charlequin
Banned
Anyway to use the Wii U Pro controller for this?
The Mayflash adapter is worth every penny. I use the Pro controller for everything.
Anyway to use the Wii U Pro controller for this?
Nah, it only affects the stick. For the most precise mouse input, you can switch to absolute Mouse/pointer mode in the core options, then hit F to run in a window. That way you can control the touchscreen with your desktop cursor. This only works with screen layouts that display both screens at the same time.
Are you using core-specific configs or core overrides?
I'm getting kinda frustrated with Retroarch. No matter what I do, I run into the same errors.
- My standard non-core config isn't being saved correctly. Or at least it's not being loaded properly when I boot Retroarch again.
- When I rebind keys (for example the B key on my DS4 controller), Retroarch has a tendency to freeze.
- Core-specific configs are enabled, but again this doesn't work properly. It always loads the last core's configs, no matter what you've currently selected. This means that I can't set a folder where the program looks for games, I need to navigate to it automatically.
- If I load a core, the core-specific config isn't being loaded, or so I'm led to believe as the config in the main menu isn't being changed.
I don't know much about binding keys or options via the config, as the configs themselves are kind of a giant mess.
Reinstalling doesn't help much, it keeps throwing up these weird errors. Anyway has the same issues that I face?
I haven't enabled core overrides, this is turned off by default and I left it there. Core-specific configs are also turned off by default, but this is something that I have turned on. Now there is very little core-specific that I want to config, really just the game folder and maybe the shader.
I'm curious, where is RetroArch located and which Windows are you running?
Okay, you want to turn off core-specific configs and turn on overrides, in that case, because that feature's what's giving you trouble (and the overrides are pretty much a strictly better way to get what you want.) Assemble the base settings you want with no core loaded and Autosave Config turned on, quit the app, then hand-write your override files; you should be all set from there.
I'm ready to pull my hair out at getting PS1 games to work. I've verified the MD5 sum in the BIN files, things are in the proper directories, Retroarch settings are set to the proper directories. I have gotten two games to work, but the rest of the games I have are crashing when I try to open them.
Uuuuugh.
You name the folder inside config after the emulator name. That's the name that shows up in the GUI when you have the core loaded, minus the version number. So it should be SNES9x. Then you name the config file in that SNES9x folder after the emulator too, so SNES9x.cfg. Then you open that file in a text editor and add the config lines you want specifically for that core. To change the game folder and the shader, you would add:edit: been reading some more, but I kinda don't understand how to create overrides (also, googling Retroarch override doesn't provide much info). What should I be putting in these override files? Should I be putting them in config/SNES/ or in config/Snes9x/? What about the config naming convention themselves?
rgui_browser_directory = ".\path\to\games"
video_shader = ".\path\to\shader.cgp"
edit: been reading some more, but I kinda don't understand how to create overrides (also, googling Retroarch override doesn't provide much info). What should I be putting in these override files? Should I be putting them in config/SNES/ or in config/Snes9x/? What about the config naming convention themselves?
D:\retroarch\config\gambatte
video_shader = ":\shaders/02-lcd-04-gameboy-screen-grid+motionblur.cgp"
does anyone have good frontends or graphical user interfaces for retroarch?
I'm thinking something that allows you to select games from a menu with images of the cover art or cartridge.
Ice is great if you like Steam's grid layout (or big picture mode), Launchbox is great if you just want something that gives you more control yet is not overly flashy, also you could try XBMC with a scrapper for emulation, but I never quite got that working properly.
Launchbox is my favorite, it's made with emulation in mind too, as there's all sorts of preset configurations for different emulators in a drop-down menu (including retroarch as well as ScummVM and DOSBox and it plays nice with Steam etc as well), and you can add your own command line and customize the boxart as you like if the stuff it grabs off the various sites isn't what you like.
that looks good.
I've been trying to configure emulation station just now and it's a nightmare. Of course it doesn't work. Of course nothing makes sense..
Personally, I found XBMC with the Metropolis skin to be the most visually pleasing of all the frontends that I tried. This is how it looks:does anyone have good frontends or graphical user interfaces for retroarch?
I'm thinking something that allows you to select games from a menu with images of the cover art or cartridge.
Retroarch is a frontend. (With it's own UI variations, check the options. The default is now XMB style.)
As for alternatives, here's a list:
https://github.com/Alcaro/misctoys/blob/master/libretrofrontlist.txt
completely new to this and I have no idea what I'm doing - folders and settings up the wazoo.
Where would I start, trying to get multiscreen games like Darius or Ninja Warriors to work nicely on a 21:9 monitor?
D'oh, my bad.RetroArch is not a frontend in the same sense he's asking, he wants a fancy launcher, RetroArch is the frontend code (I/O) for the cores it runs
How do we enable borders and overlays in the new version? I'm sure it's something obvious but I can't find it!
Also, is there a way to go back to the GUI after you boot up a core? It's a bit annoying having to close the thing to go to choose another game.
[HKEY_CURRENT_USER\SOFTWARE\epsxe\config]
"Pad1"="261,261,261,261,275,273,272,274,276,260,277,261,279,278,280,281"
"Pad2"="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"
"Pad3"="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"
"Pad4"="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"
"Pad5"="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"
"Pad6"="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"
"Pad7"="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"
"Pad8"="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"
"GamepadType"="4,1,1,1,1,1,1,1"
"GamepadSubType"="0,0,0,0,0,0,0,0"
"GamepadFullAxis"="0,1,3,4,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192"
God the Retroarch gui is awful on android. It doesn't register menu choices or does so with lots of delay. With a controller it works but not if I pop out of a game to the menu, then it just isn't possible to navigate with anything but the slow touch interface. And this on a Z3 tablet which afaik is pretty speedy.
Shame as the rewind feature is pretty neat but not worth fighting the GUI for.
Isn't it black frame insertion?
Hello guys, can someone please tell me how to enable the double strike option? Looked all over the menu and i didn't find it.
I'm using RetroArch 1.2.2 on Wii.
I believe some refer to 240p output as double strike.
I'm assuming this is hooked up to a CRT?
Under Settings > Video
Screen Resolution: 640x224 (trust me on this, it will accommodate the different system resolutions. Press A to make it take effect and now you'll have scanlines.)
Integer Scale: ON (This is important. Without it the games will look a bit off vertically. Don't worry, it will fill the screen.)
Isn't it black frame insertion?
It works fine here on a shield tablet.
yes the Wii is hooked up to a CRT with an RGB Scart cable
i set those options, but using the NES emulators the image is a bit stretched horizontally, also there is a shimmering-like? effect when playing the games
and it's strange how there isn't a 320x240 resolution option in the video settings
As I got recommendations to use this emulator from another thread, I was wondering if there was a guide available in order to create a Retroarch UI that can be navigated entirely by controller. I'm hoping to make this my all-in-one emulator that can be launched through Steam Big Picture Mode, while also using my PS4 controller.
Retroarch by default is designed to be navigated with purely with a controller.
You might need to change the Joystick Driver setting in Settings, Drivers. If you're using a wrapper that makes the PS4 controller act like a 360 one, Xinput should work the best.I can't get it to read my PS4 controller, even though it's listed as "Wireless Controller".
Does it need to be in exclusive mode to work with Retroarch? I still haven't managed to get that working, as I can't figure out what program is interfering with it.
Edit: Got it working.
So how does this work? I downloaded the files with all the cores. Do I have to have Retroarch point to the cores before I can run any games? The main menu just says "No Core Loaded".
Choose Load Content (Detect Core), open up your ROM, select from the list of cores it shows you.
Hmm, I'm having it point to my ROM folders, but no ROMs are showing up. Do they have to be in a certain format?
Hmm, I'm having it point to my ROM folders, but no ROMs are showing up. Do they have to be in a certain format?
I cannot figure out how to get PSX games to run,all I get is a small black windowed screen then it crashes back to Emustation. I've put many different psx bios both in the retroarch folder and cores forum. I've also tried both capitol and lowercase letters. Completely stumped.