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Resident Evil 4: GNC vs PS2 Comparison

You guys are so fuckin retarded...actually listen to yourselves...

"the trees...the GC version has more fuckin trees for the love of god...TREES!!!"

-_-

Newsflash, after playing a game for 30 minutes or so, you get used to the graphics and all little technacalities such as (bit this, tree that, lighting this) you won't notice. The reason why a stage or area later on in the game might make go you stop and go 'wow' for a second is because of art-design.
 
C- Warrior said:
You guys are so fuckin retarded...actually listen to yourselves...

"the trees...the GC version has more fuckin trees for the love of god...TREES!!!"

-_-

Newsflash, after playing a game for 30 minutes or so, you get used to the graphics and all little technacalities such as (bit this, tree that, lighting this) you won't notice. The reason why a stage or area later on in the game might make go you stop and go 'wow' for a second is because of art-design.

Grass?
Sparks?
Barrells?
Raindrops?

Any of these ring the bell? Trees is definitely par for the course on this forum.
 
GC version looks better. PS2 version has more features. This shouldn't be a surprise to anyone, given all the coverage the game's received on these forums alone.
 
This really needs to be played on the GC first, for the full experience. Then get/rent the PS2 version for the extras. GC & PS2 owners am happy. :)
 
xabre said:
It's a good thing I bought the superior version nine months ago.

i was busy playing the far superior God of War back then. Now that i've just about gotten Kratos and his titti-tacular adventures out of my system, i think im ready for a slightly inferior gaming experience, so RE4: The Definitive Edition comes just at the right time!
 
Ninja Scooter said:
i was busy playing the far superior God of War back then. Now that i've just about gotten Kratos and his titti-tacular adventures out of my system, i think im ready for a slightly inferior gaming experience, so RE4: The Definitive Edition comes just at the right time!

Come on, that's just unnecessary. Why'd you have to drag God of War into this, no matter how you felt about that experience it's not going to go down well :P
 
I don't know about dithering. But there is a considerable amount of color banding in the GC version, which 24-bit color should fix a little.
 
Amir0x said:
Come on, that's just unnecessary. Why'd you have to drag God of War into this, no matter how you felt about that experience it's not going to go down well :P


did i mention Metal Gear Solid 3? And for that matter, what the hell, METAL GEAR SOLID 4!
 
game looks better on gamecube, but it still looks amazing on ps2 and is one of the best looking games this generation across the board- not only the best looking, but the best playing, as well- and the ps2 version gets extra content.

conclusion: re4 in any form is top quality. take this quotation: "the son of king david had 10,000 wives, and his wisdom was highly regarded." how does that fit into this discussion? I don't know.
 
Let it fucking go already. How pathetic does your life has to be to become this bitter and angry over videogames and these 'console wars' that you (trolls from both sides) spend your time 'laughing' at your 'online enemy' whenever things go your way regarding a fucking VIDEOGAME.
 
"conclusion: re4 in any form is top quality. take this quotation: "the son of king david had 10,000 wives, and his wisdom was highly regarded." how does that fit into this discussion? I don't know."
<hapless fucktard GAF virgin squad>yeah, but i bet he'd trade 10,000 wives in for the AWESOMENESS THAT IS MGS4!</hapless fucktard GAF virgin squad>

Kind David : you PUSSY FANBOY. Lol. Look at the shaggies on those 10,000 wives... LOLAMIRITE. Why are all their camel toes bumped map. Roofles at the bad art... the fur shading looks off too - the lighting is all wrong...
 
DCharlie said:
<hapless fucktard GAF virgin squad>yeah, but i bet he'd trade 10,000 wives in for the AWESOMENESS THAT IS MGS4!</hapless fucktard GAF virgin squad>

Kind David : you PUSSY FANBOY. Lol. Look at the shaggies on those 10,000 wives... LOLAMIRITE. Why are all their camel toes bumped map. Roofles at the bad art... the fur shading looks off too - the lighting is all wrong...

Complete with 16-bit color. :lol
 
LOL at the models... MGS4 has 24-bit colour... each wife only has 1-clit colour! LAME

for it is truth : 9 out of 10 gaffers prefer BIT to CLIT.

Might explain a lot actually.
 
This is a great comparison. Definitely shows what a great port it is. Also shows that the Cube version indisputably features the better graphics overall. The differences are all subtle. You may not notice the downgraded textures or the missing trees or the different lighting but it all adds up.

Some people mention that the indoor areas should look better on the PS2 because of higher precision but I think these screens prove that it won't. Look at the screens from inside the houses. The Cube version features much better contrast, better colors (dithering aside) and effects such as lighting shinging through the windows are much more distinct in the Cube version.
 
Not only has the foilage been Drastically reduced (there's really no arguing this) but the PS2 versions seems to be nearly devoid of any real compotent lighting effects. It also seems to be drawing from a much smaller color pallette than the GC version is. I think I'll decide against trading in the Cube version towards the PS2 release. Even though the game looks and runs fine on the PS2 the downgrade in foilage, lighting and colors is a little much for my tastes. I will still play the PS2 version more for the Ada missions and bigger attache case but I think I'll continue to use the Cube version to show off how jaw-droppingly gorgeous the graphics in RE4 are no doubt.
 
Honestly, if someone posted those PS2 screens and said they were from the GC version I wouldn't doubt. Both versions look virtually the same.
 
Lol at delusionals overanalyzing stills. PS2 has subtle dowgrades compared to GC, and that's a fact, but while playing the two versions look and play *virtually* identical 98% of the time.
 
IGN PS2
Matt Cassamassomething said:
Still, the new footage did clear up an important question on the collective tongue of PlayStation 2 owners: does the port look as good as GCN version? The answer is yes. Despite widespread doubt that PlayStation 2 could pull off a graphically competent recreation of what is quite possibly the prettiest GameCube title, the port looks very impressive indeed. The video displayed various scenes from the game, including the village, the fight with El Gigante, exploration in the castle, and more, and all of them looked very similar to their GameCube counterparts right down to the advanced lighting and shadow effects. Even the fluidity seemed mostly steady a steady 30 frames.

The GameCube build seems to retain a visual edge over the PS2 port, due mostly to a slightly higher polygon count and additional filtering. But at the end of the day, gamers are likely to be hard-pressed to tell the differences between the two versions if they are not forewarned.
 
Well the port took at least 12 months to complete and according to the director, was quite difficult and one of the most costly ports Capcom has ever done. In fact the main reason why the PS2 version features all the new Ada missions is because once they realized how long it would take them to rebuild the game on the PS2 they figured no one would wait that long for just a straight port. So its not like the PS2 version would of turned out nearly as good as it did if they hadn't commited the serious amount of time, resources and money that they chose to. I personally believe the whole ordeal was worth it because if it was just a half-assed port it would of been a disgrace to this masterpiece of a game that pretty much defines this generation.

My only real complaint is that we didn't recieve an Xbox version so we could have the graphically definitive version and the content definitive version all in one nice little package. Especially since 360 is getting RE5 I'm pretty confused why they haven't done this.
 
Shaheed79 said:
My only real complaint is that we didn't recieve an Xbox version so we could have the graphically definitive version and the content definitive version all in one nice little package. Especially since 360 is getting RE5 I'm pretty confused why they haven't done this.
This gen saw a number of PS1 RE ports from Capcom. I don't see why next gen should be any different.
 
Shaheed79 said:
My only real complaint is that we didn't recieve an Xbox version so we could have the graphically definitive version and the content definitive version all in one nice little package. Especially since 360 is getting RE5 I'm pretty confused why they haven't done this.
It's because Mikami made RE4 on the GCN as a big "f-you" to Ken Kutaragi, not Bill Gates.

And even if Mikami did give one of those to Bill Gates, it's unlikely that Microsoft would've had quite as much of an "agressive" response to it as Sony did.
 
-Polygon cut by removing trees and other vegetation
-no lighting from gun, nor coming from the window
-lower res texture
-downgraded models
-less color contrast
-brown
-FMV replacing GC's real-time cutscenes

So yea, definitely play RE4 on ps2 if you dont own a gamecube and havent played it on GC because its probably one of the most fun game of this year but i dont ever want to see "equal" when it comes to graphic comparisons ever again <_<
 
I wouldn't miss the extra polies, extra geometry and extra texture detail much, but the (lack of) lighting is so obvious that in terms of graphics I wouldn't compare these versions. But there's still the extra content of course.
 
The color banding in the GC version I played about a month ago was easily noticeable even by Hans Moleman. The same happened with PN03 btw...
That said I feel pretty curious they have removed trees and polygonal stuff from the PS2 version, basically because this is one of the strengths of the system.
 
ourumov said:
The color banding in the GC version I played about a month ago was easily noticeable even by Hans Moleman. The same happened with PN03 btw...
That said I feel pretty curious they have removed trees and polygonal stuff from the PS2 version, basically because this is one of the strengths of the system.
What is? Tree rendering?

PS2 cant push as many polygons with various texture effects as the GCN can. I thought that was known? No game on the system has been able to match rogue leader in terms of technical prowess, and that was a launch title.
 
Mr Gump said:
No game on the system has been able to match rogue leader in terms of technical prowess, and that was a launch title.
Unfortunately, that statement basically applies to both the PS2 -AND- GC. :\

Factor 5 really knows their shit. It made use of so many features that generally went to waste when in the hands of others. Amazing looking game.
 
This might sound like damage control or trolling, I don't really care if you think it's either.

But there is something wrong with these screen caps.

screen caps

The GC shots and the PS2 shots are the same resolution 680 x 453 and the aspect ratio is also the same.

They must have set the PS2 to non-anamorphic so that it was the same resolution and aspect ratio as the GC version. Comparing the 16:9 anamorphic PS2 shots to the 4:3 letterboxed GC shots would show a real difference in image quality, we are talking over 100 lines reduction in resolution on the GC version. On a 42" size screen that sort of drop really shows up.

I also wonder if they have the expensive equipment to capture progressive scan images. You either need a development machine or $2000 capture card!

I can't wait to get the PS2 version and try it on my set-up at home. The GC version looks very poor on my 42" 16:9 screen, because it is such low resolution.
 
Mr Gump said:
No game on the system has been able to match rogue leader in terms of technical prowess, and that was a launch title.

Rebel Strike beats Rogue Leader, even if it is not nearly as good as a game.
 
Mr Gump said:
What is? Tree rendering?

PS2 cant push as many polygons with various texture effects as the GCN can. I thought that was known? No game on the system has been able to match rogue leader in terms of technical prowess, and that was a launch title.
I could see this being a problem if the trees were precompiled DLs that didn't fit in the 32 MB RAM of the PS2 (texture compression on PS2 is a hard thing)...but if they are a product of a procedural tree rendering algorythm then the PS2 has all the numbers to be better than the GC in this matter.

Each system has its strengths...Perhaps the PS2 couldn't replicate a lot of the texture effects RL had, specially because doing them on PS2 means more rendering passes which in turn means less time to complete the frame. But well, see how the GC would manage ZOE2 particle effects or just the MGS2 ones...TO name something...OR the shadowing/lightning system from SH3...
 
Rebel Strike has that nice vaseline look, it looks awful.... atleast the framerate is steady though. never liked the graphics of any of them.
 
It's obvious that the GC version has a clear graphics advantage.

So much for the whole "superior version" bullshit that was getting tossed around here.
 
Going by the two comparison pics on the first page, I actually prefer the GC versions color much more then the ps2 version. It seems to show more detail and have a more natural look to it, where as the ps2 version seems to oversaturate the color. The muted color of the GC version actually adds to the overall visual quality and feel of the game IMO.. :)

also, the lighting makes a huge difference...that in itself makes the GC version look way better.
 
PS2 is a polypusher, it can render much more polygons per frame. But that amount drops exponentially with the amount of lights. Extra light means another render pass.
 
dark10x said:
Unfortunately, that statement basically applies to both the PS2 -AND- GC. :\

Factor 5 really knows their shit. It made use of so many features that generally went to waste when in the hands of others. Amazing looking game.


not many devs tried to push the GC to its limits, unlike the ps2
 
RE4 is the best looking game on Cube. Technically it's outstanding but the production values are what take it to the top. For that reason I reckon it'll be the best looking game on PS2 as well despite the downgraded graphics.
 
ourumov said:
I could see this being a problem if the trees were precompiled DLs that didn't fit in the 32 MB RAM of the PS2 (texture compression on PS2 is a hard thing)...but if they are a product of a procedural tree rendering algorythm then the PS2 has all the numbers to be better than the GC in this matter.

Each system has its strengths...Perhaps the PS2 couldn't replicate a lot of the texture effects RL had, specially because doing them on PS2 means more rendering passes which in turn means less time to complete the frame. But well, see how the GC would manage ZOE2 particle effects or just the MGS2 ones...TO name something...OR the shadowing/lightning system from SH3...
yeah!!! someone who knows his stuff. i thought it was understood that re4 didnt exploit the ps2's ablities...
 
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