You can put them inside quote tags for that to work.
Great stuff, cheers!!
You can put them inside quote tags for that to work.
As much as I love RetroArch I think the scene is missing a couple of things:
1. A clean way to catalogue games and an easy way to download descriptions/boxart etc. I'm finding that XBMC is a bit too cumbersome for what I want to do. I don't need all the other features of XBMC. I just want a nice catalogue solution so I can browse through a collection neatly. Something to show off to friends as well. I can't seem to find anything that is low resource and simple to use.
2. It would be neat to have a way to share and download configurations for games/cores via an in program database. That way people can upload and share their configs/borders etc for ease of download by others.
RetroArch is a good step in the right direction for emulation but if someone came along with a great front end that could be used with it, I would be happy.
Have you tried Emulation Station? The default theme is really clean and the scraper worked flawlessly for all my games. Setup is also pretty straight forward, though you have to edit the config file manually. There's an example in the file though and once you set up one system you can basically copy and paste the rest.
How... How the hell do you configure the resolution for mupen64plus ?
:/
"No options available"In the main menu under core settings. Change the resolution then restart the core.
Native n64 resolution with cgwg CRT shader is amazing. Real damn close to my RGB modded N64.
Ah thanks. I loaded a rom an then pressed F1 and now I can change my resolutionJust load a ROM first before entering the Core Options and then they will become available. That threw me initially as well.
Probably should have mentioned it's a 2013 Nexus, which uses Slimport. Unless they're magically compatible somehow.
Looks like PPSSPP core is coming along for Retroarch, the core is somewhat working already according to some devs working on it.
Do they plan on integrating every open source emulator out there ?
I really like the clean look of emulation station. Here's a trailer if anyone's interested: https://www.youtube.com/watch?v=AVQVmsFOclM
So what's everyone planning to play over the weekend?
I like that. I'm presuming the backgrounds will be configurable. Any hands-on impressions yet? I'm a bit tentative on investing a huge amount of time scraping and managing my ROMs again after a weekend spent on XBMC
REGARDING RETROPIE (Retroarch for Raspberry Pi)
I'm having issues with my Official (Wired) Xbox 360 Pad. I got it to register with the "xboxdrv -D i 0 --next-controller -i 1 --next-controller -i 2 --next-controller -i 3 --deadzone 4000 --dbus disabled &" command and it works on the Emulation Station menu. But when i go in game buttons work except for the D-Pad or Analog stick.
I don't know any Linux and am using the latest 2.3 version of RetroPie. I got games working, its just controller issues at the moment.
Just load the saved config* instead of selecting the core and all of your shaders, display settings & selected core at the time of saving the config will load. Whenever I open Retroarch I just load a config (eg. Megadrive.cfg) and then load a ROM, I never select a core beyond the initial set up and saving of a config file.
*(select the 'Retroarch Config' option in the main menu in Retroarch)
Edit: Once I'm happy with a config for a specific console/core I then set the file to Read Only outside of Retroarch to save myself from accidentally borking a good config (alternatively you could just disable the save on exit option in Retroarch)
sörine;123769829 said:My Shield's eagerly awaiting 1.1. I hope PPSSPP makes it in.
No probs. Glad it helped!
I've played through 90 stars of Mario 64, completed Wave Race for the umpteenth time and most of Golden Eye since setting up Retroarch and it's been my best emulated experience of the Nintendo 64. The custom CRT shaders really make N64 titles look great again IMO. Just remember to increase the res in the core options.
First is the loyal to all the CRT RGB gubbins you can see peeking through
This is the one I keep coming back to as the more scanline look and subtle blur is more what I remember these games to look like rather than 'what my old TV looked like when I took a photo of it' if that makes any sense.
Interesting. I get best results at 640x360 / 640x480 using my CRT shader (irrespective of the fact that few N64 games actually rendered at 640x480). Mupen64 plus defaults to the second lowest N64 resolution (320x240) which didn't look as accurate in my experience when used in combination with my selection of shaders.
See:
Edit: I didn't mean crank the resolution up in Mupen64 beyond what the N64 was originally capable of (ie 1920x1200). That would be stupid
That CRT-Royale shader looks good. I might have a play with that. Does anyone have a link?
BTW, Pie and Beans, what overlay are you using there for the bezel effect around the screen?
Anyone know which files i should be looking in the CRT-Royale Shader folder to make the above changes permanent?
(brightness on my camera fucked this one up)