Resistance graphics now > E3 demo. (This is the thread of the month. Click this)

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gofreak said:
Schneider offered some distinguishing stats. Thanks to high-res graphics and orchestral music, the game, he said, currently takes up 22 Gigabytes of memory on a Blu-Ray disc
Wow, Resistance > Gears of War confirmed! Just for the sake of fanguy discussion fuel! :lol
 
Funky Papa said:
Not really

221129382_53ad54a396_b.jpg


The new ones are more human.

You're right and it's kind of weird, because the more exagerated version feels more real. The older look is a lot more threatening looking, while the more humanized ones are a bit cartoonish.
 
Wow that MTV article seemed a bit hostile towards the PS3 (albeit more subtle than most gaming journalism in previous months). Still though its a decent read.
 
Second said:
22GB?

Holy Shit.

I guess BD ftw.

That's why more space is advantageous, because you don't to have the redundant compression that so many games use these days which really degrades quality over time. Not that Resistance: Fall of Man is actually doing the best job of reaping these benefits, imo :lol
 
monkeymagic said:
Just curious but what made you think it was > 7-9GB?

Based on what Insomniac had said. Every Sony 1st/2nd party games will be universal(region free) and have every language setting on one disc(or atleast, until they reach the 50gb limit I guess). They also said that the audio would have a high bitrate quality.
 
Yeah, the ONLY thing I can think of that would require such storage requirements was if all the audio was uncompressed - which really makes little sense since most people will have to send their receiver a Dolby Digital or DTS signal which just means it will be compressed anyway at some point.
 
Tk0n said:
how many hours of uncompressed audio in how many different languages do you think resistance will have? :D

15 hours and 7 different languages: English, French, Spanish, German, Japanese, Chinese, and Klingon.
 
Wasn't there a post not too long ago about a long "rumor" post from elsewhere that everyone pretty much dismissed? If I remember correctly, the rumor guy claimed to know that Resistance was approximately 20GB currently, and then said it was expected to ship at like 40GB or something like that. OMG, rumors be true!!!! :D
 
teiresias said:
Wasn't there a post not too long ago about a long "rumor" post from elsewhere that everyone pretty much dismissed? If I remember correctly, the rumor guy claimed to know that Resistance was approximately 20GB currently, and then said it was expected to ship at like 40GB or something like that. OMG, rumors be true!!!! :D

Why is it so important that the game has to be so big? Are you rating it by its size on the disc?

Like you said above, it doesn't really make that much sense to have uncompressed audio - not to mention THAT much uncompressed audio...

All I'm reading here is the usual PR talk... the PC has shown us that games don't even have to be half as big as that...
 
Skilotonn said:
Why is it so important that the game has to be so big? Are you rating it by its size on the disc?

Like you said above, it doesn't really make that much sense to have uncompressed audio - not to mention THAT much uncompressed audio...

All I'm reading here is the usual PR talk... the PC has shown us that games don't even have to be half as big as that...

Maybe if you weren't so blinded by your Xbotism to try and find something to bash you'd realize I wasn't commenting on whether its size was good or not, just commenting that some rumor post that was dismissed had made reference to nearly the exact size of the current Resistance ISO, which may lend at least a tad bit of credence to its questioned legitimacy - since the current size of Resistance was only mentioned in passing in the post and wasn't the bulk of the "rumor mill" information in it. Probably not anything, but just thought it was interesting. I can't seem to find the topic anymore though, I have no idea what to search to find it.

Quite frankly, I wouldn't use PC game sizes as a gauge of anything, since devs and publishers continue to frequently ship games on a horrendous number of CDs instead of on DVDs because they cater to the least common denominator. You'd think shipping of PC games on DVDs would have been standard practice by now, but alas.
 
I wouldn't be surprised though that UT2K7 is significantly over 10gb without all that extra jazz.
(Maybe that's why it's PS3 exclusive?)
 
Skilotonn said:
All I'm reading here is the usual PR talk... the PC has shown us that games don't even have to be half as big as that...

Two problems. You're looking at what's happened in the past, and you're talking about PC games which carry different characteristics in terms of data storage requirements. On systems that don't have HDDs you can install large amounts of persistant data to, there's automatically going to be a significant overhead in terms of on-disc capacity requirement compared to a PC game, unless you fancy horrible loading times and crippled streaming capacity.
 
Skilotonn said:
Why is it so important that the game has to be so big? Are you rating it by its size on the disc?

Like you said above, it doesn't really make that much sense to have uncompressed audio - not to mention THAT much uncompressed audio...

All I'm reading here is the usual PR talk... the PC has shown us that games don't even have to be half as big as that...

Yet everyone forgets, PC games install directly to your Harddrive, many times you don't even need to have the disk in your DVD-drive. I don't remember installing games to consoles ever (unless you count FF11)
 
teiresias said:
Maybe if you weren't so blinded by your Xbotism to try and find something to bash you'd realize I wasn't commenting on whether its size was good or not, just commenting that some rumor post that was dismissed had made reference to nearly the exact size of the current Resistance ISO, which may lend at least a tad bit of credence to its questioned legitimacy - since the current size of Resistance was only mentioned in passing in the post and wasn't the bulk of the "rumor mill" information in it. Probably not anything, but just thought it was interesting. I can't seem to find the topic anymore though, I have no idea what to search to find it.

Quite frankly, I wouldn't use PC game sizes as a gauge of anything, since devs and publishers continue to frequently ship games on a horrendous number of CDs instead of on DVDs because they cater to the least common denominator. You'd think shipping of PC games on DVDs would have been standard practice by now, but alas.

Man, I'm being as civil as possible, and you still accuse me of being an "xbot" just because of my tag... maybe you should ask how I got it instead of assuming I've only owned an Xbox or something...

I'm ONLY commenting on your excitement that it was 20 GB, and that you were hoping that some rumor that it was over 40 GB was true - and nothing else, so don't get bent out of shape... I didn't know the reason why you were hoping for this, and I just thought it was silly, that's all...

Wollan said:
I wouldn't be surprised though that UT2K7 is significantly over 10gb without all that extra jazz.
(Maybe that's why it's PS3 exclusive?)

The last one was like 3 gigs I think, and that included hundreds of maps, lots of them being the ones from UT2003 - I don't see the new one going as high as 10 gigs, unless they're remaking a ton into the UE3 engine for this one...

gofreak said:
Two problems. You're looking at what's happened in the past, and you're talking about PC games which carry different characteristics in terms of data storage requirements. On systems that don't have HDDs you can install large amounts of persistant data to, there's automatically going to be a significant overhead in terms of on-disc capacity requirement compared to a PC game, unless you fancy horrible loading times and crippled streaming capacity.

Yes, but going by ISO size, even though PC games are highly compressed, they usually don't even hit the 20 gig mark, let alone 10... I'm just saying that that's an insane amount of data, and going by what we have now today in gaming, it seems unnecessary... for all we know, it could be repeated data that they choose to fill up that much gigs with to throw into a PR statement...

That's all I'm saying...

Moneyhats2k5 said:
Yet everyone forgets, PC games install directly to your Harddrive, many times you don't even need to have the disk in your DVD-drive. I don't remember installing games to consoles ever (unless you count FF11)

I didn't forget - that's why I said that I'm basing this on ISO size alone - unlike what my tag may lead you to believe, I have been gaming on the PC for quite some time now...
 
You can't see the blatant similarities in execution, you're blind!

It all makes sense what with the Mario64 style hype surrounding Halo. The one game that polarized legions of fans, and similarly gets undeservedly credited with "creating" concepts that have been around in games for years - but hey, that one game made your stupid ass pay attention for once. So it must have invented all that shit, right? Right?

Guys? :(
 
Wollan said:
22GB, holy damn. Great catch gofreak. I guessed 10-15gb the other day.

That's freakin' huge, I thought they would be around 15 max, but if a FPS can take up that much space, I wonder how big MGS4 is going to be. Ted said they didn't have to downsample audio like they did for the PS2 games, that along with having more audio is probably why so much space is taken up.
 
Skilotonn said:
The last one was like 3 gigs I think, and that included hundreds of maps, lots of them being the ones from UT2003 - I don't see the new one going as high as 10 gigs, unless they're remaking a ton into the UE3 engine for this one...

UT2004 on my HDD uses 3GB alone just for the texture folder (and this is just UT2004, no mods or extra maps). That includes sets of different resolution textures for different screen resolutions which a console version could dispose of, but these consoles would dispose of the lower resolution sets that take up less capacity. UE3 sees a 2-4x increase in texture resolution compared to UT2004, and the addition of 1 or 2 high resolution normal maps per surface (according to their technology page), so you could do the math in terms of the potential increase.

Skilotonn said:
Yes, but going by ISO size, even though PC games are highly compresses, they usually don't even hit the 20 gig mark, let alone 10...

My point is that PC games can get away with using a certain amount of disc capacity because it's all decompressed onto the HDD, and they can pull that in with much lower seeks and higher bandwidth than a disc. To use the same amount of data in a console version will require more disc space, because you need to replicate it and lay it out in such a fashion to bring load times to an acceptable level. This was the reason the Prey 360 demo download was over twice the size of the PC demo download despite them being the same thing.

Skilotonn said:
I'm just saying that that's an insane amount of data, and going by what we have now today in gaming, it seems unnecessary... for all we know, it could be repeated data that they choose to fill up that much gigs with to throw into a PR statement...

I've no doubt that figure does include redundancy, but redundancy is very important on consoles!
 
Skilotonn said:
Well, my mistake... it's been a while... all I can remember is that I have the 2 DVD SE version...
if i remember correctly the second dvd wasn't needed for the install and instead only had extras and tutorials for UnrealEd.
 
take out the "playstation" part and move the "hub" at the bottom and it would look better.
two playstation logos right next to each other looks odd.

im sure insomniac will do the cover justice. :)
 
Bad_Boy said:
take out the "playstation" part and move the "hub" at the bottom and it would look better.
two playstation logos right next to each other looks odd.

im sure insomniac will do the cover justice. :)

Sparks, 1000 yard sniping and motion blur fgj.
 
He and Phillips did a developer cheat, nearly freezing the game world as they had Hale launch a bomb called the "hedgehog" — which is like a sea urchin — radiating 50 spikes. With the game slowed and the hedgehog gliding through the battlefield, Schneider talked about each of the 50 connected spikes probing the game world with their own artificial intelligence, assessing where they're about to make contact with the game's environment, when to ricochet and where to go. He pointed to enemies reacting with smooth, retreating animations. He noted the metal-on-metal ping as the hedgehog hit steel and said a different sound would have triggered if it tapped wood. He showed how the hedgehog figured out when to suddenly extend its spikes into a waist-high obstacle and erupt toward nearby enemies.


:o
 
Doom_Bringer said:
F.E.A.R doesn't have some crappy particle effects system. Sparks are only produced when bullets hit something made of steel at a high velocity. My guess is that there are enemies behind the player who are trying to avoid hurting their squad and hitting the lockers or the ceiling instead

actually it's caused by the player's bullets ricocheting.
 
Wollan said:
Found a cool mock up cover at the official forum(thanks to Resistance61513) :

rescover.jpg

That would be pretty cool if PS3 game covers were dark gray like that.

I guess jewel blue of BD covers is ok... but I'd rather have PS3 games differentiated meaningfully from BD movies.
 
Wollan said:
Actually, it's not 6gb but 5679MB according to my install here.

Okay - I would've checked myself, but my gaming laptop has been out of commission for over a month, which sucks... damn thing overheated while I was on vacation so I couldn't do a thing till I got back :(

gofreak said:
UT2004 on my HDD uses 3GB alone just for the texture folder (and this is just UT2004, no mods or extra maps). That includes sets of different resolution textures for different screen resolutions which a console version could dispose of, but these consoles would dispose of the lower resolution sets that take up less capacity. UE3 sees a 2-4x increase in texture resolution compared to UT2004, and the addition of 1 or 2 high resolution normal maps per surface (according to their technology page), so you could do the math in terms of the potential increase.

UT2004 shipped with tons of maps, including all of the ones from UT2003 as standard, which I'm sure takes up ALOT of the texture folder, since every map was completely different looking, and I'm sure UT2K& won't have that much... but you do make a good point with the lo-res and hi-res textures... but subtracting the tons of maps, and you'd have alot of decreased space on the disc/HDD...

gofreak said:
My point is that PC games can get away with using a certain amount of disc capacity because it's all decompressed onto the HDD, and they can pull that in with much lower seeks and higher bandwidth than a disc. To use the same amount of data in a console version will require more disc space, because you need to replicate it and lay it out in such a fashion to bring load times to an acceptable level. This was the reason the Prey 360 demo download was over twice the size of the PC demo download despite them being the same thing.

While that is true, it brings us back to console vs PC, where the console only has 512 MB and a set processor/graphics card vs literally thousands of PC configurations and settings - PC games are made for low PC's, high PC's, fast ones and slow ones - a console game at ove 20 gigs still seems a bit much to me...

And the funny thing is, technically, since the Prey demo was on the 360's HDD, shouldn't it have been the same thing as being on a PC? Or was there a Prey demo in an OXM too, and they just threw that on Marketplace just to save time?

gofreak said:
I've no doubt that figure does include redundancy, but redundancy is very important on consoles!

It just has to be that, because now that I'm thinking of more PC examples, there is just no way that it can get THAT high with a console game - and Resistance doesn't even have CGI movies, right?

Scrow said:
if i remember correctly the second dvd wasn't needed for the install and instead only had extras and tutorials for UnrealEd.

Yeah, I was just saying which version I had...
 
Skilotonn said:
And the funny thing is, technically, since the Prey demo was on the 360's HDD, shouldn't it have been the same thing as being on a PC? Or was there a Prey demo in an OXM too, and they just threw that on Marketplace just to save time?
Given how much of a ballache it seems to be getting a demo through MS certification... I'm pretty sure that Venom's comments on the demo size implied that it was designed for disc based distribution.
 
Also remember the fanboy rambling rumors from two days ago?

Those DVDs you love so much, they’re the reason PS3 games are going to ****ing destroy anything available on the 360. 85% of the games currently in development for PS3 will not fit on a single DVD9. To give you an idea of the implications, Resistance: Fall of Man is currently 20GB, and is expected to ship at around 35GB.

Seems he was right. Could be coincidence. :lol
 
Mmmkay said:
Given how much of a ballache it seems to be getting a demo through MS certification... I'm pretty sure that Venom's comments on the demo size implied that it was designed for disc based distribution.

That's what I'm saying, since there would be no other reason for it to be bigger than a PC demo if it weren't disc-based... oh well... the size doesn't matter much anyways...
 
SolidSnakex said:
:lol Kind of funny that the craziest "rumor" in that thread now has the most going for it being true compared to the others.

He am prophet total. :lol

Would be funny if his other rumors would become reality too.

Believe, huh...
 
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