You could try one of the normal FBA cores and see if they have button labels and core remapping when a game is loaded. I think the _neo core is a stripped down version optimized for running Neo Geo games on slow platforms like the Wii.Is there a simple way of setting up an arcade stick for Neo Games? The input settings are set up for a SNES controller which has been perfectly fine for the NES and SNES games that I've played before but now I have the Neo Geo Humble Bundle and was just having a brain freeze trying to sort out my sticks buttons to SNES-Retroarch buttons to Neo Geo-emulator buttons and it seemed that time consuming trial and error was the only option before I gave up for the moment.
If any of that makes any sense ahah
Also I was using the fb_alpha_neo core (I know nothing about Neo Geo stuff so I don't know if that's the best option) and there's no "core input remapping options" is that normal?
You could try one of the normal FBA cores and see if they have button labels and core remapping when a game is loaded. I think the _neo core is a stripped down version optimized for running Neo Geo games on slow platforms like the Wii.
Start is the "reset to default option button" in all RA settings menus.Regular FBA does have core remapping and stuff but the inputs are 6-button. Then I went into the main input settings and somehow up and down on my keyboard no longer work and there doesn't seem to be any 'reset to default' option.
So there's nothing like "Ok this core has a directional stick, four buttons, start button and insert coin - press for each now" option I'm assuming?
No there is no implementation for that sort of remapping, but the new fba core should have you covered.
It has 3 layouts for neogeo AND remapping,so, most likely one will suit you.
No there is no implementation for that sort of remapping, but the new fba core should have you covered.
It has 3 layouts for neogeo AND remapping,so, most likely one will suit you.
Where is that located?
core options
So is there a snes core that has a feature to increase the cpu clockspeed to reduce slow down in games??
I was bought up on PAL snes games and the slow down on those games was no where near as bad as those found on the NTSC counter parts, so playing these ntsc version back and seeing the slow down is brutal on some games where there just wasn't any slow down on the PAL version
!WARNING!
Current BSNES core available from buildbot (v096) is broken - does not load ROMS at all.
Stay with v094 until whatever's broken gets fixed.
Crashes just before the [bsnes]: XML map part in v094 core, if that's of any help.
Is there a way to see what cores have new versions available through the updater? When i go to the updater i don't see which versions i have and what version is online. So in order to update my cores i have to re-download all and then hope that a few cores will be updated (and i won't know which ones unless i write down the versions i had somewhere).
Also, from the first day i started using RA, i still can't make MESS to work. Whenever i browse the ROM path, it appears empty. All my directories to bios files, and roms are correct.
The MESS guide in the libretro site says that it needs the softlist roms. But that doesn't make sense to me. All the other frontends i use (Hyperspin, RocketLauncher, Quickplay, LaunchBox) load the roms i have fine through MESS. RocketLauncher even loads the MESS core successfully without softilsts. It's only RetroArch that has this problem. And renaming all my roms to the softlist standard would mean that all my media files connected to them would have to be renamed too (which makes this whole thing pointless really)
Where does one go for help setting this thing up? The official wiki does not have any sort of "getting started" guide. I tried setting this up on my mac yesterday and it would not read my controller, and whenever I'd try to load a rom through Open Content it just sat there.
SNES9X reads my controller just fine but it seems like El Capitan broke it...
http://www.libretro.com/index.php/getting-started-with-retroarch/
I wrote a guide recently hopefully it gets you there
Let me explain because i admit, this is confusing.Regarding MESS, other launchers are just launchers. The MESS core in RetroArch is different. Not sure what you mean with RocketLauncher core. RocketLauncher is just a program that runs standalone MESS, not really a valid comparison.
Let me explain because i admit, this is confusing.
There are two MESS kinds. The RA MESS core and the standalone MESS.
MESS standalone runs with everything (except RetroArch obviously). So it's not an important part of the discussion.
Now, let's say that the only thing that exists is the RA MESS core. This core, i can't make it work with RetroArch itself.
LaunchBox has an option to use RetroArch cores. The MESS core doesn't work there either.
RocketLauncher also has the option to launch RetroArch cores. With it, the MESS core works (for some reason).
So, in other words, if i didn't use RocketLauncher, the MESS core (any version) in RA would be useless to me. It's just weird that RocketLauncher makes these MESS cores work and RetroArch itself can't, even though they were made for it!
Yeah, i 'll try to figure out how to do this instead.If you don't want to use the softlist romset you have to launch via commandline.
Speaking of integer scale is there a reason for it to not just be default? Is there any good reason to not use it?
Speaking of integer scale is there a reason for it to not just be default? Is there any good reason to not use it?
There are some shaders that work pretty well with a non-integer scale, and then you can get a full screen (vertically) image without sacrificing much.
It works for me even if HW shared context is off. There're quite a few graphic issues in this early release, but toggling that on doesn't fix them.Yes but it's still a bit difficult to get it working, you need the bios in a DC folder inside system dir and set HW shared context to on.
Still trying to figure out the best scanlines for the higher internal resolution though.[/QUOTE]
Scanlines on Dreamcast!!! wtf!
Haven't messed with the configurations per game yet but ideally I'd like to set up scanlines for 2d fighters and clean for 3d games.Scanlines on Dreamcast!!! wtf!
Still trying to figure out the best scanlines for the higher internal resolution though.