Axelhortsemchi
Member
((I think I can actually take care of one enraged animal per turn, Ludwig has an idea. Anyone have attacks that could pick off the lead goblin while it's fleeing?))
((I thought command forced its target to end its turn automatically?))
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it. You might issue a command other than the ones described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.
((The standard listed options all involve a double move or directly ending their turn after the prescribed action. I went outside that, though, my bad. Shoulda just had him drop it.))((Hm, I don't think it ends his turn by my reading.))
((Should we ever run into a situation where Command is used on anyone/anything that has a bonus action available again, I'll house rule it right now that they cannot use it to countermand the command. i.e. the hobgoblin could not have thrown his quarterstaff, used his movement to go up to it and use a bonus action to pick it up.))
((Party:Song of Fire: Galen could attempt to tumble his way out of trouble just like the hobgoblin did. Even without, it will likely be ok with a decent AC and a con save that won't be onerous even if struck. Extra bonus: You could shoot both the hobgoblin and his mount because yay hordebreaker.You can specify that any attack that reduces a target to 0 leaves it only unconscious. Also, if you apply standard downed rules, any single shot is unlikely to kill him.
Not sure why my web went away... oh well, not like we're gonna need it now.
DeadPhoenix: Does Nyx have Spike Growth available? It'd come in really handy for keeping the hobgoblin leader from escaping. ))
[url=http://roll.coyotecode.net/lookup.php?rollid=145801]Attack of Opportunity on Wolf A: 1D20 + 1D4 + 5 = [18]+[3]+5 = 26
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[url=http://roll.coyotecode.net/lookup.php?rollid=145802]Damage: 3D6 + 3 = [1, 6, 1]+3 = 11
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[url=http://roll.coyotecode.net/lookup.php?rollid=145803]Great Weapon reroll: 2D6 = [2, 4] = 6
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Not all of us, not yet. Just Galen.I knew the giant scorpion would try to kill us all!
Party:You can specify that any attack that reduces a target to 0 leaves it only unconscious. Also, if you apply standard downed rules, any single shot is unlikely to kill him.
My initial thought regarding tumbling was that it's not something Galen has as an option, but your mention had me looking at the houserules provided first thing in the thread, and there it is. Of course, I don't have the DMG available to me, so I can't verify for sure how it works in 5e.Song of Fire: Galen could attempt to tumble his way out of trouble just like the hobgoblin did. Even without, it will likely be ok with a decent AC and a con save that won't be onerous even if struck.
Maybe so. At least as long as Galen retains his bonus action.Extra bonus: You could shoot both the hobgoblin and his mount because yay hordebreaker.
TUMBLE
A creature can try to tumble through a hostile creature's space, ducking and weaving past the opponent. As an action or a bonus action, the tumbler makes a Dexterity (Acrobatics) check contested by the hostile creature's Dexterity (Acrobatics) check. If the tumbler wins the contest, it can move through the hostile creature's space once this turn.
CLIMB ONTO A BIGGER CREATURE
If one creature wants to jump onto another creature, it can do so by grappling. A Small or Medium creature has little chance of making a successful grapple against a Huge or Gargantuan creature, however, unless magic has granted the grappler supernatural might.
As an alternative, a suitably large opponent can be treated as terrain for the purpose of jumping onto its back or clinging to a limb. After making any ability checks necessary to get into position and onto the larger creature, the smaller creature uses its action to make
a Strength (Athletics) or Dexterity (Acrobatics) check contested by the target's Dexterity (Acrobatics) check. If it wins the contest, the smaller creature successfully moves into the target creature's space and clings to its body. While in the target's space, the smaller creature moves with the target and has advantage on attack rolls against it.
The smaller creature can move around within the larger creature's space, treating the space as difficult terrain. The larger creature's ability to attack the smaller creature depends on the smaller creature's location, and is left to your discretion. The larger creature can dislodge the smaller creature as an action- knocking it off, scraping it against a wall,
or grabbing and throwing it- by making a Strength (Athletics) check contested by the smaller creature's Strength (Athletics) or Dexterity (Acrobatics) check. The smaller creature chooses which ability to use.
((Bugbear A passes his save and stays put. Dire wolf takes full damage and gets pushed back 10 ft, waking up Bugbear B. Moving to T6 will prompt an AoO from the bugbear, if you're still making that move.))
((Somehow he got displaced, he's next to the ape so the question stands.<Did Ludwig successfully neutralize the poison of the ape, meaning that Fhiess can safely come to heal Ludwig?
EDIT: Wait, probably not possible, looking at the map it looks like Ludwig is still in the middle and I would still have to get past the Owlbear>
((Yeah, he's dog meat. Yuk yuk yuk.))<Ah, I see. Also, did the wolf that Ludwig used an AoO on die?>
Song of fire: You may want to wait to take your action since sagishi could shoot the scorpion. He'll get a sneak attack if you do. Once he does, a single move will get you into firing position on the wolf/goblin.
((I'm really not sure what best to do other than shooting the scorpion with sneak attack and also maybe free the eagle. I guess I could also dash and shoot at some of the enemies surrounding Keranos, even though he seems to handle it just fine. Opinions?))
Claw Attack vs. Galen: 1d20 + 4 = 18
Damage: 1d8 + 2 = 4
((Since Galen is adjacent to the scorpion, sneak attack would apply to either of them advantage or no.))((Being grappled doesn't seem to do much besides reduce your movement to 0. It doesn't seem to penalize or prevent you from attacking, nor does the grappler get an advantage for having grappled. I think a Rogue would be able to just sneak attack a grappled victim all day every day, but I doubt Sagishi is going to stab you in the back.))