Radius4
Member
still not having any luck with this darn thing.. i'm on windows 10 64bit.. could that be the problem? do i need to try it on win7?
I'm running windows 10 too and it's working fine.
still not having any luck with this darn thing.. i'm on windows 10 64bit.. could that be the problem? do i need to try it on win7?
Always, always, always state your platform.
The 8bitdo controllers are a bit finicky on stock firmware, try updating their firmware.
TBH never had this particular issue (I resell these pads in my country)
RetroArch 1.3 was just released for iOS, OSX, Windows, Linux, Android, Wii, Gamecube, PS3, PSP, PlayStation Vita and 3DS.
You can get them from this page:
http://buildbot.libretro.com/stable/1.3.0/
Something wrong with aspect ratio in 1.3.0 (for bsnes/higan at least), what should i choose? Core aspect ratio don't work as intended i think..
Also..Bilinear filtering don't turn off? What the hell?
Something wrong with aspect ratio in 1.3.0 (for bsnes/higan at least), what should i choose? Core aspect ratio don't work as intended i think..
Also..Bilinear filtering don't turn off? What the hell?
You probably want 4:3, but the internal SNES resolution is 8:7, and many devs didn't care at all. They still created their assets to match that aspect ratio and then be stretched when on TV, resulting in things that should obviously be circles become elipses.
i started over with retroarch, installed the newly released 1.3 version. is there a benefit to using d3d over gl? if i set it for d3d and re-launch retro it crashes to a black screen. i have to open the .cfg file and put the video setting back to "gl"
running:
i3
intel HD 2000
4GB ddr3
win 10 64bit
dx 11.2 as well as dx9c is installed
Where can I choose the shaders on the 3ds version?
So I just downloaded this for the first time today and it has been a terrible experience so far.
No idea how to load a core (or if they even come included), how to browse for my downloaded ROMs or anything else. Having figured those two things out (I think), I've had 12 straight crashes just trying to load a ROM and every part of the app is buggy. Menu options require 3-4 taps each just to be highlighted. The help section does not work as there is no way of getting rid of the text overlay once you've chosen a help topic.
I see that a new version (1.3) just came out. Have I simply picked a terrible time to jump on board here? Because I heard so much good about this thing, yet I cannot load a single ROM without it crashing.
Are there any tutorials for getting this thing to work correctly? I notice the OP is over two years old.
I'm on a Nexus 5x running Android 6.'whateverthelatestupdateis'.
No benefit at all, can't run GL cores or use the new XMB/GLUI menus, just RGUI
There is a guide here regarding the basics:
http://www.libretro.com/?p=44582&preview=true
Not sure about your crashing, you need a compatible core and a game to run stuff.
None of use are on Android 6 so that could be related to the issue.
Not sure about the help section stuff, I guess I never actually used it, I'll check it out.
It's just idle cpu because it hits a bad codepath on the driver and it doesn't affect in-game performance
great, thanks!Yes, you can just replace the exe
Or keep using nightlies, some bugs have been fixed after 1.3 already
Yeah I mean no. I did nothing else besides that. Just followed the instructions given here on Reddit and it worked. Just make sure to point RetroArch system folder to your actual 'system' folder. That could be what you missed.You got it to run? Did you do anything not already mentioned in this thread (BIOS in dc folder in system, HW Shared Context on)?
http://libretro.com/forums/showthread.php?t=3350just got retroarch.diggin it. how do I get that GB shader in the OP?
and how do I get the main menu to look/act like this https://www.youtube.com/watch?v=gQ20ApCqjQc ?
So this is correct aspect ratio (if you played on real console on crt tv)?
This screenshot from 1.2.2 version (looks more natural to me, square with boomerang looks like square, if it was intended like square, i don't know =) )
just got retroarch.diggin it. how do I get that GB shader in the OP?
Just tested the new Reicast Core on latest RA 1.3.
This is the first time I've tested it on Windows and I must say I was kinda disappointed with it. I thought it was supposed to be NullDC 2.0 when really there hasn't been much changes just running my test game Shenmue 1. The speed is pretty good but there are glitches eveywhere on Ryo's face. I know Reicast is aimed at speed and not accuracy but this is still painful to watch
You can run your games supersampled. Big deal. Demul has been doing that for years now. But yeah that's another alternative I get it But still, I can't help being disappointed.
But yeah, Demul isn't opensource and this is the first DC emulator within RetroArch so all is good
EDIT :
Yeah I mean no. I did nothing else besides that. Just followed the instructions given here on Reddit and it worked. Just make sure to point RetroArch system folder to your actual 'system' folder. That could be what you missed.
Huh, still nothing. Just crashes immediately as before. It created VMU files, but that's it.EDIT :
Yeah I mean no. I did nothing else besides that. Just followed the instructions given here on Reddit and it worked. Just make sure to point RetroArch system folder to your actual 'system' folder. That could be what you missed.
Thanks for testing and tracking down the commit!Confirmed, opened an issue:
https://github.com/libretro/RetroArch/issues/2672
Confirmed, opened an issue:
https://github.com/libretro/RetroArch/issues/2672
Thanks for testing and tracking down the commit!
when I try to open a PS1 game (got the cue/bin) the program closes and windows gives me a Microsoft Visual++ Runtime Library "Runtime Error!" (This application has requested the Runtine to terminate it in an unusual way.) I've put the BIOS in the System folder.
+ the Dreamcast core crashes the program. "retroarch.exe has stopped working" whattt am i doing wrong
First thing that comes to mind - the crashing ROM has a comma and an apostrophe in the filename. Maybe it would work with these removed? Worth a check?
This happens with Doom too. It was the first game that gave me that error. You can't get a shorter, more simple name in the SNES libraryFirst thing that comes to mind - the crashing ROM has a comma and an apostrophe in the filename. Maybe it would work with these removed? Worth a check?
Most likely missing bios files, follow these: http://wiki.libretro.com/index.php?title=Beetle/Mednafen_PSX#Usage
Thanks for testing and tracking down the commit!
Everything launches properly again with the latest RA nightly paired with the latest nightly BSNES Balanced coreTry the latest build please
So what was the issue? I'm just curious in what those specific games had in common and couldn't launch.Try the latest build please
Whats going on there? How do I get those layers to match up?
Me and a decent amount of others really like crt-easymode-halation for it's speed, brightness and even scanlines at most resolutions. It's also got quite a few options if you want to tweak it. I think the defaults are really good.Are there any other great new CRT emulating shaders I should be aware of?
The gameboy shaders are broken in the 1.3.0 release. Replace your retroarch.exe with the latest nightly one on the download page to fix that.Also all my GameBoy stuff seems shot to shit with aspects misaligning when I go to use the DMG stuff:
Whats going on there? How do I get those layers to match up?
I don't think there is a definitive guide for best GSync settings yet, but there are some suggestions here. You want to leave the refresh rate at the default "59.950".I have an Asus ROG Swift PG279Q monitor and want to know what options i need to enable or disable to get the benefits of g-sync and 165hz technology for RetroArch?. I understand i need to disable v sync and i thought i needed to enable black Frame Insertion, but when i enable that the screen flickers very fast. I have also noticed that Retroarch reports the screen refresh is only approx 59 hz, i set it to 165hz in the retroarch config file, which when i load retroarch it display 165hz but as soon as i load a game it reverts back to 59hz
Make sure your system folder is set properly in your directory settings on the PC. For changing discs, I think FF8 saves when you finish a disc and you can load up the next and load your save. You can also create an .m3u playlist file as described here. When you load that up there are disc eject and disc next/previous hotkeys you can use to switch discs on the fly. You can set those keys in Settings, Input, Input Hotkey Binds.so no matter what I did, I couldn't get the PSX core working on my PC (Mednafen or whatever). I put the same BIOS in the system folder on my Macbook and it worked fine.
now how do I change discs? just beat disc 1 in FF8 and dunno what to do.