Zeouterlimits
Member
Brad Nicholson. I'd forgotten about him.Huh? Who would that be? There hasn't been someone leaving GB.
Brad Nicholson. I'd forgotten about him.Huh? Who would that be? There hasn't been someone leaving GB.
This isn't going fast enough. I am fairly nervous.
Brad Nicholson. I'd forgotten about him.
The hype around the kickstarter project has died down
Hasn't exactly gotten much traction there...Someone get this on the reddit front page or something. I need this gameeeee
I don't think it had much to begin with. It seems like most of the "hyped"/popular Kickstarter projects get funded within 30 hours or so and then slow down.
I don't think it had much to begin with. It seems like most of the "hyped"/popular Kickstarter projects get funded within 30 hours or so and then slow down.
It started off pretty decent really, and seemed like it would at least clear 250-300k pretty easily.
And then after 24 hrs...it died. I know most kickstarters die after 24 hrs, but this one really has.
Take matters into your own hands, back the project with $442,466.Someone get this on the reddit front page or something. I need this gameeeee
That's a god damn shame.It started off pretty decent really, and seemed like it would at least clear 250-300k pretty easily.
And then after 24 hrs...it died. I know most kickstarters die after 24 hrs, but this one really has.
Yeah, count me as one of those people. I don't have an iOS platform and don't intend to ever own one.I'm really thinking they need to re-examine the platform. They seem intent on delivering an ambitious mobile title, but I really do think iOS only is too limiting. I've spoken with a number of people who have decided against contributing to the game on the basis that it is iOS only.
That's a god damn shame.
I'm really thinking they need to re-examine the platform. They seem intent on delivering an ambitious mobile title, but I really do think iOS only is too limiting. I've spoken with a number of people who have decided against contributing to the game on the basis that it is iOS only.
Excuse me for going off the deep end here but I wonder if it's basically just an experiment. Maybe there is a publisher or two who are potentially interested in backing this project but want to see some kind of evidence for its viability. In that way the kickstarter could effectively be a guage to show how much interest there is in this project (in a way that's hard to quantify, perhaps, but it's better than nothing). It could just be a, "I completely don't expect us to hit $500,000 but I want to set the bar fairly high just to see (and demonstrate) how close we can get." Maybe Payton isn't really expecting this thing to hit the mark to begin with.Payton's an awesome guy, but I'd really like to know what he was thinking with this Kickstarter.
That's a god damn shame.
I'm really thinking they need to re-examine the platform. They seem intent on delivering an ambitious mobile title, but I really do think iOS only is too limiting. I've spoken with a number of people who have decided against contributing to the game on the basis that it is iOS only.
Even Banner Saga hasn't gotten to 500k yet and stuff like Leisure Suit Larry is struggling along in the 200's.
So, does anyone know if he can relaunch the Kickstarter once its ended? Maybe he'll changed his mind about what platforms to bring this game to.
People aren't willing to fund a game that doesn't seem to have its priorities in order, that much is true. I don't think you can extrapolate out that people aren't willing to help pay for general large-scale mobile development.I guess that pretty much confirms it. That iOS devices simply aren't a viable platform for AAA games. It seems theres not alot of interest for big budget cinematic games on iOS. Which is a shame, it seems like a waste with so much horsepower available with each new device from Apple, that people aren't prepared to pay what is needed to fund devs who try to tap the hardware's potential.
See I'm wondering what they do if they don't make it. It seems like they are already in full production.
Half a million for a ios exclusive new ip? I wish the devs best of luck, but realistically they should go PC and scale back the funding if this doesn't pan out
Kickstarters is good but it ain't that good. Most of the successes I've seen videogame wise have modest funding goals ($20000 or less). And the goal was attained only just, things like banner saga are the exception, not the rule.
I appreciate that these guys have far more than a slideshow of concept art for their promo, however. They ARE serious about this and hope they're prepared for alternate routes to get this made
Yeah, we knew we were taking a risk with doing a large scale game on iOS with a brand-new IP. I'm glad we stuck to our guns and stayed true to what we want to make, instead of just announcing it as a PC game like some people suggested we do.
From the very beginning, we designed the game and wrote the story for iOS. Swiping, pinch-zooming and tapping your way around the rooms and guiding Hope is a really unique experience and just doesn't have the same feel using a mouse. With that said, we want to do a PC version down the road, but it would require months of work to design it to the strengths of the PC.
Yeah, we knew we were taking a risk with doing a large scale game on iOS with a brand-new IP. I'm glad we stuck to our guns and stayed true to what we want to make, instead of just announcing it as a PC game like some people suggested we do.
From the very beginning, we designed the game and wrote the story for iOS. Swiping, pinch-zooming and tapping your way around the rooms and guiding Hope is a really unique experience and just doesn't have the same feel using a mouse. With that said, we want to do a PC version down the road, but it would require months of work to design it to the strengths of the PC.
Haters can hate that it's not on another platform, but there is stupid money to be made on iOS so the choice makes perfect sense to me.
This is my only reason for not kicking in. The concept sounds great but I don't own any iOS devices :[the platform didn't help, I think.
This is my only reason for not kicking in. The concept sounds great but I don't own any iOS devices :[