chickdigger802
Banned
My experience with the two Monkey Island games and Simon the Sorcerer were less than ideal on the iPhone. They were ports, sure, but I just don't think the iPhone has a big enough screen to provide a great control experience for even point and click adventures. Superbrothers: Sword & Sworcery EP had better controls, but it still felt off to me on the iPhone.
I'm sure I'd feel differently if I had an iPad, but I don't. I also don't have any immediate plans to get one.
I'm almost certain it would. I love the concept/atmosphere he's going for and it looks like they have a good team in place. This is the type of project I'd put up $50 or more for if it weren't something I'd have to play on my iPhone. As-is, I'm going to pass and just wish them luck.
And those were just sloppy ports. I don't believe this game will have pixel hunting and it's more 'puzzle room'.
But yeah, it does seem like iPad would be the ideal way to play this. If it was also on pc...