Remedy's FBC Firebreak has 43 people on the servers. Very exciting.

The game was just released a couple of weeks ago, and they're already seeing less players than Marathon. In fact, the game is so f'ing dead, i actually had to google it's release date to make sure it's actually out, and not in some kind of an early pre release stage.

NOBODY EVEN NOTICED THIS SHIT CAME OUT lmao. This might very well be the biggest failure made by Remedy, so the layoffs are most likely coming to hunt this studio as well. At least it's not a GaaS, but i don't know who at the studio thought that releasing this thing was a good idea.
 
The game was just released a couple of weeks ago, and they're already seeing less players than Marathon. In fact, the game is so f'ing dead, i actually had to google it's release date to make sure it's actually out, and not in some kind of an early pre release stage.

NOBODY EVEN NOTICED THIS SHIT CAME OUT lmao. This might very well be the biggest failure made by Remedy, so the layoffs are most likely coming to hunt this studio as well. At least it's not a GaaS, but i don't know who at the studio thought that releasing this thing was a good idea.
Googling it, they tweeted they hit 1,000,000 gamers. Then I noticed it's on GP.

Game got shit reviews and no doubt sold terribly. Probably 95% of those gamers came from GP.
 
Shame, I honestly kind liked the look of this game and I love Remedy but when I saw the 40$ price tag I noped out and I also don't feel like paying for gamepass just to try it out. If it cost half of that I would've bought it.
 
Googling it, they tweeted they hit 1,000,000 gamers. Then I noticed it's on GP.

Game got shit reviews and no doubt sold terribly. Probably 95% of those gamers came from GP.

it's on gamepass AND PS+ lol

it's a super low budget title, so I bet they already made their money back with those 2 deals alone
 
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Remedy will never close. EU funds will always be available to them. They have great benefits and flexible working hours.
And if Rockstar plays their cards right and market Max Payne well this time around, they'll make enough money for Remedy to be on the green for quite a while I reckon.
Unless Remedy made some kind of deal where they get all the money upfront and receive no percentage of the royalties...
 
Is there crossplay? I'd imagine more people would be playing it considering PS+ and Game Pass additions.

Anyway Remedy should treat this as a serious lesson and go back to singleplayer games.
 
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Thanks. Yea this one was pretty much off my radar. I wouldn't mind a Control sequel though. It was a very good game.
Control 2 is in progress.

This game seemed like they took a few people and had them work on it in between other projects. They got MS and Sony both to pitch in with subscription money. Maybe I'm being naive, but I hope this either didn't cost them much, or it was a way to justify not laying people off who otherwise would have been.
 
Yeaaaaah, it's a bold decision to take a single player IP and create a non-unique multiplayer game with the same IP that no one asked for or wanted. I feel bad for them, sounds like they took a risk, and this is the outcome. They honestly probably would've been better off making an entirely new IP that wasn't shoehorned by that IP. Something that they could've leaned into more and more.

But then again, this just may be proof that it isn't their strong suit. I was involved in one of the tests and all it took was one match to go, "Oh man, this isn't good...." It's so weird to me, I know I wasn't the only one that had that feeling. How did no one on that team have the same feeling? While not a similar game at all, it did remind me of Concord where I played one single match and that's all I needed to know what was going on. The numbers showed I wasn't alone in that.

If your game, test or not, doesn't make players want to come back and/or stay. That's an enormous problem.
 
Remedy will never close. EU funds will always be available to them. They have great benefits and flexible working hours.
They also got a knack for buddying up with big companies to fund their game... MS, Epic, 505.

I dont think their games even sell great. Who knows hor profitable the games even are after the publisher takes their cut, but I dont get a sense this company wouldnt even be around if they didnt get help.

But I get a sense, they always have an easy time getting funding because their games are big showpiece kinds of games. Kind of like Ninja Theory and Hellblade. Very cinematic high production value games, low on gameplay, but the kind of game a publisher can trot to the masses and get eyeballs due to graphics.

FBC and upcoming Control 2 say on wiki they are their own publisher for these games. So they are going it alone now.
 
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Control 2 is in progress.

This game seemed like they took a few people and had them work on it in between other projects. They got MS and Sony both to pitch in with subscription money. Maybe I'm being naive, but I hope this either didn't cost them much, or it was a way to justify not laying people off who otherwise would have been.
Same, I really like Remedy.
 
Bet that's why the game sold so poorly

In this instance though, it might have worked out for them.

The game is sitting at a 65 metascore (5.1 user score, mixed on steam), doesn't sound like something that would have been a hit either way.

Depending on how much MS/Sony paid them to launch on their service, they might have made more money from that than they would have from direct sales.
 
They also got a knack for buddying up with big companies to fund their game... MS, Epic, 505.

I dont think their games even sell great. Who knows hor profitable the games even are after the publisher takes their cut, but I dont get a sense this company would even be around if they didnt get help.

But I get a sense, they always have an easy time getting funding because their games are big showpiece kinds of games. Kind of like Ninja Theory and Hellblade. Very cinematic high production value games, low on gameplay, but the kind of game a publisher can trot to the masses and get eyeballs due to graphics.

FBC and upcoming Control 2 say on wiki they are their own publisher for these games. So they are going it alone now.
And it's not like their games are THAT expensive to make either. Alan Wake 2 cost something like 70 million? With those absurd graphics and all the production quality?
It put many hundred million dollar games to shame imo. Callisto Protocol supposedly cost more than double that amount and look how that turned out :messenger_tears_of_joy:

And both Control and AW2 did not recoup costs immediately, Remedy games have long tails, eventually they begin making profit for them and looks like they're okay with that so I am as well.
This one will probably be a flop and they wouldn't be alive without all that third-party funding though that's for sure.
 
The game is very simple in design, and is enjoyable in its simplicity. Higher difficulties make the game more interesting. The only problem is the lack of content. Essentially there's just 5 maps, 3 "classes", a handful of enemy types, 6 weapons, and the objectives are more or less the same for each map. I've finished all the maps and dont feel like grinding to upgrade perks, because they dont reward me anything other than feeling accomplished on completing higher difficulty. There's no content drive towards it.
 
Googling it, they tweeted they hit 1,000,000 gamers. Then I noticed it's on GP.

Game got shit reviews and no doubt sold terribly. Probably 95% of those gamers came from GP.
It released on both GP and PS+ so probably not 95%. I'm actually surprised some paid £33 for this on steam. It's the next Bleeding Edge in terms of market performance.
 
It released on both GP and PS+ so probably not 95%. I'm actually surprised some paid £33 for this on steam. It's the next Bleeding Edge in terms of market performance.
Ya, I missed PS part. Kevboard mentioned it too.

But $52 CDN. Or $64 for deluxe pack. God no.
 
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A budget of 30M EUR. Insanity.
Yup. At current current currency exchange rates, that $31.7M US in the articles (Nov 2024) is now about $35M US needed as it's swung 10%.

But to be the fair, the 3M copies needed depends on what avg net price they are using, and who knows what GP and PS sub fees were which Remedy got. At that time, they were using about $11 US net revenue per copy. So about $15 avg price before 30% cuts.


Let's start with FBC Firebreak, Remedy's new three-player co-op game set in the Control universe (FBC Firebreak will also be available day one on Xbox Game Pass and PS Plus Extra, which will secure additional revenue from Microsoft and Sony). The development budget for Firebreak is 30 million euros (approx $31.7 million), and will carry a mid-price point. To secure 100% ROI, it needs to sell three million copies during its lifetime.
 
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I doubt anyone would know unless they are a Control fan.
If you played control but don't know what FBC stands for

laugh make GIF
 
Having loved both Alan Wake games and Control l installed this when it came out. And never launched it. I always found myself feeling too tired to deal with the MP environment. A few days ago I elected to play FarCry Classic on my PS3 instead of this. Which speaks volumes to the lack of hype or urgency to play this. I don't know if I'll fire this up anytime soon.
 
I Played the test, it felt awful. The maps were bad, the objectives were bad, and the enemies were bad.
I hope this was cheap and doesn't effect Remedy.
 
Remedy will never close. EU funds will always be available to them. They have great benefits and flexible working hours.
Id be careful with words like never and always. Studios with way more resources and better track records have gone under

And EU funds are great until they dry up, policies shift, or priorities change

Nothing's bulletproof in this industry
 
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43 people? This is amazing. You can literally know the name of each player. You can get to know them personally. You can tailor your insults. This is beautiful. More of this, please.
 
Remedy was already battling against debt, this might've just set them back a few years again.
I highly doubt it. It didn't felt like they were betting big on this but wanted to try either way. Maybe most of the work was already done as a concept proof during CONTROL.

Won't affect CONTROL 2 development at all.
 
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