MoGamesXNA
Unconfirmed Member
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Hot damn. That Sonic capture looks golden. Is that a Megadrive connected via RGB?
Is there a decent guide/starting point for this? I've spent days and weeks perfecting my XBMC set up in the past, to where I'm happy with it - and I don't mind doing it again if I can get something similar for emulated games.
There's no eta on 1.1, but they said soon. After 1.0.3 missed it's promised date and got rolled into this they're probably hesitant to give another window.Apparently they have PPSSPP beta core in the one of the nightly builds, not sure that it will be up to much yet though
Have they said when RA 1.1 is going to be released, they said that a new release would be coming start of July but that months been and gone now
A core will have a .dll extension and will reside under: \[RetroarchInstallFolder]\libretro
the dll just resides from the original download though correct? As in, there is no other way to get the dll other than downloading the emulator?
There is an XBMC plugin called Rom Collection Browser. It provides a library for Roms directly in XBMC, it can scrape the Roms and pull art work automatically. You can also configure it to work with Retroarch.
Here's a guide to setting it setup: http://slxprojects.blogspot.be/2014/05/xbmc-with-retroarch.html
input_enable_hotkey_btn = "6"
input_exit_emulator_btn = "7"
Im trying to set up Emulation Station with Retroarch, and in the setup config there is this line..
<command>retroarch -L ~/cores/libretro-fceumm.so %ROM%</command>
I understand that ~ is my main folder so I set it up correctly with a core folder and placed my emulator core in there, however, how does it know where the basic retroarch program is by using this line alone? Thanks
Edit: No matter what I put in there, it says its an invalid command
Totally stuck there too. I just tried setting up emulation station this morning. no idea how to use the command part of the cfg and there doesn't seem to be much in the way of tutorials or anything of the sort that is easily found
Either use the PATH variable in Windows variables or set the full path of the retroarch.exe file:
<command>E:\Emulateur\Nintendo_Game_Boy\retroarch.exe -L E:\Emulateur\Nintendo_Game_Boy\cores\gambatte_libretro.dll "%ROM_RAW%"</command>
Thanks, that got me to the next step Now its giving me a sound buffer size... "could not read ROM file" error.. Ill keep working on that
EDIT: Command line currently looks like this <command>C:\emulator\Retroarch/retroarch.exe -L C:\emulator\Retroarch\cores\snes9x_libretro.dll %ROM%</command>
Tried a different ROM, and now Im getting a fatal error recieved in "parse_input_
I'm having issues too.
This is my path.
<command>c:/RetroArch/retroarch.exe -L c:/RetroArch/libretro/bsnes_balanced_libretro.dll %ROM%</command>
I'm having this error: [RetroArch ERROR]: Could not read ROM file.
Tried %ROM_RAW% with same results. It knows where my Roms are. Not sure what the issue is.
<command>C:\emulator\Retroarch/retroarch.exe -L C:\emulator\Retroarch\cores\snes9x_libretro.dll "%ROM%"</command>
<command>C:\emulator\Retroarch/retroarch.exe -L C:\emulator\Retroarch\cores\snes9x_libretro.dll "%ROM_RAW%"</command>
Try putting %ROM% or %ROM_RAW% in quotes like this "%ROM%" or "%ROM_RAW%".
If there's a space or other character in the path to the ROM or the ROM name then putting quotes around the path usually helps.
orCode:<command>C:\emulator\Retroarch/retroarch.exe -L C:\emulator\Retroarch\cores\snes9x_libretro.dll "%ROM%"</command>
Code:<command>C:\emulator\Retroarch/retroarch.exe -L C:\emulator\Retroarch\cores\snes9x_libretro.dll "%ROM_RAW%"</command>
Again, I just want to ask what the easiest way to set this up with a decent GUI. I downloaded the latest "megapack" and all I got was the "green menu". The OP mentioned Phoenix but that's no longer supported.
Emulation Station and other GUIs I've come across require LOTS of text file editing, even more than when I first dabbled with loading emulators through XBMC.
Is there an easy way to get this set up?
Again, I just want to ask what the easiest way to set this up with a decent GUI. I downloaded the latest "megapack" and all I got was the "green menu". The OP mentioned Phoenix but that's no longer supported.
Emulation Station and other GUIs I've come across require LOTS of text file editing, even more than when I first dabbled with loading emulators through XBMC.
Is there an easy way to get this set up?
<system>
<name>nes</name>
<fullname>Nintendo Entertainment System</fullname>
<path>C:\GAMES_SORTED\NES\</path>
<extension>.zip</extension>
<command>C:\RetroArch\retroarch.exe -f -L C:\RetroArch\cores\bnes_libretro.dll --appendconfig C:\RetroArch\configs\bnes_libretro.cfg "%ROM_RAW%"</command>
<platform>nes</platform>
<theme>nes</theme>
</system>
What's with EmulationStations dependence on not having spaces in names? I had to rename all of my files from, say, Breath of Fire IV to bof4 and the like just to make them launch. Same with the folder paths. What should I input into my config file to get rid of this issue?
Try putting %ROM% or %ROM_RAW% in quotes like this "%ROM%" or "%ROM_RAW%".
If there's a space or other character in the path to the ROM or the ROM name then putting quotes around the path usually helps.
orCode:<command>C:\emulator\Retroarch/retroarch.exe -L C:\emulator\Retroarch\cores\snes9x_libretro.dll "%ROM%"</command>
Code:<command>C:\emulator\Retroarch/retroarch.exe -L C:\emulator\Retroarch\cores\snes9x_libretro.dll "%ROM_RAW%"</command>
VERY nooby question here, I've downloaded RetroArch-master.zip from another post, I dropped the contents keeping the directories intact, now how do I use this in RetroArch? I'd really appreciate the guidance.
Did you download the master zip that was the source? If so, that's not the right one.
I'm not sure.
When trying to get this Royale thing working where would you put "user-settings-royale-with-cheese-nvidia.h" ?
How many of these CGP and CG files do I need?
Where do I put them once I've downloaded them?
I think I press F1 and then go to Shader Options to activate them in RetroArch right?
...just download the megapack, extract and run retroarch. Look on shaders and it will be there. If not, you messed up somewhere.
Alright, will do, the megapack is not mentioned in the op, but it sounds like the best idea overall. I shall get that pack!
...just download the megapack, extract and run retroarch. Look on shaders and it will be there. If not, you messed up somewhere.
I did not see CRT Royale in that megapack of shaders though. Is it supposed to be called CRT Royale? There are a ton of shaders in the shaders CRT folder but none are specifically called that.
If someone would tell me what I need on https://github.com/libretro/common-shaders/tree/master/crt/crt-royale and where to put those files I'd greatly appreciate it.
Ive made a basic setup video for RetroArch showing how to load and save system configs etc if anyone is interested....
https://www.youtube.com/watch?v=EHXyGK9DNX4&feature=youtu.be
Theres a link in the description of my video above that has all the shaders, just unzip that and name the folder shaders, then add it to your retroarch directory
What's a good CRT filter to use for slightly low-powered set ups? Have a Gigabyte Brix running an I3-4010u with an HD 4400. CRT Royale works fantastic on my main desktop but absolutely destroys this little box.
What's a good CRT filter to use for slightly low-powered set ups? Have a Gigabyte Brix running an I3-4010u with an HD 4400. CRT Royale works fantastic on my main desktop but absolutely destroys this little box.
sörine;124140677 said:1.1 update news. ETA is early September if everything goes according to plan, four new cores (PPSSPP, fMSX, BlueMSX, Vecx), soft filters & audio DSPs, Retroarch for PSP & Blackberry, new GUI (Lakka) and more! Looking like it's going to be very worth the wait!