I guess to better explain, the backtracking in CV feels more like a Devil May Cry game where you kind of return to an old locale from time to time but you’re mostly moving forward.
In DMC 1 you start in the castle and have some backtracking, but as you progress you move on to the sewers, the land of fog, the caves, the ship, the coliseum, etc. until you finally return to the castle at night, but it feels like it has shifted and flipped.
I consider it to be a hybrid in design, much like CV, which is why I can completely see a remake of either game focusing more on the adventure and gameplay, rather than the backtracking.
Now that I think about it, if they took it the RE2R route, more content would be cut or mashed together to fit one big central location, which never felt like that was what the original CV was trying to do.