I bet Leon's real jelly of John, the Umbrella guy Ada was boning for information in RE1.
I mean, he's known her for 18 years at this point and never made it past second base.
It's heavily implied that they've slept together some point between 4 and Damnation.
RER1 is definitely one of my favorites. I find it completely engrossing every time I play it. Like, "can't think of anything else" levels of engrossing.It's weird but I think RE:R1 might be my third favorite game in the entire series. My only real problem with it is that the gun sound effects are hilariously bad. I had a blast with the single player and still prefer its raid mode to any other multiplayer event.
(And even if it were true, that's still 13 years after RE2.)
Wasn't he under the impression she was dead for half that time?
Also, I don't care what the haters say: I like Jill's new look. I like all of her looks, actually, but I've become quite fond of RER1 Jill:
joll.png
So yeah — I'm a fan! Actually just picked up the official complete works to go with the PS3 version I'm currently playing!
It's the pic that appears the most in the official works book (appearing on the cover, a chapter header, a full-body shot, and a full-page portrait shot). It seems to be the same model, but said model looks different depending on the lighting. She has more dimensionality to her face (cheekbones, lips, etc) than she did in past games, so the face will look different under different circumstances. That being said, I think she looks great in most cases, and fine in others. And I certainly don't have any issues with her VA. She sounds great in RER1. Sometimes it's a bit flat, but nothing that ruins the character for me.That pic needs a trigger warning, just saying. THAT pic is fine. Maybe it's an early render, but the others and the character model is completely different and just ugly looking. It's just very inconsistent, can't really post a picture of the new Jill and say "this is the new Jill" because she looks different in most shots.
Every time I'm like "I'm fine with the new Jill" I get a look of the in game model or a render... or I play RE5 versus and I'm like... nope. Not to mention the voice. I'd be fine with the character model TO BE HONEST, but I think it's the voice that mostly ruins if for me. It's so monotone and there's no emotion to it whatsoever. Playing RE6 with the Jill mod over Helena convinced me that Laura Bailey should've replaced P. Ja Lee as Jill, because Bailey does an AMAZING job. Actually most voice actors, if not all do a great job for the characters after RE4.
Jill when she reads this hashtag:#notmyjill
You mean the "finish what we started that night" line?
I thought News Bot said it was there just for fanservice.
(And even if it were true, that's still 13 years after RE2.)
I find it really enjoyable at a mechanical level, taking the classic controls and adding analog movement speed, smooth strafing and dodging. I also enjoy the gunplay focus on shooting limbs to stun enemies for melee attacks (especially challenging with the Ooze's erratic movements). It's a bit harder to master, but it's fun once it clicks. You feel more capable than in old-school RE, but more vulnerable than modern RE.
I like the Metroidvania-esque exploration of the boat, backtracking across the ship for doors requiring the helm key, anchor key, lifebuoy key, etc, and being rewarded with new custom parts and ammo cases for my guns, or keys to yet other areas. I love the atmosphere and attention to detail in the ship(s), and how they feel like real lived-in places built to scale with actual purpose.
More than anything, I really love the characters in RER1. Such a varied cast, and I'd like to see many of the new additions return (i.e. Parker, Jessica, Quint, Keith).
I don't think the mechanics are a step back, because the game is designed around them. For example, charging the kicks and punches have a great risk-reward mechanic where you get i-frames on the follow-through but are vulnerable on the windup. The longer you charge, the harder you'll hit, but the more vulnerable you'll be. This leads to many crowd control moments in Raid when you're surrounded on all sides and you have to space yourself correctly while timing your attack. Gives it a tactical feel.I don't like how bullet-sponge the enemies; if you don't shoot their weak points (limbs) they barely react to your shoots. After RE4 and 5 they felt very stiff and unfun to play with. Also, melee mechanics were a step back from RE5. While giving the player the ability to charge kicks and punches added some strategy to the game, it also slowed down the fights a lot.
There are some hacking puzzles, too, where you have to rewire circuitboards to open locked doors. On the 3DS these are done with the stylus and on the HD version you drag and drop the nodes. IIRC, you're vulnerable while doing these puzzles. The first time positions the camera such that you can see an enemy that is incapacitated but not dead; it's scripted when it'll spring back to life, but it's unnerving knowing the game world hasn't "paused" while you do the puzzle.This I can agree with. The ship was the most classic-like location we could get in modern RE games. It's just a shame that there were so few puzzles in the game (both use item X in place Y type of puzzles and... typical RE puzzles, like the one in the casino).
Also, while the idea with twin ships was interesting (especially the twist), it was also very cheap. Sure, it's possible that there's an identical ship to the one Jill and Parker are on; but that the ship is damaged in exactly the same way was just cheap.
I hate revelations Jill. Fuckin lara croft wannbe art. Might have to put you on ignore if you persist in posting such larch images of that witch.
The real Jill Valentine:
http://i.imgur.com/sFaojTP.jpg[IMG][/QUOTE]
I know she was the basis for original Jill, but I don't see the in-game resemblance.
[spoiler]And that's fine because I don't find her all that appealing.[/spoiler]
As for Ada, the pic above isn't even her best design.
That scene between her and Leon... shit was amazing.
The real Jill Valentine:
Practicality is definitely a secondary concern to overall visual impact for the RE team. In the official complete works for RER1, they repeatedly note "we gave her high heels even thought it's impractical," etc. I wouldn't be surprised if the book for RE6 has similar notes with regards to Helena's boots, etc.The RE4 look is still the best, I'm not sure I liked the way they tried to update her face in 6. And the dress is without question my favourite of her outfits - it's incredibly impractical, sure, but considering all of her other outfits would be just as bad in that regard, (even the Assignment Ada one still had the high-heeled boots) I kind of liked that they just went with making a strong visual impact over everything else.
Yeah I know (never said otherwise)just because she's modelled after her doesn't mean she's the best
Since original REmake all Jills have been Voth-based. Until Lara Croft starred in Revelations. That's a pretty long stretch. Before REmake graphics were too shit for it to matter.It's funny. Even though each version of Jill looks unique, I feel like I could still see any of them out of context and say, "That's Jill."
In other words, they all feel like the same character, even though they look notably different in certain regards. That makes me wonder if there's something they have in common that unifies them in my mind. Maybe their eye color?
That's... how you see it.Since original REmake all Jills have been Voth-based. Until Lara Croft starred in Revelations. That's a pretty long stretch. Before REmake graphics were too shit for it to matter.
Original Jill was some girl who was total amateur-hour (which I get some people are really into) and I recognize the significance of being first... the only model of consequence for the actual games was Voth, the entire stretch, until a handheld spinoff threw a curveball.at her face
So this whole "many faces of Valentine" isn't a thing. It's the same model, with one glaring exception.
The majority of promotional materials use the in-game model and simply clean it up. This is all catalogued in the official works where every image is compiled and sourced (i.e. UE in-game, 3DS CG, etc).Ugh, REV1 was absolutely terrible. I get shivers thinking about all those 'classic' characters like Parker, and Raymond. Truly, the most endearing. They even made Jill and Chris completely boring and tonally flat. Take REmake acting and script over that any day. I'm amazed at how much more I enjoyed REV2.
And REV Jill has a great design, completely hampered by inconsistent modelling for her face. For that sole game, there are 3 different models, in-game, official works, and then the promotional material for the HD version. Capcom, you had an excellent model before, don't fix what isn't broken. And goodness, Jill's model is the last of the things they should be fixing
Yeah, I don't like Revelations Jill either. Doesn't bother me much though, it's not like I'll be replaying that game dozens of times like I usually do with most RE games (way too mediocre for me to do that)I hate revelations Jill. Fuckin lara croft wannbe art. Might have to put you on ignore if you persist in posting such large images of that witch.
RE5/LiN Jill doesn't really look like GCN Jill to me. I think it's the nose, which is more prominent on RE5/LiN Jill.Original Jill:
Voth Jill:
Rev Jill:
I see three Jills, not counting spinoffs like MvC or ORC. It's especially weird how she goes from Voth Jill (REmake - onward, which supercedes OG Jill) to Rev Jill (2005) to Voth Jill again (2006, 2009) chronologically. At least, I'm pretty sure her RE5 face is still Voth.
Well, your nose keeps growing as you age.RE5/LiN Jill doesn't really look like GCN Jill to me. I think it's the nose, which is more prominent on RE5/LiN Jill.
Neither model looks like Voth (but that's fine by me).
HahaWell, your nose keeps growing as you age.
I think they all look fine.It's true! Your ears do too.Poor Ashley. I actually found Ashley attractive though.
I agree that it doesn't really look like Voth... it looks better than Voth. Then again, the wonder of CG is that you can perfect faces. Real life movie stars have to deal with real life imperfections. Not that that doesn't have its own charm, of course.
The majority of promotional materials use the in-game model and simply clean it up. This is all catalogued in the official works where every image is compiled and sourced (i.e. UE in-game, 3DS CG, etc).
On the note of the script, I'm currently playing REmake and Rev1 side by side. I... think you should replay REmake. Fantastic game, but weakest dialogue in the series. (Excluding titles prior to REmake, I mean)
Rev 1 has some of my favorite characterization overall. Although Rev 2 is probably my favorite in this regard.
just because she's modelled after her doesn't mean she's the best
The NA cover for the UE has a hand on a porthole no faces so I had to look up covers from other regions to see what you're talking about, which I guess is this:I beat REmake just two weeks ago. It's fresh in my head, believe me. And the cover for the Unveiled Edition is definitely a new rendering, not the in-game model.
I know how much you love REV1, I've seen you comment on it time and time again. And I'm certainly not here to change that. It's just low in my personal rankings.
Those Jill Sandwich comics are fantastic! They always make me chuckle
Looks like the same model to me. Now, in the artbook, you can see there was a phase during preproduction (for the 3DS game) where Jill's look was in flux (they kept changing the shape of her eyes), but best as I can tell, it's been constant since the 3DS game came out.
snip
Hey, thanks for the fun write-up. Always good to encounter another Rebecca fan. She's underrated IMO.
Steve Burnside tho? Really?
I'm certain he's dead. Like turbo-dead. I know the RE universe I'd fairly flexible with death, but his death is conclusive.I really do like Rebecca. I just want to know what happened to Steve honestly.
I really do like Rebecca. I just want to know what happened to Steve honestly.