RedAssedApe
Banned
I honestly have no idea how to do this part... I get blown to shit pretty much every time and always just barely survive.
You can also shoot them to send them bouncing away from your teammate.
I honestly have no idea how to do this part... I get blown to shit pretty much every time and always just barely survive.
I haven't been hit by enemies during the auto-camera parts either, but I think I could imagine it happening.I've finished Jake/'s scenarios on veteran twice, and Leon/Chris' scenarios on vet three times, and I'm still waiting for this to happen. In fact I'd like to see proof that it does.Ada
I think he meant he has no idea how to do the QTE the other player does hacking the switch.
I honestly have no idea how to do this part... I get blown to shit pretty much every time and always just barely survive.
I haven't been hit by enemies during the auto-camera parts either, but I think I could imagine it happening.
Mercs 3D had a great RE3 Jill skin. It was probably downscaled from a higher-end render -- they should just port that to RE6.
I haven't been hit by enemies during the auto-camera parts either, but I think I could imagine it happening.
Believe he means that during certain attacks you are doing or such like melee, or getting up from ground, you lose camera control and you can't then see what enemies are doing to you. It happens quite a bit but usually only a problem if you are being hoarded
No there are parts later in the game when you have to work switches and stuff, and enemies will gang up on you and sometimes the camera isn't even showing your dude... it'll be like showing you what the switch just did and then when it comes back to your guy, he's surrounded by enemies and taking damage.
It wasn't a continual problem throughout the game, but it's certainly there during some chapters.
Believe he means that during certain attacks you are doing or such like melee, or getting up from ground, you lose camera control and you can't then see what enemies are doing to you. It happens quite a bit but usually only a problem if you are being hoarded
worst part is with Agent Hunt players, especially on Chris 4.I mostly ran into it with Chris' game. The camera would pan to airplanes and stuff and I'd be getting chomped with no way do anything about it. Never happened in Jake's game to me.
That always sucks. you'll have like 3 health bars, partner goes down screen returns to you right as you're getting downed.It happens in mercs, too... your teammate goes down and it rips camera away from you to show their disorienting death screen... meanwhile you're getting attacked.
It's pretty damn retarded.
I need some pointers in Mercs, I know the general stuff, get all the time bonus and health early and focus on melee and keeping the combo up. Do certain enemies get specific points if you kill them with a gun /melee/counter or is it all the same?
Also is there a 3rd combo timer in mining the depths?
Interesting, I think Ill start focusing on coupe de grace, and delaying the secret bosses.Well melee kills get you time+. A generic melee kill gets you +5, coupe de grace +7, and a successful counter kill +10.
Time left on the clock is added to your score at the end. So the melee kills are important. The most important thing is the combo. Keeping that up. Get your combo crystal at the very beginning (when starting your combo). And only get it the one time. Unless you screw up the combo... then you can get another crystal when you start it up again. After you have a combo over 9, the crystal does nothing. So don't bother with it (if I'm understanding Sectus' posts correctly) once you get over 9 in teh combo.
There are secret bosses, and minibosses. The deeper into the combo you kill them, the more they're worth. But it's pretty tricky keeping them alive. And the secret bosses that appear when certain conditions are met, generally appear early in the round... so it's quite a challenge to dodge them for 5+mins or whatever.
But in RE6 mercs, keeping the combo is everything.
Interesting, I think Ill start focusing on coupe de grace, and delaying the secret bosses.
I added a little to the last post, but I'll say it again... counters > coupe de grace. They are easier to set up and don't cost any stamina. Chasing coupe de grace can really eat up your combat gauge. And you get three more seconds awarded for a counter (and imo I think it takes less time to set up, especially if you consider recovery time on the combat gauge). Coupe de grace is great for some enemies through. Like the non zombies. Or armored zombies (honestly I just shoot these guys in the legs) who are immune to counter OHK.
kinda sucks but all infinite guns have to be reloaded and since it only an under barrel GL its one at a time.
About to beat RE2. It was fun, though I would never choose to play RE2 over RE4, 5, or 6. The old style games just can't compare to the new ones in terms of pure fun.
I found out that it's only applicable to the girls (Sherry, Ada, and maybe Helena?). Because Chris certainly has 6 or so rounds each load. WTF is this sexism, Capcom? Girls can't carry a Grenade launcher + 6 rounds?
About to beat RE2. It was fun, though I would never choose to play RE2 over RE4, 5, or 6. The old style games just can't compare to the new ones in terms of pure fun.
Its because Chris gets the actual grenade launcher instead of a magnum. and Ada has explosive arrows in addition to the Bear's GL.I found out that it's only applicable to the girls (Sherry, Ada, and maybe Helena?). Because Chris certainly has 6-8 rounds each load even with unlimited ammo turned on. WTF is this sexism, Capcom? Girls can't carry a Grenade launcher + 6-8 rounds?
Seems like it.This.
Is this the one time people are begging for DLC for a Capcom game rather than bitching about it?
Seems like it.
Id take EVERYTHING!!!!!!!!!!!!!!. maps, characters, costumes.
opinion does not equal fact.
Lol, agree.Fixed to more accurately reflect my feelings.
I thought I made it pretty clear that it was my opinion considering I said "I". Or did you miss that part in my 3 sentence post?
What did the patch do for RE6? I just got on and got a patch. I didn't see anything. =l
Your second statement was stated in a factual manner as justification for you not wanting to play older RE titles over the new ones.
Whatever, it's clear at this point that its my opinion. I still think they are good games I just don't see the appeal of running around solving simple puzzles and collecting stuff to insert into other stuff that fun. The way people talked about the old games made me think the puzzles would be, idk, more difficult or something. But they are the exact same as the puzzles in RE4-6, except there are a lot more of them and they are "bigger" in the sense that you might have to find multiple items to activate something or whatever. The backtracking tend to gets a bit old as well, though its not that bad really.
Again my opinion. And I still had a good time with RE2, and I consider it a good game and CAN see the appeal for other people. Even if I couldn't it doesn't matter since everyone has different opinions. Will be playing 3 next.
I tried RE2 years ago when I was little and hated but Bladenic's post making me want to try it out again.
Is it possible to get stuck, like stuck in "having to start the entire game over from scratch because I forgot something like 20 hours ago" stuck in older REs?
AMAZING! :OThis won't make the wait any easier, but I stumbled on some other files related to the DLC maps, it seems to be something related to enemy textures and from that I got a bunch of enemy IDs. This gives me a rough idea which enemies will be in those stages.
So based on what I can tell...
Requiem for War:
-European j'avo
-Bees
-Ogroman
Rooftop Mission:
-Zombies
-Napad
Creature Workshop:
-j'avoNeo-Umbrella
-Napad
-Chainsaw boss
Liquid Fire:
-J'avo (not sure which kind)
-Napad
-Rasklapanje
Of course, some of this information could be wrong. I'm surprised Rasklapanje is an enemy listed as I couldn't get him working in Urban Chaos. This is a much bigger hint that Ogroman is actually a mercenaries boss. If that ends up truly being that case, then that's pretty special. There were also a few other enemies listed which I don't know what is, I think the majority of those are various j'avo mutations.
So in total that means we'll end up with 6 maps using j'avo as enemies and 4 using zombies as enemies.
Have you played REmake (Resident Evil on the gamecube)? I think that's the best of the classic RE games.
Ogroman on Mercs :O
This is huge! Can't wait!
AMAZING! :O
Ogroman as a Mercs boss -- that is too cool! And glad to see Rasklapanje put to use in Liquid Fire. Also, the balance of J'avo-to-zombies across the different Mercs maps sounds appropriate given their balance in the campaign. One question, though -- when you say "Bees" for Requiem for War, do you mean the enemy that's a swam of bees commanded by the larger bee?
Ha! Or how about Ogroman enters the arena dressed as a pizza delivery man and says, "PIZZAAAAAAAAA," and you're taking cover behind a barrier yelling back, "Not falling for it!"Ogroman should wear a trenchcoat and shades
Ha! Or how about Ogroman enters the arena dressed as a pizza delivery man and says, "PIZZAAAAAAAAA," and you're taking cover behind a barrier yelling back, "Not falling for it!"