Yea, there's no game that can match the feeling you get in RO2 when you fire a few shots at a guy and then you see drop to the ground out of view and then the tension kicks in where you have to figure out if you actually killed him or not so you end up staying aimed at that spot for 10 seconds wondering if it's clear to look elsewhere yet but you're afraid that you'll die by the guy as soon as you look away since he knows you're there. This game creates some weird emotions in players that you rarely see in games.kn4rf said:It just delays the standard kill message for a couple of seconds instead of right away (Mr X killed Mr Y).
I think it adds quite a bit of tension to the game which is great.
Lots of good info on the official boards as well.
http://www.heroesofstalingrad.com/
"Oh shit! Did I kill him?!?! I don't see him anymore, but I also don't see a body...Shit. I'll just watch that area to make sure he doesn't pop up and shoot me."
*-Demo- kills Bolshevik*
"Oh thank God. Now I can move on and s.." *Commie kills -Demo-*