Could have made series S digital edition with XSX specs for $450 to avoid shitfest for years to come.
You mention negatives and then crap on Spider-Man…True, but let's not look at the negatives all the time when there are plenty positives. Yes some additional work is required maybe that's what's pissing off the developers who have aired their grievances about Series S, who knows?
Ultimately plenty developers have produced great work on the console and that can't be ignored.
When both Xbox consoles sell like shit, i.e. less than half of PS5 sales, that's not anything to write home about.
There is nothing about Xbox (i.e. both XSX and XSS) hardware sales that can be considered great.
You forget we don't need a console anymore to play Xbox games. Even with that they already managed to sell more than half (not less - 22+ vs 40m) of PS5, which is a great success. Seems terrific numbers for me.
I respect your opinion. I don't agree.This is delusional.
Most ambitious game of the generation is Baldur's Gate 3 - the devs are struggling to get that running on Series S. Starfield is *not* more ambitious than BG3 despite the marketing hype.Possibly the most ambitious game this generation is coming on Series S, and need I remind you PS5 only Spider-Man 2 ain't setting the world alight mate. Oh but what's holding that back?the nonsense spreads like covid on here
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Most ambitious game of the generation is Baldur's Gate 3 - the devs are struggling to get that running on Series S. Starfield is *not* more ambitious than BG3 despite the marketing hype.
It's exactly what Microsoft were doing. By setting the baseline so low, 3rd party devs are stuck with making unambitious titles that fit into series s memory constraints and then tweaking graphics features for x/ps5 - why do you think we have so many complaints around "cross-gen games"?Yep and we are witnessing the knock on effect in the GPU market as a result, just as I predicted:
How more people didn't see this I don't know. The only thing the Series S ultimately helps achieve is all round stagnation and I think that's what they wanted.
John Carmack and iD software in general disagrees. He got Doom 3 to run on an OG Xbox. Look at modern Doom games on the Switch.
No.Most ambitious game of the generation is Baldur's Gate 3 - the devs are struggling to get that running on Series S. Starfield is *not* more ambitious than BG3 despite the marketing hype.
Unironically yesSo AW2 held back by S confirmed?
It's you who seemingly has failed to grasp the evidence so far, the games! Series S has produced mostly solid versions of every Xbox game released so far, and as I said before Starfield is more ambitious than any game released so far this generation (something some here are challenging) and that's on Series S as well.Never understood a controversy more in more entire life and other than just I dunno virtue signaling or contrarianism I don't understand this resistance to admit the series S holds back games
You'd swear we're debating whether JFK was assassinated by the CIA or not with how in depth and maneuvering people try to be in this discourse. A weak ass console will hold back a console that's 3x as powerful. This is not a quantum mechanics level challenging concept to grasp
It's part of the Xbox Ambassador program you can't take any LNever understood a controversy more in my entire life and other than just I dunno virtue signaling or contrarianism I don't understand this resistance to admit the series S holds back games
You'd swear we're debating whether JFK was assassinated by the CIA or not with how in depth and maneuvering people try to be in this discourse. A weak ass console will hold back a console that's 3x as powerful. This is not a quantum mechanics level challenging concept to grasp
Yes. And no dev is actually saying "Xbox Series S can't pull it" although they say it holds them down. Xbox Series S is current gen and can pull most things, the issue is the resources that they have to put on it because it sadly isn't an automatic port from the bigger consoles, in fact they introduced 2 bottlenecks that they shouldn't, basically.It's you who seemingly has failed to grasp the evidence so far, the games! Series S has produced mostly solid versions of every Xbox game released so far, and as I said before Starfield is more ambitious than any game released so far this generation (something some here are challenging) and that's on Series S as well.
Turns and roundabouts here, optimization is a part of game development, now its clear most developers don't make the time irrespective of platform to optimise these days. The poster I replied to and many others here are wrong in saying Series S is fundamentally holding back game design.Yes. And no dev is actually saying "Xbox Series S can't pull it" although they say it holds them down. Xbox Series S is current gen and can pull most things, the issue is the resources that they have to put on it because it sadly isn't an automatic port from the bigger consoles, in fact they introduced 2 bottlenecks that they shouldn't, basically.
In reality it's what this guy said, you have to take into account it's architecture from the ground up, which feels like a massive limitation when they don't want to deal with limitations. If you do a game not taking it into account and you have a particular bad case of structure you'll just downsize it at the end and end up with a less than optimal port (ie. downgraded everything more than they should).
But I stand behind that, if you optimize for Xbox Series S first you're more likely to pull 60 fps on it's bigger brethren, not because you scaled back your game, but because you made cleverer decisions and optimized a little extra at some bits.
Turns and roundabouts here, optimization is a part of game development, now its clear most developers don't make the time irrespective of platform to optimise these days. The poster I replied to and many others here are wrong in saying Series S is fundamentally holding back game design.
PC is more likely to hold back game design than a closed box, if you design only for the enthusiasts you risk selling very little and the optimization required to take into account the hundreds of different hardware configurations is simply impossible, hence the awful PC ports. So the games are designed with massive scaling in mind from the off, even PC exclusives.
This may be partially true now (perhaps their engines and/or way of doing things are outdated), but there will likely come a point where this changes and the games are designed to suck every last drop out of the PS5. We're talking the difference between Uncharted 3 and Uncharted 4. Clearly a major upgrade gen on gen.Then take a look at the PS5 only games, which are basically high resolution PS4 Pro games, what's holding them back exactly?
The big difference here (that I think you intentionally ignored) is that those developing for PC are:the optimization required to take into account the hundreds of different hardware configurations is simply impossible
Your superior intelligence is an enlightnent for us all HIP. With you on the developers side, we can be certain that their interest will be well protected and that they won't have to try too hard, while gamers that don't enjoy the same wealth you obviously bath in, will be allowed to kindly fuck off and stop playing video games entirely because they obviously don't deserve it.In your attempt to play down Devs who you think aren't taking the S into account, you shot yourself in the foot. They obviously are which is the problem. The S has 8gb memory for a start. That was normal in 2013.. ten years ago .
They can achieve a next gen game like BG3 with split screen coop on suprise suprise next gen consoles. Except they can't on the garbage spec one.
Engage your brain 82 and stop shilling. And call MS out for screwing over that gen for everyone or in this game Xbox gamers. You think this is going to be the only time Xbox gamers miss out? But you carry on blaming the Devs.
Right, but you proved my point. Despite these concerns, they got Doom Eternal running at 120fps on series S.![]()
Id Software Devs Express Their Concerns Over the Xbox Series S’ Hardware Specs; Memory “Situation” Not Easy to Compensate
Several devs at id Software have expressed their concerns over the specs of Microsoft’s Xbox Series S, more specifically, its memory.wccftech.com
How are absolute sales numbers a success when they lose up to $200 on each console they sell?I respect your opinion. I don't agree.
I think that a console you don't really need selling more than half of PS5 (which is a huge success) is doing great.
How many times does it need to be said it's the memory that's the issue. Series S has 8 with a chunk of it reserved for OS and what's left is split with the graphics.but bg3 has very unambitious minimum specs
what is a fx8350
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10 64-bit
Processor: Intel I5 4690 / AMD FX 8350
Memory: 8 GB RAM
Graphics: Nvidia GTX 970 / RX 480 (4GB+ of VRAM)
DirectX: Version 11
Storage: 150 GB available space
Additional Notes: SSD required
How many times does it need to be said it's the memory that's the issue. Series S has 8 with a chunk of it reserved for OS and what's left is split with the graphics.
That spec you gave is 8gb plus 4gb vram.
I wish the series S stans would actually offer credible points other than calling the Devs shit.
minimum PC specs as in if you have those specs the game might run but it will run like absolute shit.hah devs is just shit.
minimum specs runs ddr3 and gddr5, ancient and slow. windows also memory hog
larian should work harder to make use of the higher memory bandwidth in S
and you assume some random min spec gamer will actually try to run this game in local coop split? does larian say min specs will hold up respectable performance (720p locked 30 at low settings, I would guess) with local coop split mode WHILE having an acceptable image quality also? I'm pretty sure nothah devs is just shit.
minimum specs runs ddr3 and gddr5, ancient and slow. windows also memory hog
larian should work harder to make use of the higher memory bandwidth in S
You forget we don't need a console anymore to play Xbox games. Even with that they already managed to sell more than half (not less - 22+ vs 40m) of PS5, which is a great success. Seems terrific numbers for me.
When we don't need a Playstation console to play Playstation games we can compare.
BTW, if more than half of PS5 consoles are so low, why bother develop for them, right? By this type of argument third parties could just skip Xbox and develop for Playstation, Switch and PC.
Right, but you proved my point. Despite these concerns, they got Doom Eternal running at 120fps on series S.
hah devs is just shit.
minimum specs runs ddr3 and gddr5, ancient and slow. windows also memory hog
larian should work harder to make use of the higher memory bandwidth in S
Honest question. People are against cross gen, I honestly don't care. But in the same sentence want to offer an option for people who can't afford the "premium" console. Why? There's nothing wrong with that. The more people who can play the, merrier.This really.
I know this place is essentially Series S colour blind, but it absolutely has it's place in the market. Not everybody has the means nor the technical inclination to spunk the money on the big boy consoles.
And yes, accounting for the lower base specs (mostly memory bandwidth one assumes in the case of the Series S) is undoubtedly a pain in the arse, but that's game development, and something the industry has had to deal with for decades in some form or another.
I imagine the Series S is a minor inconvenience next to having to wrestle with the vastly different and opposing console architectures of old for multiplatform games.
Those concerns showed up in Doom Eternal exactly as they said it would, when they cut raytracing from the XSS version only. Luckily that's something MS lets slide even though that itself creates issues and extra asset work for devs. Not having enough RAM to implement other features or modes isn't something they can get away with though. MS wouldn't allow it. So contrary to all the bull at the beginning of the gen saying games are designed for X then scaled down you have to have the limitations of the S in mind and not implement some things if it's not possible on S, then scale up. They are holding not just their own higher spec system back but others too. There is nothing wrong with releasing a cheaper low spec machine but MS wanted their cake and to eat it too. They wanted a low spec machine but force the devs to not let it fall behind the more powerful machines on the market by holding those back.Right, but you proved my point. Despite these concerns, they got Doom Eternal running at 120fps on series S.
that's actually rather funny. it will cause some unexpected results for Microsoft. they shouldn't have caved in and sent actual help to a 3rd party studio. now other studios will demand similar assistances to cut their own costs. I believe this move will have some unforeseen consequences for Microsoft in the futureMaybe you should tell that too to the MS engineers that are trying to help Larian with the series S problems. Maybe you could give them a call?
Developers feel threatened by success of Series S, am assuming?
They don't want all console makers to follow suit.
When you have PS5 and XSX running games at native 1200p for fidelity mode and < 800p for performance mode, clearly those machines won't be limited at all by the S... They're limited in their own, of anything they're benefit by the S optimizations.
nuh-uh
case closed
That person is not a programmer anyway just a troll talking sh*t onlineWe had other aaa game developers saying that the series s will be a problem.
I mean it surely depends on the scaling of the games but if that guys don't make high end games I wouldn't take his word as "cased closed'
It is seemingly an indie game dev, which makes his tweet kinda silly.
That person is not a programmer anyway just a troll talking sh*t online
You can find countless of dumb tweets on his profile
nuh-uh
case closed
They want us to ignore 99.9% of games and make excuses for devs who don't want to do what they are paid to do (development) and upgrade their engine. Makes no sense.
Processor: Intel i5 4690 / AMD FX 8350
Memory: 8 GB RAM
Graphics: Nvidia GTX 970 / RX 480 (4GB VRAM)
Are you kidding me? This is obviously an engine problem. Alot of devs are refusing to do actual development and upgrade their damn engine and blaming the hardware. So they are dragging around a dead engine to next gen and crying foul. Unbelieveable.
Take it from the beloved insominac, the PS5 were so fast they had to upgrade their engine to take advantage of it.
Note, if you don't take advantage of next gen features, you are dragging an old engine into the next gen. Your game will suck.
I mean even today no game other than UE5 games use mesh shaders (XS/PC) (primitive shader on PS5).
Its not the consoles, its the devs.
Literally zero part of this bloated failed rebuttal contradicts what I said in anywayIt's you who seemingly has failed to grasp the evidence so far, the games! Series S has produced mostly solid versions of every Xbox game released so far, and as I said before Starfield is more ambitious than any game released so far this generation (something some here are challenging) and that's on Series S as well.
Then take a look at the PS5 only games, which are basically high resolution PS4 Pro games, what's holding them back exactly?
Then on PC you have the only next gen requirement as being an SSD, Series S has one! What a shockmost PC games run on hardware far less capable than a Series S also but let's hide that under the carpet
The fact is game development takes longer and is more expensive than ever before. The ambitious games take time but they're coming and they'll be on Series S as well(not counting PS games). A console that shares similar tech to its bigger brother isn't holding back game design, that's just nonsense.
It's you who seemingly has failed to grasp the evidence so far, the games! Series S has produced mostly solid versions of every Xbox game released so far...