Resident Evil Village: Exclusive Look At How Upgrades Work

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NeoGAFs Kent Brockman


Join us as we take an exclusive look at the upgrade systems of Resident Evil Village. The dangerous world of Capcom's new horror title is filled with animals and enemies that hold precious items vital to your survival, but how does that help the player? Be sure to tune in to find out!
 
Whoa, yeah, I'm really liking how this sounds. The game is definitely having a more RE4 vibe to it, and I'm digging it. Also some things new to the series. I can't believe it's so close!
 
You can see the controls are the same as the demo - so still absolutely fucked.

I can tell just from watching it has that same weird issue that Dishonoured 2 and PREY had
 
Yes of course, but what about VR?

Need GIF by memecandy
 
But RE7 was fine. I don't see why they'd change it. That shit ruined Dishonored 2 for me.
I know, RE7 was absolutely ok so I don't know how they managed to screw this up so much.

It was exactly like Dishonoured 2 in the demo, movement / aiming and acceleration was completely fucked...

What's more annoying is I'm sure reviewers won't mention this at all but it means it's pretty much unplayable to me. You can see where they are trying to aim with the pistol in the video that's it's still fucked.
 
You can see the controls are the same as the demo - so still absolutely fucked.

I can tell just from watching it has that same weird issue that Dishonoured 2 and PREY had
I don't think we played the same Dishonored 2. That game has some of the best first person control and movement I've ever experienced.

EDIT: Didn't see your second post. You can mess with the aim acceleration in the settings but I never had a problem aiming in that game. I do remember Dishonored 1 being a but rougher here though.
 
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I like the aesthetic of the Duke's shop. I can't imagine this being that big of a deal. I just wonder if double the playtime of RE7 means 12 hours or 20 hours. It doesn't really matter to me because I want to absorb the game at first. Maybe that GI video is making it look way more complicated than it sounds. That stuff normally goes over like butter on a hot skillet when you're playing the game.
 
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Not a fan of this ridiculously fat guy

Where is our famous merchant from resident evil 4?
This is him

Dude has been living fat and rich with all the money he scrapped off Leon for the infinite rocket launcher. He's turned into quite the glutton. He even got awarded a dukedom! He still can't help but go around selling wares though.
 
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I don't think we played the same Dishonored 2. That game has some of the best first person control and movement I've ever experienced.

EDIT: Didn't see your second post. You can mess with the aim acceleration in the settings but I never had a problem aiming in that game. I do remember Dishonored 1 being a but rougher here though.

Did you play on PS4? I think it was ok on Xbox
 
I know, RE7 was absolutely ok so I don't know how they managed to screw this up so much.

It was exactly like Dishonoured 2 in the demo, movement / aiming and acceleration was completely fucked...

What's more annoying is I'm sure reviewers won't mention this at all but it means it's pretty much unplayable to me. You can see where they are trying to aim with the pistol in the video that's it's still fucked.
Camera acceleration needs to be outlawed immediately. RE2 and 3 remake had camera options so I hope at least this one will have them too.
 
I really dig the daytime cloudy skylight. I hope it stays that way throughout the whole game although I doubt it.
 
Never been the biggest RE fan, but this looks rather interesting. I like the setting, somehow reminds me of 4 which was my favorite RE
 
Doesnt look nextgen this just looks lastgen and capcom are hyping it up as some top class game but it isnt. I still think p.t was the best horror game we should have got
 
At this point, this game is RE4x2
I don't mind this too much. Only thing that kind of bugs me is that we're probably getting this AND RE4make back to back

Can't say I enjoy seeing the same assets re-used, and capcom does this quite a bit

I think they still use the barrels from the original RE4 in somewhat recent games. 😆

I'm also fairly certain one of the sniper gun sound is using the same sound as from RE4, from what I heard in the new Game Informer preview
 
I still see a lot of stiffness in the enemies animations...sooner or later capcom is gonna learn something about soft-bodies and ragdoll (i hope).
 
I don't know I have a good feeling about this game, I didn't like the last one but this one looks and feels like Resident Evil.
 
Graphics aren't everything, if that's you're referring to.
Not just graphics even the mechanics are too generic p.t had a better gameplay mechanic it wa very natural conematic and horrific feel an all round better production but this game feels like every hirror game ive played since the ps2 and its getting so boring now.
 
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