In recent years, the discourse around games has become such a joke. This absurd dance of fan ownership and "hot takes" that really amount to spending a lot of time framing whatever's in front of you in a thoughtleasly negative way.
A REmake replay (my fifth or so, probably) was my most recent run through an RE game. Before that, RE6 for the second time.
RE7 has:
-A single, large location as the setting.
-Enemies appear in low numbers; horror is worked up from the appearance of one zombie, mainly.
-Puzzles. Tons of seemingly disconnected items, and you figure out their use through exploration.
-Limited perspective. Derives horror from what you can't see as much as what you can.
-Mysterious characters that appear in pictures and notes, for you to piece together what's happening yourself.
RE6 had none of the above. But RE1 has all of this. And arguably these are the key elements of that game above all, with one exception: combat. And combat is in the game, just not in the demo area.
For all of this return to form, the one unfamiliar aspect is literally all that some of you are able to process. It's first person. Which really, is a clever way to return to the limited camera angles from the original RE games without also bringing back the tank control setup.
There is no trace of hide and seek gameplay. The demo is all the elements of RE1 sans combat. The primary gameplay is collecting items and solving puzzles, which is the most prominent aspect of RE1. And, again, we know combat is there in the final game.
So these rants about this being some generic indie YouTube bait, and "not RE" ring hollow to me. Its set in the same universe. And has a style that calls back to the first game in the series. And quite quickly introduces you to a zombie attack.
Literally, make it a third person game and the PewDiePie talk dies off. But I'm sure many of you would find another aspect to harp on, now that RE6 is suddenly a "true RE game" I'm everybody's minds.