I was going to skip RE2 since we're getting a remake, but then I realized it's probably late next year. So it's back in.
I still haven't finished Revs 2, to me it felt like a step back from the original. :/
Didn't finish? Yikes! It was my GAF GOTY and everything. I do wish they could have spent a little more money on it as just better animations and hit detection would really help this title out a lot. I mainly pick it up for Raid though. A run takes about as much time as a mercs session, so it's just my go-to right now for bite-sized gaming.
I think with close to 200 hours in Raid I only have two level 100 guns.... reward loop is bad, endgame difficulty is usually only determined by enemy sponginess... Raid is still more potential than actual.... Capcom will eventually nail it because the concept is worth perfecting, but they definitely aren't there yet.
Oops, sorry for the unsolicited (and probably repeated) gripes, I am definitely in the throes of a love-hate thing with Raid.
More to your comment, yeah I think we have a while to go before REmake2... now probably is a good time to freshen up (for me at least)
In other, more general community news:
I have added two OT sections to the OP. The first is a collection of Resident Evil OTs for easy reference. The second is a set of claimed OTs from the... er... OT OT.
I will also be adding some material to reflect the laughter, the joy, the tears that has been "Resident Evil: Beginning Hour." Right now, the focus is on the heroic effort to "solve" the demo, as that is quite a story and has, like most anything else, shown the best and worst of the community.... mostly best, I think.
That stuff is worth retaining as community history, of course it is, but now that we are seeing a falling off, I think there are still interesting conversations to be had about the actual *content* of the demo, that is, what it tells us about the game world of RE/BH 7. Instead of wondering what the mechanical/puzzle-solving implications of, say, ghost girl are, let's ask what the scenario implications are. Is the Familiy Man actually a member of THE Family? I think there's a lot to learn from the demo but our focus (understandably, mine too) has been elsewhere. Disregarding the FPS/TPS controversy, the vanishing and reappearing door, etc, just what the hell is this place?
As always, I am looking for cool stuff to add to the OP. If you stumble across something worthwhile/interesting/funny that you feel would be good for the OP, just point me in the right direction.
EDIT
I think having an entry with no returning faces and all new ones is a nice change of pace. But it is still set in the same world, probably building off of past plot elements and things in the series that have developed that aren't familiar faces. Though RE is very character driven, there is more to it than that, and I'm for new faces being introduced separated from the past of the characters we have come to know and love for an entry.
Also makes it more interesting when they inevitably start mixing the characters introduced in this game with old series veterans and new faces again.
Dammit Dusk! Ninja'd.
I totally agree though. "You will have to say goodbye eventually. But will you be ready?"