Red Blaster
Member
dark, you should know by now that there's no such thing as color depth. You just made it up!
C- Warrior said:You guys are so fuckin retarded...actually listen to yourselves...
"the trees...the GC version has more fuckin trees for the love of god...TREES!!!"
-_-
Newsflash, after playing a game for 30 minutes or so, you get used to the graphics and all little technacalities such as (bit this, tree that, lighting this) you won't notice. The reason why a stage or area later on in the game might make go you stop and go 'wow' for a second is because of art-design.
xabre said:It's a good thing I bought the superior version nine months ago.
Ninja Scooter said:i was busy playing the far superior God of War back then. Now that i've just about gotten Kratos and his titti-tacular adventures out of my system, i think im ready for a slightly inferior gaming experience, so RE4: The Definitive Edition comes just at the right time!
Amir0x said:Come on, that's just unnecessary. Why'd you have to drag God of War into this, no matter how you felt about that experience it's not going to go down well![]()
Ninja Scooter said:did i mention Metal Gear Solid 3? And for that matter, what the hell, METAL GEAR SOLID 4!
Robobandit said:We all know thatis the best game of all time. These arguments are meaningless :lolDaikatana
Widfara said:john romero just masturbated thanks to you
<hapless fucktard GAF virgin squad>yeah, but i bet he'd trade 10,000 wives in for the AWESOMENESS THAT IS MGS4!</hapless fucktard GAF virgin squad>"conclusion: re4 in any form is top quality. take this quotation: "the son of king david had 10,000 wives, and his wisdom was highly regarded." how does that fit into this discussion? I don't know."
DCharlie said:<hapless fucktard GAF virgin squad>yeah, but i bet he'd trade 10,000 wives in for the AWESOMENESS THAT IS MGS4!</hapless fucktard GAF virgin squad>
Kind David : you PUSSY FANBOY. Lol. Look at the shaggies on those 10,000 wives... LOLAMIRITE. Why are all their camel toes bumped map. Roofles at the bad art... the fur shading looks off too - the lighting is all wrong...
Matt Cassamassomething said:Still, the new footage did clear up an important question on the collective tongue of PlayStation 2 owners: does the port look as good as GCN version? The answer is yes. Despite widespread doubt that PlayStation 2 could pull off a graphically competent recreation of what is quite possibly the prettiest GameCube title, the port looks very impressive indeed. The video displayed various scenes from the game, including the village, the fight with El Gigante, exploration in the castle, and more, and all of them looked very similar to their GameCube counterparts right down to the advanced lighting and shadow effects. Even the fluidity seemed mostly steady a steady 30 frames.
The GameCube build seems to retain a visual edge over the PS2 port, due mostly to a slightly higher polygon count and additional filtering. But at the end of the day, gamers are likely to be hard-pressed to tell the differences between the two versions if they are not forewarned.
This gen saw a number of PS1 RE ports from Capcom. I don't see why next gen should be any different.Shaheed79 said:My only real complaint is that we didn't recieve an Xbox version so we could have the graphically definitive version and the content definitive version all in one nice little package. Especially since 360 is getting RE5 I'm pretty confused why they haven't done this.
It's because Mikami made RE4 on the GCN as a big "f-you" to Ken Kutaragi, not Bill Gates.Shaheed79 said:My only real complaint is that we didn't recieve an Xbox version so we could have the graphically definitive version and the content definitive version all in one nice little package. Especially since 360 is getting RE5 I'm pretty confused why they haven't done this.
What is? Tree rendering?ourumov said:The color banding in the GC version I played about a month ago was easily noticeable even by Hans Moleman. The same happened with PN03 btw...
That said I feel pretty curious they have removed trees and polygonal stuff from the PS2 version, basically because this is one of the strengths of the system.
Unfortunately, that statement basically applies to both the PS2 -AND- GC. :\Mr Gump said:No game on the system has been able to match rogue leader in terms of technical prowess, and that was a launch title.
Mr Gump said:No game on the system has been able to match rogue leader in terms of technical prowess, and that was a launch title.
I could see this being a problem if the trees were precompiled DLs that didn't fit in the 32 MB RAM of the PS2 (texture compression on PS2 is a hard thing)...but if they are a product of a procedural tree rendering algorythm then the PS2 has all the numbers to be better than the GC in this matter.Mr Gump said:What is? Tree rendering?
PS2 cant push as many polygons with various texture effects as the GCN can. I thought that was known? No game on the system has been able to match rogue leader in terms of technical prowess, and that was a launch title.
Indeed. Lighting is a fundamental thing in this gameLighting wise, its
NIGHT
&
DAY
:lolHonestly, if someone posted those PS2 screens and said they were from the GC version I wouldn't doubt. Both versions look virtually the same.
[Reki] said:Indeed. Lighting is a fundamental thing in this game
dark10x said:Unfortunately, that statement basically applies to both the PS2 -AND- GC. :\
Factor 5 really knows their shit. It made use of so many features that generally went to waste when in the hands of others. Amazing looking game.
yeah!!! someone who knows his stuff. i thought it was understood that re4 didnt exploit the ps2's ablities...ourumov said:I could see this being a problem if the trees were precompiled DLs that didn't fit in the 32 MB RAM of the PS2 (texture compression on PS2 is a hard thing)...but if they are a product of a procedural tree rendering algorythm then the PS2 has all the numbers to be better than the GC in this matter.
Each system has its strengths...Perhaps the PS2 couldn't replicate a lot of the texture effects RL had, specially because doing them on PS2 means more rendering passes which in turn means less time to complete the frame. But well, see how the GC would manage ZOE2 particle effects or just the MGS2 ones...TO name something...OR the shadowing/lightning system from SH3...