Reddit: The gutting of Destiny's story

Destiny's storytelling is a mess of amateur, trite and often contradictory methods to try and keep it mysterious. One minute, they're witholding information from you either because it "doesn't matter" in that moment, they don't have time to tell you about it, or you're expected to already know about it. Other times, they just flat out tell you everything (without any context), leaving out any suspense or discovery.

One issue i have in particular is the way in which the enemies are introduced. Bungie gave both the covenant and the flood in Halo CE memorable reveals. The flood especially had the benefit of being a plot twist. The level they first appeared in was dedicated to setting up their reveal, but it did so without namedropping them for a while. The whole time you were left wondering what happened and where you were. When they finally burst through those doors, the player is met with a completely different alien than what they had fought before. The atmosphere and tension was there and it helped players relate to the other characters who had experienced it. Even your enemies were terrified of them, which gave the 3-way battles more weight.

On the other hand, I'm forced to feel that "suspense" and urgency in Destiny when I encounter the enemies Instead of a gradual reveal for the hive for example, we're given one weird and dark hallway. Round the corner and Dinklebot blurts out "It's the hive!" as they magically appear from monster closets. When we're done shooting a bunch of them, we're immediately given a 30 second explanation of what we just did.

The story feels as it if was designed for a mobile game.
 
It was a 9 month delay and they had already completed work on a 10-level campaign which would begin on Earth, go to a Halo ring, and then come back to Earth for the finale. If you watch the Halo 2 documentary, Joe Staten explains the predicament they were in.

It was speculated that MS has demanded that they cut content and remake the game so that a third title could be released. How is that so hard to believe?

I have never seen or heard that the cut content was finished. It is no secret that the Halo 2 development cycle was an incredibly rough one with many issues and a reworking of the engine after the major reveal of gameplay that never was in the game (supposedly it barely worked in that demo).

Making it sound like it was Microsoft's decision to cut finished content and rework the game is certainly not the truth I have read, seen, or heard Bungie proclaim or anyone else for that matter.

Deadlines and being over-ambitious during the Halo 2 development is what caused the cut content from my understanding.
 
So if the story is an utter shambles, and according to 404 Bungie knows this, why not just focus on strikes? Strikes and raids seem to be the best and most consistently played content in the game while all the story missions do is force us to watch unskippable cut scenes ad nauseaum.

Also, having matchmaking for the strikes makes them way easier to get into.
 
I'm not at all surprised by the AMA. It's a perfectly believable explanation for the undeniably poor story-telling. But the game remains fun!

Always thought it odd that the boss for the House of Winter mission on Venus calls out "don't shoot!" and other baddies seem to refer to you as the Darkness in their garbled exclamations.
I never noticed this. I'm going to run it again tonight.
 
So if the story is an utter shambles, and according to 404 Bungie knows this, why not just focus on strikes? Strikes and raids seem to be the best and most consistently played content in the game while all the story missions do is force us to watch unskippable cut scenes ad nauseaum.

Also, having matchmaking for the strikes makes them way easier to get into.

'Cause the strikes aren't that hot either, especially with the bullet sponge bosses.

You're right about the cutscenes, though.
 
I think that in this future distopia, everyone has become a nihilistic hipster, due to the utter futility of doing anything when we are merely pawns being toyed with by quasi-omnipotent beings who can apparently destroy planets or turn them into giant machines or whateverthefuck the dinklebot was waffling on about.

It explains everything.

The rarest items and the greatest gifts of your god's avatar are accessories that do nothing except make you look ridiculous. One of the capes is literally the space-age version of 3-wolf-moon.

You just need to add your own dialogue.

They don't know about the Black Garden!
Sure we do. They fucking rocked back in the golden age but then they fucking sold out to the Vex.
And that emo look is so fucking last decade. Check out my ironic Teckno-soviet emblem and Pabst shader.
 
To me, it makes Bungie look better if the development problems mentioned in the AMA are true than if Destiny as it is is the game they actually wanted to make. I can understand issues like people leaving and stuff. I am less forgiving if the design decisions were intentional especially given the pre-release interviews/videos/etc.
 
Alright, let's play this game again. Destiny's story isn't just lacking, it's actively bad. Like, worse than most MMOs. Your not paying attention to the stories in various other games is... sort of secondary. For some people (such as myself) Destiny failed your one requirement, to impart a sense of where we are. It also failed on basically every other level, including unobtrusiveness.

And seriously, false dichotomy much?

I think were on the same page but all I'm saying is single player stories are typically forgettable unless their sole goal was to mean something in the first place. One alien race/terrorist cell/rogue nation is pretty much like any other. Sure I'd love to know what these factions represent. Is Dead Orbit all about insurgency and death dealing or are they some wannabes? Is the queen and her bro all into Game o Thrones style incest or is she into the multi handed Fallen? At the end of the day I largely don't care....to a point. I hit the Pez dispenser for a bounty and grind it out. Maybe its best to say it like this, you don't go see Transformers to get Shakespeare. But you know some exec is kicked back laughing his ass off at how shitty the story is compared to $'s made.
 
I think were on the same page but all I'm saying is single player stories are typically forgettable unless their sole goal was to mean something in the first place. One alien race/terrorist cell/rogue nation is pretty much like any other. Sure I'd love to know what these factions represent. Is Dead Orbit all about insurgency and death dealing or are they some wannabes? Is the queen and her bro all into Game o Thrones style incest or is she into the multi handed Fallen? At the end of the day I largely don't care....to a point. I hit the Pez dispenser for a bounty and grind it out. Maybe its best to say it like this, you don't go see Transformers to get Shakespeare. But you know some exec is kicked back laughing his ass off at how shitty the story is compared to $'s made.

Well you don't advertise yourself as Star Wars and then don't deliver a star wars like experience.
 
'Cause the strikes aren't that hot either, especially with the bullet sponge bosses.

You're right about the cutscenes, though.

man, that strike in dust palace with those three "Flayers" boss fight is extremely draining. To think people farm this thing, I applaud their dedication. It's not like it's hard, it takes a lot of patience with three different shield type and them hiding all the time, like a LOT. And mob spawns all over again and again, even right behind your back, it's so annoying. One mistake and repeat all over again. It's so not worth it, specially doing it with randoms, uh. The bigger the boss the easier it is in Destiny. I have no motivation to level up beyond 20, people call Destiny a casual game, I wish it was right now... :b someone just needs to stay all the way back for last man standing and not much else...

All you hear after killing those things, is Nathan Fillion talking Rasputin blah blah it must be important blah blah. Might as well not bother saying anything!
 
I think were on the same page but all I'm saying is single player stories are typically forgettable unless their sole goal was to mean something in the first place. One alien race/terrorist cell/rogue nation is pretty much like any other. Sure I'd love to know what these factions represent. Is Dead Orbit all about insurgency and death dealing or are they some wannabes? Is the queen and her bro all into Game o Thrones style incest or is she into the multi handed Fallen? At the end of the day I largely don't care....to a point. I hit the Pez dispenser for a bounty and grind it out. Maybe its best to say it like this, you don't go see Transformers to get Shakespeare. But you know some exec is kicked back laughing his ass off at how shitty the story is compared to $'s made.

But Transformers' excuse for a story is dumb fun. You're there to watch the robots fight and maybe hear a few decent one-liners, and that's fine. Note everything has to be Shakespeare, like you said.

Destiny isn't even that. Destiny staggers along from plot point to plot point, running on stilted exposition and non-characters. For god's sake, none of the plot-relevant (I hesitate to say "critical") NPCs even have names. Destiny's characters want so badly for you to be interested in their setting, but run screaming from anything resembling a personality.

man, that strike in dust palace with those three "Flayers" boss fight is extremely draining. To think people farm this thing, I applaud their dedication. It's not like it's hard, it takes a lot of patience with three different shield type and them hiding all the time, like a LOT. And mob spawns all over again and again, even right behind your back, it's so annoying. One mistake and repeat all over again. It's so not worth it, specially doing it with randoms, uh. The bigger the boss the easier it is in Destiny. I have no motivation to level up beyond 20, people call Destiny a casual game, I wish it was right now... :b someone just needs to stay all the way back for last man standing and not much else...

All you hear after killing those things, is Nathan Fillion talking Rasputin blah blah it must be important blah blah. Might as well not bother saying anything!

Can't say I've played that one, since I'm rocking the Second Class Citizen Edition (Xbox) :P. Sounds obnoxious, though.
 
The way they cut that trailer it almost seems like you can fly your ship through the atmosphere to the surface. They also took some mp map footage to try to make the worlds look bigger(that scene with the guardians sitting by the cliff is pretty deceptive).

There was like 8 or so multiplayer modes too that was shown in that video too :/
 
But Transformers' excuse for a story is dumb fun. You're there to watch the robots fight and maybe hear a few decent one-liners, and that's fine. Note everything has to be Shakespeare, like you said.

Destiny isn't even that. Destiny staggers along from plot point to plot point, running on stilted exposition and non-characters. For god's sake, none of the plot-relevant (I hesitate to say "critical") NPCs even have names. Destiny's characters want so badly for you to be interested in their setting, but run screaming from anything resembling a personality.
Not to mention Bungie said they want its story to sit on your shelf next to Lord of the Rings and Star Wars.
 
Not to mention Bungie said they want its story to sit on your shelf next to Lord of the Rings and Star Wars.

That too. I don't actually have a shelf with comparable stories on it, but if I did, I suspect Destiny would fit in more nicely with the likes of Atlas Shrugged (not because of any thematic similarity, because they're both awful) and Plan 9 from Outer Space, except Plan 9 is actually funny.
 
See, how can you separate story execution and dialogue like that? IMO, good dialogue is an intrinsic part of good story execution.

Because a character having a bad line doesn't make the plot or even the story execution poor. There's plenty of tv shows, books, comics, and movies where characters have some bad lines but the overall product is still enjoyable. Even a few bad lines doesn't intrinsically ruin a story.

I don't fully agree. Your reasoning for why it is unimportant for the The Speaker to explain past events could be used as a blanket statement for the rest of the story/game.

It's not "important" that we are told ANYTHING about the world, if the ultimate goal is saving The Traveler. We're told, or it is heavily implied, that The Traveler is good and The Darkness is bad; therefore, saving the Traveler is good. Anything outside of this could be consider extraneous, using your reasoning.

The back story and the past IS important. It provides context for where we are, how we got here, and why we're doing what we're doing. It DOES help the Guardian (that is, us) because we understand why we're doing what we're doing.

What you're describing is a different style of story delivery but it is not the only style.

Whether we're told "Traveler good, Darkness bad" or we're told a 500 line monologue explaining, in detail, that The Traveler is a force for good and The Darkness is a force of evil, that doesn't actually change how the plot develops from that point on. The nature of the story premise is that we don't know first hand what's happened in the past and we have to rely on the word of others who are relying on the word of those before them. THAT is the important part. That no one knows first hand any longer.

To use the Star Wars Universe a bit as an example.. by the time Luke discovers The Force, there are only 2 other Jedi's left in the Universe and two Sith. Everything he is told about The Force, The Sith and The Jedi only comes in varying degrees from these sources. So by the end of the events of RotJ, Luke still knows very little about any of these things. Every source of information that he knows about is dead or destroyed. This serves as the basis for his further exploration, growth and discovery as he seeks out new sources of information that he can learn from so that he can grow and restore the Jedi Order. This is a perfectly viable setup for future stories about Luke and in the case of Destiny, The Guardians are Luke. As a premise for a story it works perfectly well. It's just the execution that is off.
 
Anyone in this thread have Diablo 3 for PS4? Main thing holding me back is that I have vanilla D3 on PC and am worried that the audience for that game has migrated for the most part to Destiny and i missed my chance to be involved.
 
What does being a comedy have to do with anything? They just make the explanations funny. The point is that the characters and Fry do t act like he knows all about the future after a few episodes. This was supposed to be about your character learning about our lost worlds. Instead you get a couple lines of context that make no sense without more context. What's Rasputin? A Warmind AI? Ok, so what. Man, Ghost you sound real pumped up to hear about this. But I have no idea why any of this is important.

Being a comedy means that they don't have to set up certain things and can use explanations for jokes or whatnot. Like Fry not asking about certain things is partly because he's an idiot, which is used for laughs, but also for comedic reasons such as Robo Santa.
 
Because a character having a bad line doesn't make the plot or even the story execution poor. There's plenty of tv shows, books, comics, and movies where characters have some bad lines but the overall product is still enjoyable. Even a few bad lines doesn't intrinsically ruin a story.



What you're describing is a different style of story delivery but it is not the only style.

Whether we're told "Traveler good, Darkness bad" or we're told a 500 line monologue explaining, in detail, that The Traveler is a force for good and The Darkness is a force of evil, that doesn't actually change how the plot develops from that point on. The nature of the story premise is that we don't know first hand what's happened in the past and we have to rely on the word of others who are relying on the word of those before them. THAT is the important part. That no one knows first hand any longer.

To use the Star Wars Universe a bit as an example.. by the time Luke discovers The Force, there are only 2 other Jedi's left in the Universe and two Sith. Everything he is told about The Force, The Sith and The Jedi only comes in varying degrees from these sources. So by the end of the events of RotJ, Luke still knows very little about any of these things. Every source of information that he knows about is dead or destroyed. This serves as the basis for his further exploration, growth and discovery as he seeks out new sources of information that he can learn from so that he can grow and restore the Jedi Order. This is a perfectly viable setup for future stories about Luke and in the case of Destiny, The Guardians are Luke. As a premise for a story it works perfectly well. It's just the execution that is off.

Having a bad line doesn't ruin a story. Having a few bad lines doesn't ruin a story. Having nothing but bad lines very much does.

Granted, I'm exaggerating a little. The Rift has a few decent lines, as does the scene where you meet the Exo Stranger, but most of the rest of the writing is uniformly terrible, either in terms of writing or delivery (dinklebot). Also, your comparison to a TV show is flawed. You can have a show where characters occasionally deliver bad lines, but having an entire (tiny) cast of characters, all of whom are awful? That's another story.
 
Having a bad line doesn't ruin a story. Having a few bad lines doesn't ruin a story. Having nothing but bad lines very much does.

Granted, I'm exaggerating a little. The Rift has a few decent lines, as does the scene where you meet the Exo Stranger, but most of the rest of the writing is uniformly terrible, either in terms of writing or delivery (dinklebot). Also, your comparison to a TV show is flawed. You can have a show where characters occasionally deliver bad lines, but having an entire (tiny) cast of characters, all of whom are awful? That's another story.

The problem with that line is that it encapsulates the entire problem of the story.

The game feels like it keeps saying 'I don't have time to show/tell you the story, go kill things and get loot'.

If the game explained things later and actually fleshed out a real plot/narrative, the line would just be a funny joke.

Now it's ironically, a one sentence explanation of Bungie's effort with the story.
 
Having a bad line doesn't ruin a story. Having a few bad lines doesn't ruin a story. Having nothing but bad lines very much does.

Granted, I'm exaggerating a little. The Rift has a few decent lines, as does the scene where you meet the Exo Stranger, but most of the rest of the writing is uniformly terrible, either in terms of writing or delivery (dinklebot). Also, your comparison to a TV show is flawed. You can have a show where characters occasionally deliver bad lines, but having an entire (tiny) cast of characters, all of whom are awful? That's another story.

I actually think the example of TV Show fits quite well considering bad vs good lines are largely a matter of taste in most cases. This is why for every Breaking Bad there's a 2 Broke Girls. One is widely viewed as being great quality while the other is not... but they're both insanely popular so even the "bad" quality show is being enjoyed by a large segment of tv viewers.

I don't even think that Destiny has that many bad lines personally. A lot of the dialogue is heavily derivative of well worn tropes but most forms of entertainment are similar in that regard. I don't mind it.
 
Maybe by saying "like Star Wars and LoTR", they meant like The Phantom Menace and the LoTR cartoon (where they crammed 3 books into 90 mins)
 
When Marcus Lehto rejoined Bungie, he headed up development of a new IP.

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He has since left the company, again.
 
Has it been confirmed as BS?

A bungie dev said it. But, why? We should accept that Destiny right now is the game they wanted to deliver? The story was acceptable for them?

The drama that 404 did would be better for them(IMO). At least I can feel pity for the game, and have hopes that the game will become eventually the game that almost everyone was expecting.

But if bungie wants us to believe that the game is the complete vision they had, damn
 
A bungie dev said it. But, why? We should accept that Destiny right now is the game they wanted to deliver? The story was acceptable for them?

The drama that 404 did would be better for them(IMO). At least I can feel pity for the game, and have hopes that the game will become eventually the game that almost everyone was expecting.

But if bungie wants us to believe that the game is the complete vision they had, damn
The sense I'm getting is that while it's true that things were overhauled, this particular Reddit user was just making things up based on what everyone else was speculating. I don't know that for sure yet, though.
 
Honestly, there isn't much dialogue in the game as a whole so bad lines stand out that much more.

This make the story entirely salvageable to me. There is so little they could almost start over using the out of light exo. She could introduce chararcters and perspective and use the base game as just character introduction or not even that just world introduction.
 
This make the story entirely salvageable to me. There is so little they could almost start over using the out of light exo. She could introduce chararcters and perspective and use the base game as just character introduction or not even that just world introduction.

This is what I think as well. It will, however, take a deft hand to craft something that will be well received. After the reception to the current game's story, any future story needs to be above average to gain those players trust again.
 
The sense I'm getting is that while it's true that things were overhauled, this particular Reddit user was just making things up based on what everyone else was speculating. I don't know that for sure yet, though.

Sneak fuck as hard as you can, Jason. I need to know how Destiny went a potential game of the generation to what is essentially a highly polished F2P MMO grindfest lacking any logical MMO features.
 
The sense I'm getting is that while it's true that things were overhauled, this particular Reddit user was just making things up based on what everyone else was speculating. I don't know that for sure yet, though.

Since we probably won't know what happened in XIII Versus/XV, at least at 100%, Destiny is my second "fucked development" most expected history.

I really want to know what happened there.
 
The sense I'm getting is that while it's true that things were overhauled, this particular Reddit user was just making things up based on what everyone else was speculating. I don't know that for sure yet, though.

I find this whole thing so interesting. I mean, I bought Destiny, but my expectations were pretty in check. So in that sense I haven't felt 'betrayed'.

The whole idea of such a high-budget AAA game being so barebones is interesting to me. I look forward to reading whatever story you write on this Jason.

It certainly seems like something happened- this game does not feel like a $ 500 Million dollar game. I know part of that is marketing, but in terms of content and assets it doesn't feel like hundreds of millions of dollars is in there.

It had to go somewhere though, right? Makes sense that content was cut.
 
I would suggest watching the O Brave New World - 20 Years at Bungie Vidoc...

https://www.youtube.com/watch?v=0vTDwW3H5Jw

...the Halo 2 section starts at about the 19:00 minute mark and runs through the 28:00 minute mark.

It goes into pretty great detail on the development of Halo 2 and why unfinished content had to be cut.

This mentions the engine difficulties but not the actual storyline of the game, which is mentioned by Staten in the documentary here.

To me, it sounds like the game was nearly complete by the 10 month to ship mark at which point they went back to square one and spent 9 months making what became our Halo 2.
 
Has it been confirmed as BS?

This is worth less than two cents, but I vaguely recall someone from Bungie who actually worked on the Grimoire mentioning a team of writers working on the Grimoire cards, as opposed to the misattributed quote that they brought on "one person" to do all of them (which is kind of ridiculous)

This would reinforce someone from within the community just confirming what all of us already believe since they're regurgitating misinformation from the discussion already taking place.

That said, it sounds plausible, and whether its 100% accurate is irrelevant when its so glaringly obvious how much things have changed.
 
*sigh*

I guess my lack of enthusiasm from Destiny in general mainly stems from the fact that the guys I think of as "Classic Bungie" aren't even working there, save Jason Jones who I'm rather ambivalent about overall (though I'm sure he's a fantastic programmer by this point).



(WARNING: LOVE LETTER TO BUNGIE PAST MEMBERS INCOMMING!)



Alex Seropian--Co-founder of Bungie with Jones and main brainchild of Bungie's pre-Halo games (Pathways into Darkness, Marathon, Myth). Left after Halo: CE after being displeased with the game's development process. Goes on to found Wideload Games, which though mostly unsuccessful, did produce the cult-classic Stubs the Zombie: Rebel without a Pulse.

Jaime Griesemer--Joined Bungie during development of Halo: CE and was a lead/co-lead designer on Halo 2, Halo 3 and Halo Reach. Left shortly after Reach. In several interviews he clearly champions the concept of solid weapon balance both in campaign and multiplayer.

Marcus Lehto--Joined Bungie during Halo: CE development starting as a basic art designer but eventually became lead/co-lead art designer of Halo 3, ODST and Reach. Left shortly after Reach. All around cool guy (had his face mapped for some of the marines in CE) and was big into the stylistic development of Forerunner architecture.

Frank O'Connor--Joined Bungie during the Halo 2 era and served as bungie.net community leader. Left Bungie after it's split with Microsoft and joined 343 Industries. Also known as: Frankie, Stinkles, Hamish Beamish, The Great One

Joe Staten--Joined Bungie circa 1997. Left Bungie Sept. 2013 and rejoined Microsoft Studios as a creative director in Jan. 2014. Joe knew what a good story was, and what to show and then what to tell. From interviews, it's painfully evident how passionate this guy is about story/lore/etc. Hell, he wrote one of the Halo novels. The failures of Destiny's story happened in spite of him, not BECAUSE of him. Another guy I loved to hear from in ViDocs and interviews and can't help but wish him all the best going forward. Also known as "that Hobbit guy that voiced the Grunts in Halo". SHORT PEOPLE PRIDE!

Marty O'Donnell--Joined Bungie in 1998 not long after working as an audio producer for a little gem called "Riven the Sequel to Myst". Was fired without cause from Bungie in April 2014. What can be said about Marty that hasn't already? Has composed soundtracks that surely define a generation and will be remembered for years to come. Defining moment: during a Halo 2 voice recording session, Jen Taylor asks Joe Staten what's going on in the scene. After Joe rambles on about Covenant backstory for a minute, Marty interrupts him to tell Jen simply, "you're angry". Love ya Marty. Whatever you do next with your career, wish you the best of luck as well. Also known as: Marty the Elder, Supreme Allied Commander of the Marty Army



(END LOVE LETTER)

Everyone in this list is an awesome and talented person who has contributed to your gaming happiness except me. And they love you too. Also, no need to be ambivalent about Jones, he has programming balls of diamond clad titanium. And Bungie is one of the few dev houses I can think of that still has a huge core of original or old school people - Jones, Butcher, Chucky, Parsons etc.
 
There's a package on the disk with Seven Seraphs in the name (arch_seven_seraphs_00d2_0.pkg). So they haven't been completely erased. I can't get anything from it but ambient noise though. And none of the existing factions appear to have their own package.
 
So basically, they had a good foundation lore wise but struggled at bringing it to life. I think if they had more time they could have sorted this out. Final product seemed like a rush job with bringing all the pieces together
 
The sense I'm getting is that while it's true that things were overhauled, this particular Reddit user was just making things up based on what everyone else was speculating. I don't know that for sure yet, though.

well give us the real story man! :D im still waiting on further Fallout 4 inside stories lol. someone at these companies has to be willing to talk.
 
I hate to be THAT guy but I'd need a bit more than just a response like this from the CM to confirm it's not legit. Not trying to say it's factual but this is far from what I'd consider proof that it's not.

Where's the proof that it is. Its just a bunch of unconfirmed redit speculation.
The proof seems to be, well the story is so bad that this seems logical. All nuts.
 
Everyone in this list is an awesome and talented person who has contributed to your gaming happiness except me. And they love you too. Also, no need to be ambivalent about Jones, he has programming balls of diamond clad titanium. And Bungie is one of the few dev houses I can think of that still has a huge core of original or old school people - Jones, Butcher, Chucky, Parsons etc.

Aww thanks Frankie. I had forgotten about Pete Parsons, obviously Luke Smith too. Couldn't really find out whether or not Shi Kai Wang was still there or not, do you know? He was THE MAN for his alien concept art. At 27 years old, STILL have my "Art of Halo" book I got for Christmas back in 2004... and PROUD of that! :-D

Also, don't sell yourself so short...we all love ya, and you'll always be one of the "faces of Halo" to me! (not literally like Marcus Lehto of course :-P)
 
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