Who you think is memorable among any of the new bosses in re4-6? I can't recall a single one that doesn't feel like a reject from the thing. I cant even remember any boss from re4 aside from the giant water creature or the cave trolls looking creatures from lotr. Even if they were giant snakes or plants they were far memorable than anything capcom put in their new games.
Well, you're asking the wrong guy then because I remember all of them. So, for me, they are all memorable. Also, while I think RE1/REmake ideas for most bosses are generic horror movie bosses, the build up to them is usually perfect: you can see/read about most of them (with the exception of Black Widow) or their victims long before you encounter them. So, for example, even before you enter the attic to fight Yawn, you already know that it's a giant poisonous snake (and
a deeee-mon!), you already saw Richard and (on the first playthrough), probably are afraid that you end up like him - poisoned.
I think that's also the reason why Zero bosses didn't affect me at all even though the design process behind them was very similar to the one used in RE1 (an animal turned giant and vicious). They just appear out of nowhere and die quickly after a fight, and thus leave no impression.
Also, RE4 had one of the best boss encounters in the entire series so most people who played the game remember the bosses.
Heck I bet you more re players can recall a hunter than those millions of generic las plaga mutations you fight in re 4-6.
Maybe that's because Hunters (in various variations) appeared in almost every RE game beside just few (RE2, 4, 5, 6 and Rev2 IIRC), while all enemies from RE4-6 are exclusive to a single game. Also because Hunters, due to their one-hit-kills, were considered one of the most dangerous normal enemies in RE1. Plus most enemies from RE4+ had weird, non-English names instead of simple ones like "Hunter", "Cerberus", "Crow" etc.
Tyrant was a very simple design, is just a a large humanoid with a claw. Birkin was mostly humanoid, but even as his lost his humanity piece by piece (physically) the mutations into extra arms and the dog form made sense. Nemesis was very simple and the final mutation made sense in the context it was damaged so badly and just absorbed whatever it could.
I agree with you. The less is more approach is usually better (although it have to be used properly too - see my impression on RE0 bosses). However, I still wouldn't call bosses from post-RE3 boring or not memorable. They were just different. After RE3 most bosses were designed with a certain theme or individuality in mind. The ant/insect theme for Ashford family, the leech theme for Marcus, the black tentacle porn theme for RE5 bosses, slimy water/fish-themed bosses for Revelations etc.
And I disagree about Birkin's mutations making sense. You could easily follow his transformations from one form to another - that's true - but the mutations alone were really random. That he somehow ended up as a giant blob with huge sharp teeth, tentacles everywhere and big eyes does not make any sense.
How we went from that to a man transforming into a dog, back into a man, back to dog, back to man, into a dinosaur, into a man, into a dinosaur again, man again, into a giant mosquito.
While I agree that they went too far with Simmons - the constant mutations were simply ridiculous and his forms, especially the fucking T-Rex (wtf) made completely no sense at - I have to admit that I love his transformations. I love how they were made in real-time and you could see how he turns from one form (a human) into something completely different (the "dog" or T-Rex).
Alexia, Marcus, Morpheus, Salazar, Saddler, Mendez, Ganado/Majini/J'avo mutations, Simmons, Carla, Irvin etc etc. All terrible boss designs and feel like from a different universe to the original games.
As I said, with post-RE3 games bosses stopped being just dumb monsters for you to kill. They (mostly) became full-time characters with their own themes, so the mutations usually represented that. It's not like the effects of the T-virus made any sense in the original trilogy anyway.
Well he was suppose to die in 6 instead of the other guy.
Also, poor Jill if chris dies.
I still say that Capcom missed the perfect opportunity in RE6. As much as I love Chris, his character and what he went through, the whole build-up in chapter 5, it just screamed: Chris will die and pass the torch to Piers. It would also make a sense for him to die there - let's be honest here, no matter how much Chris tries, he's a failed captain (RE5 and RE6 proved that - he's mostly a solo guy, with an exception to his close partner, all the other team members are doomed the moment the mission starts) and there's nothing really much Capcom can do with his character now.
I watched Crystal Lake Memories the other day, and it got me thinking about something in RE6: Does Carla always wear blue when you see her in the narrative? (...) Makes me kind of wonder if RE6 was inspired by that, or if it's just purely a coincidence that the fake Ada wears blue while the real one wears red. I couldn't remember exactly if Carla always wears blue, though.
Yes, she always wears blue. Even in the chapters where both Ada and Carla shows up (Chris 3 / Leon 4, Chris 4) and you are meant to believe that's still the same character, Carla is wearing her blue dress. In the RE6 Artworks, in the commentary section, it is said that Carla wears the red scarf because the designer wanted to give her "Ada's color".