Except for the Sega Master System II which only has RF, but yeah it's true overall still for virtually all of them.For example: ALL Sega home consoles output RGB out of the box.
Except for the Sega Master System II which only has RF, but yeah it's true overall still for virtually all of them.For example: ALL Sega home consoles output RGB out of the box.
Except for the Sega Master System II which only has RF, but yeah it's true overall still for virtually all of them.
Oh yeah, I kinda forgot that exist, lol.And most versions of the Genesis 3.
I did see the chart, I keep forgetting about Genesis 3 for some odd reason.=p*cough chart in the op tells you which consoles need modding cough*
I put a bunch of work into it some one look at it : (
Except for the Sega Master System II which only has RF, but yeah it's true overall still for virtually all of them.
Oh yeah, I kinda forgot that exist, lol.
I did see the chart, I keep forgetting about Genesis 3 for some odd reason.=p
Is there anything like 240p test suite for ps2
Lol, I kinda feel the same way.I refuse to believe it exists.
Is there anything like 240p test suite for ps2
ExceptFor example: ALL Sega home consoles output RGB out of the box.
So I touched on this a bit AGES ago in the old thread, but I finally finished my "colorize an Odyssey 300 with a Framemeister" project. Came out pretty good - just wish I could clean up more of the static... Maybe if I used something other than an old VCR.
That's pretty cool! Maybe playing with the saturation before colouring to get rid of the grey static to get a nice black background. Pretty sure Missle could tell you how to build a super aggressive filter to get rid of anything neither black or white on a Composite signal.
when i was taking apart my setup during the receiver business, i noticed the Framemeister's power brick was hot despite the FM not being used at the moment.
is that a bad sign? should i get a replacement AC adapter?
televator just meant to say "ALL sega consoles that matter"
for real though, still working on replacing my model 1 SMS but an SG-1000 would be so baller
shut your dirty whore mouth D-Lo's
think ps1/2 versions are supposed to be in dev right now. not sure what the status is.
anyone?
think ps1/2 versions are supposed to be in dev right now. not sure what the status is.
They're surely a low priority because PS1/PS2 need somewhat significant mods to play burned discs. Dreamcast, Mega CD, Wii and obviously cart systems via flash carts can play home brew stuff with no mods.
They're surely a low priority because PS1/PS2 need somewhat significant mods to play burned discs. Dreamcast, Mega CD, Wii and obviously cart systems via flash carts can play home brew stuff with no mods.
Don't CDR's cause the lens of these consoles to age far faster than normal game discs? That's why I never play backups - I'd rather not hurt my hardware.
(RIP laser lens on my OG PS1).
It shouldn't. Never had an issue with my Dreamcast as it reads everything fine.Don't CDR's cause the lens of these consoles to age far faster than normal game discs?
Don't CDR's cause the lens of these consoles to age far faster than normal game discs? That's why I never play backups - I'd rather not hurt my hardware.
They're surely a low priority because PS1/PS2 need somewhat significant mods to play burned discs. Dreamcast, Mega CD, Wii and obviously cart systems via flash carts can play home brew stuff with no mods.
televator just meant to say "ALL sega consoles that matter"
for real though, still working on replacing my model 1 SMS but an SG-1000 would be so baller
shut your dirty whore mouth D-Lo's
My NA-centrism got the best of me.
As for calibrating a PS2, I suppuse that one can resort to using a 601 calibration DVD. Although it wont be exact for 240p and RGB. For component 480 res content, one could get pretty far with the right calibration disc.
This is an old wives tale, and not true.
This is an old wives tale, and not true.
Only early PS1s, it was gone after a year or so? And you need a modded PS2 of some sort (or at least some sort of commercial slide card/swap disc/HD loader etc) to create free mcboot. And then patched ISOs to play burned games, so much configuration. I've been doing HD Loader since it first came out, then free mcboot, the type of tinkering required to get stuff going was rather complicated.Not really... PS2 can play burned (ESR Patched PS2) DVDs with FreeMCBoot which is pretty simple as long as you have a way to copy it onto your memory card or know someone that already has it.
PS1 can be done with ye olde swappe trick of course.
CDrs are physically different to pressed discs, so it can be true in some circumstances, but is extremely unlikely in normal use.This is an old wives tale, and not true.
Actually DC is a special case, because the games have to be compressed or have items chopped to fit on regular CDs, this can be done in such a way that makes the lazer work much harder and it will wear it out much faster.Although playing a CDR rip of Sonic Adventure 2 the other day made my Dreamcast squeel way more than the official disc.. I felt like I was hurting the poor thing.
Only early PS1s, it was gone after a year or so? And you need a modded PS2 of some sort (or at least some sort of commercial slide card/swap disc/HD loader etc) to create free mcboot. And then patched ISOs to play burned games, so much configuration. I've been doing HD Loader since it first came out, then free mcboot, the type of tinkering required to get stuff going was rather complicated.
Now, I guess sure, and yes I guess it's similar to buying a flash cart. I haven't looked recently as I made one myself what must be a decade ago when it was a bit of a bitch.For PS2 you can just copy someone else's FreeMcBoot onto your memory card. If you don't know anyone that has it already, people sell pre-modded memory cards. It's really no more difficult than say buying a DS flash card in that sense. Patching the ISOs is pretty easy too, just drag-n-drop.
I'm thinking about buying that for backups on my PS2 games.For PS2 you can just copy someone else's FreeMcBoot onto your memory card. If you don't know anyone that has it already, people sell pre-modded memory cards.
This is an old wives tale, and not true.
How hot are we talking here?
Sounds like the game to me, the FM can't glitch a sprite.I have a snes mini that is modded per retrorgb.com site. Using retro_console_accessories CSYNC cable into gscartsw into Framemeister. I have the latest version Framemeister firmware and have been using Firebrandx snes 4x profiles. Every other game looks great. For Halloween I fired up super ghouls and ghosts. The intro looks great and everything is fine until you make Arthur move around. Then his sprite gets all glitchy. This doesn't happen with other snes games I own. Cart plays just fine on my Supaboy. I have a video of that helps. Pause it and everything is beautiful. Any thoughts?
Sounds like the game to me, the FM can't glitch a sprite.
you can feel some heat when touching the AC adapter. it's not in burn the fingers range but it's hot enough to be noticeable.
Too hot to comfortably hold for a long time? Too hot that you wouldn't want it resting on your arm or leg? If so I'd replace it. A little warmth is okay but I wouldn't mess around with much more than that. Is it the original adapter/rated appropriately for the FM?
i thought shit tier media did put more wear & tear on the laser, though? you telling me i bought all these verbatims/taiho yuden whatevers for nothing!?
It's almost like there's lag that is jumbling up the character. And works perfectly on my supaboy system. It would make sense since so many others work well... thanks for your input.
You know, that's a good tip for me. Better than nothing (or guessing with my naked eye).
i checked just a few seconds ago and it's nowhere near that. it's warm but i can hold it fine. it's the original adapter that came with the FM when i bought it.
it worried me because none of the power bricks of any other devices i have get any warm while being off.