Ugh. It's just strikes. With shielded enemies. There's no need for communication, not any more than the base game.
and yet there should be the option for freak'in voice chat with the people you are assembled with via matchmaking
Ugh. It's just strikes. With shielded enemies. There's no need for communication, not any more than the base game.
It was a 9 month delay and they had already completed work on a 10-level campaign which would begin on Earth, go to a Halo ring, and then come back to Earth for the finale. If you watch the Halo 2 documentary, Joe Staten explains the predicament they were in.
It was speculated that MS has demanded that they cut content and remake the game so that a third title could be released. How is that so hard to believe?
Lesson learned. And learned hard.You were borderline shill for Destiny before it came out. Keep your hype in check for the next game you champion.
I never noticed this. I'm going to run it again tonight.Always thought it odd that the boss for the House of Winter mission on Venus calls out "don't shoot!" and other baddies seem to refer to you as the Darkness in their garbled exclamations.
So if the story is an utter shambles, and according to 404 Bungie knows this, why not just focus on strikes? Strikes and raids seem to be the best and most consistently played content in the game while all the story missions do is force us to watch unskippable cut scenes ad nauseaum.
Also, having matchmaking for the strikes makes them way easier to get into.
and yet there should be the option for freak'in voice chat with the people you are assembled with via matchmaking
Alright, let's play this game again. Destiny's story isn't just lacking, it's actively bad. Like, worse than most MMOs. Your not paying attention to the stories in various other games is... sort of secondary. For some people (such as myself) Destiny failed your one requirement, to impart a sense of where we are. It also failed on basically every other level, including unobtrusiveness.
And seriously, false dichotomy much?
I think were on the same page but all I'm saying is single player stories are typically forgettable unless their sole goal was to mean something in the first place. One alien race/terrorist cell/rogue nation is pretty much like any other. Sure I'd love to know what these factions represent. Is Dead Orbit all about insurgency and death dealing or are they some wannabes? Is the queen and her bro all into Game o Thrones style incest or is she into the multi handed Fallen? At the end of the day I largely don't care....to a point. I hit the Pez dispenser for a bounty and grind it out. Maybe its best to say it like this, you don't go see Transformers to get Shakespeare. But you know some exec is kicked back laughing his ass off at how shitty the story is compared to $'s made.
'Cause the strikes aren't that hot either, especially with the bullet sponge bosses.
You're right about the cutscenes, though.
I think were on the same page but all I'm saying is single player stories are typically forgettable unless their sole goal was to mean something in the first place. One alien race/terrorist cell/rogue nation is pretty much like any other. Sure I'd love to know what these factions represent. Is Dead Orbit all about insurgency and death dealing or are they some wannabes? Is the queen and her bro all into Game o Thrones style incest or is she into the multi handed Fallen? At the end of the day I largely don't care....to a point. I hit the Pez dispenser for a bounty and grind it out. Maybe its best to say it like this, you don't go see Transformers to get Shakespeare. But you know some exec is kicked back laughing his ass off at how shitty the story is compared to $'s made.
man, that strike in dust palace with those three "Flayers" boss fight is extremely draining. To think people farm this thing, I applaud their dedication. It's not like it's hard, it takes a lot of patience with three different shield type and them hiding all the time, like a LOT. And mob spawns all over again and again, even right behind your back, it's so annoying. One mistake and repeat all over again. It's so not worth it, specially doing it with randoms, uh. The bigger the boss the easier it is in Destiny. I have no motivation to level up beyond 20, people call Destiny a casual game, I wish it was right now... :b someone just needs to stay all the way back for last man standing and not much else...
All you hear after killing those things, is Nathan Fillion talking Rasputin blah blah it must be important blah blah. Might as well not bother saying anything!
The way they cut that trailer it almost seems like you can fly your ship through the atmosphere to the surface. They also took some mp map footage to try to make the worlds look bigger(that scene with the guardians sitting by the cliff is pretty deceptive).
Not to mention Bungie said they want its story to sit on your shelf next to Lord of the Rings and Star Wars.But Transformers' excuse for a story is dumb fun. You're there to watch the robots fight and maybe hear a few decent one-liners, and that's fine. Note everything has to be Shakespeare, like you said.
Destiny isn't even that. Destiny staggers along from plot point to plot point, running on stilted exposition and non-characters. For god's sake, none of the plot-relevant (I hesitate to say "critical") NPCs even have names. Destiny's characters want so badly for you to be interested in their setting, but run screaming from anything resembling a personality.
Not to mention Bungie said they want its story to sit on your shelf next to Lord of the Rings and Star Wars.
See, how can you separate story execution and dialogue like that? IMO, good dialogue is an intrinsic part of good story execution.
I don't fully agree. Your reasoning for why it is unimportant for the The Speaker to explain past events could be used as a blanket statement for the rest of the story/game.
It's not "important" that we are told ANYTHING about the world, if the ultimate goal is saving The Traveler. We're told, or it is heavily implied, that The Traveler is good and The Darkness is bad; therefore, saving the Traveler is good. Anything outside of this could be consider extraneous, using your reasoning.
The back story and the past IS important. It provides context for where we are, how we got here, and why we're doing what we're doing. It DOES help the Guardian (that is, us) because we understand why we're doing what we're doing.
What does being a comedy have to do with anything? They just make the explanations funny. The point is that the characters and Fry do t act like he knows all about the future after a few episodes. This was supposed to be about your character learning about our lost worlds. Instead you get a couple lines of context that make no sense without more context. What's Rasputin? A Warmind AI? Ok, so what. Man, Ghost you sound real pumped up to hear about this. But I have no idea why any of this is important.
Because a character having a bad line doesn't make the plot or even the story execution poor. There's plenty of tv shows, books, comics, and movies where characters have some bad lines but the overall product is still enjoyable. Even a few bad lines doesn't intrinsically ruin a story.
What you're describing is a different style of story delivery but it is not the only style.
Whether we're told "Traveler good, Darkness bad" or we're told a 500 line monologue explaining, in detail, that The Traveler is a force for good and The Darkness is a force of evil, that doesn't actually change how the plot develops from that point on. The nature of the story premise is that we don't know first hand what's happened in the past and we have to rely on the word of others who are relying on the word of those before them. THAT is the important part. That no one knows first hand any longer.
To use the Star Wars Universe a bit as an example.. by the time Luke discovers The Force, there are only 2 other Jedi's left in the Universe and two Sith. Everything he is told about The Force, The Sith and The Jedi only comes in varying degrees from these sources. So by the end of the events of RotJ, Luke still knows very little about any of these things. Every source of information that he knows about is dead or destroyed. This serves as the basis for his further exploration, growth and discovery as he seeks out new sources of information that he can learn from so that he can grow and restore the Jedi Order. This is a perfectly viable setup for future stories about Luke and in the case of Destiny, The Guardians are Luke. As a premise for a story it works perfectly well. It's just the execution that is off.
Having a bad line doesn't ruin a story. Having a few bad lines doesn't ruin a story. Having nothing but bad lines very much does.
Granted, I'm exaggerating a little. The Rift has a few decent lines, as does the scene where you meet the Exo Stranger, but most of the rest of the writing is uniformly terrible, either in terms of writing or delivery (dinklebot). Also, your comparison to a TV show is flawed. You can have a show where characters occasionally deliver bad lines, but having an entire (tiny) cast of characters, all of whom are awful? That's another story.
Having a bad line doesn't ruin a story. Having a few bad lines doesn't ruin a story. Having nothing but bad lines very much does.
Granted, I'm exaggerating a little. The Rift has a few decent lines, as does the scene where you meet the Exo Stranger, but most of the rest of the writing is uniformly terrible, either in terms of writing or delivery (dinklebot). Also, your comparison to a TV show is flawed. You can have a show where characters occasionally deliver bad lines, but having an entire (tiny) cast of characters, all of whom are awful? That's another story.
If you watch the Halo 2 documentary, Joe Staten explains the predicament they were in.
So, the whole Reddit insider thing was BS, huh? Well, it was entertaining, at the very least.
Has it been confirmed as BS?
Has it been confirmed as BS?
I hate to be THAT guy but I'd need a bit more than just a response like this from the CM to confirm it's not legit. Not trying to say it's factual but this is far from what I'd consider proof that it's not.
The sense I'm getting is that while it's true that things were overhauled, this particular Reddit user was just making things up based on what everyone else was speculating. I don't know that for sure yet, though.A bungie dev said it. But, why? We should accept that Destiny right now is the game they wanted to deliver? The story was acceptable for them?
The drama that 404 did would be better for them(IMO). At least I can feel pity for the game, and have hopes that the game will become eventually the game that almost everyone was expecting.
But if bungie wants us to believe that the game is the complete vision they had, damn
Honestly, there isn't much dialogue in the game as a whole so bad lines stand out that much more.
This make the story entirely salvageable to me. There is so little they could almost start over using the out of light exo. She could introduce chararcters and perspective and use the base game as just character introduction or not even that just world introduction.
The sense I'm getting is that while it's true that things were overhauled, this particular Reddit user was just making things up based on what everyone else was speculating. I don't know that for sure yet, though.
The sense I'm getting is that while it's true that things were overhauled, this particular Reddit user was just making things up based on what everyone else was speculating. I don't know that for sure yet, though.
The sense I'm getting is that while it's true that things were overhauled, this particular Reddit user was just making things up based on what everyone else was speculating. I don't know that for sure yet, though.
I would suggest watching the O Brave New World - 20 Years at Bungie Vidoc...
https://www.youtube.com/watch?v=0vTDwW3H5Jw
...the Halo 2 section starts at about the 19:00 minute mark and runs through the 28:00 minute mark.
It goes into pretty great detail on the development of Halo 2 and why unfinished content had to be cut.
Has it been confirmed as BS?
My prediction for the first DLC: beards, moon warthogs, half of the missing content, and the sense from Bungie that they are somehow doing us a favor.
*sigh*
I guess my lack of enthusiasm from Destiny in general mainly stems from the fact that the guys I think of as "Classic Bungie" aren't even working there, save Jason Jones who I'm rather ambivalent about overall (though I'm sure he's a fantastic programmer by this point).
(WARNING: LOVE LETTER TO BUNGIE PAST MEMBERS INCOMMING!)
Alex Seropian--Co-founder of Bungie with Jones and main brainchild of Bungie's pre-Halo games (Pathways into Darkness, Marathon, Myth). Left after Halo: CE after being displeased with the game's development process. Goes on to found Wideload Games, which though mostly unsuccessful, did produce the cult-classic Stubs the Zombie: Rebel without a Pulse.
Jaime Griesemer--Joined Bungie during development of Halo: CE and was a lead/co-lead designer on Halo 2, Halo 3 and Halo Reach. Left shortly after Reach. In several interviews he clearly champions the concept of solid weapon balance both in campaign and multiplayer.
Marcus Lehto--Joined Bungie during Halo: CE development starting as a basic art designer but eventually became lead/co-lead art designer of Halo 3, ODST and Reach. Left shortly after Reach. All around cool guy (had his face mapped for some of the marines in CE) and was big into the stylistic development of Forerunner architecture.
Frank O'Connor--Joined Bungie during the Halo 2 era and served as bungie.net community leader. Left Bungie after it's split with Microsoft and joined 343 Industries. Also known as: Frankie, Stinkles, Hamish Beamish, The Great One
Joe Staten--Joined Bungie circa 1997. Left Bungie Sept. 2013 and rejoined Microsoft Studios as a creative director in Jan. 2014. Joe knew what a good story was, and what to show and then what to tell. From interviews, it's painfully evident how passionate this guy is about story/lore/etc. Hell, he wrote one of the Halo novels. The failures of Destiny's story happened in spite of him, not BECAUSE of him. Another guy I loved to hear from in ViDocs and interviews and can't help but wish him all the best going forward. Also known as "that Hobbit guy that voiced the Grunts in Halo". SHORT PEOPLE PRIDE!
Marty O'Donnell--Joined Bungie in 1998 not long after working as an audio producer for a little gem called "Riven the Sequel to Myst". Was fired without cause from Bungie in April 2014. What can be said about Marty that hasn't already? Has composed soundtracks that surely define a generation and will be remembered for years to come. Defining moment: during a Halo 2 voice recording session, Jen Taylor asks Joe Staten what's going on in the scene. After Joe rambles on about Covenant backstory for a minute, Marty interrupts him to tell Jen simply, "you're angry". Love ya Marty. Whatever you do next with your career, wish you the best of luck as well. Also known as: Marty the Elder, Supreme Allied Commander of the Marty Army
(END LOVE LETTER)
The sense I'm getting is that while it's true that things were overhauled, this particular Reddit user was just making things up based on what everyone else was speculating. I don't know that for sure yet, though.
I hate to be THAT guy but I'd need a bit more than just a response like this from the CM to confirm it's not legit. Not trying to say it's factual but this is far from what I'd consider proof that it's not.
Everyone in this list is an awesome and talented person who has contributed to your gaming happiness except me. And they love you too. Also, no need to be ambivalent about Jones, he has programming balls of diamond clad titanium. And Bungie is one of the few dev houses I can think of that still has a huge core of original or old school people - Jones, Butcher, Chucky, Parsons etc.