I have, and I've even copied it into the gambate folder and made that the gambatte cfg file and it still will not take.You could try putting that line in your main retroarch.cfg and see if it works just to make sure the path is working.
Any reason for doing precompiled dats instead of 'easy to modify' XML ones?
Trying to set up some MESS systems is turning out to be quite a challenge.
Does this not run in full screen anymore?
This took a lot of effort and testing, we made a few improvements over 1.2 already:
- We added two keycombos to toggle the menu, they are under input settings (one for retropad and one for retropad w/analog), these are useful for controllers without extra buttons
- We've made it possible to map controllers again without autoconf and make the config stick in android
- We changed the autoconf system, now it is score based, it will look for VID/PID, exact name and partial name and add up the matches
- It will now look for autoconf files in the root folder of the autoconf dir. If none are found it will look in the input joypad driver subfolder, this is done partially to mantain compatilibility with the 1.2 configs
- We added resolution saving to the wii port
- Fixed saving the menu toggle in android
- Added VID/PID to autoconf with dinput/xinput
- Made it possible to hide overlay when entering the menu to use touch input
- Reworked some paths in the android, downloads should go to the download folder, screenshots should go to the pictures folder by default
- Removed most of the outdated android menu
- Made it possible to use content dir again for saves/states in android
- Hide some settings on platforms that are not used
- Playlists repopulate after scanning
- Autodetect lists repopulate after downloading cores
- Better GLUI scaling
- Lots and lots of small memleak fixes, code style fixes and gui fixes
And you turned on "Load Override Files Automatically" and made sure your config directory is set to ".\config"?I have, and I've even copied it into the gambate folder and made that the gambatte cfg file and it still will not take.
the cfg file is in "RetroArch\config\Gambatte\Gambatte.cfg"
This is a pain in the arse.
And you turned on "Load Override Files Automatically" and made sure your config directory is set to ".\config"?
I forgot that setting disables overrides >_<. Adding "(Disables Override Files)" next to the "Configuration Per Core" setting would probably be a good idea.Aye, but you know what else I did have on?
Core Spcific config
Turning that off seems to have gotten it.
What an almighty headache though.
I like the crt shaders so much that all the trouble is worth the effort. I'm trying to have an unified look to all my systems. I can't go back to unfiltered emulation after easymode and hyllian.Yeah, tbh except for shaders you might be better off with standalone for complex systems, the libretro MAME OSD is due a rewrite
Yep, just copy the line from retroarch.cfg of whatever hotkey you want different, paste it into your override config file and change the mapping there. I don't think remap files cover hotkeys, so overrides are the only way to do that.Is it possible to have core specific hotkey binds? For example, I would love to put fast forward bind on R2, L2 or some other unused button for VBA-M core.
You can turn on analog stick stylus control in the core options, but you'd need to hold down a button all the time to simulate having your stylus touching the screen. The button for that is one of the triggers by default. It'd be interesting if you could set it to be Capslock or something to toggle it on all the time, but I bet that doesn't work. You could probably set it to a certain key and have an autohotkey script press that key constantly if you know how to use ahk.Hey guys. I'd really like to play Metroid Prime Hunters, but I HATE the control scheme on my DS, I mean it just isn't fun to play. Has anyone found a decent button mapping combination/mod using Retroarch to play the game with something like an Xbox 360 controller?
Thanks!
I like the crt shaders so much that all the trouble is worth the effort. I'm trying to have an unified look to all my systems. I can't go back to unfiltered emulation after easymode and hyllian.
What's wrong with MAME by the way? It seems to be working fine on my end.
Yep, just copy the line from retroarch.cfg of whatever hotkey you want different, paste it into your override config file and change the mapping there. I don't think remap files cover hotkeys, so overrides are the only way to do that.
You can turn on analog stick stylus control in the core options, but you'd need to hold down a button all the time to simulate having your stylus touching the screen. The button for that is one of the triggers by default. It'd be interesting if you could set it to be Capslock or something to toggle it on all the time, but I bet that doesn't work. You could probably set it to a certain key and have an autohotkey script press that key constantly if you know how to use ahk.
dumb question but is there a way to make it so that there's an overide for one sort of file type (.gb) and another (.gbc)?
Couldn't you set the stylus button to be R3, at least? Still not ideal, but at least less awkward if your thumb is going to be on the stick anyhow.
Windowed fullscreen doesn't make the screen blink when launching RA and it gets back in sync faster after fast forwarding on my 120hz monitor. It's supposed to be laggier than true fullscreen, but I didn't notice a difference.Any advantage using Windowed Fullscreen mode over Fullscreen mode??
Also is there anyway to fix the aspect ratio of boxart at all?
You can still see the game behind the xmb GUI if you use a background image that has transparency.On older builds of RA, when you selected custom ratio it would display the game loaded and you could see the display screen size changing, for example when using overlays for handheld systems and are using the custom ratio setting to get the display image to fit to the size of the screen on the handheld overlay. But with 1.2 and the xmb GUI you no longer see the game screen when setting a custom screen ratio is there a way to see the game screen when your editing the screen ratio at all?
Any advantage using Windowed Fullscreen mode over Fullscreen mode??
You have to import hyperlist xmls to add the meta data. You can get the official ones from HyperList and put them in RetroFE\meta\hyperlist. You need to delete meta.db in the main RetroFE folder if it exists to get it to rebuild it's database after adding xmls to that folder.@Awakened
i have a problem with retrofe and the dscription of the games.
pd: the files and path are the default.
You have to import hyperlist xmls to add the meta data. You can get the official ones from HyperList and put them in RetroFE\meta\hyperlist. You need to delete meta.db in the main RetroFE folder if it exists to get it to rebuild it's database after adding xmls to that folder.
No problem! It's nice to see someone using the latest version of my layout. I'm pretty happy with how the glow shading I added around UI elements came out.
Check the first part of this post. You need to have "Configuration Per Core" disabled to use overrides. And if you use HyperLaunch/RocketLauncher, there may be some extra per console config loading system they have setup in the ahk script that could interfere with overrides.Could anyone help me, I got RetroArch working with Hyperspin but I can't get RetroArch to load my shader presets for individual consoles it just reverts back to the last shader I had working. Can anyone point me to some info to get this sorted out.
You can use a mouse to control the stylus. And also turn on analog stick stylus control in the core options. Analog works well for selecting things on the bottom screen, but I think drawing those seals to finish off bosses in Dawn of Sorrow would need mouse control to pull off. Luckily they got rid of the touch stuff in Portrait and Ecclesia.I've been playing through the handheld Castlevania games and am currently on the third GBA title, and will soon move to the DS titles.
This may have been brought up before, but how's the DS emulation, specifically stylus handled? Do I even need stylus in those games? Can I view only one of the screens at any time and flip between them with a button? Any pointers are appreciated.
You can use a mouse to control the stylus. And also turn on analog stick stylus control in the core options. Analog works well for selecting things on the bottom screen, but I think drawing those seals to finish off bosses in Dawn of Sorrow would need mouse control to pull off. Luckily they got rid of the touch stuff in Portrait and Ecclesia.
There are several screen view styles in the core options. Including a quick switch option where you view a single screen and press a button or key to swap screens on the fly. I find that works really well for the majority of DS games I play.
Nope, it's CRT-Royale
While I haven't played around with shaders on SNES games, for my GBA Castlevania run I've settled for super-xbr-2p. I say settled because I usually go with simple bicubic-fast or bicubic-normal, but they felt too blurry to me, so I had to settle for something else.
I also don't like scanlines at all.
unhandled setting UI: psx.input.port1.gun_chairs
unhandled setting UI: psx.input.port2.gun_chairs
unhandled setting UI: psx.input.port3.gun_chairs
unhandled setting UI: psx.input.port4.gun_chairs
unhandled setting UI: psx.input.port5.gun_chairs
unhandled setting UI: psx.input.port6.gun_chairs
unhandled setting UI: psx.input.port7.gun_chairs
unhandled setting UI: psx.input.port8.gun_chairs
RetroArch [ERROR] :: [libretro ERROR] :: Error opening file No such file or directory
terminate called after throwing an instance of 'MDFN_Error'
what(): Error opening file No such file or directory
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
Where have you placed ure BIOS files??, as there is now no system folder and i think the default folder for BIOS's is the 'Content' folder
Lol, whatever. RetroArch wasn't even looking in the default directory that it shows it looks in for the bios's. After changing the path, now it recognizes them...
And yet after all of that, it still crashes when trying to load PSX games.
edit: FFS. Now at least I was able to boot up a game. Progress.
I've had on and off sucess with PSX games. The bios stuff was a pain, and then I had to extract all my games from .7z files, which sucks, but it does work.... so that's a good thing I guess
That file needs to be in "<systemfolder>\PPSSPP". There's also a "flash0" folder with fonts in it from standalone PPSSPP's assets folder you need to copy there to get fonts to show up in certain games.Has anyone had any issues with the PSP core (PPSSPP)?
Im getting the error message...
Failed to load ppge_atlas.zim
I have downloaded the standalone PSPS emulator and copied the ppsspp folder to the 'Content' folder (this has replaced the system folder now right??) in the RA directory and then pointed the PSP core to this folder in the Settings>Directory>'SYS/BIOS Dir'
but im still getting this error message, any ideas?
You don't need to manually save configs from the menu if you only use one config. By default, the "Save Configuration on Exit" setting should be on, which means anything you change in the menu will save to retroarch.cfg and be loaded next time to start RA.I JUST got this installed and have started playing with it in the last day or two
is there a more elegant way to load a "default" config?
I saved my config, went to the config folder and pulling that one out and overwriting the default .cfg in the root folder
All I did was map a controller and set a default directory where the roms exist but is there a better option than the above?
There's a menu wallpaper setting where you can choose any PNG to be your background.are there other skins for retroarch as well? the salmon color (from memory so I could be wrong) is kinda plain