MrRetrodreaming
Neo Member
Just open steam and add non steam game and it will search or you can browse yourself.Anyone?
Just open steam and add non steam game and it will search or you can browse yourself.Anyone?
I had these questions on the last page, and I'd still like help with them:
Couple questions, I'd appreciate some help with them.
- My games don't launch when I try the curved CRT filter (filename crt-curved.cg). Am I doing something wrong? Other filters seem to work.
- Oh, and I get a black screen when I try that cool looking analog TV shader set posted earlier. It launches, and has the vignetting and all that, but the screen is black.
- I'm getting terrible FPS and accompanying audio distortion despite Fraps showing a solid 60. This is most noticeable with VBA-next core and Meteor (also GBA), but task manager shows none of my four cores getting taxed. This is on a 3570 @ 4.4 Ghz. Any reason why? <-- this bothers me the most
Running a second monitor with vsync enabled by any chance? I occasionally get similar hitching when I'm running two desktops. Was never able to iron out whether it was an issue of differing refresh rates or anything like that, so now I just disable one display or the other when I want to use retroarch. Seemed to clear up my issue.
I didn't spend the time to really try to solve my issue, but there's an option in the general settings for "Preferred Monitor Index" that might help you out. Keep in mind that the "index" starts at 0 (which would be the display identified as "1" by Windows), not 1.
Here is linkHave you just modified the crt-cgwg shader then. Can you post you modified version please.
Now all we need is a border of a Sony CRT etc
Here is link
And yes it's a modified version. And a Sony CRT border would be sweet!! Thats one thing i don't know/ adding borders within Retroarch.
Are you using OpenGL?thanks, noticed the file is a .shader file. It doesnt show up in the shader list within RetroArch, if i change it to .cg then it shows up but the games no longer load when using the shader. Any ideas?
Are you using OpenGL?
I use it because for some reason i can't get the shaders working. But it will have no impact on the game. Have never had any performance issues with it either. Just test it and see what you think?No Direct3D9, not sure why anyone would use OpenGL over Direct3D9 now a days??
EDIT: OK so i changed the extension of your shader file from '.shader' to '.cg' so it shows up in the shader list. I changed the video from Direct3D9 to OpenGL and now when i load your shader file the game loads but no shader effect is applied to the game
I use it because for some reason i can't get the shaders working. But it will have no impact on the game. Have never had any performance issues with it either. Just test it and see what you think?
Hmmm i take it you have to change the file extension to .cg right?, i have changed to OpenGL but im not seeing the shader whilst playing the game just looks normal no scanlines or screen curve.
This is the DOS window message retroarch is giving, there are some error codes....
I was trying out OBS and found it made it really easy to record HyperSpin, RetroArch and MAME so I uploaded a high quality video:
http://www.youtube.com/watch?v=AVkNLmfL-DQ
This shows my custom HyperSpin themes, which are more simplistic and clean compared to most out there, and launching into two games per system. I don't use any fancy filters on the games themselves since I don't like how dark they usually make things. Just simple ones that keep the pixels clean.
No. But it's part of my HDTV lolBlack border is not part of the image
Still getting terrible performance even after messing with monitors and vsync options - anybody else having performance issues?
I get performance issues with the VBA-Next core, but BSNES and the Genesis core run without a hitch.
No. It should just work as is.
So strange it's not working? Maybe you have some other error?
It could be but not sure that would make much difference?Yeah i know its a pain, i just tried a fresh install and still did not work...maybe is a AMD GPU thing!?
Can you tell me what options you changed in the default crt-cgwg-curved shader file and ill make the change with the file i have here that works with direct3d9?
- It launches into fullscreen faster and nicer than most stand-alone emulators. Stuff like Kega Fusion makes the screen go black for a few seconds like it's switching modes even though it's set to use my native res.This is the thing, if your using HyperSpin then whats the point of RetroArch!?, especially when your not even using any of the shaders effects??
Just open steam and add non steam game and it will search or you can browse yourself.
It could be but not sure that would make much difference?
Just change your file to:
// simulated distance from viewer to monitor
d = 2.0;
// radius of curvature
R = 2.0;
Let me know how that goes.
I'll send you over my full-pack of SHADERSDamn those options dont appear in the shader file i have at all. Its the one Hyllian posted on the last page.....
http://pastebin.com/bvvixHL1
I'll send you over my full-pack of SHADERS
Again, I'm not sure why that doesn't show /maybe they have changed a few things??. But you can have a play with those. Sorry i can't be much more help.
Yeah just leave as is. Sometimes if you change the extension it does weird thingsSo you shouldn't have to rename the extension of the shader file, you should be able to leave it as .shader and it should show up in the shader list within RetroArch?
I appear to have got it to work now....well sort of. I was trying to changed the shader through the retroarch.exe and not retroarch-phoenix.exe, when loading a game through retroarch-phoenix and selecting a sharder then all shaders with the .shader extension show up!. But i have noticed as soon as i enable the curved shader the dispay is letter boxed and doesnt fill the screen on the vertical!?
Slimm BAT to EXE Converter. Google it.Which BAT-to-EXE converter do you use?
Haven't gotten around to working on MAME yet, but I would assume as long as your command line syntax is proper that it'll work.Just got your batch method working for NES in steam. Works great. Do you have a sample batch file for MAME games? I tried getting Ninja Baseball Batman working with RetroArch and fbAlpha core but it doesn't work.
It works with CDDA audio games as long as your cue file is formatted properly. Twisted Metal 2 is one that uses it for background music and the cue looks like this:Im guessing the PSX core with retroarch doesnt support audio streaming for older PSX games, like Ridge Racer??
FILE "Twisted Metal 2.bin" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
TRACK 02 AUDIO
PREGAP 00:02:00
INDEX 01 39:30:51
TRACK 03 AUDIO
INDEX 00 42:29:40
INDEX 01 42:31:40
TRACK 04 AUDIO
INDEX 00 45:36:48
INDEX 01 45:38:48
TRACK 05 AUDIO
INDEX 00 48:28:25
INDEX 01 48:30:25
TRACK 06 AUDIO
INDEX 00 51:18:20
INDEX 01 51:20:20
TRACK 07 AUDIO
INDEX 00 54:06:17
INDEX 01 54:08:17
TRACK 08 AUDIO
INDEX 00 57:49:09
INDEX 01 57:51:09
TRACK 09 AUDIO
INDEX 00 60:53:17
INDEX 01 60:55:17
TRACK 10 AUDIO
INDEX 00 64:00:46
INDEX 01 64:02:46
TRACK 11 AUDIO
INDEX 00 65:17:51
INDEX 01 65:19:51
TRACK 12 AUDIO
INDEX 00 66:16:43
INDEX 01 66:18:43
Damn those options dont appear in the shader file i have at all. Its the one Hyllian posted on the last page.....
It works with CDDA audio games as long as your cue file is formatted properly. Twisted Metal 2 is one that uses it for background music and the cue looks like this:
Code:FILE "Twisted Metal 2.bin" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00 TRACK 02 AUDIO PREGAP 00:02:00 INDEX 01 39:30:51 TRACK 03 AUDIO INDEX 00 42:29:40 INDEX 01 42:31:40 TRACK 04 AUDIO INDEX 00 45:36:48 INDEX 01 45:38:48 TRACK 05 AUDIO INDEX 00 48:28:25 INDEX 01 48:30:25 TRACK 06 AUDIO INDEX 00 51:18:20 INDEX 01 51:20:20 TRACK 07 AUDIO INDEX 00 54:06:17 INDEX 01 54:08:17 TRACK 08 AUDIO INDEX 00 57:49:09 INDEX 01 57:51:09 TRACK 09 AUDIO INDEX 00 60:53:17 INDEX 01 60:55:17 TRACK 10 AUDIO INDEX 00 64:00:46 INDEX 01 64:02:46 TRACK 11 AUDIO INDEX 00 65:17:51 INDEX 01 65:19:51 TRACK 12 AUDIO INDEX 00 66:16:43 INDEX 01 66:18:43
Mednafen PSX doesn't use plugins. I tried Ridge Racer and had the music play with this cue though:Hmm, i have tried ridge racer but didnt get any audio music, its a bin and cue file setup. It works fine in PCSX emulator with mobby2 cd disk image driver plugin. Is there no way to change the plugins for the retroarch psx emulator?
FILE "Ridge Racer.bin" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
TRACK 02 AUDIO
PREGAP 00:02:00
INDEX 01 00:20:66
TRACK 03 AUDIO
INDEX 00 05:38:54
INDEX 01 05:40:54
TRACK 04 AUDIO
INDEX 00 10:13:50
INDEX 01 10:15:50
TRACK 05 AUDIO
INDEX 00 15:34:26
INDEX 01 15:36:26
TRACK 06 AUDIO
INDEX 00 21:01:08
INDEX 01 21:03:08
TRACK 07 AUDIO
INDEX 00 26:09:72
INDEX 01 26:11:72
TRACK 08 AUDIO
INDEX 00 31:14:16
INDEX 01 31:16:16
TRACK 09 AUDIO
INDEX 00 33:16:17
INDEX 01 33:18:17
TRACK 10 AUDIO
INDEX 00 34:33:37
INDEX 01 34:35:37
TRACK 11 AUDIO
INDEX 00 34:45:15
INDEX 01 34:47:15
TRACK 12 AUDIO
INDEX 00 36:49:17
INDEX 01 36:51:17
TRACK 13 AUDIO
INDEX 00 38:28:11
INDEX 01 38:30:11
TRACK 14 AUDIO
INDEX 00 40:59:00
INDEX 01 41:01:00
Thanks for the cue file. I appear to not to be able to get the psx games to work, just quits out of the program when i load the bin file
you have to load the cue file instead.
Ok. I uploaded a cg version to the common-shaders repo with the right parameters and a preset:
https://github.com/libretro/common-shaders/tree/master/crt/crt-interlaced-halation
so have to add them in 3 passes?? and the bottom one can be used on its own?
I just realized that someone on the libretro boards was getting that error and it seemed to be a BIOS issue. If you check out that post and scroll down you should be able to get it fixed.Yeah i load the cue file, if i try loading in retroactive-phoniex.exe then i get the error code 1 message and it i try loading in with retroarch.exe then the whole program closes. I only have one game that seems to load but i dont get any CDDA audio music stream, and thats LOADED, does anyone have any ideas what the error code 1 message is all about, and does any one have a cue file for Loaded
I just realized that someone on the libretro boards was getting that error and it seemed to be a BIOS issue. If you check out that post and scroll down you should be able to get it fixed.
The preset I made uses four shaders. The fourth one is just a quilez shader to allows you to use any aspect ratio with moire mitigated. So, just load the preset and it'll work.
About the second question, I didn't test, but I think if you use only the third shader, the halation will be skipped.
Can you explain how i downlaod these off that page?
Just so i understand the, crt-interlaced-halation.cgp file enables all the 3 sharder files together (crt-interlaced-halation-pass0,1, & 3)???
Is it possible on the edges of curved CRT, to fade them out slightly like MrRetrodreaming shader does at the top of this page?
Not only that, it enable four shaders, because I've included quilez.cg at the final to allow any aspect ratio and mitigate moire effects. A .cgp is a preset.
I don't know, I just ported it to cg. The author is cgwg.
I recommend you to download all repo by clicking the download zip button in the first page: