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Resident Evil Community |OT2| Best Fans Ever!

Man God

Non-Canon Member
It's weird but I think RE:R1 might be my third favorite game in the entire series. My only real problem with it is that the gun sound effects are hilariously bad. I had a blast with the single player and still prefer its raid mode to any other multiplayer event.
 

strafer

member
This thread needs more Ada talk.

P48orXcyEZCDu.gif

Indeed.

SPfp7Dl.jpg
 

Manu

Member
I bet Leon's real jelly of John, the Umbrella guy Ada was boning for information in RE1.

I mean, he's known her for 18 years at this point and never made it past second base.
 

Zero-ELEC

Banned
I bet Leon's real jelly of John, the Umbrella guy Ada was boning for information in RE1.

I mean, he's known her for 18 years at this point and never made it past second base.

It's heavily implied that they've slept together some point between 4 and Damnation.
 

Manu

Member
It's heavily implied that they've slept together some point between 4 and Damnation.

You mean the "finish what we started that night" line?

I thought News Bot said it was there just for fanservice.

(And even if it were true, that's still 13 years after RE2.)
 

Neiteio

Member
It's weird but I think RE:R1 might be my third favorite game in the entire series. My only real problem with it is that the gun sound effects are hilariously bad. I had a blast with the single player and still prefer its raid mode to any other multiplayer event.
RER1 is definitely one of my favorites. I find it completely engrossing every time I play it. Like, "can't think of anything else" levels of engrossing.

I find it really enjoyable at a mechanical level, taking the classic controls and adding analog movement speed, smooth strafing and dodging. I also enjoy the gunplay focus on shooting limbs to stun enemies for melee attacks (especially challenging with the Ooze's erratic movements). It's a bit harder to master, but it's fun once it clicks. You feel more capable than in old-school RE, but more vulnerable than modern RE.

2AE5EC65C2EB9643AC7A0F5A4137CEFFFC49DFEF


I like the Metroidvania-esque exploration of the boat, backtracking across the ship for doors requiring the helm key, anchor key, lifebuoy key, etc, and being rewarded with new custom parts and ammo cases for my guns, or keys to yet other areas. I love the atmosphere and attention to detail in the ship(s), and how they feel like real lived-in places built to scale with actual purpose.

You really come to appreciate the ship's layout in Raid Mode's final level, Ghost Ship, a "super-level" where you explore the entirety of the ship, with multiple false exits and only one true exit. You can choose your own path, and you'll find yourself trying to avoid the more challenging areas. A single run through Ghost Ship took my friend and I more than an hour to complete.

I also like the flashbacks and side stories set in other places, which tend to be more action-oriented but are short, briskly paced, and contain fun scenarios that further develop the characters and (surprisingly complex) conspiracy at the heart of the story. Good for variety and contrast, with hills and valleys.

The Dante's Inferno theme is on point with characters constantly betraying each other; the Ninth Circle being frozen lends itself well to the cold dark sea and the arctic mountains that are explored. And I like the maritime motif, with enemies based on shellfish, sharks, even parasites that inhabit whales. You can see nautical elements in the designs of every creature except for the Hunters, who are a returning favorite, and the Fenrir, which are this game's Cerberus.

Like I said earlier, certain encounters like the Scagdead and his army on Promenade Deck (which I just replayed a couple days ago) are still the most panic-inducing set-pieces in the entire series for me. Ooze Rachel also gives me the willies every time she appears.

More than anything, I really love the characters in RER1. Such a varied cast, and I'd like to see many of the new additions return (i.e. Parker, Jessica, Quint, Keith). The game also has perhaps my favorite soundtrack in the series, at least tied with RE5, and perhaps surpassing it based on my mood. Along with the atmosphere and themes of this entry, it has one of the most distinctive and memorable "feels." Like I can hear a few notes of its piano/violin main theme, and I'm instantly taken back.

Also, I don't care what the haters say: I like Jill's new look. I like all of her looks, actually, but I've become quite fond of RER1 Jill:

rer1-jillrendercrop0280pcw.png



So yeah — I'm a fan! Actually just picked up the official complete works to go with the PS3 version I'm currently playing!
 
Definitely one of my most beloved video game series. Just wish I had more time to and replay all the games.

Resident Evil 2 Resident Evil 4 is a masterpiece.
 

Man God

Non-Canon Member
The first two boss fights in RE:R1 were incredibly tense for me.

I've played plenty of portable horror games by that point and always believed that the abstraction of having the screen in your hand, playing in the middle of the day made it less scary/tense, but then I played this game.

RE:R Jill might be my favorite one looks wise. Such an upgrade over RE5 Jill (pre gold at least)
 
Also, I don't care what the haters say: I like Jill's new look. I like all of her looks, actually, but I've become quite fond of RER1 Jill:

joll.png

So yeah — I'm a fan! Actually just picked up the official complete works to go with the PS3 version I'm currently playing!

That pic needs a trigger warning, just saying. THAT pic is fine. Maybe it's an early render, but the others and the character model is completely different and just ugly looking. It's just very inconsistent, can't really post a picture of the new Jill and say "this is the new Jill" because she looks different in most shots.

Every time I'm like "I'm fine with the new Jill" I get a look of the in game model or a render... or I play RE5 versus and I'm like... nope. Not to mention the voice. I'd be fine with the character model TO BE HONEST, but I think it's the voice that mostly ruins if for me. It's so monotone and there's no emotion to it whatsoever. Playing RE6 with the Jill mod over Helena convinced me that Laura Bailey should've replaced P. Ja Lee as Jill, because Bailey does an AMAZING job. Actually most voice actors, if not all do a great job for the characters after RE4.
 

Plasma

Banned
I finished RE2 Claire A over the weekend and I really hope they make the bowgun better for the remake because it is awful compared to the shotgun Leon gets.
 

Neiteio

Member
That pic needs a trigger warning, just saying. THAT pic is fine. Maybe it's an early render, but the others and the character model is completely different and just ugly looking. It's just very inconsistent, can't really post a picture of the new Jill and say "this is the new Jill" because she looks different in most shots.

Every time I'm like "I'm fine with the new Jill" I get a look of the in game model or a render... or I play RE5 versus and I'm like... nope. Not to mention the voice. I'd be fine with the character model TO BE HONEST, but I think it's the voice that mostly ruins if for me. It's so monotone and there's no emotion to it whatsoever. Playing RE6 with the Jill mod over Helena convinced me that Laura Bailey should've replaced P. Ja Lee as Jill, because Bailey does an AMAZING job. Actually most voice actors, if not all do a great job for the characters after RE4.
It's the pic that appears the most in the official works book (appearing on the cover, a chapter header, a full-body shot, and a full-page portrait shot). It seems to be the same model, but said model looks different depending on the lighting. She has more dimensionality to her face (cheekbones, lips, etc) than she did in past games, so the face will look different under different circumstances. That being said, I think she looks great in most cases, and fine in others. And I certainly don't have any issues with her VA. She sounds great in RER1. Sometimes it's a bit flat, but nothing that ruins the character for me.

I like this pose, too (based on in-game model and used to promote the HD edition, according to official complete works):

rer-jillrenderalternanusi7.jpg
 

Neiteio

Member
#notmyjill
Jill when she reads this hashtag:

rer1-jillclose01w4sms.jpg




I love all Jills

#jillquality


Also, since people were talking about Jill and Parker being a good team, here are more pics of the two. I want to see more Parker, a.k.a. out-of-shape Russell Crowe with an Italian accent. "I'm buying you lunch!"

rer1-parkerandjill02yujac.jpg

rer1-parkerandjill03o7swt.jpg



And on a more random note: This is what I'm talking about with the complete lack of sanitation — Jill doesn't even wear gloves when retrieving a severed hand from a vat of unknown substances (although she cringes at the nastiness)!

rer1-sanitation93jsg.jpg



I suppose in fairness to the game, she scanned it with Genesis first, so she might've known it wasn't anything hazardous to the touch. But still!
 

Mr_Zombie

Member
You mean the "finish what we started that night" line?

I thought News Bot said it was there just for fanservice.

(And even if it were true, that's still 13 years after RE2.)

I dunno, I always understand "that night" as September 29th, 1996 - the night of the outbreak at Raccoon City, when Leon and Ada met for the first time. I really don't see Ada and Leon actually meeting on a date and then having sex. It's just... not in Ada's style.

I find it really enjoyable at a mechanical level, taking the classic controls and adding analog movement speed, smooth strafing and dodging. I also enjoy the gunplay focus on shooting limbs to stun enemies for melee attacks (especially challenging with the Ooze's erratic movements). It's a bit harder to master, but it's fun once it clicks. You feel more capable than in old-school RE, but more vulnerable than modern RE.

I don't like how bullet-spoonge the enemies; if you don't shoot their weak points (limbs) they barely react to your shoots. After RE4 and 5 they felt very stiff and unfun to play with. Also, melee mechanics were a step back from RE5. While giving the player the ability to charge kicks and punches added some strategy to the game, it also slowed down the fights a lot.

I like the Metroidvania-esque exploration of the boat, backtracking across the ship for doors requiring the helm key, anchor key, lifebuoy key, etc, and being rewarded with new custom parts and ammo cases for my guns, or keys to yet other areas. I love the atmosphere and attention to detail in the ship(s), and how they feel like real lived-in places built to scale with actual purpose.

This I can agree with. The ship was the most classic-like location we could get in modern RE games. It's just a shame that there were so few puzzles in the game (both use item X in place Y type of puzzles and... typical RE puzzles, like the one in the casino).

Also, while the idea with twin ships was interesting (especially the twist), it was also very cheap. Sure, it's possible that there's an identical ship to the one Jill and Parker are on; but that the ship is damaged in exactly the same way was just cheap.

More than anything, I really love the characters in RER1. Such a varied cast, and I'd like to see many of the new additions return (i.e. Parker, Jessica, Quint, Keith).

Yes, I would love another RE game that focused on BSAA (or TerraSave) organization with its internal politics and issues. Give me terrorists that don't plan to destroy the world but instead are intelligent and have their own agenda; give me an interesting story with twists (double and triple agents ftw); give me a varied characters. And give me a smaller-scope game; RE6 was fine with its glob-trotting but I would love another RE game with a single, well-made and interesting location like the Spencer Mansion, RPD or The Queen Zenobia.
 

Neiteio

Member
Leon is physically attracted to Ada, but I don't think he's looking for cheap thrills. She's gotten under his skin by capturing his imagination. She has that "it" factor.

I don't like how bullet-sponge the enemies; if you don't shoot their weak points (limbs) they barely react to your shoots. After RE4 and 5 they felt very stiff and unfun to play with. Also, melee mechanics were a step back from RE5. While giving the player the ability to charge kicks and punches added some strategy to the game, it also slowed down the fights a lot.
I don't think the mechanics are a step back, because the game is designed around them. For example, charging the kicks and punches have a great risk-reward mechanic where you get i-frames on the follow-through but are vulnerable on the windup. The longer you charge, the harder you'll hit, but the more vulnerable you'll be. This leads to many crowd control moments in Raid when you're surrounded on all sides and you have to space yourself correctly while timing your attack. Gives it a tactical feel.

As for the enemies being bullet sponges, yes and no. You can shoot them in the head to make them recoil, shoot them once in each arm to stagger them for a melee attack, or shoot them in the legs to trip them so they crawl on the ground. I don't think any one enemy takes an unreasonable amount of effort to put down. The fact that they can walk through torso shots (albeit with slight shudders, so there's still feedback) makes them unnerving, and forces you to either back up or pick your shots -very- carefully.

Also, you have a slick dodge function to give you a chance at escaping any corners you're backed into.

This I can agree with. The ship was the most classic-like location we could get in modern RE games. It's just a shame that there were so few puzzles in the game (both use item X in place Y type of puzzles and... typical RE puzzles, like the one in the casino).

Also, while the idea with twin ships was interesting (especially the twist), it was also very cheap. Sure, it's possible that there's an identical ship to the one Jill and Parker are on; but that the ship is damaged in exactly the same way was just cheap.
There are some hacking puzzles, too, where you have to rewire circuitboards to open locked doors. On the 3DS these are done with the stylus and on the HD version you drag and drop the nodes. IIRC, you're vulnerable while doing these puzzles. The first time positions the camera such that you can see an enemy that is incapacitated but not dead; it's scripted when it'll spring back to life, but it's unnerving knowing the game world hasn't "paused" while you do the puzzle.

Also, when I mentioned the multiple ships, I was actually thinking of the
third
ship, which is dramatically different for obvious reasons.
Namely, you're backtracking through flooded compartments while evading the slugs, which were relatively harmless on land but can now kill you quickly in the water.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
I hate revelations Jill. Fuckin lara croft wannbe art. Might have to put you on ignore if you persist in posting such large images of that witch.
 

Neiteio

Member
The real Jill Valentine:

http://i.imgur.com/sFaojTP.jpg[IMG][/QUOTE]
I know she was the basis for original Jill, but I don't see the in-game resemblance.

[spoiler]And that's fine because I don't find her all that appealing.[/spoiler]
 

Golnei

Member
As for Ada, the pic above isn't even her best design.


That scene between her and Leon... shit was amazing.

The RE4 look is still the best, I'm not sure I liked the way they tried to update her face in 6. And the dress is without question my favourite of her outfits - it's incredibly impractical, sure, but considering all of her other outfits would be just as bad in that regard, (even the Assignment Ada one still had the high-heeled boots) I kind of liked that they just went with making a strong visual impact over everything else.
 

Neiteio

Member
The RE4 look is still the best, I'm not sure I liked the way they tried to update her face in 6. And the dress is without question my favourite of her outfits - it's incredibly impractical, sure, but considering all of her other outfits would be just as bad in that regard, (even the Assignment Ada one still had the high-heeled boots) I kind of liked that they just went with making a strong visual impact over everything else.
Practicality is definitely a secondary concern to overall visual impact for the RE team. In the official complete works for RER1, they repeatedly note "we gave her high heels even thought it's impractical," etc. I wouldn't be surprised if the book for RE6 has similar notes with regards to Helena's boots, etc.

RER1 is a mixed bag in this regard. Jill herself is practical with her flat boots (both on land and at sea), but then you have Jessica with her high-heeled boots, even when trudging through snowy mountains or walking around in a wetsuit. Although they note this is part of her character — fashion over functionality, comfort be damned — so I suppose it's partly justified beyond "we like the way it makes her legs look."
 

Neiteio

Member
It's funny. Even though each version of Jill looks unique, I feel like I could still see any of them out of context and say, "That's Jill."

In other words, they all feel like the same character, even though they look notably different in certain regards. That makes me wonder if there's something they have in common that unifies them in my mind. Maybe their eye color?
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
It's funny. Even though each version of Jill looks unique, I feel like I could still see any of them out of context and say, "That's Jill."

In other words, they all feel like the same character, even though they look notably different in certain regards. That makes me wonder if there's something they have in common that unifies them in my mind. Maybe their eye color?
Since original REmake all Jills have been Voth-based. Until Lara Croft starred in Revelations. That's a pretty long stretch. Before REmake graphics were too shit for it to matter.

Original Jill was some girl who was total amateur-hour (which I get some people are really into) and I recognize the significance of being first... the only model of consequence for the actual games was Voth, the entire stretch, until a handheld spinoff threw a curveball
at her face
.

So this whole "many faces of Valentine" isn't a thing. It's the same model, with one glaring exception.
 

Neiteio

Member
Since original REmake all Jills have been Voth-based. Until Lara Croft starred in Revelations. That's a pretty long stretch. Before REmake graphics were too shit for it to matter.

Original Jill was some girl who was total amateur-hour (which I get some people are really into) and I recognize the significance of being first... the only model of consequence for the actual games was Voth, the entire stretch, until a handheld spinoff threw a curveball
at her face
.

So this whole "many faces of Valentine" isn't a thing. It's the same model, with one glaring exception.
That's... how you see it.

To me, they look different. REmake Jill looks different from RE3 Jill, which looks different from RE5/LiN Jill, which looks different from Rev1 Jill.

Four distinctly different looks, in my eyes. Yet they all feel like Jill somehow, including the one you despise (and so passionately, I must add — such seething fury!) :p

And I don't see the resemblance to Voth in any of them, tbqh. Voth's most distinctive feature is the sharp and angular face, which is not present in the games.

Nor does Rev1 Jill look like Lara Croft. Especially not current-day Lara Croft. Don't see that at all.
 

Neiteio

Member
On another topic, I'm not normally into filtered screenshots, but I just came across this one that I think is cool because it reminds me of the woodcut art that accompanied The Divine Comedy (which is fitting, since the game draws upon Dante's Inferno):

rer1-monochromezluyi.jpg
 

DVCY201

Member
Ugh, REV1 was absolutely terrible. I get shivers thinking about all those 'classic' characters like Parker, and Raymond. Truly, the most endearing. They even made Jill and Chris completely boring and tonally flat. Take REmake acting and script over that any day. I'm amazed at how much more I enjoyed REV2.

And REV Jill has a great design, completely hampered by inconsistent modelling for her face. For that sole game, there are 3 different models, in-game, official works, and then the promotional material for the HD version. Capcom, you had an excellent model before, don't fix what isn't broken. And goodness, Jill's model is the last of the things they should be fixing
 

Neiteio

Member
Ugh, REV1 was absolutely terrible. I get shivers thinking about all those 'classic' characters like Parker, and Raymond. Truly, the most endearing. They even made Jill and Chris completely boring and tonally flat. Take REmake acting and script over that any day. I'm amazed at how much more I enjoyed REV2.

And REV Jill has a great design, completely hampered by inconsistent modelling for her face. For that sole game, there are 3 different models, in-game, official works, and then the promotional material for the HD version. Capcom, you had an excellent model before, don't fix what isn't broken. And goodness, Jill's model is the last of the things they should be fixing
The majority of promotional materials use the in-game model and simply clean it up. This is all catalogued in the official works where every image is compiled and sourced (i.e. UE in-game, 3DS CG, etc).

On the note of the script, I'm currently playing REmake and Rev1 side by side. I... think you should replay REmake. Fantastic game, but weakest dialogue in the series. (Excluding titles prior to REmake, I mean)

Rev 1 has some of my favorite characterization overall. Although Rev 2 is probably my favorite in this regard.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Original Jill:


Voth Jill:


Rev Jill:


I see three Jills, not counting spinoffs like MvC or ORC. It's especially weird how she goes from Voth Jill (REmake - onward, which supercedes OG Jill) to Rev Jill (2005) to Voth Jill again (2006, 2009) chronologically. At least, I'm pretty sure her RE5 face is still Voth.
 

RSB

Banned
I hate revelations Jill. Fuckin lara croft wannbe art. Might have to put you on ignore if you persist in posting such large images of that witch.
Yeah, I don't like Revelations Jill either. Doesn't bother me much though, it's not like I'll be replaying that game dozens of times like I usually do with most RE games (way too mediocre for me to do that)

Hopefully they go back to the "Julia Voth inspired" Jill next time, or at least make a new 3d model that doesn't look terrible.
 

Neiteio

Member
Original Jill:



Voth Jill:



Rev Jill:



I see three Jills, not counting spinoffs like MvC or ORC. It's especially weird how she goes from Voth Jill (REmake - onward, which supercedes OG Jill) to Rev Jill (2005) to Voth Jill again (2006, 2009) chronologically. At least, I'm pretty sure her RE5 face is still Voth.
RE5/LiN Jill doesn't really look like GCN Jill to me. I think it's the nose, which is more prominent on RE5/LiN Jill.

Neither model looks like Voth (but that's fine by me).
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
RE5/LiN Jill doesn't really look like GCN Jill to me. I think it's the nose, which is more prominent on RE5/LiN Jill.

Neither model looks like Voth (but that's fine by me).
Well, your nose keeps growing as you age.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
It's true! Your ears do too.
Poor Ashley. I actually found Ashley attractive though.

I agree that it doesn't really look like Voth... it looks better than Voth. Then again, the wonder of CG is that you can perfect faces. Real life movie stars have to deal with real life imperfections. Not that that doesn't have its own charm, of course.
 

Neiteio

Member
It's true! Your ears do too.
Poor Ashley. I actually found Ashley attractive though.

I agree that it doesn't really look like Voth... it looks better than Voth. Then again, the wonder of CG is that you can perfect faces. Real life movie stars have to deal with real life imperfections. Not that that doesn't have its own charm, of course.
I think they all look fine.

These are always difficult conversations for me to have, because I don't want to say anything that might make someone feel objectified or trivialized.

But I really do think they all look fine.

I think REmake Jill is the "cutest." I think Rev1 Jill can be the most "striking," depending on the scene; however, since she has the most dimensionality to her face (i.e. the prominent lips), she can look different depending on the angle and lighting.

I quite like RE5 Jill, too. I think she feels the most down to earth. Attractive in a "girl next door" sort of way.

At any rate, they all feel like "Jill" to me.

No idea how Capcom will approach this going forward, though.
 

DVCY201

Member
The majority of promotional materials use the in-game model and simply clean it up. This is all catalogued in the official works where every image is compiled and sourced (i.e. UE in-game, 3DS CG, etc).

On the note of the script, I'm currently playing REmake and Rev1 side by side. I... think you should replay REmake. Fantastic game, but weakest dialogue in the series. (Excluding titles prior to REmake, I mean)

Rev 1 has some of my favorite characterization overall. Although Rev 2 is probably my favorite in this regard.

I beat REmake just two weeks ago. It's fresh in my head, believe me. And the cover for the Unveiled Edition is definitely a new rendering, not the in-game model.

I know how much you love REV1, I've seen you comment on it time and time again. And I'm certainly not here to change that. It's just low in my personal rankings.

Those Jill Sandwich comics are fantastic! They always make me chuckle
 

Neiteio

Member
I beat REmake just two weeks ago. It's fresh in my head, believe me. And the cover for the Unveiled Edition is definitely a new rendering, not the in-game model.

I know how much you love REV1, I've seen you comment on it time and time again. And I'm certainly not here to change that. It's just low in my personal rankings.

Those Jill Sandwich comics are fantastic! They always make me chuckle
The NA cover for the UE has a hand on a porthole — no faces — so I had to look up covers from other regions to see what you're talking about, which I guess is this:

Looks like the same model to me. Now, in the artbook, you can see there was a phase during preproduction (for the 3DS game) where Jill's look was in flux (they kept changing the shape of her eyes), but best as I can tell, it's been constant since the 3DS game came out.

Regarding the VA, it's a weak area in REmake, imo. VA wasn't as good back then, I guess (although a marked improvement over the original, obviously). All of the conversations between Jill and Barry, Jill and Wesker (the whole "Does Barry seem a bit... flaky" exchange, at Residence), and so on, sound weak compared to games that would come after.

But that's charming in its own way, I s'ppose.
 

Jawmuncher

Member
In the US is Resident Evil Revelations on WiiU the only game with a black spine? I went to gamestop and noticed all other games are white.
 

Mr Croft

Member
Very happy to see the community back for resident evil. Funny today fb gave me one of those "memories" post and it was huge resident evil post I made back on 2012 and I will post it here. (some stuff is outdated since it was in 2012)
top list
Fave game: RE 2
Top 3 Favorite character m: Carlos olivera, barry burton, Albert Wesker
Top 3 Favorite character f: Rebecca chambers, Clarie redfield, excella
Least favorite game: RE outbreak...
Favorite quote: complete global saturation
Least fave character m Chris redfield (he is so lame)
Least fave character f ashley >.> (why was she created)
Favorite gun: samurai edge :)
Least favorite gun: chris redfields mini gun (the most pointless thing ever made)
Most missed item: ink ribbons (I wanna type my life in a horror game)
Most hated item: blue herbs ( you always take one thinking "oh man I might get poisoned better be prepared" then when you finally get poisoned there ends of being an Infinate supply jutting out of a random wall nearby and all you can say is "damn that was extra handgun rounds I could have had; But yet I was forced to use 4 shotgun shells to kill this gun instead >.>)
Favorite item: the crank (you know it is about to go down!)

Most hated part: anytime you had to play the against El gigante boss in re 5 (Your trying to tell me an RPK and m240 mounted on the back off a truck does hardly any damage to the "el gigante" but leon shoots in the leg 40 times with a TMP and it's falls to it's knees then he slices the plaga off.... whatever capcom >.>)

Favorite part: Anytime wesker is whipping chris's ass it nevers gets old. And yet he keeps coming back for more every time. It's funny honestly the bigger chris's arms got the more he got his ass whipped! I think I watch the part where he gets his neck cracked 180 degrees if you don't shoot wesker with sheva in the plane at least 4 times a week. WARNING INCOMING RANT!!.................. Well now that wesker is "dead" like he always dies in every game>.> I mean honestly the guy has survived a 500 foot fall, being shot multiple times, being burned, eaten by zombies, a MANSION falling on him, a tyrant pimp slapping him, the progenitor virus,a nuclear strike and not once did he mess up his hair! And yet in his ultimate form might I add you want me to believe that being dropped in lava and being shot by 2 RPGs I need more capcom

Easiest RE game: RE 3 ( no reason for 200 handgun and 80 shotgun shells on normal mode and that dodge!)

Hardest RE game: RE 1 the classic ( the scarsity of ammo and healing items made it hard yet fun, ultimate zombie forms and sharks in the water that game had it all this was the first horror game I played with I was a kid and I have been a fan since then)

Scariest part: RE 2 when the licker jumps out of the 2 way mirror in the police station basement.

Characters that need to make a comeback:
Steve burnside( wtf happened to him; wesker took him away to his super secret lab and we never saw him again. (unless I missed something)
Carlos olivera: he fell of the face of the earth after 3. He is my fave
Rebecca chambers: wtf is she on vacation? She was the original of the originals! Where is our favorite medic?
Sherry: it's been quite a few years; she should be grown up and kicking zombie ass! (I can't believe I called this so long ago)
Barry: enough said honestly
Tofu: :)
Jack krauser: he lives

Things I hate about resident evil
Chris red field, meleeing zombies, versus mode, Blue herbs, partners who can't defend themselves, any movie with real people in it after the first one. Project Alice, Chris red field (yes again), lickers, uroboros, people who complained about RE5 being in Africa, leons magical briefcase that held all his weapons.
Duvalia (one flashbang lol), keys that open doors on the other side of the map >.>, the shotgun trap in the first game, the spade key, the club key, actually every key in resident evil 2 made me want to slice my own throat, and finally Chris redfield and his parents

Things I like
Sheva in her tribal outfit, samurai edge, Claire redfield, the crank, the side pack,Rebecca chambers. F aid sprays, red herbs, lock pick, M93R, t virus, g virus, the fact the Josh stones shotgun is broken in mercenaries mode. All animated movies, interactive cutscenes, the magical storage box that had all your items in it no matter which room you were in, the merchant, wesker's shades, wesker's coat, wesker's outfit, wesker, wesker's attitude, wesker's aura, Flash bangs :) Barry burtons "Miranda rights" in re 5 mercenaries mode, Hunk, Ada Wong, loading staircase scenes (always helped add to the suspense) seeing your first zombie in RE. The mansion, ink ribbons, The combat knife, the stars card, puzzles, the mercenaries mode

Looking back at this most of it is still the same. I have to say my favorite character has changed to piers nivans. And I ended up enjoying resident evil 6 even tho I spent most of my time playing mercs and onslaught (I really liked onslaught)
 

News Bot

Banned
I really do like Rebecca. I just want to know what happened to Steve honestly.

He died. His corpse was used as a source of t-Veronica by Umbrella's rival company, then he was likely disposed of. He had no chance of coming back. Only the G-Virus could revive the dead at that point, and the result was only a G-Zombie. That's the significance of Wesker's line about Claire maybe seeing him again, it's a cruel joke to suggest she'll meet him again as a mindless monster.
 
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