• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Redacted |OT| Hades Protocol

tommib

Member
image
image

image
image
image


  • FIGHT/DIE/ADAPT
    Each death is a learning experience. Starting fresh each run, build up your loadout with powerful experiments, weapon schematics, and buffs to battle through Black Iron. When you die (and you will die), use your hard-earned loot to purchase new permanent weapons, suits, and skills. Get stronger, experiment with your strategy, and get out!
  • ROUT YOUR RIVALS
    You're not the only person to survive the initial outbreak or willing to use a bit of violence to get to the last escape pod. Some prisoners and even your correctional services colleagues are just as eager to escape and will make escaping harder by attacking you remotely or challenging you to a one-on-one duel. Race them, attack them back remotely, and fight them to the death to make it out in one piece.
  • FIGHT YOUR LAST CORPSE
    When you die, you leave more than a coverall-clad carcass. Defeat the reanimated corpse of the last guard to succumb to the prison’s dangers to earn a powerful experiment. But beware, it’s not going to be an easy fight. The semi-alive guard has the same loadout they had when they met an untimely end and a few extra tricks up its sleeve to keep things spicy.
  • DO OR DIE
    You’ve made the perfect build, battled through bosses, ran through rivals, killed your corpse, found all the files, and now you’re standing in front of that last escape pod. Sure, you could leave it all behind for the sweet taste of freedom… or risk it all in one last hardcore do-or-die run back through the prison. Fail and you lose all your purchased gear, skills, suits, and weapons. But IF you succeed, you’ll unlock new powerful permanent gear.
  • FUTURE PUNK
    An irreverent attitude, unique presentation, vivid graphic novel style, and a 180bpm original arcade-punk soundtrack by Mutato Muzika enhance [REDACTED]’s sci-fi setting and fast white-knuckle



 
Last edited:

tommib

Member
Sounds kind of like a top-down Returnal? I'm down. I just wishlisted it on Steam.
A little bit. Reminds me of Hades a lot. I’ve been playing it and I’m getting slightly addicted. Although it’s in the Callisto Protocol world, it has nothing of that vibe except for your combat options.

It’s a cartoon version of Black Iron Prison. There’s a lot to discover with other people trying to get out that become your rivals. Some very clever ideas.

Extremely under the radar game. Which is a shame. Quality game.
 
A little bit. Reminds me of Hades a lot. I’ve been playing it and I’m getting slightly addicted. Although it’s in the Callisto Protocol world, it has nothing of that vibe except for your combat options.

It’s a cartoon version of Black Iron Prison. There’s a lot to discover with other people trying to get out that become your rivals. Some very clever ideas.

Extremely under the radar game. Which is a shame. Quality game.
I'll check it out. I've never seen you praise a game I haven't liked. Returnal, Signalis, Silent Hill 2, if I remember right.
 

Branded

Gold Member
Man, was just wondering what Striking Distance were up to after starting my Callisto Protocol playthrough yesterday. While I'm not really fond of that game I'm glad they're at least still making games heh.

Aside from the awful title I do really like the look of this though. On the wishlist it goes!
 

TrueLegend

Member
Looks appealing apart from negative british charisma of MC. It's like video games can't make a normal black dude with good dialogue.
 

Kenneth Haight

Gold Member
On my wish list. Love Hades and Returnal even though I’m pretty terrible at both of them 🥹

Really like the way they have carried on the calisto protocol universe somehow here.
 
Last edited:

tommib

Member
On my wish list. Love Hades and Returnal even though I’m pretty terrible at both of them 🥹

Really like the way they have carried on the calisto protocol universe somehow here.
You have an option to make your character stronger every time you die. Shoot a lot and less melee. That’s my tip. :) You will die a lot but will get stronger quickly as well. Nothing compared to the esoteric difficulty of Returnal.
 

GymWolf

Gold Member
A little bit. Reminds me of Hades a lot. I’ve been playing it and I’m getting slightly addicted. Although it’s in the Callisto Protocol world, it has nothing of that vibe except for your combat options.

It’s a cartoon version of Black Iron Prison. There’s a lot to discover with other people trying to get out that become your rivals. Some very clever ideas.

Extremely under the radar game. Which is a shame. Quality game.
How narrative heavy it is? Hades best thing is having a truckload of narrative bits after each run and making you feel like after every run you are a bit stronger thanks to how the progression is made.

Is there a lot to unlock between runs? That is mostly what make it or break it for me.

To think that maybe something good is coming out from the turd that callisto was :lollipop_grinning_sweat: :lollipop_grinning_sweat:
 
Last edited:

tommib

Member
How narrative heavy it is? Hades best thing is having a truckload of narrative bits after each run and making you feel like after every run you are a bit stronger thanks to how the progression is made.

Is there a lot to unlock between runs? That is mostly what make it or break it for me.

To think that maybe something good is coming out from the turd that callisto was :lollipop_grinning_sweat: :lollipop_grinning_sweat:
The narrative grows quickly because there are many other characters getting away from the prison. You interact with them and uncover their background, also to fuck them up better. They become bosses at different points. It’s very Hades.

There’s plenty to unlock and upgrade and different currencies for different terminals. Again, it’s all very Hades in the best way. Just don’t rely on melee as I was at the start. I play it more like a twin stick shooter now and I’m better at it but I guess it depends on your style.
 
Last edited:

GymWolf

Gold Member
The narrative grows quickly because there are many other characters getting away from the prison. You interact with them and uncover their background, also to fuck them up better. They become bosses at different points. It’s very Hades.

There’s plenty to unlock and upgrade and different currencies for different terminals. Again, it’s all very Hades in the best way. Just don’t rely on melee as I was at the start. I play it more like a twin stick shooter now and I’m better at it but I guess it depends on your style.
Do you think your problem with melee was skill based or you think it's just shit and useless? Because ignoring an entire department of weapons and upgrades is not really ideal, in hades every weapons could become lethal with the right combo of upgrades during a run.
 

tommib

Member
Do you think your problem with melee was skill based or you think it's just shit and useless? Because ignoring an entire department of weapons and upgrades is not really ideal, in hades every weapons could become lethal with the right combo of upgrades during a run.
It’s my preference. I wasn’t even upgrading the melee options when I realised I played better with the guns. I think the best way to play it is to use a mix of shooting and melee. You can dash through enemies and backstab them with melee which is one of the most important effective ways to fuck them up.

By the way, this is very dash heavy. Like Returnal.
 

GymWolf

Gold Member
It’s my preference. I wasn’t even upgrading the melee options when I realised I played better with the guns. I think the best way to play it is to use a mix of shooting and melee. You can dash through enemies and backstab them with melee which is one of the most important effective ways to fuck them up.

By the way, this is very dash heavy. Like Returnal.
Hades was extremely dash heavy aswell, at least against the harder bosses that never stopped attacking.

The important thing is that it's not a bullet hell where the game is costantly filled by projectiles, right?

I hate bullet hell games (returnal being basically the only one i like and mostly because the bullet hell from bosses did very little damage so getting hit wasn't super bad).
 
Last edited:

tommib

Member
Hades was extremely dash heavy aswell, at least against the harder bosses that never stopped attacking.

The important thing is that it's not a bullet hell where the game is costantly filled by projectiles, right?

I hate bullet hell games (returnal being basically the only one i like and mostly because the bullet hell from bosses did very little damage so getting hit wasn't super bad).
It’s not a bullet hell. At all. Rest assured.
 
Top Bottom