cormack12
Gold Member
Source: https://archive.is/YCdiz
The devs at Remedy talked about their design philosophy behind the Left 4 Dead 2-like shooter, answered some questions, and showed off one of the game’s missions.
Specifically, FBC is set roughly six years after the events of Control. The destructive interdimensional Hiss still infest most of the Oldest House, the impossibly large and cosmic-horror filled HQ of Control’s Federal Bureau of Control. The lockdown is still in place, and after all these years, supplies are running out and people are getting desperate to take back the HQ and kick the Hiss out for good. So the Bureau’s director—Control protagonist Jesse Faden— has ordered the creation of the Firebreak Initiative. This is a volunteer-based emergency response team tasked with stopping the Hiss.
The idea is that no matter how many hours you’ve played, you should be able to quickly hop into a game with a buddy and have a good time.
Getting friends together is tricky for a lot of adults and Remedy seem aware of this. Their goal is to make the game extremely easy to hop into, hence no cutscenes or lengthy tutorials, and to not include any FOMO elements or make FBC feel like a “second job.” You can stop playing FBC for months and then come back and you won’t be behind or need to grind to catch up to friends.
They instead explained that they want to respect players’ time. No content in FBC will be “time-restricted” or be based around FOMO. Remedy insists they are working hard to make a game “for people with kids,” aka gamers with limited time. They also confirmed that all playable content updates will be free and promised more specific details closer to launch.
The devs at Remedy talked about their design philosophy behind the Left 4 Dead 2-like shooter, answered some questions, and showed off one of the game’s missions.
Specifically, FBC is set roughly six years after the events of Control. The destructive interdimensional Hiss still infest most of the Oldest House, the impossibly large and cosmic-horror filled HQ of Control’s Federal Bureau of Control. The lockdown is still in place, and after all these years, supplies are running out and people are getting desperate to take back the HQ and kick the Hiss out for good. So the Bureau’s director—Control protagonist Jesse Faden— has ordered the creation of the Firebreak Initiative. This is a volunteer-based emergency response team tasked with stopping the Hiss.
The idea is that no matter how many hours you’ve played, you should be able to quickly hop into a game with a buddy and have a good time.
Getting friends together is tricky for a lot of adults and Remedy seem aware of this. Their goal is to make the game extremely easy to hop into, hence no cutscenes or lengthy tutorials, and to not include any FOMO elements or make FBC feel like a “second job.” You can stop playing FBC for months and then come back and you won’t be behind or need to grind to catch up to friends.
They instead explained that they want to respect players’ time. No content in FBC will be “time-restricted” or be based around FOMO. Remedy insists they are working hard to make a game “for people with kids,” aka gamers with limited time. They also confirmed that all playable content updates will be free and promised more specific details closer to launch.