Wow, Resistance > Gears of War confirmed! Just for the sake of fanguy discussion fuel! :lolgofreak said:Schneider offered some distinguishing stats. Thanks to high-res graphics and orchestral music, the game, he said, currently takes up 22 Gigabytes of memory on a Blu-Ray disc
Funky Papa said:Not really
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The new ones are more human.
Wollan said:22GB, holy damn. Great catch gofreak. I guessed 10-15gb the other day.
Second said:22GB?
Holy Shit.
I guess BD ftw.
monkeymagic said:Just curious but what made you think it was > 7-9GB?
Tk0n said:how many hours of uncompressed audio in how many different languages do you think resistance will have?![]()
Needs to stop hitting the goddamn "Post New Reply" button. Jesus.
teiresias said:Wasn't there a post not too long ago about a long "rumor" post from elsewhere that everyone pretty much dismissed? If I remember correctly, the rumor guy claimed to know that Resistance was approximately 20GB currently, and then said it was expected to ship at like 40GB or something like that. OMG, rumors be true!!!!![]()
Skilotonn said:Why is it so important that the game has to be so big? Are you rating it by its size on the disc?
Like you said above, it doesn't really make that much sense to have uncompressed audio - not to mention THAT much uncompressed audio...
All I'm reading here is the usual PR talk... the PC has shown us that games don't even have to be half as big as that...
Skilotonn said:All I'm reading here is the usual PR talk... the PC has shown us that games don't even have to be half as big as that...
Skilotonn said:Why is it so important that the game has to be so big? Are you rating it by its size on the disc?
Like you said above, it doesn't really make that much sense to have uncompressed audio - not to mention THAT much uncompressed audio...
All I'm reading here is the usual PR talk... the PC has shown us that games don't even have to be half as big as that...
You mean this http://forums.modojo.com/showthread.php?t=142564teiresias said:Probably not anything, but just thought it was interesting. I can't seem to find the topic anymore though, I have no idea what to search to find it.
teiresias said:Maybe if you weren't so blinded by your Xbotism to try and find something to bash you'd realize I wasn't commenting on whether its size was good or not, just commenting that some rumor post that was dismissed had made reference to nearly the exact size of the current Resistance ISO, which may lend at least a tad bit of credence to its questioned legitimacy - since the current size of Resistance was only mentioned in passing in the post and wasn't the bulk of the "rumor mill" information in it. Probably not anything, but just thought it was interesting. I can't seem to find the topic anymore though, I have no idea what to search to find it.
Quite frankly, I wouldn't use PC game sizes as a gauge of anything, since devs and publishers continue to frequently ship games on a horrendous number of CDs instead of on DVDs because they cater to the least common denominator. You'd think shipping of PC games on DVDs would have been standard practice by now, but alas.
Wollan said:I wouldn't be surprised though that UT2K7 is significantly over 10gb without all that extra jazz.
(Maybe that's why it's PS3 exclusive?)
gofreak said:Two problems. You're looking at what's happened in the past, and you're talking about PC games which carry different characteristics in terms of data storage requirements. On systems that don't have HDDs you can install large amounts of persistant data to, there's automatically going to be a significant overhead in terms of on-disc capacity requirement compared to a PC game, unless you fancy horrible loading times and crippled streaming capacity.
Moneyhats2k5 said:Yet everyone forgets, PC games install directly to your Harddrive, many times you don't even need to have the disk in your DVD-drive. I don't remember installing games to consoles ever (unless you count FF11)
ThirdEye said:
You can't see the blatant similarities in execution, you're blind!
Wollan said:UT2K4 was over 6gb.
gofreak said:Is this old?
MTV has posted a report from the same demonstration that video seems to come from.
It was a 50-minute long demo. There's some interesting info in there. Including how much disc space it currently takes up
http://www.mtv.com/news/articles/1539078/20060821/index.jhtml?headlines=true
Some more on one of the weapons:
There's more at the link!
Wollan said:22GB, holy damn. Great catch gofreak. I guessed 10-15gb the other day.
Skilotonn said:The last one was like 3 gigs I think, and that included hundreds of maps, lots of them being the ones from UT2003 - I don't see the new one going as high as 10 gigs, unless they're remaking a ton into the UE3 engine for this one...
Skilotonn said:Yes, but going by ISO size, even though PC games are highly compresses, they usually don't even hit the 20 gig mark, let alone 10...
Skilotonn said:I'm just saying that that's an insane amount of data, and going by what we have now today in gaming, it seems unnecessary... for all we know, it could be repeated data that they choose to fill up that much gigs with to throw into a PR statement...
if i remember correctly the second dvd wasn't needed for the install and instead only had extras and tutorials for UnrealEd.Skilotonn said:Well, my mistake... it's been a while... all I can remember is that I have the 2 DVD SE version...
Bad_Boy said:take out the "playstation" part and move the "hub" at the bottom and it would look better.
two playstation logos right next to each other looks odd.
im sure insomniac will do the cover justice.![]()
He and Phillips did a developer cheat, nearly freezing the game world as they had Hale launch a bomb called the "hedgehog" which is like a sea urchin radiating 50 spikes. With the game slowed and the hedgehog gliding through the battlefield, Schneider talked about each of the 50 connected spikes probing the game world with their own artificial intelligence, assessing where they're about to make contact with the game's environment, when to ricochet and where to go. He pointed to enemies reacting with smooth, retreating animations. He noted the metal-on-metal ping as the hedgehog hit steel and said a different sound would have triggered if it tapped wood. He showed how the hedgehog figured out when to suddenly extend its spikes into a waist-high obstacle and erupt toward nearby enemies.
reminds me of that one grenade in that arnold schwarnegger movie ERASER, where it jumped in the air and exploded, sending nails everywhere (and impaling arnulds hand in a fridgeKleegamefan said:
Doom_Bringer said:F.E.A.R doesn't have some crappy particle effects system. Sparks are only produced when bullets hit something made of steel at a high velocity. My guess is that there are enemies behind the player who are trying to avoid hurting their squad and hitting the lockers or the ceiling instead
Wollan said:Found a cool mock up cover at the official forum(thanks to Resistance61513) :
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Wollan said:Found a cool mock up cover at the official forum(thanks to Resistance61513) :
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Kleegamefan said:
Wollan said:Actually, it's not 6gb but 5679MB according to my install here.
gofreak said:UT2004 on my HDD uses 3GB alone just for the texture folder (and this is just UT2004, no mods or extra maps). That includes sets of different resolution textures for different screen resolutions which a console version could dispose of, but these consoles would dispose of the lower resolution sets that take up less capacity. UE3 sees a 2-4x increase in texture resolution compared to UT2004, and the addition of 1 or 2 high resolution normal maps per surface (according to their technology page), so you could do the math in terms of the potential increase.
gofreak said:My point is that PC games can get away with using a certain amount of disc capacity because it's all decompressed onto the HDD, and they can pull that in with much lower seeks and higher bandwidth than a disc. To use the same amount of data in a console version will require more disc space, because you need to replicate it and lay it out in such a fashion to bring load times to an acceptable level. This was the reason the Prey 360 demo download was over twice the size of the PC demo download despite them being the same thing.
gofreak said:I've no doubt that figure does include redundancy, but redundancy is very important on consoles!
Scrow said:if i remember correctly the second dvd wasn't needed for the install and instead only had extras and tutorials for UnrealEd.
Given how much of a ballache it seems to be getting a demo through MS certification... I'm pretty sure that Venom's comments on the demo size implied that it was designed for disc based distribution.Skilotonn said:And the funny thing is, technically, since the Prey demo was on the 360's HDD, shouldn't it have been the same thing as being on a PC? Or was there a Prey demo in an OXM too, and they just threw that on Marketplace just to save time?
Those DVDs you love so much, theyre the reason PS3 games are going to ****ing destroy anything available on the 360. 85% of the games currently in development for PS3 will not fit on a single DVD9. To give you an idea of the implications, Resistance: Fall of Man is currently 20GB, and is expected to ship at around 35GB.
Second said:Seems he was right. Could be coincidence. :lol
Mmmkay said:Given how much of a ballache it seems to be getting a demo through MS certification... I'm pretty sure that Venom's comments on the demo size implied that it was designed for disc based distribution.
SolidSnakex said::lol Kind of funny that the craziest "rumor" in that thread now has the most going for it being true compared to the others.