Resident Evil 5 PC Benchmark

godhandiscen said:
Area 3 has some awesome explosions in DX10 mode. My GTX295 took a hit down to 60fps from the usual 90fps it was getting. I can see where people are coming from.

Not only ATI, as I said, Area 3 has some hardcore explosions.

That has nothing to do with it.

1. Nvidia cards aren't being significantly affected at all.

2. It was running at about 15fps from the very beginning, even when he was walking through an empty space. The whole area was constantly in the mid-teens, until I turned it off in disgust.

3. Overall DX10 performance was poor. I was frequently getting sub-40 framerates. I should not be getting a little over the half the framerate of DX9.
 
After updating to latest CCC driver, here are my results:

Radeon HD 4870
1920x1080
Everything on High
V-Sync OFF
Motion Blur ON
4x AA

DX10
971q1e.jpg


DX9
2u4ubkl.jpg


DX10 is definitely the perpetrator for my lower framerates, especially in Area 3, where it just nosedives to the 20s.

Oh yeah, for those asking if it has supports Windows LIVE, I don't think it's been announced, but if I were to guess, my guess would be no.
 
godhandiscen said:
Area 3 has some awesome explosions in DX10 mode. My GTX295 took a hit down to 60fps from the usual 90fps it was getting. I can see where people are coming from.

Not only ATI, as I said, Area 3 has some hardcore explosions.

I don't think it's the explosions as the framerate for me dropped to 20 straight away, even before the enemies were on screen. I'm gonna stick with DX9 I think.
 
I'm quite surprised to see this up already for this game. I'm downloading as I write this and will see how it goes. Here are my specs:

Intel Core 2 Duo 2.8GhZ
4GB RAM
XFX nVidia Geforce 9800GT Graphics Card
Windows Vista Home Premium
 
Just coming in to confirm that DX10 ran better for me. I gained 6fps average on my no-AA test. (103 to 109)

I can't recall DX9 ever running worse than DX10... this is weird. Maybe because I'm using a GTX 260 when I'm used to an 8800gt? Maybe the GTX 2xx cards run DX10 better? Not sure.
 
ArjanN said:
Is it just me or was the person who recorded this demo really quite bad?

His aim seems terrible.

Definitely. I like how he unloads entire clips about 2 feet to the left of the zombies, at point blank range, and never tries to adjust his aim to the right. Or when he decides to put a couple shotgun rounds into an inanimate crate when he's being assaulted from the opposite direction.

The human player is terrible. Just awful. Almost makes these hard to watch.
 
He was bad enough to make the game look bad in the same way the top RE 4 Mercenaries players make that game look completely brilliant.
 
Xdrive05 said:
Just coming in to confirm that DX10 ran better for me. I gained 6fps average on my no-AA test. (103 to 109)

I can't recall DX9 ever running worse than DX10... this is weird. Maybe because I'm using a GTX 260 when I'm used to an 8800gt? Maybe the GTX 2xx cards run DX10 better? Not sure.

DX10 runs better in Far Cry 2, for NVidia cards at least (including the 8800GT).
 
Max Settings, 16x AA, "Unlocked" Framerate
re5-max-16aa.jpg


Did another benchmark without any AA (For whatever reason, I could only select 16xAA or none- Trying anything in between resulted in a black screen) and it averaged at 51 FPS. For some reason the screenshot didn't come through.

Edit:
Max Settings, no AA, "Unlocked" Framerate (DX10)
re5-dx10-max-noaa.png


Unless you're looking for it, it's pretty hard to notice any significant aliasing with AA off.

TheExodu5 said:
Get the new NVidia drivers. The 185 drivers caused a black screen in SF4 when using 2x-4x as well. You needed to use c8x or c16x to avoid it.
Ahh, alright, thanks for the heads up.
 
Traced-Velocity said:
Max Settings, 16x AA, "Unlocked" Framerate
re5-max-16aa.jpg


Did another benchmark without any AA (For whatever reason, I could only select 16xAA or none- Trying anything in between resulted in a black screen) and it averaged at 51 FPS. For some reason the screenshot didn't come through.

Get the new NVidia drivers. The 185 drivers caused a black screen in SF4 when using 2x-4x as well. You needed to use c8x or c16x to avoid it.
 
Xdrive05 said:
Definitely. I like how he unloads entire clips about 2 feet to the left of the zombies, at point blank range, and never tries to adjust his aim to the right. Or when he decides to put a couple shotgun rounds into an inanimate crate when he's being assaulted from the opposite direction.

The human player is terrible. Just awful. Almost makes these hard to watch.
*dramatic music* The human player is... NOT HUMAN O_O

Run the varied benchmark several times, and you'll notice it's different each time. The player seems to be controlled by an AI just with a pre-defined movement path.
 
I just tried the Variable benchmark at 1920 x 1080 with 8xAA and 16xAF using DX9 and got an A ranking with rare but not unnoticeable frame drops.

While the benchmark looks fantastic, the tearing, especially in Scene 1 is terrible.

Will edit the post with DX10 results (Just updated to the 190.38 betas in between tests, which may be an issue.)

Specs for the interested:
CPU: Intel Q9400 @ 3.6Ghz
RAM: 4GB Kingston HyperX
GPU: Asus Geforce GFX275
 
Stop It said:
While the benchmark looks fantastic, the tearing, especially in Scene 1 is terrible.

Which has absolutely nothing to do with the game/engine. You'll be playing with VSync on outside of the benchmark.
 
Game runs a lot better then I expected.

Intel Core 2 Duo @ 2.53GHZ, Geforce 9800GTX+ and 4GB of ram.

Was running the variable test at 1680x1050 with all settings at high, motion blur on and x4 AA. Got a 55 FPS average.

Seeing the game running at 60 frames is a bit odd, but I'm definitely getting this. Been thinking about picking up the ps3 version but I will wait now.

Yeah what the fuck. Why worry about screen tearing in the PC version? :lol
D3Doverride took care of that for me.

EDIT: This is a pretty big release so no doubt Nvidia will release a set of drivers that give a decent boost in this game too (and break a few other games in the process).
 
Amazing no one is pulling 100+ fps, this game's much more demanding than the other one's from Capcom.

I liked in that other benchmark people would run it at the lower settings and get 400+ fps :lol
 
Sectus said:
*dramatic music* The human player is... NOT HUMAN O_O

Run the varied benchmark several times, and you'll notice it's different each time. The player seems to be controlled by an AI just with a pre-defined movement path.

I wonder if we could mod in multiple AI teammates.
 
TheExodu5 said:
Which has absolutely nothing to do with the game/engine. You'll be playing with VSync on outside of the benchmark.
Very true, and knowing the MTFramework engine games, Vsync does not mean input lag, which is nice.

Anyway, just tried the DX10 benchmark and got an A also, no noticeable difference in overall FPS.
Minsc said:
Amazing no one is pulling 100+ fps, this game's much more demanding than the other one's from Capcom.

I liked in that other benchmark people would run it at the lower settings and get 400+ fps :lol
I recently re-ran the DMC4 benchmark with this new rig....it flew along like a rocket.
Baloonatic said:
This seems to run better for me than Lost Planet. I don't know exactly why but that game gives me a lot of problems on higher settings compared to others.
Yeah, the Lost Planet benchmark is quite evil still, it goes to show the engine has been stretching PCs for years now.
 
Minsc said:
Amazing no one is pulling 100+ fps, this game's much more demanding than the other one's from Capcom.

I liked in that other benchmark people would run it at the lower settings and get 400+ fps :lol

This seems to run better for me than Lost Planet. I don't know exactly why but that game gives me a lot of problems on higher settings compared to others.
 
Sweet, downloading now.

Zenith said:
I wonder if we could mod in multiple AI teammates.
:lol oh god no


Minsc said:
I liked in that other benchmark people would run it at the lower settings and get 400+ fps :lol
I think the record was something like ~872fps in the SFIV benchmark thread. :lol
 
Um iv installed and everything, but after the Capcom, runs great on Intel, Dolby digital and Nvidia symbols have been my screen is just black? , can move around with the mouse but nothing happens?

Help?
 
Lost Planet is not a very good port. The engine really wasn't in the shape it is today back then. Lost Planet suffers from extreme mouse lag under 60fps...hopefully RE5 does not suffer from the same issue.

Daante said:
Um iv installed and everything, but after the Capcom, runs great on Intel, Dolby digital and Nvidia symbols have been my screen is just black? , can move around with the mouse but nothing happens?

Help?

You're running an NVidia card. I posted this earlier, but the 185 (or possibly earlier) drivers have problems with 2x-4x AA in some games (SF IV had this issue). Either run with c8x or c16x AA, or update your drivers (preferable).
 
Sectus said:
*dramatic music* The human player is... NOT HUMAN O_O

Run the varied benchmark several times, and you'll notice it's different each time. The player seems to be controlled by an AI just with a pre-defined movement path.
I noticed that, too.

Especially when the first time through the characters got lit on fire one after the other, and just kicked ass the second time through.
 
ArjanN said:
Is it just me or was the person who recorded this demo really quite bad?

His aim seems terrible.
I'm pretty sure it's not recorded. Otherwise it wouldn't be a benchmark. A pre-rendered video is just a video. This should be running the game in real-time on your computer.
 
TheExodu5 said:
If you're setting $150 as a budget, you can probably squeeze in a GTX 260. Big improvement over the GTS 250.

Definitely upgrade the video card over the CPU. CPU should be your last priority, where you can maybe pick up an E8400 or something. You can probably get more juice out of your CPU by just overclocking it though, if your motherboard allows for it (is it custom built, or a manufacturer PC?).
Manufacturer PC. HP. I only have the 9400 because I grabbed a cheap card from the shelf when buying the thing just so I wouldn't be stuck with the integrated graphics on the board.
 
jett said:
Hmm not even the PC version can look like Capcom's bullshots. Textures are really low res in some places.

Go into the Resident Evil 5 thread and look at Sectus' hi res shots on the last page. There's nothing bull about how good it looks.
 
TheExodu5 said:
Lost Planet is not a very good port. The engine really wasn't in the shape it is today back then. Lost Planet suffers from extreme mouse lag under 60fps...hopefully RE5 does not suffer from the same issue.



You're running an NVidia card. I posted this earlier, but the 185 (or possibly earlier) drivers have problems with 2x-4x AA in some games (SF IV had this issue). Either run with c8x or c16x AA, or update your drivers (preferable).


I have a radeon 4850 , il check for driver update asap , hope that helps!
 
AMD Phenom II X4 920
ATI 4850 512mb
3.5 gigs of ram

Settings
1440x900
All high
2xAA
vsync disabled
motin blur disabled


I turned off motion blur for this run through and the game looks so much better without it. I also turned down the AA down to 2x and went from an average of 42.9 fps and a B grade up to an average of 65 fps and an A grade. That's probably what i will run the full game at with vsync enabled.

I havent had any problems in the 3rd section on my 4850. On this last run through with the settings described above the demo for the 3rd section only dipped below 50fps maybe 4 times and only for a second.
 
Can't get shots working, but

DX9
Variable benchmark
65fps average with
all settings maxed
Radeon 4850
OC'd Core 2 Duo 7200
1280x1024

I'm pretty happy with that. Not as high res as most people will run the game, though, I know.
 
GuardianE said:
Go into the Resident Evil 5 thread and look at Sectus' hi res shots on the last page. There's nothing bull about how good it looks.

there are some places during the benchmark where it did look pretty darn bad.
 
Firestorm said:
I'm pretty sure it's not recorded. Otherwise it wouldn't be a benchmark. A pre-rendered video is just a video. This should be running the game in real-time on your computer.

Umm...yeah, I know that.
By "recorded this demo" I just meant who actually saved the gameplay you see in the benchmark.

Sectus said:
*dramatic music* The human player is... NOT HUMAN O_O

Run the varied benchmark several times, and you'll notice it's different each time. The player seems to be controlled by an AI just with a pre-defined movement path.

Aha, I suspected something like that. It still makes the gameplay look kind of bad though.
 
Chris is being controlled just like AI Shiva, the computer is playing both instead of just Shiva only.

Each time you run the test it's slightly different, they go to different areas of the map by script but the way they fight the mobs is always different.
 
Wierd.. still get black screen with only mouse after the logos have appared.

Rig:
XP
4850 , with latest drivers installed etc
4g ram
Intel Core 2 Duo E8400
 
MT Framework :bow

Never dipped unter 35fps with all the settings on high, which makes a pretty noticeable difference coming from the PS3 version (:/), and a nice step up in overall IQ. Nice nice, although I probably won't double-dip. And is it just me or were there more people in the refinery/docks sequence than in the actual game?

That would be something that could make me reconsider getting this - an increased enemy count in a special SP mode, like they did with DMC4 or something. (Strictly talking about the SP campaign, I'm aware of the additions to the mercenary mode, which I don't really care about.)
 
re5.jpg


Everything on High, 1280x800, No Vsync, AA, or AF.

Mreh. I guess I'll stick to the 360 version. Which one of the three visual options can be turned to 'Medium' with the least visual impact? My computer just needs that extra bit of breathing room to run RE5 at a constant 30FPS...
 
Haunted said:
MT Framework :bow

Never dipped unter 35fps with all the settings on high, which makes a pretty noticeable difference coming from the PS3 version (:/), and a nice step up in overall IQ. Nice nice, although I probably won't double-dip. And is it just me or were there more people in the refinery/docks sequence than in the actual game?

That would be something that could make me reconsider getting this - an increased enemy count in a special SP mode, like they did with DMC4 or something. (Strictly talking about the SP campaign, I'm aware of the additions to the mercenary mode, which I don't really care about.)

Yeah, an extra diffficulty with increased enemies would be great. I'm double dipping either way.
 
Just for kicks, do we know the equivalent to the console settings? Low, medium, high, something customised inbetween? I'd like to run a direct comparison, so to speak.


nincompoop said:
Tried this out on my 5 year old desktop for shits and giggles. My average fps was 26.2, about the same as the PS3 version :lol
:lol
 
Everything on High/On, Vsync off, 16xAA, DX9, WinXP SP3

qnp4lx.jpg


Not bad for my piss-poor old rig.
Same settings but with 4xAA got me an average of 46fps.
 
Top Bottom