CT Special Forces 3: Bioterror
Thanks!
Are they bug filled, or just not as double checked as the stables?
I've never understood the differences in software between, stables, betas and nightlies
They are rolling releases, there may be unexpected changes, features not ready for general usage. Most of the time they work great though
Thanks, turning off threaded video definitely helped. There's still a decent amount of latency but probably OK for all but precise jumps.
I might try upgrading to 5.0 and see if that helps.
Latency and android are best friends.. not much you can do about that. Audio latency is terrible compared to iOS, that's why there aren't that many professional music applications for android..
Threaded video sacrifices a bit of lag for smooth framerate by decoupling video rendering from the main thread.
Radius4, I'm assuming you're a developer on Retroarch? Maybe you can help me with my problem.
When using any of the bsnes cores (performance, balanced, accuracy), anytime I have GPU sync on my audio gets really distorted and makes the game unplayable for me. I'm using the stable build 1.0.0.2, and my CPU is a 4770k 3.5ghz. I can play the standalone higan accuracy emulator with no problems. And every other core I've tried in Retoarch works fine as well with GPU sync. Any suggestions?
That's really odd... I'm on the latest nightly on an i5 2500k@4.2Ghz and I can play higan accuracy with video sync, audio sync and hard gpu sync 0. Some special chip games still have slowdown but nothing really noticeable.
BTW, there is an enormous fact about bsnes. For 98% of the games Snes9x is just as good, and even if you want bsnes, balanced is way to go in most cases.
Anyway, usual suspects when you have bad performance:
- rewind, if you really want rewind increase your granularity, it's quite demanding
- hard gpu sync 0
- uncalibrated refresh rate
- multi pass shaders, most will not tax RA enough to cause noticeable slowdown but shaders like royale can
- audio latency set too low for your system