Wow that is actually pretty impressive. Nice.
Thanks! Was debating on whether to keep the screen glare from the original image or not. Decided against it!
The curved filter goes brilliantly with my border. Well impressed.
Wow that is actually pretty impressive. Nice.
Ah, yeah, I missed it, ... but why is it in the input menu? That doesn't make any sense to me. I can't seem to get them to work, still. I have a 1080p display, but I still only get black borders. Don't worry though, I'll just keep trying different video settings.Instructions on the first page, set up via either the emulator menu or in the phoenix configuration app.
I will update a guide later on.
Ah, yeah, I missed it, ... but why is it in the input menu? That doesn't make any sense to me. I can't seem to get them to work, still. I have a 1080p display, but I still only get black borders. Don't worry though, I'll just keep trying different video settings.
Ah, yeah, I missed it, ... but why is it in the input menu? That doesn't make any sense to me. I can't seem to get them to work, still. I have a 1080p display, but I still only get black borders. Don't worry though, I'll just keep trying different video settings.
Clever! Well, I copied the settings you described in the setup.Quite simply, because I did it the lazy way and hacked an overlay designed for android inputs. That's why!
All that matters is that it works. If someone wants to use my borders and code it properly, then they can go ahead - but the results will be exactly the same. It works.
Also, you must be missing something. I'll get a complete guide and zip up later.
I tried that, didn't work. Maybe it's the shaders I'm using? The curved CRT. I'll keep trying a couple of things. It's not really that important.Maybe try the OpenGL renderer
For some reason I can't manage to open the phoenix executable on the latest version. I downloaded a previous version and I managed to download the cores and everything else, but I updated Retroarch and it won't work. Any solutions?
(Using Windows 7, 32-bit)
For each pass of mdapt, use 1x only (This shader deliver the same output res as the input. No need for more). Put crt-cgwg as the last pass and use multiplication 4x or 'don't care'.What multiplication do you guys use for the shaders, for example crt-cgwg & mdapt. Also the curved CRT sharder doesnt appear to create a curved view!
I've settled on using the following setup, shader/filter-wise:
SNES:
crt-geom-flat.cg + Blargg's SNES NTSC-RGB cpu filter
Genesis:
crt-geom-flat.cg
The crt-geom-flat.cg shader does the crt emulation (scanlines, pixel bleed/bloom), and Blargg's ntsc-rgb filter basically does a color gamut correction to make it look more like regular NTSC color space on a CRT. I prefer the rgb version because I don't understand people that want these things to look like they're running on RF or composite, the worst connections we had available to us at the time.
Unfortunately, Blargg's ntsc-rgb filter doesn't work with anything but the BSNES core properly, so I just use the CRT shader with the Genesis and put up with the less-than-accurate color gamut as a result. It's still better than nothing.
How in the world do I line up the actual game screen once I've set up a border graphic?
Where did you get Blarggs filter? The site I found it on, which seems to be the main site, has a broken link.
Also, audio driver presets? Which do people suggest? DirectSound for everything?
I downloaded it here:
http://filthypants.blogspot.com/2012/07/customizing-cgwgs-crt-pixel-shader.html
Near the bottom of the blog post - scroll down until you see Super Metroid screenshots, the links are just below those. I downloaded the Win64 version, but there's multiple links there for others (though I didn't try to download the others). Keep in mind, this is a CPU filter so in the Video setup section you go into "Shaders/Filters" options and select the file for use on the "BSNES Core Filter" (or whatever the last field is in that window). There's no way to change CPU filters from within the GUI while the emulator is running as far as I can tell.
For each pass of mdapt, use 1x only (This shader deliver the same output res as the input. No need for more). Put crt-cgwg as the last pass and use multiplication 4x or 'don't care'.
I prefer to use 'don't care' scale in the last shader, because it saves some resources (I won't enter tecnical details) and can run faster than a fixed scale (4x, for example). If you notice 'don't care' option runs slow, then fix the last scale to 4x (that's because probably you're running at a final resolution bigger than 4 times the native res of the emulated console).
It can be up to 8 shaders at a time. But, you have to be careful about how you set them to not slow the game. The shader system is very sensible, so that you can have eight shaders and fullspeed and only one shader set and slow speed. So, you need to know what you're setting.Ok thanks, can more than 2 filters been used at a time, or is anymore than 2 just have ill effects
This is an issue on some 32bit systems with Phoenix, which there are some posts about here (around post 62). You could help them fix it by posting there with a crash log, since they don't have any 32bit machines to test with. Suprisingly I don't have the issue on either of my old 32bit XP machines.For some reason I can't manage to open the phoenix executable on the latest version. I downloaded a previous version and I managed to download the cores and everything else, but I updated Retroarch and it won't work. Any solutions?
(Using Windows 7, 32-bit)
At work now, but last night I couldn't get the GB or GBA borders working. The screen was getting cut off/not scaling down properly. Not sure what I did wrong-- for GB I selected the DMG border and the GB screen filter, and for GBA I selected the GBA border and the LCD screen filter.
Some videos of my custom borders and the filters, if anyone is interested:
http://youtu.be/R199cOUx3w8
http://youtu.be/EKFE1dghZQI
http://youtu.be/KGTqHq7-VU8
Another one, this time GBC:
http://youtube.com/#/watch?v=F8DGvoxgv6E
Also, what adjustment is needed? If it's the screen fill size, that's explained in the video description. It's designed for the SNES resolution, not NES - but recording SNES footage was far too laggy!
Some videos of my custom borders and the filters, if anyone is interested:
http://youtu.be/R199cOUx3w8
http://youtu.be/EKFE1dghZQI
http://youtu.be/KGTqHq7-VU8
Nah, I just want to make the white wall behind it completely black, the white walls are uncomfortable on the eyes.
I've done one of those too actually! Just subbed the room with a darker one!
I'll post it in the pack later.
edit: here's some images of it:
Does anyone know if that XInput wrapper for DualShock 3 works for RetroArch (or rather, is RetroArch XInput-compatible)?
This has been my main emulator of choice for over a year now (mainly due to the awesome CRT shaders and whatnot), and I just replaced my hard drive less than two weeks ago, and with the anti-Motioninjoy threads I've been seeing lately, I'm not entirely sure I want to have it (that is, Motioninjoy) on my computer again.
I've got one of those Logitech controllers, but I absolutely hate its D-pad, so I'd really prefer to use my DS3. I'll use Motioninjoy if I have to; I haven't had any issues with it personally other than my PS3 turning on every time I unplug my DS3 from my computer, which is a minor annoyance at most.
Valtýr;74137435 said:IMO the best option for controls is to just buy a controller adapter for your PC and use the old controllers. This is assuming you still have them. I got a cheap SNES adapter and it works pretty much perfectly.
I'm trying to get things setup for a GBA game, but it's taking some doing. I can't seem to find ANY GBA borders online.
been messing around with this and I guess you can just launch games straight from the command line with it! looks like I'm replacing all my SNES9X batch files with RetroArch batch files and then I'm running BSNES and using Big Picture Mode as my frontend for each individual game Starts in fullscreen, no shitty windows menus or mouse cursors, and esc to exit right back to Big Picture Mode. Pure comfy couch console emulation bliss. Also, the Nestopia core in this works way better in this kind of setup than launching the full Nestopia.
richisawesome
Banned
What happened here??
It was a self-requested ban. Don't panic.richisawesome
Banned
What happened here??
It was a self-requested ban. Don't panic.
Ah, maybe a ban bet, then? Oh well. Guess he'll be back eventually.It was a self-requested ban. Don't panic.