Resistance graphics now > E3 demo. (This is the thread of the month. Click this)

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Say old chap, whats going on in this thread?
 
REV 09 said:
I'd say the sony crew is playing it up while the microsoft crew is knocking it down.

5GB or 22GB...either way i have yet to be impressed by the game.

i don't really see why the game needs to be that big, but one advantage that someone mentioned was that it should help against piracy which is an advantage that i never really considered.

Advantage is more ingame content. Which means more/better models, textures, audio and variety in general in the game. The dev has the ability to add more. What's so hard to understand? Why exactly do you assume that Resistance doesn't exploit BD's advantages?
 
kaching said:
Then there really shouldn't have been any need to bring it up, like I said. If you're so certain that there's nothing more to discuss, you should be able to just sit back and watch the rest of us figure that out on our own.


And that's called trying to change the subject. We're not talking about gameplay here - you made the comment about insufficient data in the context of a discussion about storage needs.

The longer you debate this topic that is supposedly all resolved in your mind, the less convincing that argument becomes. I don't want to put you in that position any more than I already have and I don't want to derail the thread any further, so I'm done discussing it with you.

data makes for games right? ;)

ok no derail but i must make clear in this topic is not my br debate. it is finish imo.
i just post a reminder because i think is old like ps3 giant crabs 599$ world sales % etc.

i have no choice to extend the debate because i have got misunderstood for what they thought i said but i did not say it. never trivalize bd never damage control.

now me ol' chap is off to tea break and biscuits. chow gentlemen.
 
kaching said:
They could cut the space the game uses in half and it still wouldn't fit on a DVD9. Be my guest and try to justify how there's no actual need for them to go beyond DVD9, because right now they'd need about 2.5 of them.
Audio can be compressed at over 10 to 1, mp3s are about 12 to 1 I think. So it all depends on what the data is and if it's compressed or not.

As to damage control, the linked MTV article has this quote
We're going to fit more on a Blu-Ray disc than you could on an HD DVD"
which sounds a lot like PR push spin as it's not even Blu-Ray v. DVD but rather Blu-Ray v. HD DVD. Are there xbox/sony fans doing their own spin of the news, sure, but that oginal quote is also definately Sony PR.
 
forgeforsaken said:
Audio can be compressed at over 10 to 1, mp3s are about 12 to 1 I think. So it all depends on what the data is and if it's compressed or not.

As to damage control, the linked MTV article has this quote which sounds a lot like PR push spin as it's not even Blu-Ray v. DVD but rather Blu-Ray v. HD DVD. Are there xbox/sony fans doing their own spin of the news, sure, but that oginal quote is also definately Sony PR.

Why do they need to show the advantages of BR over HD-DVD in games when no other console has next-gen media format? Which brings me to my original post to which you haven't replied yet:

What makes you so certain that it doesn't "need" the space? In fact how do you know that many 360 games didn't need more space and developers were forced to cut back on features/textures/models to fit their games in DVD9?

I say lets look at the facts and stop the needless speculation because everyone can create speculation adjusted to his biases (and it's easy, just look at the previous paragraph).
 
Ajax said:
Why do they need to show the advantages of BR over HD-DVD in games when no other console has next-gen media format?

I don't know, why do they feel that need? They're the ones that brought up HD DVD not me.

Ajax said:
which brings me to my original post to which you haven't replied:

I didn't say it did or didn't need the space. I said there is a difference between using the space and needing the space, we won't know which Resistance falls into until we see what the game data is.
 
velvet_nitemare said:
Oblivion...

Oblivion what? Anybody can make a DVD9 game that emulates the amplitude of the entire earth if he uses the same models and textures over and over again in the game. Problem isn't the amplitude of the games but the variety of enviroments and number of different models/textures/audio files.
 
Ajax said:
Advantage is more ingame content. Which means more/better models, textures, audio and variety in general in the game. The dev has the ability to add more. What's so hard to understand? Why exactly do you assume that Resistance doesn't exploit BD's advantages?
i'm not going to pretend to be a developer. I don't know all the ins and outs of compression, but i'll tell you this, there are quite a few titles shipping on DVDs this holiday that impress me more than the "22gb" Resistance that "requires" Blu Ray. So that leads me to believe that Blu Ray isn't a factor in making a great game or a great looking game.
 
Ajax said:
Oblivion what? Anybody can make a DVD9 game that emulates the amplitude of the entire earth if he uses the same models and textures over and over again in the game. Problem isn't the amplitude of the games but the variety of enviroments and number of different models/textures/audio files.

fix your goddamn sarcasm detection apparatus
 
forgeforsaken said:
I don't know, why do they feel that need? They're the ones that brought up HD DVD not me.



I didn't say it did or didn't need the space. I said there is a difference between using the space and needing the space, we won't know which Resistance falls into until we see what the game data is.

It's not a matter of needing the space. The extra space is there and at least one developer is using it to their benefit, it completely destroys the argument that no game will ever use that much space because at least one game is using 22GB which is ALOT. I wouldn't be surprised if other developers will have games that use more than the amount of space on a DVD9.
 
Kittonwy said:
It's not a matter of needing the space. The extra space is there and at least one developer is using it to their benefit, it completely destroys the argument that no game will ever use that much space because at least one game is using 22GB which is ALOT. I wouldn't be surprised if other developers will have games that use more than the amount of space on a DVD9.


Just imagine what SE is going to do with this... 1080p cutscenes. That'd be beautiful.
 
forgeforsaken said:
Audio can be compressed at over 10 to 1, mp3s are about 12 to 1 I think. So it all depends on what the data is and if it's compressed or not.
Well, that certainly clears things up! Why don't we just take the dev at face value that they need the space until you can actually prove otherwise.

As to damage control, the linked MTV article has this quote which sounds a lot like PR push spin as it's not even Blu-Ray v. DVD but rather Blu-Ray v. HD DVD. Are there xbox/sony fans doing their own spin of the news, sure, but that oginal quote is also definately Sony PR.
If you're trying to insinuate that they don't actually need the 22 gig of space because they're are using it as PR for the advantages of BD over HD-DVD, that's a circular argument. If the game does in fact legitimately use 22 gig of space, there's no reason why they shouldn't use that as PR to bolster their case for BD.
 
velvet_nitemare said:
fix your goddamn sarcasm detection apparatus

Sorry but you should have written "Oblivion!!!11!!" or something. It's not the first time Oblivion is mentioned in these discussions, and let me assure you, most of the times it's not sarcasm.
 
You know, I was originally thinking that Resistence looked pretty generic but after seeing that video it's starting to shape up nicer than I expected. The framerate looks solid (is it 60fps or 30? It's hard to tell when the video quality blows) and there are a couple of neat nauces (like shaking guys off you) that will change the experience just enough to make it worth a play through. Plus the setting (alternate reality set just after WWII) is kind of cool.

Also the fact that they are using 22GB, at this point in time, means next to nothing as it could be an hour's worth of HD/1080p CG or Making-Of footage. We won't know until it ships (although pre-rendered cinematics will be a HUGE turn-off for me... I've said it before and I'll say it again, I hate those bloody things - take me right out of the experience and kill the immersion).

CliffyB said:
You know I'm reading this shit while waiting on a new build. :D

Is that build locked at 30fps? If anything Resistence is at least doing that right... I know they originally said 60, but for some reason I think they took it down a notch (or 30).
 
REV 09 said:
i'm not going to pretend to be a developer. I don't know all the ins and outs of compression, but i'll tell you this, there are quite a few titles shipping on DVDs this holiday that impress me more than the "22gb" Resistance that "requires" Blu Ray. So that leads me to believe that Blu Ray isn't a factor in making a great game or a great looking game.

Oh nice. Now you assume that the ingame content isn't compressed. How exactly did you figure that out?
 
Ajax said:
Sorry but you should have written "Oblivion!!!11!!" or something. It's not the first time Oblivion is mentioned in these discussions, and let me assure you, most of the times it's not sarcasm.

point taken...

and what happens when MGS4,GT5,FFXIII and DMC4 are above 9GB?will great games finally need them or will the japanese still suck at compression techs?
 
This thread can no longer be considered the thread of the month.

This 22gb Resistance news should have been its own thread. Oh, and funny that Cliffy showed up. Surely his team more than many others could have used the extra space that BluRay could have provided.

Maybe he will tell us if they experienced any difficulties in fitting GoW on a DVD9?

Cliff?
 
velvet_nitemare said:
point taken...

and what happens when MGS4,GT5,FFXIII and DMC4 are above 9GB?will great games finally need then or willthe japanese still suck at compression techs?


Japs suck at compression techs?

FFXII doesn't agree with you.

I did never exect that game to be released on one DVD. With all the CG. But I've heard they had to downsample the audio a bit.
 
Wow this game keeps getting better and better.

Too bad I'm not getting a PS3 this year. Resistance is gonna be worth the dough.
 
Second said:
Japs suck at compression techs?

FFXII doesn't agree with you.

I did never exect that game to be released on one DVD. With all the CG. But I've heard they had to downsample the audio a bit.

ummm...maybe you don't understand what i'm saying?
 
snatches said:
This thread can no longer be considered the thread of the month.

This 22gb Resistance news should have been its own thread. Oh, and funny that Cliffy showed up. Surely his team more than many others could have used the extra space that BluRay could have provided.

Maybe he will tell us if they experienced any difficulties in fitting GoW on a DVD9?

Cliff?


Cliff is in M$ hat and he would say, Developer don't won't Blu-ray and DVD is cool:) And Sony PS3 launch games are going to suck. J/k:lol hey cliff put gears of war 2 on ps3
 
snatches said:
Maybe he will tell us if they experienced any difficulties in fitting GoW on a DVD9?

Cliff?
Will he then be able to tell us how a different game from a different dev that he hasn't seen in anywhere near complete form would also be able to fit on a DVD9?

That's a hell of a thing to put Cliffy on the spot about. Let's stick to trying to get him to make a GoW demo for the XBL Marketplace :P
 
Ajax said:
Oh nice. Now you assume that the ingame content isn't compressed. How exactly did you figure that out?
what the hell? I replied w/ a disclaimer and then made a point.

You sidestep my point and reply to my disclaimer...again

(disclaimer) I don't have a ****ing clue how development works, and i never assumed anything. I don't have a clue what's on the disc.

(point) I'm just saying that whatever is taking up that space isn't making the game look any better than other titles releasing on DVDs this holiday.
 
kaching said:
Will he then be able to tell us how a different game from a different dev that he hasn't seen in anywhere near complete form would also be able to fit on a DVD9?

That's a hell of a thing to put Cliffy on the spot about. Let's stick to trying to get him to make a GoW demo for the XBL Marketplace :P

I doubt either one of them is going to happen. Let the man read his GAF in peace!

:D
 
velvet_nitemare said:
for it to be heavily compressed and still be 22gigs would be something else methinks

Well they could have everything compressed except the audio. Or have the audio compressed and don't have a very good compression for the the textures. Or just have a shitload of content in the game. Thing is we don't know and certain xbox fans are desperate to show that BD isn't necessary for the game.

But considering that 22GB are 15GB more than it could fit in a 360 DVD9 disc I have to admit that they have to be using some very very very bad compression techniques if -like xbox fans imply- they could fit the game into a DVD9.
 
Some people just become insane by saying DVD9 is better than Bluray because of compression.
First, we don't know if the content on Bluray disc has some kinds of compression or not.
Second, if the compression is the way to go then they can have compression on Bluray because the technology is cheap and easy.
Third, some of the developers (such as Itagaki) raise concerns about the space available in DVD9 even though they support compression.
Last but not least, why more space is bad?

Stop being stupid, people.
 
REV 09 said:
what the hell? I replied w/ a disclaimer and then made a point.

You sidestep my point and reply to my disclaimer...again

(disclaimer) I don't have a ****ing clue how development works, and i never assumed anything. I don't have a clue what's on the disc.

(point) I'm just saying that whatever is taking up that space isn't making the game look any better than other titles releasing on DVDs this holiday.

Well when you combine this:

there are quite a few titles shipping on DVDs this holiday that impress me more than the "22gb" Resistance that "requires" Blu Ray.

with this:

i don't really see why the game needs to be that big, but one advantage that someone mentioned was that it should help against piracy which is an advantage that i never really considered.

it becomes pretty obvious what you're trying to say/implying. Anyway...
 
REV 09 said:
i don't really see why the game needs to be that big


Mulitiple spoken languages on one disc. Think what if Obvilion was shipped with 5 different languages on one disc like English, French, Spanish, Portuguese, and Italian? Wouldn't that put Oblivion over 7.5 GBs?
 
acousticvan said:
Some people just become insane by saying DVD9 is better than Bluray because of compression.
First, we don't know if the content on Bluray disc has some kinds of compression or not.
Second, if the compression is the way to go then they can have compression on Bluray because the technology is cheap and easy.
Third, some of the developers (such as Itagaki) raise concerns about the space available in DVD9 even though they support compression.
Last but not least, why more space is bad?

Stop being stupid, people.

I don't think anyone is saying one format is better than the other. (Is there?) I don't think anyone is saying more space is bad. (Is there?) I think people are just saying that one system isn't preternaturally doomed because of this issue. An approach which some people do seem to propogate.

Anyway, as more and more good news and media starts to arrive for the PS3 (this stuff seems to be the first shot across the bow) here's hoping we can all just settle down and enjoy the Yaoi photoshops.
 
BenjaminBirdie said:
I don't think anyone is saying one format is better than the other. (Is there?) I don't think anyone is saying more space is bad. (Is there?) I think people are just saying that one system isn't preternaturally doomed because of this issue. An approach which some people do seem to propogate.

Anyway, as more and more good news and media starts to arrive for the PS3 (this stuff seems to be the first shot across the bow) here's hoping we can all just settle down and enjoy the Yaoi photoshops.

No actually what certain people are trying to convince us of is that BD is not needed and that DVD9 is enough.
 
Ajax said:
Well when you combine this:



with this:



it becomes pretty obvious what you're trying to say/implying. Anyway...
i'm saying what' i'm typing, there isn't an agenda behind it. So don't read into it more than what's in the text. btw, you just sidestepped my point...again.
 
Ajax said:
No actually what certain people are trying to convince us of is that BD is not needed and that DVD9 is more than enough.

Well, what's the point of arguing that? It's not like either of them are going to go away.
 
acousticvan said:
Some people just become insane by saying DVD9 is better than Bluray because of compression.
First, we don't know if the content on Bluray disc has some kinds of compression or not.
Second, if the compression is the way to go then they can have compression on Bluray because the technology is cheap and easy.
Third, some of the developers (such as Itagaki) raise concerns about the space available in DVD9 even though they support compression.
Last but not least, why more space is bad?

Stop being stupid, people.

The real arguement has always been been whether or not the extra space is worth the extra cost. I don't think it is, but no doubt extra space is always nice to have regardless of transfer rate.

The other part of the arguement was just how big a difference (if any) might we see in terms of gameplay experience. Again, I don't think we will...audio, video, textures, etc may be compressed, but the experience will be the same except for the one or two games that might require switching disks. Either way, it always goes back to cost and whether or not you like having it.
 
Wait the company that bought some of the best gaming ever is being questioned? 22gigs means that we can go from compressed to pure uncompressed digital over HDMI. No more crushed textures and wait until you see this game on a HD set. Also yo ucan go from 5.1 to 8.1 if you have the setup. We are gamers not analyst so I hope. Get with the program and be damn gald tech has come along to give us this. Lair at 1080p is going to close down some shops.
 
3rdman said:
The real arguement has always been been whether or not the extra space is worth the extra cost. I don't think it is, but no doubt extra space is always nice to have regardless of transfer rate.

The other part of the arguement was just how big a difference (if any) might we see in terms of gameplay experience. Again, I don't think we will...audio, video, textures, etc may be compressed, but the experience will be the same except for the one or two games that might require switching disks. Either way, it always goes back to cost and whether or not you like having it.

It's not just compressed audio, they can have more voice tracks so you don't constantly hear the same lines repeated over and over again, when bullets hit various materials it will sound different, it all goes back to the level of immersion, whether you personally acknowledge the difference or not, there will be a difference.
 
3rdman said:
The other part of the arguement was just how big a difference (if any) might we see in terms of gameplay experience. Again, I don't think we will...audio, video, textures, etc may be compressed, but the experience will be the same except for the one or two games that might require switching disks.

I assume you're referring to multi-platform games? I wouldn't expect having to develop for the lowest common denominator to fully leverage BR's capacity. But I think its too early to assume the studios able to target the platform wont reap some substantial benefits either. Beyond sheer variety and amount of data, Im interested to see if things like redundancy and different disc streaming schemes could have some positive developments down the line.
 
Wouldn't more capacity allow for more content, i.e. more levels, characters, etc. which would allow for a longer game experience? Isn't that one of the shortcomings of games on the 360? I recall people complaining about how short the games are on the 360.
 
mrwilt said:
Wouldn't more capacity allow for more content, i.e. more levels, characters, etc. which would allow for a longer game experience? Isn't that one of the shortcomings of games on the 360? I recall people complaining about how short the games are on the 360.

Quite possibly.
 
mrwilt said:
Wouldn't more capacity allow for more content, i.e. more levels, characters, etc. which would allow for a longer game experience? Isn't that one of the shortcomings of games on the 360? I recall people complaining about how short the games are on the 360.

Only if you have the resources to make such assets.
 
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