Resistance graphics now > E3 demo. (This is the thread of the month. Click this)

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Second said:
Also remember the fanboy rambling rumors from two days ago?



Seems he was right. Could be coincidence. :lol

But sheep-sheep, they've been saying Resistance having a ton of audio and can only fit on a Blu-Ray for quite some time.
gladtomeetya.gif
 
Skilotonn said:
That's what I'm saying, since there would be no other reason for it to be bigger than a PC demo if it weren't disc-based... oh well... the size doesn't matter much anyways...
Your point seems to be a bit moot to me. They could have designed 2 demos yes, and the downloadable version would have consumed less space, but the retail product would still have to rely on redundancy.
 
Kittonwy said:
But sheep-sheep, they've been saying Resistance having a ton of audio and can only fit on a Blu-Ray for quite some time.
gladtomeetya.gif


Yeah Kitty-Kit, but I did NEVER expect it to be 20+GB. :)
 
What does "60 levels of player progression while playing online" mean, I wonder? A ranking system? RPG elements?

And I hope they put that time slow feature as a cheat in the game. Would love to play with it and see how the different weapons interact with the environment.
 
I honestly can't believe the number of people bitching about the graphics, I think it looks pretty sweet. Do guys honestly think we should be getting graphics that much better than Valve's masterpiece Half Life 2 so soon after its been out? Its been out for less than two years for chrissakes. Its going to take some time to see a noticeable difference between these shots and the bullshots Sony showed us at E3 awhile back. If Metal Gear Solid 4 was an fps, and was being made by a team like Imsoniac who up til now haven't made a realistic looking game pretty much EVER, it would look like this game. And honestly do you guys expect every single texture to be ultra high res? Do you have any idea how long it would take, not to mention talent, to be able to actually do that? No, you don't. Quit your bitching.
 
Schneider offered some distinguishing stats. Thanks to high-res graphics and orchestral music, the game, he said, currently takes up 22 Gigabytes of memory on a Blu-Ray disc

But Oblivion fit on one DVD so that is all we will ever need, so Blu ray is pointless.

Also just for reference what is the biggest game released GB wise?
 
Mmmkay said:
Your point seems to be a bit moot to me. They could have designed 2 demos yes, and the downloadable version would have consumed less space, but the retail product would still have to rely on redundancy.

I thought we were only comparing the demos? I know that it wouldn't have been the same case for the final version, since it would be on a disc... I was just thinking of a reason why a PC demo which had to be made for multiple DVD's would be bigger than a console demo that was being downloaded directly to an HDD...
 
Skilotonn said:
I thought we were only comparing the demos? I know that it wouldn't have been the same case for the final version, since it would be on a disc... I was just thinking of a reason why a PC demo which had to be made for multiple DVD's would be bigger than a console demo that was being downloaded directly to an HDD...

Eh, I think the demo was mentioned because it provides evidence for redundancy eating up disc space, not because we want to talk about it in isolation.
 
Mononofu said:
Are you Joking?
:lol Yeah everytime someone mentions Blu ray and its advantages a certain group of people list the game as 100% proof that Blu ray is not needed and will never be needed.
 
kaching said:
What does "60 levels of player progression while playing online" mean, I wonder? A ranking system? RPG elements?

I think it's something similar(or equal) to the Halo 2 system and I know it ranks players to equal levels. If it ties in with XP or something like that I don't know.
 
SolidSnakex said:
:lol Kind of funny that the craziest "rumor" in that thread now has the most going for it being true compared to the others.


I know right? What size do you guys see FFXIII, MGS4, GT5, and the like to be? Over or Under 15 GBs?
 
jjasper said:
:lol Yeah everytime someone mentions Blu ray and its advantages a certain group of people list the game as 100% proof that Blu ray is not needed and will never be needed.

Oh okay I was hoping that was the case. :D

I'm glad to see the extra space is being put to use at launch. I remeber some folks around here were saying that blu ray would only be taken advantage of at the end of Ps3's life cycle and by then we would be using HVD's or something. :lol
 
22GB games is a damn good way to limit piracy. Even if people crack the system to run pirated code as well as find a way to rip and burn the media wide internet distribution would be near impossible at any significant amount.

Keeps the eventual mainstream piracy locked down to regions with copy shops and street vendors, i.e. Europe and mainland Asia, where piracy helps move hardware units.

Well played Sony, well played.
 
Wollan said:
I think it's something similar(or equal) to the Halo 2 system and I know it ranks players to equal levels. If it ties in with XP or something like that I don't know.
You're probably right, just something like Halo 2.
 
"Phillips promised better, deeper support than any Xbox Live title."

If that means they're using a party sytem like Halo 2, then WOW. Resistance seems to be the torch bearer for PS3 this winter, and I think we're shaping up to see lots of "Gears of War vs Resistance" threads.

I know DVD might not be enough space for next gen games, but you really have to wonder what exactly requires 22 GB. Surely you guys aren't making some sort of more GB=more awesome game correlation here?
 
Drek said:
22GB games is a damn good way to limit piracy. Even if people crack the system to run pirated code as well as find a way to rip and burn the media wide internet distribution would be near impossible at any significant amount.

Well played Sony, well played.

If I can't pirate games for it, why buy it? - average joe
 
squicken said:
"Phillips promised better, deeper support than any Xbox Live title."

If that means they're using a party sytem like Halo 2, then WOW. Resistance seems to be the torch bearer for PS3 this winter, and I think we're shaping up to see lots of "Gears of War vs Resistance" threads.

I know DVD might not be enough space for next gen games, but you really have to wonder what exactly requires 22 GB. Surely you guys aren't making some sort of more GB=more awesome game correlation here?



It's all about potential.
 
squicken said:
I know DVD might not be enough space for next gen games, but you really have to wonder what exactly requires 22 GB. Surely you guys aren't making some sort of more GB=more awesome game correlation here?

The fact that it is shipping for ever region on one disk is the primary reason. It will have dialog for every language it is released for on one disk, that is a lot of space, then add in the fact they are not overly compressing the textures and it makes sense.
 
Kind of funny that the craziest "rumor" in that thread now has the most going for it being true compared to the others.

.... When you wish upon a star! ;)

FINGERS CROSSED HUH?!

85% awesome.
 
LiveFromKyoto said:
You guys shouldn't compare this game to Halo. People attack you for that in these parts. Ravenous hungry people, with dead eyes.
:lol To be clear then, it wasn't meant as a diss to either game, just simply a way of deciphering what the feature was.
 
squicken said:
I know DVD might not be enough space for next gen games, but you really have to wonder what exactly requires 22 GB.
The Insomniac rep specifically attributed it to both "high-res graphics" and "orchestral music". They've talked about putting normal maps on just about everything in PSM coverage and then of course you've got high-res textures and whatever other layered texture effects they might be employing. There's the potential for there to a decent amount of variety in the level design due to mixing various human architectures (where the UK is also a mix of both centuries old and modern architecture) with the Chimeran stuff. 22GB out of the gate is still rather surprising - I wonder if that's a number that reflects anticipated redundancy on disk or is pure asset.

teiresias said:
PS3 is powerful enough that you can play online while offline - BELIEVE!!!!
By using the PSP as a LocationFree device for the PS3, one could play offline coop remotely, so they game would basically be online. When you got attacked by one of those things that jumps on you, you could shake it off by throwing the PSP against the wall. Visceral!
 
kaching said:
The Insomniac rep specifically attributed it to both "high-res graphics" and "orchestral music". They've talked about putting normal maps on just about everything in PSM coverage and then of course you've got high-res textures and whatever other layered texture effects they might be employing. There's the potential for there to a decent amount of variety in the level design due to mixing various human architectures (where the UK is also a mix of both centuries old and modern architecture) with the Chimeran stuff. 22GB out of the gate is still rather surprising - I wonder if that's a number that reflects anticipated redundancy on disk or is pure asset.

By using the PSP as a LocationFree device for the PS3, one could play offline coop remotely, so they game would basically be online. When you got attacked by one of those things that jumps on you, you could shake it off by throwing the PSP against the wall. Visceral!

Did you take into account that making 22 gb of pure assets would bankrupt the entire industry? Anything over 7.05 gb is a financial endeavor beyond anything we've ever seen. Oh yeah, and Oblivion.
 
Y2Kevbug11 said:
Did you take into account that making 22 gb of pure assets would bankrupt the entire industry? Anything over 7.05 gb is a financial endeavor beyond anything we've ever seen. Oh yeah, and Oblivion.

:lol
 
Hmm, I hadn't taken that into account, but I don't think it's quite that dire just yet. I heard that Insomniac is outsourcing all the music and sound design to a sweatshop in Indonesia (wait till you hear the voice work for the main character!) and they've also stopped stocking the kitchens at Insomniac HQ with groceries. So they'll lose their coveted status as one of America's best employers but at least the industry won't grind to a complete halt due to their exorbitance. At least, for now...
 
PolyGone said:
If I can't pirate games for it, why buy it? - average joe
Don't you mean "average european gamer"?

Piracy isn't that wide spread in the U.S., most suckers pony up for their copies of Madden without much complaint.
 
Regarding piracy I think the rule is pretty simple. The poorer the community the more piracy. Until you reach a certain level of course where people don't really know up to date technology..etc.
 
squicken said:
"Phillips promised better, deeper support than any Xbox Live title."

If that means they're using a party sytem like Halo 2, then WOW. Resistance seems to be the torch bearer for PS3 this winter, and I think we're shaping up to see lots of "Gears of War vs Resistance" threads.

I think that's why he mentioned the 60 levels of elevation. Most (all?) Xbox games only have rankings that go up to 50. It seems as if it's by numbers that they plan to surpass Live. 40 players per game. 60 levels of rank. Etcetera.
 
22Gbs?

Wtf?

:lol I don't see how this game can be soo big....unless they have hours upon hours of audio, because high rez textures ain't it i think.
 
Y2Kevbug11 said:
Did you take into account that making 22 gb of pure assets would bankrupt the entire industry? Anything over 7.05 gb is a financial endeavor beyond anything we've ever seen. Oh yeah, and Oblivion.

Generally, you're correct. But - one of the subtle shifts that this industry is making right now is the move to stronger support for middleware solutions and, yes, outsourced assets. Render 60 levels of trees would be an enormous undertaking if it weren't for solutions like speedtree, etc.
 
I'm looking forward to see a new playable demo of Resistance at TGS but at the moment the game continues to look uninspired to me.
I'm really hoping for a Lair surprise release this year though.
 
You guys have to stop asking, "what are they doing that's taking up 22GB?", and start asking, "what can they do now that they have up to 25/50GB of space?" The answers become clear (uncompressed audio being the obvious one).
 
I'm still having a hard time seeing how there will be 22gb of in game assets. The texture work in the screenshots although mostly decent isn't super high res, and there are still some notable mediocre textures. As for audio, well that's a lot of audio, unless they aren't compressing any of the data on disk. Is the game shipping with any special features crap like a making of video etc? That could eat some disk space.
 
gofreak said:
Is this old?

etc...etc...etc......

There's more at the link!

Player level progression sounds awesome...

The way the 50 needles have their own individual tracks knowing how to react and deflect off surfaces...

22GB?! That's absurd... I would think it would be redundant data spammed across the disc... but he gave it real values of music, textures, etc... but but but... Teh-Oblivion-9!!1!!!~ If a launch game is using this much space, and for good reason, perhaps ppl will end up shifting their opinion a lil sooner than thought over the need for a next-gen media eh? Wonder what capacities the other games will be using?

And more in-depth than any Live game so far?! Awesome... Chromehounds is incredible with it's depth... I hope he's right!

And as long as Insomniac puts their gameplay and fun-to-play trademark touches on this game, we may have a serious competitor for the GOTY crown... maybe the king?

I was an Insomniac groupie before... but now... wow... Can't wait for this game...
 
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