hHow do they plan on releasing the game to the backers? I may be wrong, but I thought the App Store limited on how many codes the Dev's get for promotion? I guess they can just gift it to everyone manually?
Whoa, should have checked. I didn't think they'd be that transparent about it already.We do not know yet. From the FAQ:
How will we receive the game for my iPhone/iPad/iPod Touch?
While we can't get into details just yet, Apple representatives were kind enough to sit down with Alexei and I and explain a few distribution options to us. Ultimately, the distribution method will be decided post-funding, but we can assure you that you will get the game for your iOS device at launch!
Touch Arcade are the absolute worst. So glad more people can see what morons they are :l Anyway, Payton's concept looks and sounds interesting. Might chip in later if I've got scratch
Someone edit the thread title...I had no idea this was a kick starter when I first read about it.
And 500k? Good luck.
Toucharcade shits themselves over crap flash games with low framerates yet they won't touch this? Seriously? Now all of the sudden they have standards?
Wow, that was not nice. It's understandable that there a people who don't like Kickstarter but that's another level.*snip*
Kickstarter is everything that is wrong with the "millennial" generation, wholly concentrated into a single web site. Back in my day, if you wanted to open up a lemonade stand, you did everything you could to get the funding together to make that happen. If you couldn't finance it personally, you'd borrow money from whatever family, friends, and fools you can drum up, and be personally responsible for its repayment. You'd then take that money, open your lemonade stand, hopefully turn a profit, then pay everyone back. Alternatively, if you didn't turn a profit or couldn't get your lemonade stand off the ground for one reason or another, you still needed to worry about the money you owed everyone. This caused you to only ask for money when you really believed in your lemonade stand, or, at least, enough to risk your neck for it.
In this crazy Kickstarter-laden world we live in now, the scenario is totally different. You decide on the vague idea that you want to start a lemonade stand, you don't have the means to do it, so you jingle around a change jar with a line on it. You sucker people into giving money to you because they like lemonade, and you offer them some sort of commemorative sticker as "thanks." Meanwhile, while people might be filling up your change jar, you're free at any time to up and decide that you don't want to run a lemonade stand anymore, and instead you're going to sell Kool-Ade, fruit punch, or any other number of derivative things.
In fact, you don't even have to open anything at all. What's stopping you from actually fulfilling your promises? Not Kickstarter, that's for sure.
From their own Help pages:
-Kickstarter does not investigate a creator's ability to complete their project.
-Because projects are usually funded by the friends, fans, and communities around its creator, there are powerful social forces that keep creators accountable.
-At the end of the day, use your internet street smarts.
So, essentially, you don't have to do anything you say you're going to do. Kickstarter gets their 30% rake, and as someone who donated you're left with "powerful social forces" such as complaining on Twitter when things don't pan out.
We're not posting about Kickstarter stuff anymore because of how silly it's getting. Here we have someone looking for half a million dollars based on a four minute video with no gameplay, and three concept images. Anything we post about games in this stage is little more than a post that says "Hey give these people money and cross your fingers."
I appreciate what they're trying to do, but, how many paid games out there that target a hardcore audience even gross half as much money as these guys are asking for on Kickstarter?
Particularly egregious.sounds like he dislikes kickstarter for political reasons. also lol nice lie about what they've shown.
How can someone that runs an iOS site start an argument with "Back in my day...".
I still can't get over the attitude from Toucharcade. I mean, they really DO cover and praise so much shit on that site. I'm always surprised by how excited they seem about terrible games to the point that I sometimes wonder if the staff started gaming with the iPhone. They have such little taste.Yeah, wonderful double standards there. It's a shame, because the concept looks pretty good. If this game was being aimed at PC, it wouldn't have a problem getting funding at all. But unfortunately the Kickstarter-iOS combination is not boding well for this one.
Well, that actually seems to line up. Young staffers who started out with the iPhone praising shit games probably wouldn't be interested in a high profile effort that more closely resembles the values of traditional games.I still can't get over the attitude from Toucharcade. I mean, they really DO cover and praise so much shit on that site. I'm always surprised by how excited they seem about terrible games to the point that I sometimes wonder if the staff started gaming with the iPhone. They have such little taste.
With something like this I would have expected tons of coverage as it looks significantly more interesting than many other iOS games.
Is touch arcade a huge deal or why are we giving so much attention to that one guy?
It has a chance, but it will be difficult. The first two days and the last two days are the busiest Kickstarter days.
Disheartening to see TA shit on these Kickstarter projects like that. Instead of putting their personal views on it I'd like them to just post these kind of projects on the site and let people decide for themselves.
The site would end up being nothing but Kickstarter projects.
If people want to see what is on KS, let them go to the site themselves.
There's a difference between mentioning any old KS project and posting information on a particularly high profile one.The site would end up being nothing but Kickstarter projects.
If people want to see what is on KS, let them go to the site themselves.
Exactly, if a game like this succeeded on iOS it could have huge implications for the future of the market. It's not exactly your average iOS game.There's a difference between mentioning any old KS project and posting information on a particularly high profile one.
This particular game represents something that the platform lacks and could help pave the way for more ambitious projects in the future. I think it's important that the game be known.
Kickstarter is everything that is wrong with the "millennial" generation, wholly concentrated into a single web site.
Is touch arcade a huge deal or why are we giving so much attention to that one guy?
I still can't get over the attitude from Toucharcade. I mean, they really DO cover and praise so much shit on that site. I'm always surprised by how excited they seem about terrible games to the point that I sometimes wonder if the staff started gaming with the iPhone. They have such little taste.
Clearly not Eli Hodapp.One of the writers use to work for Giant Bomb.
I think the story is gonna be integral to the device used to play the game. That might get lost if it's ported? I dunno.
Game looks interesting, but iOS is an absolute turn off. I just don't want to play 'proper' games on my iPod touch. Would think about it for PC or XBLA but really rigt now I can't even think about backing it even $1.
I wonder if he's a republican.
Oh, wow. And I thought I was going to eat food today.Ryan Payton
It'll break $100,000, but it's meaningless if it doesn't reach $500,000.THey should have announced it for the three main mobile platforms and PC. I don't think iOS will support something like this at all. I hope it breaks $100,000 but I don't see that happening.
It's so odd to mention when I'm pretty sure Ryan Payton isn't an millennial.I like how "millennial" is the new boogeyman people can point to as if you can make sweeping generalizations about entire generations consisting of millions upon millions of people of diverse backgrounds, races, genders, etc. It's reductive ignorance at its worst. Go choke on one, TA.
One of the writers use to work for Giant Bomb.