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Resonance of Fate |OT| John Woo RPG Action and Small Racks

dramatis

Member
Ricker said:
I`m about to give up on this game...only 2 people in the group now? really? and I have to go to that annoying freezing section to get medicine...talk about an awful fetch quest.Lots of good stuff in this game but lots of pretty awful designs also,makes this game one frustrating/hard game most of the time...i`m like 30 hours in now and I still have the 3 starting guns and no way to make another or whatever,I collect tons of garbage but I can`t do crap with them,the customise tool is poorly made menu wise,and the CC condition animation,like I said before,are some of the ugliest things ever...nothing like seeing your guy curled up in a standing foestus position,while a Boss lumbers towards those basels to fill himself back up,while minor thugs respawn right on top of you and machine gun you out of nowhere...Chapter 6 by the way,I come close to beating the Boss,guess i`ll have to grind again.

Guns cannot be made, they are either bought (using rubies or arena coins) or found in dungeons. Getting more guns does not mean you will do better in battle, you have to customize to make the guns more effective. What are you having trouble with in regards to customization?

Grinding also does not solve problems. What are you having trouble with in battle? Are you balancing using hero actions with replenishing hero actions? Are you also just "running and gunning" to conserve hero actions, and watching the amount of damage your people are taking? Are you using elemental bullets or thrown weapons?

If you feel the need to grind, are you switching weapons around to get levels in each type of weapon?
 

Volcynika

Member
Yeah, making use of different bullets helps a LOT. I was havnig trouble with Neverland and then finally started using Armor Piercing rounds (I didn't think to earlier!) and it made things much easier. Stuff like that (using different rounds and seeing how they fare) and knowing when to take advantage of it makes things much easier.

Hope to beat that boss of Neverland after work today sometime (didn't play again since I asked about it last night), such a pain!
 

dramatis

Member
Volcynika said:
Yeah, making use of different bullets helps a LOT. I was havnig trouble with Neverland and then finally started using Armor Piercing rounds (I didn't think to earlier!) and it made things much easier. Stuff like that (using different rounds and seeing how they fare) and knowing when to take advantage of it makes things much easier.

Hope to beat that boss of Neverland after work today sometime (didn't play again since I asked about it last night), such a pain!

I'm tempted to fire your catchphrase in your direction :D
 

Bebpo

Banned
Volcynika said:
Hope to beat that boss of Neverland after work today sometime (didn't play again since I asked about it last night), such a pain!

Just concentrate on stunning both in 1 hero action with the HG person between scratches. Forget about the guy, he doesn't do much damage. If the character he's hitting gets low on life then have him/her run across the arena so he attacks someone else. Or bring a first aid kit and have that person heal.

Focus on taking out the girl first. Once she's gone the rest is easy since the guy doesn't do much damage.
 
Ricker said:
I`m about to give up on this game...only 2 people in the group now? really? and I have to go to that annoying freezing section to get medicine...talk about an awful fetch quest.Lots of good stuff in this game but lots of pretty awful designs also,makes this game one frustrating/hard game most of the time...i`m like 30 hours in now and I still have the 3 starting guns and no way to make another or whatever,I collect tons of garbage but I can`t do crap with them,the customise tool is poorly made menu wise,and the CC condition animation,like I said before,are some of the ugliest things ever...nothing like seeing your guy curled up in a standing foestus position,while a Boss lumbers towards those basels to fill himself back up,while minor thugs respawn right on top of you and machine gun you out of nowhere...Chapter 6 by the way,I come close to beating the Boss,guess i`ll have to grind again.

You're doing it wrong. And bitching about how much the game sucks is not doing it right.

Either play it right, or get rid of the game and shut up. You're obviously not enjoying it.
 

dramatis

Member
radiantdreamer said:
You're doing it wrong. And bitching about how much the game sucks is not doing it right.

Either play it right, or get rid of the game and shut up. You're obviously not enjoying it.

While there are optimal strategies, I don't think there is a 'right' way to play this game.

He got all the way to chapter 6, I think he can click with it eventually. I've asked a friend myself and despite loving the game he said the tutorial is unhelpful, so maybe there are difficulties in understanding the system.

Whatever the case, he's clearly begging for help :lol, don't drive him away.
 

Ricker

Member
Yeah I did beat that Boss and got medecine and I never said I didn`t enjoy the game,i`m just mentionning the parts I don`t like...like the sidequest that has you deliver something from Cranktown,back to Ebel...after getting the package,there`s 3 of those little houses or tee-pee`s or whatever these things are,that block the way,with 3 leaders that you have to bring down,inside the first one,the Lil`Tiger guys and about 5 fat guys with them...jesus,I don`t even come close to beating those guys so I guess i`ll move on to the next chapter,I may regret that but oh well :lol (because of the 2 player mission,Leanne is way behind now,at level 30,while the other are in the high 30`s)...finally got another Doll from a red glowing hex though,so that`s good. :D
 
Urban Scholar said:
Spent 5 minutes discussing this game's merit to a friend. Pointed him to the K-mart sale and this game has another fan.

I remember hearing an almost identical thing in the Valkyria Chronicles thread. I believe it was HcoreGamer who said it.

This game deserves more fans!

dramatis said:
Whatever the case, he's clearly begging for help :lol, don't drive him away.

Well, okay. It is clear that he's asking for help. I just don't think bitching about how the game has terrible game design adds anything to the conversation.

Volcynika said:
After a long quest, I platinum'd it! I don't hate the game at all after all that like some people seem to! :lol

Congrats!

I'd like to know though - what's the appeal with trophies? I just can't understand it.
 

Volcynika

Member
radiantdreamer said:
Congrats!

I'd like to know though - what's the appeal with trophies? I just can't understand it.

I'm a huuuuuge completionist, but only do it if the game is still enjoyable. Otherwise I don't waste my time.
 
Volcynika said:
I'm a huuuuuge completionist, but only do it if the game is still enjoyable. Otherwise I don't waste my time.

Hmmm... but what about trophies in general? Not just for getting platinum.

Is there an e-pein factor? Or is it just accomplishment? The whole thing seems like a meta-game to me and hasn't really added anything to my game enjoyment.
 
radiantdreamer said:
Hmmm... but what about trophies in general? Not just for getting platinum.

Is there an e-pein factor? Or is it just accomplishment? The whole thing seems like a meta-game to me and hasn't really added anything to my game enjoyment.

I would have liked achieves/trophies if they represented legitimate feats of skill. Unfortunately the game industry went and made them mostly about repetitive actions/grinding. RPG achieves/trophies are especially worthless as a measure of anything but the time you spent getting them. Even hardcore arcade ports like Cave games are guilty of this.
 

Volcynika

Member
radiantdreamer said:
Hmmm... but what about trophies in general? Not just for getting platinum.

Is there an e-pein factor? Or is it just accomplishment? The whole thing seems like a meta-game to me and hasn't really added anything to my game enjoyment.

Accomplishment. I hate ones that are just purely stupid like online focused ones (win x matches online in first place and kill 05940954 people at once in a deathmatch!), and only a couple of RoF ones were kinda ehh (arena / melee kills). I felt good beating the Neverland boss though, I had to retry so many times to get it just right and have a little bit of luck.

RoF is one of the games that just grabbed me to get it all, though I don't have it in me to go through another round on one of the many other difficulties :lol

(And I totally had to beat the last boss with the Power Ranger-esque outfits!)
 

rocK`

Banned
So -- I made the switch (from ff13) to RoF and I couldn't have been happier.

I do have some issues, I'm currently new to the game/battle system, but it seems like after you hit critical condition, there just isn't a coming back so you might as well Retry.

I also feel that I use the Hero Action way too much, is that supposed to be the case? Right now, I open all fights with Zephyr (scratch) running through as many people as possible dropping as much scratch as possible, then have Vash or whats-her-name cross his path cleaning up some guys.

Do you guys have 1 dedicated scratch person? does the battles get more intense?
 

Lime

Member
I've been thinking about picking this game up, but I don't know if I want to invest too many hours in it, if the difficulty is too tough on you.

I *loved* VP1 and VP2 and I didn't think they were difficult. How is this game compared to those two? Is RoF more difficult?
 

dramatis

Member
rocK` said:
So -- I made the switch (from ff13) to RoF and I couldn't have been happier.

I do have some issues, I'm currently new to the game/battle system, but it seems like after you hit critical condition, there just isn't a coming back so you might as well Retry.

I also feel that I use the Hero Action way too much, is that supposed to be the case? Right now, I open all fights with Zephyr (scratch) running through as many people as possible dropping as much scratch as possible, then have Vash or whats-her-name cross his path cleaning up some guys.

Do you guys have 1 dedicated scratch person? does the battles get more intense?

Battles becomes more intense afterwards when you have to conserve Hero Actions. If you have an enemy that is a millimeter away from death or a body part gauge that can be broken in one shot, then even while hitting Critical you can have a chance as long as you get one bezel piece back.

It's possible to play through the game with a dedicated scratch, but to level up faster and more evenly (some chapters remove characters from your team—you don't want to be low level scratch if you're caught without Zephyr, for instance), you'll want to juggle your weapons around.

While you can use Hero Action a lot, you can also opt not to use it if you feel like you're using it too much. Obviously there isn't much incentive to run and gun unless you're running low on bezels.

Lime said:
I've been thinking about picking this game up, but I don't know if I want to invest too many hours in it, if the difficulty is too tough on you.

I *loved* VP1 and VP2 and I didn't think they were difficult. How is this game compared to those two? Is RoF more difficult?

Not super difficult at all on Normal, just requires a bit of thinking and a ready in-game pocket full of change.
 
There doesn't seem to be any point in not using Hero Actions, especially since you end up taking less damage that way. The whole standing attacks seem pointless, especially if you're going to get one or two bezels back after doing a scratch and direct hero action.

The only time it was useful not to use hero actions is behind a barrier. It's definitely much more of a strategic game when playing with barriers.
 
I'm like 15 hours and I still don't see why nearly all reviewers complained about the difficulty of the game.

I died twice, and in both cases i was so close to win that i only needed to repeat the system, being a little more conservative in the use of hero actions, or position the character in better places.

My complains is that there is a little too much tile grinding, specially if you unlocked unnecessary zones, and go for all sidequests.

And, yes, hero actions, and tri-attacks are mandatory for any battle. The bunkers are not very useful, and I prefer to jump them in a hero action.
 

weeneo

Neo Member
just took down the the junker behemoth, damn what a annoying bugger. that thing can take alle your hero bezels down to zero with a single attack (my team is around level 75).

but there is a simple trick to beat him:
walk immediatly to the wall with your direct dmg guys and then do a hero action with the smg hitter. run, do a jump and land on the ramp. while jumping shoot him at the top of the jump. and have hawk eye equipped on the smg character.

after the hero attack the junker will shoot himself :D because your other characters are so near to him. then switch back to smg an do another hero (jump) attack. with some luck you can scratch damage his full life bar because of the hawk eye. after a simple hg hero attack he is a goner :D should be done in a couple of minutes.. :D
 

Replicant

Member
HALP!! I accidentally turned some of my energy plants into white (normal hex) color and now even if I put a energy station nearby and use colored hex to connect the plants into the surrounding area, the effect doesn't seem to be shown/reflected in the pause menu. How can I rectify this?

radiantdreamer said:
There doesn't seem to be any point in not using Hero Actions, especially since you end up taking less damage that way. The whole standing attacks seem pointless, especially if you're going to get one or two bezels back after doing a scratch and direct hero action.

Starting from Chapter 6 and forward, you have to strategise when you use your hero action and when you stand around. It's because the enemies are getting harder and sometimes a hero action is not enough to finish them off. If you're stuck with a half-powered enemy and only one bezel, your likelihood to get screwed is higher. So that's why when my bezel is down to 3 or 2, I stop doing hero action just to be on the safe side and just doing quick shoot to deplete the enemy's power until I get back at least 4 or 5 bezels.

DangerousDave said:
I'm like 15 hours and I still don't see why nearly all reviewers complained about the difficulty of the game.

15 hours? It gets more difficult later on.
 

dramatis

Member
Replicant said:
HALP!! I accidentally turned some of my energy plants into white (normal hex) color and now even if I put a energy station nearby and use colored hex to connect the plants into the surrounding area, the effect doesn't seem to be shown/reflected in the pause menu. How can I rectify this?

Did you check to see if you used enough colored hexes to activate the terminal?
 
Replicant said:
Starting from Chapter 6 and forward, you have to strategise when you use your hero action and when you stand around. It's because the enemies are getting harder and sometimes a hero action is not enough to finish them off. If you're stuck with a half-powered enemy and only one bezel, your likelihood to get screwed is higher. So that's why when my bezel is down to 3 or 2, I stop doing hero action just to be on the safe side and just doing quick shoot to deplete the enemy's power until I get back at least 4 or 5 bezels.
There's not really much point saving three bezels at Chapter 6, because by then your characters likely have 2000+ HP and getting fully scratched will lose all three bezels, so just having one bezel wouldn't make much difference.

Changing clothes, right, does that have any effect at all on anything (aside from that one mission) or is it purely cosmetic?
 
I'm thinking of picking this up.

Watched a couple of gameplay videos and the GT review. I like the ridiculous gun porn of the battle system. I don't mind a challenge, hopefully its not too crushing.

Any difference between PS3 and 360, assuming I don't care about achievements/trophies?
 

Volcynika

Member
Whoompthereitis said:
I'm thinking of picking this up.

Watched a couple of gameplay videos and the GT review. I like the ridiculous gun porn of the battle system. I don't mind a challenge, hopefully its not too crushing.

Any difference between PS3 and 360, assuming I don't care about achievements/trophies?

Not really any difference. Pick the one you want :eek:
 
Volcynika said:
Not really any difference. Pick the one you want :eek:

Cool, thanks. So, can someone try and explain this a bit...

The battle system- is it completely turn-based, or do you need some sort of 'dexterity' to succed at it?
 

Dresden

Member
Whoompthereitis said:
Cool, thanks. So, can someone try and explain this a bit...

The battle system- is it completely turn-based, or do you need some sort of 'dexterity' to succed at it?
It's almost completely turn based. Pretty much the only dexterity you need is toggling between targets while in hero action.
 

Bebpo

Banned
Dresden said:
It's almost completely turn based. Pretty much the only dexterity you need is toggling between targets while in hero action.

Which doesn't even matter that much because cycling targets is broken :X Hitting d-pad over and over and over to try to get to the next target you want (if they're not standing near your current target) and by the time it actually changes to that target your hero action is over grrrrr...

Probably my only complaint about the battle system. In RoF2 I hope you can pre-select targets in a 1/2/3/4 order before starting your hero action and it will change in that order when you press the d-pad.
 
Thanks guys. May pick this up today, in fact.

I borrowed FF13 from a friend and tried it out this weekend. Played for 3 hours, and, well...I finally saw the battle system get half-decent, but I don't think the game is really for me. Resonance of Fate might be more my speed.

Any tips for when I start out?
 

Mo0

Member
Urban Scholar said:
Spent 5 minutes discussing this game's merit to a friend. Pointed him to the K-mart sale and this game has another fan.
It takes 30 minutes to explain this game's battle system adequately, how did you explain the merits in 5? :lol

(I like the game, but holy COW that tutorial)

Whoomp, to echo the above, the tutorial in the arena outside of the main city is a good place to start, and then after that it really takes some trial and error to learn what to do and what not to do. Dying in fights isn't penalized terribly, so don't worry about losing. It'll happen a few times until you figure out what ideas are bad ideas.
 
Replicant said:
HALP!! I accidentally turned some of my energy plants into white (normal hex) color and now even if I put a energy station nearby and use colored hex to connect the plants into the surrounding area, the effect doesn't seem to be shown/reflected in the pause menu. How can I rectify this?



Starting from Chapter 6 and forward, you have to strategise when you use your hero action and when you stand around. It's because the enemies are getting harder and sometimes a hero action is not enough to finish them off. If you're stuck with a half-powered enemy and only one bezel, your likelihood to get screwed is higher. So that's why when my bezel is down to 3 or 2, I stop doing hero action just to be on the safe side and just doing quick shoot to deplete the enemy's power until I get back at least 4 or 5 bezels.



15 hours? It gets more difficult later on.

If you're able to lay a colored hex over the terminal, the color of it should start the terminal up. Check to see if there is a change in the number, like 1/20. If there is, then that means it's functioning, but you don't have enough connected hexes to power it up.

If it reads 0/20 even after a color hex has been laid on top of the terminal, then you're screwed.

Technically, doesn't that mean it's possible to intentionally cover every single hex in non-color and effectively render every single terminal useless, and unable to place more colored hexes?

In terms of the bezel thing, I'm on Chapter 7 now, and have yet to have any issues with running out of bezels. And I've only got like, 7 or 8. Every time I do a hero action with my MG followed by a hero action with my HG, I always get back at least one or two bezels from armor breaking. My biggest problem is when multiple enemies decide to focus on one character.
 

Replicant

Member
radiantdreamer said:
If you're able to lay a colored hex over the terminal, the color of it should start the terminal up. Check to see if there is a change in the number, like 1/20. If there is, then that means it's functioning, but you don't have enough connected hexes to power it up.

Yup, that turned out to be the case. What pissed me off is that the most colored-hex you got (red) is not flexible enough to reach most places. Anyone know where I can farm L Green hexes?

In terms of the bezel thing, I'm on Chapter 7 now, and have yet to have any issues with running out of bezels. And I've only got like, 7 or 8. Every time I do a hero action with my MG followed by a hero action with my HG, I always get back at least one or two bezels from armor breaking. My biggest problem is when multiple enemies decide to focus on one character.

That doesn't always be the case with me. Maybe I'm not using the right bullets or maybe my current level is just too pathetic to compete with some of the heavy weights. But it's weird, my characters are now at 52 (Leanne) / 51 (Zephyr) / 53 (Vashyron). You'd think that's enough for Chapter 7. Okay, so some of the enemies are level 75 but....most of the time I can take them on with enough strategy.
 

Mo0

Member
radiantdreamer said:
If you're able to lay a colored hex over the terminal, the color of it should start the terminal up. Check to see if there is a change in the number, like 1/20. If there is, then that means it's functioning, but you don't have enough connected hexes to power it up.

If it reads 0/20 even after a color hex has been laid on top of the terminal, then you're screwed.

Technically, doesn't that mean it's possible to intentionally cover every single hex in non-color and effectively render every single terminal useless, and unable to place more colored hexes?
I'm confused here, are you saying that even with the ability to drop an energy station it's possible to "break" terminals, making them permanently uncolorable?
 

Dresden

Member
Whoompthereitis said:
Played for 3 hours. First impressions are I fucking love it. We'll see if I get pissed off by this game soon...
Make sure to keep up-to-date with gun upgrades. Do the side quests, too.

And save up money for Leanne's clothes!
 
Replicant said:
Anyone know where I can farm L Green hexes?

You'd be surprised at where red hexes can go, if you just angle it right, and connect one on either side. But yeah, overall red hexes suck.

The best kind of hex is the straight blue-green ones. You can farm those on level 4, in the closed roads just near the Core Lift. Connect some item drop terminals and such to it to increase drop rate (you should be getting at least one color hex every 1-4 fights).

Replicant said:
That doesn't always be the case with me. Maybe I'm not using the right bullets or maybe my current level is just too pathetic to compete with some of the heavy weights. But it's weird, my characters are now at 52 (Leanne) / 51 (Zephyr) / 53 (Vashyron). You'd think that's enough for Chapter 7. Okay, so some of the enemies are level 75 but....most of the time I can take them on with enough strategy.

I was at level 40-ish. My MGs were at level 27 or so when I got to Chapter 7.
It's very very important to upgrade your guns, especially your MG.

When targeting, choose between jumping to hit multiple armor areas, or concentrate fire on one area. Switch targets as you go along to take as much armor as possible.

I usually have my MG guy run through, and my HG guy jump to shoot, with single charges. Or, I first run with HG fully charged to do gauge breaks everywhere, then MG to scratch, and then HG again to regain all my bezels back.

Mo0 said:
I'm confused here, are you saying that even with the ability to drop an energy station it's possible to "break" terminals, making them permanently uncolorable?

You can't actually break a terminal, but you can lay a non-colored hex on it, I believe (can someone confirm this before I do?). When you do that, the terminal deactivates until you place another color hex on it.

If this is true, then it's possible to uncolor every hex in the area. And doing so means you can't lay any color hexes since a color hex relies on another color hex to connect.
That's a very serious design flaw.
 
radiantdreamer said:
You can't actually break a terminal, but you can lay a non-colored hex on it, I believe (can someone confirm this before I do?). When you do that, the terminal deactivates until you place another color hex on it.

If this is true, then it's possible to uncolor every hex in the area. And doing so means you can't lay any color hexes since a color hex relies on another color hex to connect.
That's a very serious design flaw.
You can put a station down, that colours the hex it's on, and work from that.
 

Ricker

Member
Whoompthereitis said:
Played for 3 hours. First impressions are I fucking love it. We'll see if I get pissed off by this game soon...


You should around chapter 7...this is where I said fuck it and stopped playing,but apparently i`m doing it wrong...seems like a lot of people are doing it wrong,the whole Hex thing is still confusing as shit to me after 40 hours and it looks like i`m not the only one...my guys where level 40,I got the MG from the Veins and all but Leanne gets fully scratched after 3 rounds from those Lil`Tiger guys...I tried the mines and couldn`t clear the second room because of this so I just gave up...good game,just too hard for my taste.
 

desverger

Member
Just beat the escort mission in the forest of idols. Damn mission had me cussing :lol

Made me a little sad when I linked the 2x Charge terminal from that floor with red hexes all the way to the elevator, and then noticed I should've linked it with green hexes to actually be able to link it to the arena. Oh well!

Game's slowly picking up. I wish I had access to other weapons already. I could afford the 100k pistol from the store, but it seems rubbish.
 

Mo0

Member
^^ From what I can gather, you're not going to spend terribly much time getting new weapons, you'll just be customizing the ones you have, mostly.

That escort mission is a horrible terrible #*%*#$ of a mission, I tell you what.

toythatkills said:
You can put a station down, that colours the hex it's on, and work from that.
Yeah, that's where I think you're a bit confused, radiant. You can place an energy station down on any "safe hex" and rebuild your colors from there. So you're right, it's possible to deactivate them all at once, but not permanently. That's why I was confused by your post.
 

desverger

Member
What's the best way to deal with tough melee enemies that home in on you and keep wailing your health away?

I can do a hero action, but if the enemy is tough enough, I won't regain bezels as fast as parts keep dropping off him. And if I'm stuck on regular actions, the enemy is just outdamaging me. Wish there was some way to slow the enemies down.
 

dramatis

Member
desverger said:
What's the best way to deal with tough melee enemies that home in on you and keep wailing your health away?

I can do a hero action, but if the enemy is tough enough, I won't regain bezels as fast as parts keep dropping off him. And if I'm stuck on regular actions, the enemy is just outdamaging me. Wish there was some way to slow the enemies down.

Use cover. Another thing I like to do is use a "non-multiple of 3" number of resonance points to move the endangered character to a different spot and let another character take some damage.
 
toythatkills said:
You can put a station down, that colours the hex it's on, and work from that.

Woah! I didn't know that! I must have missed it somewhere! And here I've always thought that you must place a station hex on the matching color hex in order for it to be effective! I didn't know I could essentially put a save spot anywhere on the map that I've revealed as safe. GDI that changes EVERYTHING.
 

RurouniZel

Asks questions so Ezalc doesn't have to
Is there a good video somewhere showing a tutorial of the battle system in English? All of the ones I've seen so far are in Japanese, and while I'm okay with the language this battle system is a little too complex for that. :(
 
RurouniZel said:
Is there a good video somewhere showing a tutorial of the battle system in English? All of the ones I've seen so far are in Japanese, and while I'm okay with the language this battle system is a little too complex for that. :(

Just follow what Zephyr says "Just pick a target, kill, repeat." (or something like that)

If you go to the arena, you can follow the tutorials in there and perform the actions. They really helped me in understanding how things worked.

Nobiru said:
Roughly how long is this game?

Between 30-60hrs long, depending on if you grind or do optional quests.
 
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