like it's incredibly cumbersome and the lack of in-game documentation means you have to resort to an external source for finding the cores. Is it as bad as people make it sound? Also, is there some "end-game dungeons" or anything like that to explore?
Just to get an idea of how stuff works, you could probably take a quick look some videos online (like IGN's
here). Starting at 1:41 they show you the in-game map, then zoom in on the location of a core (it's also marked on the in-game map) within the open/overworld, then proceed to grab it. The next one that they pinpoint (starting at 3:31) is not marked on the in-game map, but the one after that (starting at 4:53) is marked. I've gotten up to 46 without getting bored/frustrated, also haven't needed a guide. Once I got into the mid-30's, I did wish for the ability to switch to a 3rd/4th Corebot ability/frame while out and about in the open/overworld, but that really wasn't a big source of irritation for me. You could also take a look at some example runs through some dungeons, if you're curious (
this person uploaded Cavern Rush, Repository Blitz, Armory Flux).
So I heard about how the game has backtracking towards the end and how that kills the pacing. It reminds me of the backtracking towards the end of Metroid Prime 1. Some are telling me it's stuff you can explore and do while you're playing through the game, that it's basically optional... until it isn't, which would really change the pacing depending on how you play it. How does that shake out?
Glad my earlier post was helpful! It's tough to answer this type of question without specifics, so I spent some time (with help from the
IGN Wiki) to create an outline of the structure of the game:
Open/Overworld 38 Cores Are Collectable
Area 1:
6 Cores Collectable
Demonstration (IGN):
https://www.youtube.com/watch?v=fJTbeth6hZ0
Area 2:
12 Cores Collectable
Demonstration (IGN):
https://www.youtube.com/watch?v=kO4cyinjgl4
Area 3:
10 Cores Collectable
Demonstration (IGN):
https://www.youtube.com/watch?v=H_px1-_q-Tw
Starting at 1:41 they show you the in-game map, then they zoom in on the location of a Prismatic Core (a core that is also marked on the in-game map), then they proceed to grab it. You'll see that the next core that they pinpoint (starting at 3:31) is not marked on the in-game map, but the one after that (starting at 4:53) is marked. So from the in-game map shown in these videos, you can see that a great many of the core locations are marked on the in-game map.
Area 4:
10 Cores Collectable
Demonstration (IGN):
https://www.youtube.com/watch?v=k_Rf0qmnAV0
Story Dungeons 6 Cores Are Collectable
Story Dungeon 1:
4 Cores Collectable [You Need 1 Core to Enter This Dungeon]
Demonstration (IGN):
https://www.youtube.com/watch?v=5S2XN22PtFc
Story Dungeon 2:
1 Core Collectable [You Need 6 Cores to Enter This Dungeon]
Demonstration (IGN):
https://www.youtube.com/watch?v=2YxBBJIrWsY
Story Dungeon 3:
1 Core Collectable [You Need 15 Cores to Enter This Dungeon]
Demonstration (IGN):
https://www.youtube.com/watch?v=2Wpq643xQH8 &
https://www.youtube.com/watch?v=PiQyI4hjNUk
Story Dungeon 4:
[20 to Enter]
Demonstration:
https://www.youtube.com/watch?v=iGXf55sbw0s
Story Dungeon 5:
[25 to Enter]
Demonstration:
https://www.youtube.com/watch?v=6ZZ_5aWZXIM
Story Dungeon 6:
[30 to Enter]
Demonstration:
https://www.youtube.com/watch?v=lm50NBUIOIo
Story Dungeon 7:
[35 to Enter]
Demonstration:
https://www.youtube.com/watch?v=jZnHvE45ccY
Story Dungeon 8:
[40 to Enter]
Demonstration:
https://www.youtube.com/watch?v=VyEWUaSoaYg
Story Dungeon 9:
[45 to Enter]
Demonstration:
https://www.youtube.com/watch?v=X_wYM78TU84
Optional Side Dungeons 38 Cores Are Collectable
There are 15 optional dungeons. Six of them require less than 10 cores to enter. Ten of them require 15 or fewer cores to enter. Thirteen of them require 20 or fewer cores to enter. There's also a good amount of gameplay variety here: the Traversal dungeons focus on platforming, the Arena dungeons focus on combat, and the Adventure dungeons involve some combination of platforming, combat and exploration.
Traversal (Platforming) Dungeon 1:
2 Cores Collectable [4 to Enter]
Demonstration:
https://www.youtube.com/watch?v=apfPdOvHbXk
Traversal (Platforming) Dungeon 2:
2 Cores Collectable [8 to Enter]
Demonstration:
https://www.youtube.com/watch?v=Fiy8l7F-20k
Traversal (Platforming) Dungeon 3:
2 Cores Collectable [9 to Enter]
Demonstration:
https://www.youtube.com/watch?v=MSDD7NREH6M
Traversal (Platforming) Dungeon 4:
2 Cores Collectable [11 to Enter]
Demonstration:
https://www.youtube.com/watch?v=mHiX802ecdI
Traversal (Platforming) Dungeon 5:
2 Cores Collectable [45 to Enter]
Demonstration:
https://www.youtube.com/watch?v=4SlyJygscAU
Adventure Dungeon 1:
2 Cores Collectable [4 to Enter]
Demonstration:
https://www.youtube.com/watch?v=rYh9nFS21NI
Adventure Dungeon 2:
3 Cores Collectable [10 to Enter]
Demonstration:
https://www.youtube.com/watch?v=Ee4hBphp3_8
Adventure Dungeon 3:
4 Cores Collectable [20 to Enter]
Demonstration:
https://www.youtube.com/watch?v=egPb9I18n9I
Arena Dungeon 1:
2 Cores Collectable [8 to Enter]
Demonstration:
https://www.youtube.com/watch?v=hLfoNtLB_dU
Arena Dungeon 2:
3 Cores Collectable [8 to Enter]
Demonstration:
https://www.youtube.com/watch?v=xOFm9BjKEII
Arena Dungeon 3:
3 Cores Collectable [16 to Enter]
Demonstration:
https://www.youtube.com/watch?v=KLvzBT94VSA
Arena Dungeon 4:
3 Cores Collectable [15 to Enter]
Demonstration:
https://www.youtube.com/watch?v=f0ggNRTr6vM
Arena Dungeon 5:
3 Cores Collectable [17 to Enter]
Demonstration:
https://www.youtube.com/watch?v=Bqjai57CDt4
Arena Dungeon 6:
3 Cores Collectable [12 to Enter]
Demonstration:
https://www.youtube.com/watch?v=hYSXIzGKQRE
Arena Dungeon 7:
2 Cores Collectable [75 to Enter]
Demonstration:
https://www.youtube.com/watch?v=3euMEvlLjis